Control
This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 45 | 51 | 71 |
| 1440p QHD | 58 | 67 | 75 | 106 |
| 1080p Full HD | 77 | 88 | 99 | 140 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis
The Intel Core Ultra 7 165H and NVIDIA GeForce RTX 4070 Mobile combination delivers a playable but not flawless Control experience, with the GPU acting as the primary constraint at higher settings and resolutions. The data shows a clear hierarchy: 1080p Low reaches 140 FPS, but 4K Ultra drops to 39 FPS, indicating that users must trade visual fidelity for frame rate as resolution climbs.
CPU Role
The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture, built on Intel's 7 nm process. Its base clock of 3.80 GHz and boost clock of 5.00 GHz provide substantial single-thread headroom, which is critical for Control's physics-driven combat and destruction systems. The 24 MB of shared L3 cache and 112 KB L1 per core help keep frequently accessed game data close to the execution units, reducing latency during intense scenes.
In multi-threaded workloads, the CPU scores 14,551 in Cinebench R23 multi-core and 1,759 in single-core, placing it in the 84th percentile among all CPUs. Its nearest rivals include the Intel Core Ultra 5 338H (0.3% faster average score), AMD EPYC 4244P (0.4% slower), AMD Ryzen AI 7 350 (0.4% slower), and AMD Ryzen 7 3700X (0.5% slower). These margins are tight, suggesting the 165H is a balanced performer rather than a stand-out in either direction.
For Control specifically, the CPU's role is moderate. At 1080p Low, the game hits 140 FPS, which is likely near the CPU's practical ceiling for this title, given that the boost clock of 5.00 GHz is high for a mobile part. However, the data does not show CPU bottlenecks at higher resolutions; instead, frame rates scale inversely with resolution, indicating the GPU takes over as the limiting factor. The 28 W TDP suggests this is a power-efficient design, but that efficiency does not translate to extreme frame rates in CPU-bound scenarios—every measured FPS figure is tied to the GPU's output, not a CPU limitation.
GPU Role
The NVIDIA GeForce RTX 4070 Mobile is built on the Ada Lovelace architecture (AD106 chip) using a 5 nm process from TSMC. It features 4,608 shading units, 144 texture mapping units, and 48 ROPs, alongside 36 ray tracing cores and 144 tensor cores. The GPU's base clock is 1395 MHz with a boost clock of 1695 MHz, while the 8 GB of GDDR6 memory runs at 2000 MHz (16 Gbps effective) over a 128-bit bus, yielding a bandwidth of 256.0 GB/s.
In synthetic benchmarks, the GPU scores 19,587 in Passmark G3D and 109,197 in Geekbench OpenCL, placing it in the 73rd percentile among all GPUs. Its nearest rivals are the AMD Radeon RX 6700 XT (0% delta), NVIDIA GeForce RTX 3090 (0.5% slower), NVIDIA RTX PRO 4000 Blackwell (1.1% faster), and AMD Radeon Pro Vega 20 (1.5% slower). These comparisons show the 4070 Mobile sits in a competitive tier, but it is not a top-tier part—its 8 GB VRAM is modest for modern titles, though Control's requirements are less demanding than newer releases.
In Control, the GPU's memory and clock speeds directly influence performance. At 4K Ultra, the average FPS is 39, which is below the 60 FPS target most players expect. The 8 GB VRAM is sufficient for 1080p and 1440p at all settings, but at 4K Ultra, the game may be approaching memory capacity, contributing to the low frame rate. The pixel rate of 81.36 GPixel/s and texture rate of 244.1 GTexel/s are respectable, but they do not compensate for the memory bandwidth limitation at extreme resolutions. The FP32 throughput of 15.62 TFLOPS is adequate for this title's visual effects, but the data shows that the GPU's performance ceiling is reached at 4K, where it cannot sustain playable frame rates at higher settings.
How This Combo Ranks
The combination of the Core Ultra 7 165H and RTX 4070 Mobile ranks 2,008th out of 3,720 tested combinations for Control, placing it in the top 46% of all systems. This middling rank reflects the balance between a strong CPU and a mid-range mobile GPU—the CPU does not hold the GPU back, but the GPU's absolute performance limits the combo's overall standing.
Compared to other combos, this setup is not a leader, but it is far from a laggard. The rank suggests that many desktop systems with older high-end GPUs or newer flagship mobile GPUs will outperform it, while budget laptops and older integrated graphics will fall behind. The data indicates that the combo is most competitive at 1080p, where it can deliver high frame rates, but its standing drops at 1440p and 4K, where the GPU's limitations become more apparent. Users seeking top-tier performance in Control should look elsewhere, but this combo offers a solid baseline for 1080p gaming.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings tiers (Low, Medium, High, Ultra). At 1080p, the average FPS ranges from 140 (Low) down to 77 (Ultra), with Medium at 99 and High at 88. The Medium preset shows a min FPS of 84 and max of 114, indicating variability but generally smooth gameplay. At 1440p, the averages are 106 (Low), 75 (Medium), 67 (High), and 58 (Ultra), with Medium's min/max at 64/86. At 4K, the averages drop significantly: 71 (Low), 51 (Medium), 45 (High), and 39 (Ultra), with Medium's min/max at 43/58.
These numbers reveal a clear pattern: each step up in resolution costs roughly 20-30% of the frame rate, and each settings tier costs a similar percentage. The jump from 1080p Low (140 FPS) to 4K Low (71 FPS) is a 49% drop, while the jump from 1080p Ultra (77 FPS) to 4K Ultra (39 FPS) is a 49% drop as well—this consistency points to the GPU being the primary bottleneck across all configurations. The min FPS figures for Medium presets (84 at 1080p, 64 at 1440p, 43 at 4K) show that even the lowest dips remain above 30 FPS, but only at 1080p and 1440p is the experience consistently smooth.
Resolution Scaling
The scaling from 1080p to 4K is steep and consistent across all settings. At Low, FPS drops from 140 to 71 (49% reduction); at Medium, from 99 to 51 (48% reduction); at High, from 88 to 45 (49% reduction); at Ultra, from 77 to 39 (49% reduction). This uniform drop indicates that the limiting component is the GPU's raw throughput, not memory bandwidth or CPU speed, because the percentage loss is identical regardless of settings.
The data suggests that the 8 GB VRAM is not a hard limit at 4K, since even Low settings at 4K (71 FPS) outperform Ultra at 4K (39 FPS) by 82%. This points to computational load—shader complexity and pixel fill rate—as the primary constraint, not memory capacity. If VRAM were the issue, Low settings would show a smaller drop than Ultra, but the scaling is flat, meaning the GPU's shading units and ROPs are saturated at every settings level. The 256 GB/s memory bandwidth is sufficient for this game, but the 15.62 TFLOPS FP32 throughput is the ceiling, and 4K Ultra pushes it past its limit.
For users targeting 60 FPS, the data shows that 1080p Ultra (77 FPS) and 1440p High (67 FPS) are viable, but 1440p Ultra (58 FPS) and 4K High (45 FPS) fall short. The 4K Low setting (71 FPS) is the only 4K option that exceeds 60 FPS, but it requires sacrificing all visual enhancements. This scaling behavior implies that the combo is best suited for 1080p or 1440p gaming, with 4K reserved for lighter settings or less demanding scenes.
Settings Recommendations
The best experience per the measured rows is at 1080p Medium, which delivers 99 FPS average with a min of 84 FPS and max of 114 FPS. This configuration provides a 55% performance headroom over the 60 FPS target, ensuring smooth gameplay even during intense physics sequences. The Medium preset balances visual quality with performance, offering a stable experience without the frame rate dips seen at Ultra.
For users with 1440p monitors, the Medium preset (75 FPS average, 64 min) is the recommended choice, as it maintains playability while offering better image clarity than 1080p. The High preset at 1440p (67 FPS) is also acceptable, but the 11% drop from Medium makes it less consistent. At 4K, the Low preset (71 FPS) is the only playable option, but it removes most visual effects, making it less appealing for this game's atmospheric design. The Ultra presets at any resolution (77 FPS at 1080p, 58 at 1440p, 39 at 4K) are not recommended due to diminishing returns—the visual improvement is minimal compared to the frame rate cost.
The data shows that the sweet spot is Medium at 1080p or 1440p, where the combo delivers a responsive experience with acceptable graphical fidelity. Users prioritizing frame rate over visuals should stick to 1080p Low (140 FPS), but this sacrifices the game's detailed environments. For a balanced experience, Medium at 1080p is the clear winner, offering the best combination of smoothness and quality without pushing the GPU to its limits.
Hardware Specifications
Intel Core Ultra 7 165H
NVIDIA GeForce RTX 4070 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4070 Mobile in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 51.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 39.0 |
| 2560x1440 | Low | 106.0 |
| 2560x1440 | Medium | 75.0 |
| 2560x1440 | High | 67.0 |
| 2560x1440 | Ultra | 58.0 |
| 1920x1080 | Low | 140.0 |
| 1920x1080 | Medium | 99.0 |
| 1920x1080 | High | 88.0 |
| 1920x1080 | Ultra | 77.0 |
Control with iUltra 7 165H + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 4070 Mobile + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with iUltra 7 165H + RTX 4070 Mobile
Explore FPS benchmarks for other games using this same hardware combination.