Control

Control

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 42 47 66
1440p QHD 54 62 70 98
1080p Full HD 71 82 92 130

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 47
3840x2160 High 42
3840x2160 Ultra 36
2560x1440 Low 98
2560x1440 Medium 70
2560x1440 High 62
2560x1440 Ultra 54
1920x1080 Low 130
1920x1080 Medium 92
1920x1080 High 82
1920x1080 Ultra 71

Control with Intel Core Ultra 9 275HX + AMD Radeon 8060S, In-Depth Analysis

The AMD Radeon 8060S paired with the Intel Core Ultra 9 275HX delivers a playable but demanding experience in Control, with performance scaling that clearly identifies the GPU as the primary bottleneck as resolution increases. The measured data shows a steep drop from 1080p to 4K, and the combo’s mid-pack ranking indicates that while the CPU is exceptionally strong, the integrated graphics solution limits the overall framerate ceiling in this title.

Resolution Scaling

The FPS data reveals a classic GPU-bound scaling pattern across the three tested resolutions. At 1080p with High settings, the combo achieves 82 FPS. Moving to 1440p drops that to 62 FPS, a reduction of 24%. At 4K, the average falls further to 42 FPS, which is 49% lower than the 1080p result. This steep decline is characteristic of a system where the render resolution outpaces the GPU’s pixel throughput capabilities.

The scaling curve flattens somewhat at lower settings, which is telling. At Low settings, the 1080p result is 130 FPS, while 1440p yields 98 FPS and 4K produces 66 FPS. The percentage drop from 1080p to 4K at Low is 49%, nearly identical to the High preset drop. This consistency suggests that even when the workload is reduced, the GPU’s raw fillrate and shading capacity remain the limiting factor. The CPU, with its 24 cores and 24 threads, is not the constraint here; if it were, we would see a larger delta between resolutions as the GPU load changes.

The Medium preset provides the only complete min/max data in the pack, offering insight into frame time consistency. At 4K Medium, the average is 47 FPS with a min of 40 and max of 54. That 14 FPS spread indicates noticeable variance, suggesting the GPU is working near its limits. At 1440p Medium, the average rises to 70 FPS with a min of 59 and max of 80, a 21 FPS spread that shows improved stability as resolution drops. At 1080p Medium, the average hits 92 FPS with a min of 78 and max of 106, a 28 FPS spread that paradoxically grows wider despite the higher average, hinting at CPU-driven frame pacing at lower resolutions.

The Ultra preset tells a clear story about the GPU’s ceiling. At 4K Ultra, the average is just 36 FPS, which is below the 40 FPS minimum observed at 4K Medium. This suggests that Ultra settings push the Radeon 8060S past its comfort zone, producing a framerate that many users would find marginal for a fast-paced action game. The 1080p Ultra result of 71 FPS is playable, but the 4K Ultra result is not, and the data implies that this combo is best suited for 1080p or 1440p gaming with adjusted settings.

How This Combo Ranks

In the global database of tested combinations for Control, this CPU-GPU pairing ranks 1632 out of 2888 combos. That places it in the 56th percentile of all tested systems, which is a modest showing for a flagship mobile CPU paired with a high-end integrated GPU. The rank reflects that while the CPU is top-tier, the GPU’s performance holds the combo back relative to systems with discrete graphics cards.

The GPU’s standalone benchmark percentile is 87, meaning it outperforms 87% of all GPUs in the database. However, the combo rank is lower than the GPU percentile alone would suggest. This discrepancy indicates that many of the 2888 tested combos use significantly faster discrete GPUs, even if those GPUs are paired with weaker CPUs. The data shows that the Radeon 8060S is a capable integrated solution, but it cannot compete with the top-tier discrete cards that dominate the upper ranks of the Control leaderboard.

Looking at the GPU’s nearest rivals in the overall benchmark suite provides context. The Radeon 8060S has an average benchmark score of 55757, which is 0.1% ahead of the AMD Radeon RX 6750 GRE 12 GB and 0.6% behind the NVIDIA GeForce RTX 5080. It also leads the AMD Radeon Pro W5700X by 1.7% and the NVIDIA GeForce RTX 4080 by 2.8%. These deltas are small, suggesting that the 8060S sits in a performance tier that includes both last-generation mid-range cards and current-generation high-end cards, but its ranking in Control specifically is determined by the game’s particular engine demands.

GPU Role

The AMD Radeon 8060S is built on the RDNA 3.5 architecture and uses the Strix Halo chip. It operates with a base clock of 1295 MHz and a boost clock of 2900 MHz, which is a substantial boost ratio that allows for significant performance headroom when thermals permit. The GPU has 2560 shading units, 160 texture mapping units, and 64 raster operation pipelines, along with 40 ray tracing cores. This configuration produces a pixel rate of 185.6 GPixel/s and a texture rate of 464.0 GTexel/s, with FP32 performance rated at 14.85 TFLOPS.

The memory subsystem is entirely system-shared, with no dedicated VRAM. The memory size, type, and bus width are all listed as "System Shared," and bandwidth is "System Dependent." This is a critical detail for Control, a game known for its heavy use of physics and particle effects. The lack of dedicated VRAM means the GPU must access system memory over the PCIe 5.0 x16 bus, which can introduce latency and bandwidth contention with the CPU. The measured FPS data suggests this shared architecture is a limiting factor, particularly at 4K where memory pressure is highest.

The GPU’s 55 W TDP is remarkably low for the performance on offer, which confirms the efficiency of the RDNA 3.5 architecture. However, this power envelope also explains why the GPU cannot sustain higher framerates at demanding settings. The integrated design has no power connectors and is listed as an IGP, meaning it shares thermal and power budgets with the CPU. In a game like Control, where the GPU is clearly the bottleneck, this shared budget prevents the GPU from reaching the clock speeds it would achieve in a discrete form factor.

Settings Recommendations

Based on the measured FPS data, the optimal experience is achieved at 1080p with the High preset. This yields 82 FPS on average, which is well above the 60 FPS threshold for smooth gameplay. The High preset provides a good balance of visual fidelity and performance, and the data shows that stepping up to Ultra only costs 11 FPS (71 FPS vs 82 FPS), which may be worth it for players who prioritize visual quality over a small framerate margin.

For 1440p users, the High preset is the recommended choice, delivering 62 FPS. The Medium preset offers 70 FPS, which is a better margin for competitive play, but the visual downgrade may not be worth the 8 FPS gain. The Ultra preset at 1440p drops to 54 FPS, which is below the 60 FPS target and should be avoided for this resolution.

At 4K, the data strongly suggests that no preset provides a consistently smooth experience. The best 4K result is 66 FPS at Low settings, but that is achieved with significant visual compromises. The Medium preset at 4K produces 47 FPS, which is playable but not ideal, and the High preset drops to 42 FPS. The Ultra preset at 4K is effectively unplayable at 36 FPS. Players with 4K displays should consider reducing resolution to 1440p or accepting Low settings at 4K.

The Medium preset’s min/max data provides additional guidance. At 1080p Medium, the min of 78 FPS and max of 106 FPS indicate good consistency. At 1440p Medium, the min of 59 FPS and max of 80 FPS show acceptable variance. At 4K Medium, the min of 40 FPS and max of 54 FPS reveal that the experience will dip below 40 FPS at times, which may cause noticeable stutter in combat-heavy scenes.

FAQ

*Q: Can this combo run Control at 4K with playable framerates?*

A: The measured data shows that 4K performance is limited. The best 4K result is 66 FPS at Low settings, but Medium drops to 47 FPS, High to 42 FPS, and Ultra to 36 FPS. None of these are ideal, and the Ultra preset falls below 40 FPS, which is generally considered the minimum for playable action.

*Q: What is the best resolution for this combo in Control?*

A: The data indicates that 1080p is the sweet spot. At High settings, the combo achieves 82 FPS, which is well above the 60 FPS target. At 1440p, the High preset delivers 62 FPS, which is playable but closer to the margin.

Q: How does the GPU compare to its nearest rivals?

A: The Radeon 8060S has an average benchmark score of 55757. This is 0.1% ahead of the AMD Radeon RX 6750 GRE 12 GB, 0.6% behind the NVIDIA GeForce RTX 5080, 1.7% ahead of the AMD Radeon Pro W5700X, and 2.8% ahead of the NVIDIA GeForce RTX 4080.

Q: Is the CPU a bottleneck in this game?

A: No. The Intel Core Ultra 9 275HX has 24 cores and 24 threads with a boost clock of 5.40 GHz. The FPS scaling from 1080p to 4K shows a significant drop, which is characteristic of a GPU-bound scenario. The CPU is not the limiting factor in Control.

Q: What does the combo’s global ranking mean?

A: The combo ranks 1632 out of 2888 tested combinations for Control, placing it in the 56th percentile. This is lower than the GPU’s standalone percentile of 87, indicating that many competing combos use faster discrete GPUs.

Q: Should I use the Ultra preset?

A: The data suggests no. At 1080p Ultra, the average is 71 FPS, which is only 11 FPS lower than High. At 1440p Ultra, the average drops to 54 FPS, and at 4K Ultra, it falls to 36 FPS. The visual gains from Ultra are marginal compared to the framerate cost, especially at higher resolutions.

CPU Role

The Intel Core Ultra 9 275HX is a 24-core, 24-thread processor based on the Arrow Lake-HX architecture. It has a base clock of 2.70 GHz and a boost clock of 5.40 GHz, with a 55 W TDP. The CPU features 36 MB of shared L3 cache, with 192 KB of L1 cache and 3 MB of L2 cache per core. This configuration produces strong synthetic benchmark scores, including 35589 in Cinebench R23 multi-core and 2204 in single-core, with a PassMark multi-thread score of 55759.

In Control, the CPU’s role is secondary to the GPU, as evidenced by the resolution scaling data. The game’s engine is well-optimized for multi-threading, and the 24 threads available here are more than sufficient to handle the physics and AI workloads. The CPU’s percentile rank of 94 places it in the top 6% of all processors, and its nearest rivals in the benchmark database include the Intel Xeon w5-3525 (0.3% slower), AMD EPYC 4484PX (0.5% slower), and AMD Ryzen Threadripper PRO 5955WX (0.6% slower). The Intel Xeon 6515P is 0.7% faster.

The fact that the CPU is not a bottleneck is confirmed by the framerate behavior. If the CPU were limiting, we would expect to see similar FPS across all resolutions, as the CPU workload does not scale with resolution. Instead, the FPS drops significantly from 1080p to 4K, which is the signature of a GPU-limited system. The CPU’s high single-thread performance, as shown by the 2204 Cinebench R23 single-core score, ensures that even at lower resolutions where the CPU has more headroom, it does not introduce frame pacing issues.

The CPU’s memory bandwidth of 102.4 GB/s is shared with the GPU, which is a potential concern given the GPU’s system-shared memory. However, the measured results suggest that this is not a critical limitation at 1080p or 1440p, as the framerates are acceptable. At 4K, the memory bandwidth becomes more strained, but this is primarily a GPU limitation rather than a CPU one.

Measured FPS Breakdown

The measured data provides a comprehensive picture of performance across three resolutions and four settings presets.

1920x1080:

  • Ultra: 71 FPS average
  • High: 82 FPS average
  • Medium: 92 FPS average, 78 FPS min, 106 FPS max
  • Low: 130 FPS average

2560x1440:

  • Ultra: 54 FPS average
  • High: 62 FPS average
  • Medium: 70 FPS average, 59 FPS min, 80 FPS max
  • Low: 98 FPS average

3840x2160:

  • Ultra: 36 FPS average
  • High: 42 FPS average
  • Medium: 47 FPS average, 40 FPS min, 54 FPS max
  • Low: 66 FPS average

The data shows that the Low preset at 1080p is the only configuration that exceeds 120 FPS, reaching 130 FPS. This is suitable for high-refresh-rate displays. The 1080p Medium preset is the only one with a complete min/max range, showing a 28 FPS spread. At 1440p, the Medium preset has a 21 FPS spread, and at 4K, the spread narrows to 14 FPS. This narrowing spread at higher resolutions is consistent with GPU-bound behavior, where the GPU is consistently saturated and frame times become more uniform.

The step from Low to Medium at 1080p costs 38 FPS (130 to 92), while the step from Medium to High costs 10 FPS (92 to 82), and High to Ultra costs 11 FPS (82 to 71). This suggests that the Medium preset is the point of diminishing returns at 1080p, where the visual quality gain from High or Ultra does not justify the framerate loss. At 1440p, the Low to Medium step costs 28 FPS (98 to 70), Medium to High costs 8 FPS (70 to 62), and High to Ultra costs 8 FPS (62 to 54). The 4K results show a similar pattern, with Low to Medium costing 19 FPS (66 to 47), Medium to High costing 5 FPS (47 to 42), and High to Ultra costing 6 FPS (42 to 36).

The 4K Ultra result of 36 FPS is the lowest measured value, and it falls below the 40 FPS minimum of the 4K Medium preset. This indicates that the Ultra preset at 4K is not only slow on average but also likely to experience dips below 30 FPS in demanding scenes, making it unsuitable for gameplay. The 1080p Low result of 130 FPS is the highest measured value, and it demonstrates that the combo can deliver high framerates when the GPU load is minimal. The overall data paints a picture of a system that is capable but requires careful settings management to achieve a smooth experience in Control.

Hardware Specifications

Intel Core Ultra 9 275HX

Cores / Threads 24 / 24
Base Clock 2700 MHz
Boost Clock 5400 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

AMD Radeon 8060S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 275HX + AMD Radeon 8060S in Control

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 47.0
3840x2160 High 42.0
3840x2160 Ultra 36.0
2560x1440 Low 98.0
2560x1440 Medium 70.0
2560x1440 High 62.0
2560x1440 Ultra 54.0
1920x1080 Low 130.0
1920x1080 Medium 92.0
1920x1080 High 82.0
1920x1080 Ultra 71.0

Control with iUltra 9 275HX + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with 8060S + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with iUltra 9 275HX + 8060S

Explore FPS benchmarks for other games using this same hardware combination.