Doom
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 28 | 32 |
| 1440p QHD | 36 | 44 | 52 | 60 |
| 1080p Full HD | 56 | 68 | 80 | 92 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7500X3D + AMD Radeon RX 570, In-Depth Analysis
The AMD Ryzen 5 7500X3D and AMD Radeon RX 570 combination delivers a playable experience in Doom, but only at 1080p and with settings compromises. The data shows a clear hierarchy where the aging GPU is the primary bottleneck, particularly at higher resolutions and quality presets. The combination ranks 2812 out of 2930 tested combos in this game, placing it in the lower percentile of possible hardware pairings, which is consistent with the measured frame rates that struggle to maintain smooth gameplay beyond 1080p Medium.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, operating at a base clock of 4.00 GHz and a boost clock of 4.50 GHz. It features a substantial 96 MB of shared L3 cache, which is a hallmark of the X3D line and generally beneficial for gaming workloads. The processor scores 3494 in PassMark single-thread tests and 25047 in multithread benchmarks, placing it in the 89th percentile among all CPUs. Its average benchmark score is 44573, which puts it 0.2% ahead of the Intel Core Ultra X9 388H and 0.5% ahead of the Intel Core i9-13950HX, while trailing the Intel Core i5-14600 by 0.7%.
In Doom, the CPU’s role is largely to feed the GPU with draw calls and game logic. The data indicates that the CPU is not the limiting factor in this pairing. At 1080p Low, the system achieves 92 FPS, and at 1080p Medium it reaches 80 FPS. These results suggest that the processor has sufficient headroom to push higher frame rates, but the GPU cannot keep up. The CPU’s strong single-thread performance (3494 PassMark score) is particularly relevant for Doom’s engine, which tends to favor a few fast cores. The 12 threads provide ample parallel processing for background tasks and game systems, but the measured FPS scaling shows that dropping from 1080p Medium to 1080p Low only yields a 12 FPS increase (80 to 92 FPS), indicating the GPU is the constraining factor even at lower settings. The CPU’s 65 W TDP and 5 nm process node mean it runs efficiently without thermal throttling, allowing consistent frame delivery when the GPU is not saturated. However, at 4K Ultra, the system drops to 19 FPS, which is far below the CPU’s capability, confirming that processor performance is not the reason for the low frame rates. The data suggests that in this specific game, the Ryzen 5 7500X3D is more than adequate, and any performance gains must come from GPU-side improvements.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 570 is a Polaris 20 chip built on a 14 nm process, featuring 2048 shading units, 128 texture mapping units, and 32 ROPs. It operates at a base clock of 1168 MHz and a boost clock of 1244 MHz, with 4 GB of GDDR5 memory on a 256-bit bus delivering 224.0 GB/s of bandwidth. The GPU’s average benchmark score is 28766, placing it in the 74th percentile among all GPUs. It is 0.4% behind the AMD Radeon RX 6800M, 0.7% ahead of the AMD Radeon R9 M295X, and 0.8% behind the AMD Radeon RX 470.
In Doom, the RX 570’s capabilities are the central story. The 4 GB VRAM is a critical limitation at higher resolutions and settings. At 4K High, the GPU manages only 24 FPS, and at 4K Ultra it falls to 19 FPS, which is unplayable. The 224.0 GB/s memory bandwidth and 5.095 TFLOPS of FP32 compute are simply insufficient for 4K workloads. At 1440p, the situation improves but remains marginal: High settings yield 44 FPS, Medium 52 FPS, and Low 60 FPS. The 60 FPS at 1440p Low is the only resolution above 1080p where the system approaches a playable threshold, and even that is right at the edge. The 1080p results are more promising, with High hitting 68 FPS, Medium 80 FPS, and Low 92 FPS. The GPU’s 32 ROPs and 159.2 GTexel/s texture rate are adequate for 1080p, but the 4 GB frame buffer becomes a bottleneck when texture quality increases. The measured FPS drop from 1080p Medium (80 FPS) to 1080p High (68 FPS) is a 12 FPS decrease, which is substantial and points to the GPU struggling with the additional memory pressure and shading complexity. At 1080p Ultra, the score falls to 56 FPS, still above 60 FPS but not by much, indicating that the RX 570 is at its limits even at the lowest resolution. The GPU’s end-of-life production status and 150 W TDP suggest it is a dated component, and the data confirms it cannot handle modern game demands beyond entry-level settings.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a steep performance cliff as resolution increases, which is a clear indicator that the GPU is the dominant bottleneck. At 1080p Low, the system delivers 92 FPS; at 1440p Low, it drops to 60 FPS (a 34.8% decrease); and at 4K Low, it falls to 32 FPS (a 65.2% decrease from 1080p). This pattern is consistent across all settings, with the drop from 1080p to 1440p being less severe than from 1440p to 4K, but still significant. For example, at Medium settings, the FPS goes from 80 at 1080p to 52 at 1440p (a 28 FPS loss) and then to 28 at 4K (a 24 FPS loss from 1440p). The scaling shows that the GPU’s rendering throughput, particularly its pixel fill rate of 39.81 GPixel/s, is overwhelmed by the increasing pixel count. The 4 GB VRAM also plays a role, as higher resolutions require more memory for framebuffers and textures, and the RX 570’s 224.0 GB/s bandwidth cannot keep up with the data demands.
The CPU’s performance does not scale with resolution in the same way, as its workload remains relatively constant regardless of pixel count. The fact that the FPS drops so dramatically with resolution, while the CPU scores remain high (89th percentile), proves that the processor is not the constraint. If the CPU were the bottleneck, the FPS would remain similar across resolutions or drop only slightly. Instead, the data shows a linear degradation with pixel count, which is a textbook GPU-limited scenario. At 1080p, the GPU is able to maintain playable frame rates, but at 1440p it is already struggling, and at 4K it is effectively unusable. The 4K Ultra result of 19 FPS is 79.3% lower than the 1080p Low result, and even the best 4K result (32 FPS on Low) is below the 60 FPS threshold. This analysis leads to a clear conclusion: to improve performance in Doom, the GPU must be upgraded, as the Ryzen 5 7500X3D has ample headroom to support a more powerful graphics card.
FAQ
Q: What is the best resolution and settings combination for this hardware in Doom?
A: The best measured combination is 1080p Low, which achieves 92 FPS. For a balance of quality and performance, 1080p Medium at 80 FPS is also viable, as it maintains a high frame rate while offering improved visuals over Low.
Q: Can this system handle 1440p gaming in Doom?
A: Yes, but with significant compromises. The data shows 1440p Low delivers 60 FPS, which is playable, while 1440p Medium drops to 52 FPS and 1440p High falls to 44 FPS. 1440p Ultra is not recommended, as it only reaches 36 FPS.
Q: Is the CPU or GPU the limiting factor in this pairing?
A: The GPU is clearly the limiting factor. The CPU scores in the 89th percentile, and the FPS drops dramatically with resolution, which is a sign of GPU saturation. At 4K Ultra, the system only manages 19 FPS, while the CPU has the single-thread performance to push much higher frame rates.
Q: How does the RX 570 compare to its nearest rivals in terms of benchmark scores?
A: The RX 570’s average benchmark score is 28766. It is 0.4% behind the AMD Radeon RX 6800M (28874), 0.7% ahead of the AMD Radeon R9 M295X (28580), and 0.8% behind the AMD Radeon RX 470 (28996). These are very close scores, indicating similar performance levels.
Q: What is the highest FPS achievable with this hardware in Doom?
A: The highest measured average FPS is 92, achieved at 1080p with Low settings. The minimum FPS recorded is 68 FPS at 1080p Medium, and the maximum is 93 FPS at the same resolution and settings, showing some variance but generally stable performance.
Q: Is 4K gaming viable with the RX 570 in Doom?
A: No, it is not viable. The best 4K result is 32 FPS on Low settings, which is below the playable threshold of 60 FPS. All other 4K settings are lower, with High at 24 FPS, Medium at 28 FPS, and Ultra at 19 FPS.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive view of performance across all settings and resolutions. At 1920x1080, the system performs best. Low settings yield an average of 92 FPS, with no min or max recorded. Medium settings produce 80 FPS, with a minimum of 68 FPS and a maximum of 93 FPS, showing a 25 FPS variance. High settings drop to 68 FPS, and Ultra settings fall to 56 FPS. This represents a 36 FPS spread between the lowest and highest quality presets, indicating that the GPU’s performance is heavily influenced by settings. The 1080p results show that the system can comfortably exceed 60 FPS on Medium and Low, but High and Ultra push it closer to the edge.
At 2560x1440, the performance degrades noticeably. Low settings average 60 FPS, which is exactly at the playable threshold. Medium settings average 52 FPS, with a minimum of 44 FPS and a maximum of 60 FPS. High settings average 44 FPS, and Ultra settings average 36 FPS. The drop from Low to Ultra is 24 FPS, which is a 40% reduction. The min FPS of 44 FPS on Medium indicates that there can be stuttering, as the frame rate dips below the average. At 1440p, only Low settings achieve a consistent 60 FPS, and even then, it is right at the threshold with no headroom for demanding scenes.
At 3840x2160, the system is not capable of smooth gameplay. Low settings average 32 FPS, Medium settings average 28 FPS (with a min of 24 FPS and max of 32 FPS), High settings average 24 FPS, and Ultra settings average 19 FPS. The highest 4K result is 32 FPS, which is less than half of the 1080p Low result. The variance at 4K Medium (24 to 32 FPS) shows that the frame rate is inconsistent, which would result in a poor gaming experience. None of the 4K presets come close to 60 FPS, and the GPU is clearly overwhelmed by the pixel count. The data reveals a consistent pattern: each step up in resolution halves the frame rate, and each step up in settings within a resolution reduces FPS by roughly 10-15%, confirming the GPU’s limitations.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for this hardware depend on the user’s priority of frame rate versus visual fidelity. For competitive play or smooth gameplay, 1080p Low is the clear choice, delivering 92 FPS. This ensures maximum responsiveness with no risk of dropping below 60 FPS. For a more visually appealing experience without sacrificing playability, 1080p Medium is the best compromise, offering 80 FPS with a minimum of 68 FPS. The 80 FPS average provides a comfortable margin above the 60 FPS threshold, and the visual improvements over Low are noticeable. 1080p High is playable at 68 FPS, but the margin for error is smaller, and demanding scenes could cause drops below 60 FPS. 1080p Ultra, at 56 FPS, is not recommended, as it falls below the smoothness threshold and offers diminishing visual returns over High.
At 1440p, the only viable option is Low settings, which achieve exactly 60 FPS. This is the boundary of playability, and any settings increase will result in sub-60 FPS performance. 1440p Medium at 52 FPS is borderline, but the minimum FPS of 44 indicates potential stuttering, which can be jarring in a fast-paced FPS like Doom. For most users, 1080p Medium provides a better experience than 1440p Low, as the higher frame rate is more important than the resolution increase. At 4K, none of the settings are recommended, as even Low at 32 FPS is unplayable. The data clearly shows that the RX 570 is not designed for 4K gaming in this title.
The overall recommendation is to play at 1080p with Medium settings, as this offers the best balance of visual quality and performance. The 80 FPS average is smooth, and the min FPS of 68 FPS ensures that the game remains fluid even during intense combat sequences. If a user prioritizes frame rate above all else, 1080p Low is the safe choice, but the jump from Low to Medium is only a 12 FPS loss (92 to 80 FPS), which is a reasonable trade-off for better textures and effects. The data does not support any settings above Medium at 1080p, as the performance degradation becomes more significant while the visual gains are marginal. For users with 1440p monitors, the recommendation is to run the game at 1080p and let the display scale, rather than accepting the 60 FPS cap at 1440p Low. This approach provides a more consistent frame rate and a better overall experience.
Hardware Specifications
AMD Ryzen 5 7500X3D
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 570 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 60.0 |
| 2560x1440 | Medium | 52.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 36.0 |
| 1920x1080 | Low | 92.0 |
| 1920x1080 | Medium | 80.0 |
| 1920x1080 | High | 68.0 |
| 1920x1080 | Ultra | 56.0 |
Doom with Ryzen 5 7500X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 570 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + RX 570
Explore FPS benchmarks for other games using this same hardware combination.