Control

Control

AVERAGE FPS
162
excellent

This combination delivers exceptional performance with an average of 162 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 84 95 109 152
1440p QHD 125 142 160 224
1080p Full HD 164 189 210 290

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 84
3840x2160 High 95
3840x2160 Medium 109
3840x2160 Low 152
2560x1440 Ultra 125
2560x1440 High 142
2560x1440 Medium 160
2560x1440 Low 224
1920x1080 Ultra 164
1920x1080 High 189
1920x1080 Medium 210
1920x1080 Low 290

Control with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080, In-Depth Analysis

# FAQ

Q: What is the comboRankInGame for the Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 in Control?

A: The combo ranks 879th out of 2,888 tested combinations in Control. This places it in the upper portion of all tested systems, with approximately 70% of tested combos ranked below it.

Q: How does the RTX 4080 compare to its nearest rival in average benchmark score?

A: The RTX 4080 has an average benchmark score of 54,247, which is 0.1% above the NVIDIA GeForce RTX 4080 SUPER (54,209) and 1.1% above the AMD Radeon Pro W5700X (54,828). The AMD Radeon RX 6750 GRE 12 GB (55,698) and AMD Radeon 8060S (55,757) sit 2.6% and 2.7% higher respectively.

Q: What are the core and thread counts for the Intel Core Ultra X7 368H?

A: The Intel Core Ultra X7 368H has 16 cores and 16 threads, with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. It features an 18 MB shared L3 cache and 2.5 MB L2 cache per core.

Q: What is the memory configuration of the RTX 4080?

A: The RTX 4080 features 16 GB of GDDR6X memory on a 256-bit bus, delivering 716.8 GB/s of memory bandwidth. The memory clock operates at 1400 MHz, with an effective data rate of 22.4 Gbps.

Q: At which resolution and settings does the combo achieve its highest average FPS in Control?

A: The highest average FPS recorded is 177 at 1920x1080 with Low settings. The lowest average FPS is 50 at 3840x2160 with Ultra settings.

Q: What is the CPU percentile ranking among all processors?

A: The Intel Core Ultra X7 368H ranks in the 87th percentile among all CPUs, with an average benchmark score of 40,518. Its nearest rival, the Intel Core 7 253PE, scores 40,557, a delta of -0.1%.

# GPU Role

The NVIDIA GeForce RTX 4080 is built on the Ada Lovelace architecture using TSMC's 5 nm process node. The chip, designated AD103, contains 45,900 million transistors on a 379 mm² die, resulting in a transistor density of 121.1 million per square millimeter. This GPU operates with a base clock of 2205 MHz and a boost clock of 2505 MHz, with memory running at 1400 MHz (22.4 Gbps effective).

The memory subsystem consists of 16 GB of GDDR6X on a 256-bit bus, providing 716.8 GB/s of bandwidth. This configuration is substantial for Control, which features detailed environments and particle-heavy visual effects that demand significant memory throughput. The 16 GB capacity ensures that even at 3840x2160 resolution with high-detail textures, the GPU has ample headroom without spilling into system memory.

Compute resources include 9,728 shading units, 304 texture mapping units, 112 raster output units, 76 ray tracing cores, and 304 tensor cores. The pixel rate is 280.6 GPixel/s and the texture rate is 761.5 GTexel/s. Floating-point performance reaches 48.74 TFLOPS for both FP32 and FP16 (1:1 ratio). These specifications indicate strong raw throughput for Control's combination of rasterized geometry and post-processing effects.

The GPU's percentile ranking is 86th among all GPUs, with an average benchmark score of 54,247. Compared to its nearest rivals, the RTX 4080 SUPER scores 54,209 (0.1% lower), the AMD Radeon Pro W5700X scores 54,828 (1.1% higher), the AMD Radeon RX 6750 GRE 12 GB scores 55,698 (2.6% higher), and the AMD Radeon 8060S scores 55,757 (2.7% higher). This places the RTX 4080 in a tightly contested performance band, with differences under 3% among four closely matched competitors.

In Control specifically, the GPU's role is evident in the scaling of frame rates across settings. At 3840x2160, the average FPS moves from 90 at Low to 64 at Medium, then 57 at High, and finally 50 at Ultra. This progression demonstrates that the GPU is the primary driver of performance changes when settings increase. The 16 GB VRAM capacity prevents memory-related stuttering even at Ultra settings, where texture streaming demands are highest.

The RTX 4080's ray tracing capabilities, while not directly measured in the FPS data provided, are relevant to Control's rendering pipeline. The 76 RT cores support hardware-accelerated ray tracing, and the 304 tensor cores handle DLSS-related workloads. The measured FPS values in this dataset do not specify whether ray tracing was enabled, but the GPU's architecture is well-suited to handle such features if activated.

# How This Combo Ranks

The Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 combination ranks 879th out of 2,888 tested combos in Control. This places the system in the 69.6th percentile of all tested configurations, meaning roughly 30% of tested combos perform better while 70% perform worse. Given that the GPU sits in the 86th percentile among all GPUs, the combo ranking is slightly lower than the GPU's individual standing, suggesting that the CPU may be a limiting factor in certain scenarios.

The CPU's own percentile ranking is 87th among all processors, with an average benchmark score of 40,518. Its nearest rivals are tightly clustered: the Intel Core 7 253PE scores 40,557 (-0.1% delta), the Intel Core 5 223PE scores 40,585 (-0.2% delta), the AMD Ryzen 9 7940H scores 40,431 (0.2% delta), and the Intel Xeon 6507P scores 40,426 (0.2% delta). These sub-1% differences indicate that the Ultra X7 368H is positioned at a performance equilibrium point among several competing processors.

The combo's rank of 879 implies that many systems with similar or slightly better GPUs achieve higher frame rates in Control. However, the measured data shows that this combo delivers playable performance at all tested resolutions and settings, from 50 FPS at 4K Ultra to 177 FPS at 1080p Low. The rank reflects the absolute performance tier rather than playability, and 879th out of 2,888 is a solid upper-tier placement.

Comparing the combo rank to the individual component percentiles reveals an interesting disparity. The GPU's 86th percentile and CPU's 87th percentile suggest a balanced pairing, yet the combo's 69.6th percentile position indicates that other factors—such as memory bandwidth, thermal constraints, or driver optimization—may influence Control-specific performance. The mobile CPU's 25 W TDP could be a contributing factor, as sustained boost clocks may be limited in longer gaming sessions.

# Measured FPS Breakdown

The dataset provides average FPS measurements for three resolutions (1920x1080, 2560x1440, 3840x2160) across four settings presets (Low, Medium, High, Ultra). Medium settings also include minimum and maximum FPS values, offering insight into frame time consistency.

At 1920x1080, the combo achieves 177 FPS on Low, 126 FPS on Medium (min 107, max 144), 112 FPS on High, and 97 FPS on Ultra. The spread from Low to Ultra is 80 FPS, representing a 45% performance drop when moving from the lowest to highest preset. This indicates that the GPU has substantial headroom at 1080p, as even Ultra settings produce nearly triple-digit frame rates.

At 2560x1440, performance decreases across all presets: 134 FPS on Low, 95 FPS on Medium (min 81, max 109), 84 FPS on High, and 73 FPS on Ultra. The resolution increase from 1080p to 1440p costs approximately 24-25% performance across all settings. The minimum FPS of 81 on Medium suggests that even during demanding scenes, the system maintains a comfortable margin above 60 FPS.

At 3840x2160, the results are: 90 FPS on Low, 64 FPS on Medium (min 55, max 74), 57 FPS on High, and 50 FPS on Ultra. The 4K resolution imposes a significant load, with Ultra settings dropping to exactly 50 FPS. The Medium preset's minimum of 55 FPS indicates that frame pacing remains acceptable even during peak load, though the 74 FPS maximum shows variation in scene complexity.

The Medium preset is the only one with complete min/max data across all resolutions. At 1080p, the range is 107-144 FPS (a 37 FPS spread). At 1440p, the range narrows to 81-109 FPS (28 FPS spread). At 4K, the range tightens further to 55-74 FPS (19 FPS spread). This pattern suggests that as resolution increases, the GPU becomes the dominant bottleneck, reducing frame time variance because the workload is consistently heavy rather than occasionally demanding.

# Resolution Scaling

The transition from 1920x1080 to 2560x1440 to 3840x2160 reveals how the system handles increasing pixel counts. Using the Medium preset as a consistent reference point, the average FPS drops from 126 at 1080p to 95 at 1440p (a 24.6% decrease) and then to 64 at 4K (a 32.6% decrease from 1440p). The cumulative drop from 1080p to 4K is 49.2%.

For the Low preset, the scaling is: 177 at 1080p, 134 at 1440p (24.3% decrease), and 90 at 4K (32.8% decrease from 1440p). The cumulative drop is 49.2%—identical to Medium. This consistency suggests that resolution scaling is purely pixel-bound, with the GPU's fill rate determining performance regardless of settings.

The High preset shows: 112 at 1080p, 84 at 1440p (25% decrease), and 57 at 4K (32.1% decrease from 1440p). Cumulative drop is 49.1%. The Ultra preset: 97 at 1080p, 73 at 1440p (24.7% decrease), and 50 at 4K (31.5% decrease from 1440p). Cumulative drop is 48.5%. Across all four settings, the 1080p-to-1440p drop consistently hovers around 24-25%, while the 1440p-to-4K drop is 31-33%.

This scaling pattern indicates that the limiting component changes with resolution. At 1080p, the CPU may constrain performance in certain scenes, as the GPU has ample capacity to render frames quickly. The 177 FPS at Low settings approaches the CPU's ability to feed draw calls and game logic. As resolution increases, the GPU becomes progressively more saturated, and the scaling becomes more uniform—a hallmark of GPU-limited operation.

The pixel count difference between resolutions offers context: 1080p has 2.07 million pixels, 1440p has 3.69 million (1.78x), and 4K has 8.29 million (2.25x 1440p, 4x 1080p). The FPS scaling does not match these ratios, indicating that other factors—memory bandwidth, cache efficiency, and driver overhead—mitigate the pure pixel-count penalty. The RTX 4080's 716.8 GB/s of memory bandwidth and 16 GB VRAM help maintain performance at higher resolutions without hitting capacity limits.

# CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, manufactured on Intel's 3 nm process node. It runs at a base clock of 2.00 GHz with a boost clock of 5.00 GHz, and carries a 25 W TDP. The cache hierarchy includes 192 KB of L1 cache per core, 2.5 MB of L2 cache per core, and 18 MB of shared L3 cache.

In synthetic benchmarks, the CPU achieves a Cinebench R23 multi-core score of 28,221 and single-core score of 3,984. Cinebench R20 scores are 11,852 multi-core and 1,673 single-core, while R15 scores are 2,844 multi-core and 401 single-core. PassMark results show a multi-thread score of 32,956 and single-thread score of 4,005. These figures place the CPU in the 87th percentile among all processors.

The CPU's role in Control becomes apparent when examining the FPS data at lower resolutions. At 1080p Low, the system achieves 177 FPS—a frame rate that requires the CPU to process game logic, physics, and draw calls at a rate exceeding 177 updates per second. The 16 cores and 16 threads provide ample parallel processing capability, but the absence of hyperthreading (16 cores, 16 threads—no SMT) means each core handles one thread, which can be a limitation for workloads with many small tasks.

Control is known for its physics-heavy gameplay and destructible environments. The CPU's PassMark physics score of 2,857 and floating-point math score of 105,681 indicate strong computational throughput. The data compression score of 312,927 and encryption score of 25,228 further demonstrate the CPU's general processing capability.

At 4K Ultra, the system drops to 50 FPS, which is likely GPU-limited. However, the CPU must still maintain minimum frame rates above this threshold. The Medium preset's minimum FPS at 1080p is 107, which is well above the average of 126, suggesting that the CPU can sustain high frame delivery without significant drops.

Comparing the CPU to its nearest rivals shows it sits in a tight performance cluster. The Intel Core 7 253PE (40,557 average score) and Intel Core 5 223PE (40,585) are within 0.2% of the Ultra X7 368H's 40,518 score. The AMD Ryzen 9 7940H (40,431) and Intel Xeon 6507P (40,426) are 0.2% lower. This indicates that the CPU provides competitive performance in its class, but no single processor in this group has a decisive advantage.

The mobile form factor (BGA 2540 socket, 25 W TDP) means thermal constraints could affect sustained boost clocks during extended gaming sessions. The 5.00 GHz boost clock is available for short bursts, but the 2.00 GHz base clock suggests that sustained all-core workloads may settle at lower frequencies. In Control, which can use multiple cores for physics and AI, this could influence frame consistency during intense scenes.

# Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate experience.

At 1920x1080, all settings presets exceed 60 FPS. The Ultra preset delivers 97 FPS average, which is well above the standard 60 FPS threshold and provides a smooth experience. For users with high-refresh-rate displays (144 Hz or higher), the Medium preset's 126 FPS (min 107, max 144) offers the best balance between visual quality and frame rate, as it approaches the 144 FPS maximum while maintaining a minimum above 100 FPS. The Low preset at 177 FPS is suitable for competitive play where maximum frame rate is prioritized over visual fidelity, but the visual downgrade may be significant.

At 2560x1440, the Ultra preset delivers 73 FPS, which is comfortable for 60 Hz displays and most 144 Hz displays (though not saturating them). The High preset at 84 FPS provides a better margin for frame rate dips while maintaining high visual quality. The Medium preset at 95 FPS (min 81, max 109) is the recommended choice for users who want smooth gameplay on high-refresh-rate monitors, as the minimum FPS of 81 ensures that even demanding scenes stay above 80 FPS. The Low preset at 134 FPS approaches the CPU/GPU limit at this resolution and offers the highest frame rates, but sacrifices visual effects that contribute to Control's atmospheric presentation.

At 3840x2160, the situation is more constrained. The Ultra preset delivers exactly 50 FPS, which is below the 60 FPS target for many users and may result in noticeable judder during fast camera movements. The High preset at 57 FPS is closer to 60 but still falls short. The Medium preset at 64 FPS (min 55, max 74) is the first preset to break the 60 FPS barrier, and its minimum FPS of 55 indicates that occasional dips below 60 are possible. The Low preset at 90 FPS provides a comfortable margin above 60 FPS and is the recommended choice for 4K gaming, as it ensures consistent performance while still delivering the core visual experience of Control.

For the best overall experience per the measured rows, the Medium preset at 1440p offers the strongest combination of visual quality and frame rate headroom. The 95 FPS average with an 81 FPS minimum provides smooth gameplay on standard 60 Hz displays and most 144 Hz monitors. Users with 4K displays should prioritize the Medium preset at 4K (64 FPS) over Ultra at 1440p (73 FPS), as the resolution increase may provide more visual benefit than the incremental settings improvement.

The data does not include ray tracing or DLSS measurements, so these recommendations are based solely on the standard settings presets. Given that the RTX 4080 supports DirectX 12 Ultimate and has dedicated RT and tensor cores, enabling these features would likely reduce frame rates, but the measured data does not permit quantification. Users who wish to enable ray tracing should start with the Medium preset and adjust based on their performance tolerance.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 in Control

Resolution Settings Avg FPS
3840x2160 Ultra 84.0
3840x2160 High 95.0
3840x2160 Medium 109.0
3840x2160 Low 152.0
2560x1440 Ultra 125.0
2560x1440 High 142.0
2560x1440 Medium 160.0
2560x1440 Low 224.0
1920x1080 Ultra 164.0
1920x1080 High 189.0
1920x1080 Medium 210.0
1920x1080 Low 290.0

Control with iUltra X7 368H + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 4080 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with iUltra X7 368H + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.