Control

Control

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 46 54 76
1440p QHD 62 70 83 110
1080p Full HD 83 92 109 151

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 76
3840x2160 Medium 54
3840x2160 High 46
3840x2160 Ultra 43
2560x1440 Low 110
2560x1440 Medium 83
2560x1440 High 70
2560x1440 Ultra 62
1920x1080 Low 151
1920x1080 Medium 109
1920x1080 High 92
1920x1080 Ultra 83

Control with Intel Core i7-12700KF + AMD Radeon RX 6750 XT, In-Depth Analysis

Control, the 2019 action-adventure title, is a demanding showcase for GPU-heavy rendering, and the data for the Intel Core i7-12700KF paired with the AMD Radeon RX 6750 XT illustrates a clear performance hierarchy. The measured frame rates across resolutions and settings show a component that scales predictably with workload, placing this configuration in the 768th rank out of 1636 total combos. The following analysis breaks down how this specific pairing handles the game’s visual demands, focusing on the balance between the CPU’s processing power and the GPU’s rendering throughput.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent, indicating that the AMD Radeon RX 6750 XT is the primary limiting component as pixel count rises. At High settings, the transition from 1920x1080 (92.1 FPS) to 2560x1440 (70 FPS) represents a 24% reduction, and moving further to 3840x2160 (45.9 FPS) cuts the 1440p result by another 34%. This progressive degradation is a classic sign of a GPU-bound scenario, where the rendering pipeline is saturated by the increasing number of pixels.

The pattern is even more pronounced at Ultra settings, where the 1080p result of 83 FPS falls to 62 FPS at 1440p and then drops dramatically to 43.2 FPS at 4K. The total scaling from 1080p Ultra to 4K Ultra shows a 48% performance loss, which is substantial for a single resolution change. This suggests that the game’s highest preset introduces effects that are particularly taxing on the GPU’s compute and memory subsystems. In contrast, the CPU’s role appears secondary here, as the frame rate consistently follows the GPU’s pixel throughput limits rather than showing any signs of a processing bottleneck.

At Low settings, the scaling behavior shifts slightly, with 1080p delivering 151.1 FPS, 1440p delivering 110.3 FPS, and 4K delivering 76.3 FPS. The relative drops are 27% and 31% respectively, which are similar in magnitude to the High preset. This uniformity across presets reinforces the conclusion that resolution scaling is the dominant factor, and the RX 6750 XT’s 12 GB memory buffer and 192-bit bus are being pushed harder as the pixel count increases.

GPU Role

The AMD Radeon RX 6750 XT, based on the Navi 22 chip and RDNA 2.0 architecture, is the workhorse in this configuration, and its specifications directly correlate with the observed results. The GPU operates with a base clock of 2150 MHz and a boost clock of 2600 MHz, with a game clock rated at 2495 MHz. These clock speeds, combined with 2560 shading units and 160 texture mapping units, provide the raw compute power needed to process Control’s complex scenes. The 64 raster output units (ROPs) handle pixel fill, and the 13.31 TFLOPS FP32 throughput is fully engaged at higher resolutions.

Memory performance is a critical factor for Control, and the RX 6750 XT’s 12 GB of GDDR6 memory on a 192-bit bus delivers 432.0 GB/s of bandwidth. This is sufficient for 1080p and 1440p, as evidenced by the playable frame rates, but at 4K Ultra, the 43.2 FPS average suggests the memory subsystem is strained. The 2250 MHz memory clock (18 Gbps effective) provides the data rate for textures and geometry, but the bus width limits how much data can be moved per cycle. The benchmark results show that the GPU’s 79th percentile ranking against all GPUs is reflected in its ability to handle 1440p High at 70 FPS, but it falls short of a smooth 60 FPS at 4K High.

The GPU’s nearest rival comparisons show a tight grouping, with the RX 6750 XT having an average benchmark score of 35327. It sits 0.2% ahead of the AMD Radeon RX 5600M and 0.3% behind the NVIDIA GeForce RTX 5070 Ti Mobile, with a 1.3% deficit against the NVIDIA GeForce RTX 3080. This indicates that while the card is competitive in its class, it is not a top-tier solution for 4K gaming, which is consistent with the measured FPS data.

FAQ

Q: What is the average frame rate at 1440p High settings with this CPU and GPU combo?

A: The measured average FPS at 2560x1440 with High settings is 70 frames per second, which is a smooth experience for most players.

Q: How does the RX 6750 XT compare to its closest rival in benchmark scores?

A: The RX 6750 XT has an average benchmark score of 35327, which is 0.2% higher than the AMD Radeon RX 5600M’s score of 35264, but 1.3% lower than the NVIDIA GeForce RTX 3080’s score of 35787.

Q: Is this configuration capable of 4K gaming at Ultra settings in Control?

A: The data shows an average of 43.2 FPS at 3840x2160 with Ultra settings, which is below the 60 FPS threshold typically desired for smooth gameplay, indicating that 4K Ultra is not fully playable.

Q: What is the frame rate difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset achieves 151.1 FPS, while the Ultra preset achieves 83 FPS, representing a 45% reduction in performance when moving to the highest quality settings.

Q: What are the GPU’s clock speeds and memory bandwidth?

A: The AMD Radeon RX 6750 XT operates with a base clock of 2150 MHz and a boost clock of 2600 MHz, with a memory bandwidth of 432.0 GB/s from its 12 GB GDDR6 memory.

Q: How does the CPU’s performance rank against other processors?

A: The Intel Core i7-12700KF has a percentile ranking of 89 against all CPUs, with an average benchmark score of 35355, placing it 0.1% ahead of the Intel Core i5-14400 and 0.2% behind the Intel Core i7-13800H.

Measured FPS Breakdown

At 1920x1080, the configuration shows a wide range of performance depending on the preset. The Low setting yields the highest average at 151.1 FPS, which drops to 109.1 FPS at Medium, 92.1 FPS at High, and 83 FPS at Ultra. This scaling indicates that the GPU has headroom at 1080p, and the CPU’s processing power is sufficient to feed the graphics card even at lower settings where frame rates are high.

Moving to 2560x1440, the averages are 110.3 FPS (Low), 83 FPS (Medium), 70 FPS (High), and 62 FPS (Ultra). The reductions from 1080p are consistent across presets, with Medium and High showing a 24% drop, while Ultra shows a 25% drop. This suggests that the GPU is becoming more of a limiting factor, but the configuration still delivers playable frame rates at all settings except for a marginal 62 FPS at Ultra.

At 3840x2160, the performance drops significantly. The Low setting averages 76.3 FPS, which is still playable, but Medium drops to 53.8 FPS, High to 45.9 FPS, and Ultra to 43.2 FPS. The gap between Low and Ultra at 4K is 43%, which is narrower than at lower resolutions, indicating that the GPU is consistently saturated regardless of the preset. The data shows that 4K is only viable with the Low preset, and even then, the 76.3 FPS average is close to the edge of what would be considered a smooth experience.

CPU Role

The Intel Core i7-12700KF, with its Alder Lake architecture and 12 cores (20 threads), provides ample processing power for Control. The CPU’s base clock of 3.60 GHz and boost clock of 5.00 GHz ensure high single-thread performance, which is critical for game logic and physics calculations. The benchmark results support this, with a 3DMark single-thread score of 1043 and a Geekbench single-core score of 2526, indicating strong per-core performance.

The CPU’s multi-threaded capabilities are also robust, as seen in the Cinebench R23 multicore score of 28979 and the Passmark multithread score of 34092. However, the measured FPS data suggests that these capabilities are not the bottleneck in Control. At 1080p Low, where the GPU is less stressed, the frame rate reaches 151.1 FPS, which indicates the CPU can handle high frame rates without becoming a limiting factor. The 3DMark 16-thread score of 9282 and max-thread score of 9983 confirm that the CPU has headroom for concurrent tasks.

The CPU’s nearest rivals show it is well-positioned, with a 0.1% lead over the Intel Core i5-14400 and a 0.2% deficit against the Intel Core i9-12900HX. This performance parity means that in GPU-bound scenarios like Control at higher resolutions, the CPU choice is less impactful. The data shows that the CPU’s 89th percentile ranking reflects its ability to support high frame rates, but the GPU’s 79th percentile ranking is the determining factor for the overall gaming experience. The 12 cores and 20 threads, combined with a 25 MB shared L3 cache, provide sufficient bandwidth for the game’s data streaming, but the frame rate ceiling is dictated by the RX 6750 XT’s rendering throughput.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6750 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2600 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + AMD Radeon RX 6750 XT in Control

Resolution Settings Avg FPS
3840x2160 Low 76.3
3840x2160 Medium 53.8
3840x2160 High 45.9
3840x2160 Ultra 43.2
2560x1440 Low 110.3
2560x1440 Medium 83.0
2560x1440 High 70.0
2560x1440 Ultra 62.0
1920x1080 Low 151.1
1920x1080 Medium 109.1
1920x1080 High 92.1
1920x1080 Ultra 83.0

Control with ii7-12700KF + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RX 6750 XT + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with ii7-12700KF + RX 6750 XT

Explore FPS benchmarks for other games using this same hardware combination.