Doom

Doom

AVERAGE FPS
84
good

This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 41 48 55
1440p QHD 61 75 89 102
1080p Full HD 95 116 137 158

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 48
3840x2160 High 41
3840x2160 Ultra 33
2560x1440 Low 102
2560x1440 Medium 89
2560x1440 High 75
2560x1440 Ultra 61
1920x1080 Low 158
1920x1080 Medium 137
1920x1080 High 116
1920x1080 Ultra 95

Doom with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1070, In-Depth Analysis

The AMD Ryzen 5 5600F and NVIDIA GeForce GTX 1070 combination delivers a solid, if not spectacular, experience in Doom. The data shows a pairing that is clearly capable of high refresh rates at mainstream resolutions, but one that begins to strain at higher pixel counts. This analysis breaks down exactly where the bottlenecks lie and what settings provide the best experience.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor from the 5000 series, built on the Zen 3 architecture (codenamed Vermeer). It operates on a 7nm process node from TSMC and fits into the AMD Socket AM4. Its base clock is 3.00 GHz, with a boost clock of 4.00 GHz. The processor carries a 65W TDP and supports DDR4 memory in a dual-channel configuration. It also supports ECC memory, a feature not always present on desktop chips.

The CPU sits in the 85th percentile versus all CPUs, indicating it is a strong performer in general workloads. Its average benchmark score is 36945. When compared to its nearest rivals, the data shows a very tight grouping. The Intel Core Ultra 5 225 scores 36938, essentially identical with a delta of 0%. The AMD Ryzen 5 5500X3D scores 37018, which is a 0.2% lead over the 5600F. The AMD Ryzen AI 7 PRO 450 and Intel Core i9-12900T also sit within a 0.5% margin. This indicates that in synthetic multi-threaded tests, the 5600F is on par with its immediate competition, though it does not lead the pack.

In Doom, the CPU's role is to feed the GPU with draw calls and manage game logic. The 6-core, 12-thread configuration is more than adequate for a 2016 title like this. The benchmark results support this. At 1080p with Low settings, the average FPS reaches 158. This high frame rate at the lowest GPU load suggests that the Ryzen 5 5600F is capable of pushing the engine to very high frame rates. The Passmark single-thread score of 2872 is solid, which is important for a game that may not perfectly utilize all 12 threads. The multithread score of 19236 provides ample headroom for background tasks while gaming. The processor's performance is not the limiting factor in this build; the data points to the GPU being the primary constraint in most scenarios.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution to use for the highest possible frame rate?

A: The data shows that at 1920x1080 with Low settings, the combination achieves an average FPS of 158. This is the highest average FPS recorded across all tested configurations.

Q: How does the CPU compare to its closest rivals in terms of benchmark scores?

A: The Ryzen 5 5600F has an average benchmark score of 36945. Its nearest rival, the Intel Core Ultra 5 225, scores 36938, a delta of 0%. The AMD Ryzen 5 5500X3D is 0.2% faster, while the AMD Ryzen AI 7 PRO 450 and Intel Core i9-12900T are 0.4% and 0.5% slower, respectively.

Q: Is the GTX 1070 a good match for the Ryzen 5 5600F in this game?

A: The data indicates a balanced pairing. At 2560x1440 with Ultra settings, the average FPS is 61, which is playable. At 1920x1080 with High settings, it reaches 116 FPS, showing the GPU can keep up with the CPU up to a point, but the GPU becomes the primary bottleneck at higher resolutions and settings.

Q: What is the lowest average FPS recorded in the measured data?

A: The lowest average FPS is 33, which occurs at 3840x2160 resolution with Ultra settings. This suggests the game becomes very demanding at 4K with maximum visual quality for this hardware.

Q: Does increasing the settings from Low to Medium have a large impact on performance?

A: The impact is significant. At 1920x1080, the average FPS drops from 158 on Low to 137 on Medium, a decrease of 21 FPS. At 2560x1440, the drop is from 102 on Low to 89 on Medium, a decrease of 13 FPS. At 3840x2160, it drops from 55 on Low to 48 on Medium, a decrease of 7 FPS.

Q: How does the GPU's benchmark percentile compare to its rivals?

A: The GTX 1070 sits in the 47th percentile versus all GPUs. Its average benchmark score is 9780. Its closest rival, the AMD FirePro W5000, scores 9803, which is a 0.2% lead. The NVIDIA Quadro M2000M is 0.5% faster, while the NVIDIA Tesla M10 and Tesla C2070 are 0.6% and 0.7% slower, respectively.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data provides a clear picture of how the system scales with resolution. The performance drop from 1920x1080 to 2560x1440 is substantial, and the drop to 3840x2160 is even more severe. This pattern is a classic indicator of a GPU-bound scenario.

Let's examine the High settings preset. At 1920x1080, the average FPS is 116. Moving to 2560x1440, the average FPS drops to 75. This is a 35% reduction in frame rate. At 3840x2160, the average FPS plummets to 41. This is a further 45% reduction from the 1440p figure and a 65% reduction from the 1080p figure. The frame rate is nearly halved each time the resolution is increased by roughly 1.78x, which strongly suggests the GPU's pixel throughput is the limiting factor.

The same trend is visible across all settings presets. With Low settings, the average FPS goes from 158 at 1080p to 102 at 1440p and then drops to 55 at 4K. Even at the lowest graphical settings, the 4K resolution is too demanding for the GTX 1070 to maintain high frame rates. This is because the number of pixels at 3840x2160 is over four times that of 1920x1080, placing an immense load on the GPU's shading units and ROPs, regardless of the texture and shader complexity.

The fact that the CPU is not the primary bottleneck is also evident. If the CPU were the limiting factor, the frame rate would remain more consistent across resolutions. Instead, the FPS scales inversely with the pixel count, which is the signature of a GPU-limited workload. The Ryzen 5 5600F's strong single-thread score of 2872 ensures it can keep up with the GTX 1070 at lower resolutions, but as the resolution climbs, the GPU's work per frame increases exponentially, and it falls behind.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

This section details the exact average FPS figures from the measured data for each resolution and settings combination.

At 1920x1080, the system is at its strongest. With Low settings, the average FPS is 158. Moving to Medium settings, the average FPS is 137, with a min FPS of 117 and a max FPS of 158. High settings yield an average FPS of 116. Finally, Ultra settings produce an average FPS of 95. This shows a clear performance scaling from Low to Ultra, with a 63 FPS difference between the lowest and highest presets.

At 2560x1440, the frame rates are still respectable but noticeably lower. The Low preset achieves an average FPS of 102. The Medium preset averages 89 FPS, with a min of 75 and a max of 102. High settings bring the average down to 75. The Ultra preset, which demands the most from the hardware, results in an average FPS of 61. This is just at the edge of what many would consider smooth for a fast-paced FPS.

At 3840x2160, the system struggles to maintain playable frame rates. The Low preset is the only one that stays above 60 FPS, with an average of 55 FPS. The Medium preset averages 48 FPS, with a min of 41 and a max of 55. High settings drop the average to 41 FPS. The Ultra preset is the most demanding, yielding a low average of 33 FPS. These figures indicate that 4K gaming is not a viable option for this combination if you require high refresh rates, and even at Low settings, the experience might feel slightly stuttery to sensitive players.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1070 is a Pascal-architecture GPU (chip GP104) built on a 16nm process. It features 8 GB of GDDR5 memory on a 256-bit bus, providing a bandwidth of 256.3 GB/s. The GPU's base clock is 1506 MHz, with a boost clock of 1683 MHz. It has 1920 shading units, 120 TMUs, and 64 ROPs. Its memory clock is 2002 MHz (8 Gbps effective). The GPU is marked as end-of-life and was released in June 2016. Its launch MSRP is 379 USD.

The GTX 1070 sits in the 47th percentile versus all GPUs, which is roughly average. Its average benchmark score is 9780. Its nearest rivals are all very close in performance: the AMD FirePro W5000 is 0.2% faster, the NVIDIA Quadro M2000M is 0.5% faster, while the NVIDIA Tesla M10 and Tesla C2070 are 0.6% and 0.7% slower, respectively. This shows that the 1070 is a solid mid-range performer in general compute tasks.

In Doom, the GPU's role is dominant. The benchmark results demonstrate that the GTX 1070 is the primary factor in determining frame rates. The massive drop in performance from 1080p to 4K highlights the GPU's pixel fill rate and memory bandwidth limits. The 8 GB of VRAM is likely sufficient for the textures at these settings, as the game is from 2016. The 256.3 GB/s of memory bandwidth is a more likely constraint at higher resolutions where more data needs to be streamed to the framebuffer.

The GPU's DirectX 12 score is 48, while its DirectX 11 score is 100. This is interesting, as Doom is known for its Vulkan API support. The Geekbench Vulkan score of 22121 suggests the GPU has adequate support for the low-level API that Doom uses, which can help improve performance and reduce CPU overhead. The fact that the system can hit 116 FPS at 1080p High shows the GPU is well-utilized. However, the 33 FPS at 4K Ultra clearly shows that the graphics card is overwhelmed by the sheer pixel count and shader complexity, making it the definitive bottleneck in this pairing.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings preset depends heavily on the target resolution and the user's preference for frame rate versus visual fidelity.

For 1920x1080, the High preset at an average of 116 FPS offers the best balance of visual quality and performance for most users. It provides a high refresh rate experience that will look great on 120Hz or 144Hz monitors. If a user has a 60Hz display, the Ultra preset at 95 FPS is a better choice, as it provides a significant visual upgrade while still being far above the 60 FPS threshold. The Low preset at 158 FPS is only recommended for competitive players who prioritize maximum frame rates above all else, as the visual downgrade is substantial.

At 2560x1440, the High preset, averaging 75 FPS, is the recommended choice. It provides a smooth experience on a 60Hz monitor and is mostly playable on a 75Hz monitor. The Ultra preset at 61 FPS is also viable, offering a slight visual improvement while still staying above the 60 FPS line for a standard refresh rate display. The Medium preset at 89 FPS is a good option if you have a high refresh rate 1440p monitor and want to get closer to that 90 FPS sweet spot. The Low preset at 102 FPS is for those who want the absolute highest frame rate at this resolution, but the visual compromise is often not worth it.

For 3840x2160, the data suggests that the experience will be suboptimal. The Low preset, at an average of 55 FPS, is the only one that approaches playability, but it will require significant compromises in visual quality. The Medium preset at 48 FPS is on the edge of playability for some, but the frame pacing may feel inconsistent. The High (41 FPS) and Ultra (33 FPS) presets are not recommended for a smooth experience. For 4K gaming, it is advisable to lower the resolution to 2560x1440 and use the High preset to achieve a much better frame rate, or to accept that the game will look less detailed if 4K is a hard requirement.

In summary, the data shows that this combination is best suited for 1080p and 1440p gaming. The High preset at 1440p provides a good, playable experience, while at 1080p, High or Ultra are both excellent choices. The hardware is simply not powerful enough to handle 4K with high visual fidelity without significant frame rate drops.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1070

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1683 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1070 in Doom

Resolution Settings Avg FPS
3840x2160 Low 55.0
3840x2160 Medium 48.0
3840x2160 High 41.0
3840x2160 Ultra 33.0
2560x1440 Low 102.0
2560x1440 Medium 89.0
2560x1440 High 75.0
2560x1440 Ultra 61.0
1920x1080 Low 158.0
1920x1080 Medium 137.0
1920x1080 High 116.0
1920x1080 Ultra 95.0

Doom with GTX 1070 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + GTX 1070

Explore FPS benchmarks for other games using this same hardware combination.