Control
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 30 | 32 | 46 |
| 1440p QHD | 36 | 43 | 50 | 67 |
| 1080p Full HD | 54 | 60 | 64 | 93 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 9800X3D + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
Control with an AMD Ryzen 7 9800X3D and NVIDIA GeForce GTX 1660 Ti presents a stark example of component bottlenecking in a modern action-adventure title. The measured frame rates across resolutions reveal a system where the CPU’s substantial headroom is consistently capped by the GPU’s output limits. This combination ranks 1440th out of 1636 tested configurations in this game, placing it in the lower tier of performance, which is expected given the pairing of a top-tier 2024 processor with an end-of-life 2019 graphics card.
Resolution Scaling
The frame rate data shows a classic GPU-bound scaling pattern as resolution increases. At 1080p with Low settings, the system achieves an average of 93.1 FPS. Moving to 1440p at the same Low preset drops performance to 67.4 FPS, a reduction of roughly 28%. At 4K with Low settings, the average falls further to 45.5 FPS, which is about 51% lower than the 1080p result. This steep decline indicates that the graphics card’s rendering pipeline, specifically its pixel throughput and memory bandwidth, is saturated long before the CPU becomes a limiting factor.
The scaling becomes even more pronounced when examining higher quality presets. At High settings, the system delivers 59.5 FPS at 1080p, 42.6 FPS at 1440p, and 30.1 FPS at 4K. The gap between 1080p and 4K at High settings is a 49.4% performance loss, nearly identical to the Low preset’s scaling. This consistency suggests that resolution, rather than image quality settings, is the dominant variable affecting performance. The GTX 1660 Ti’s 6 GB of GDDR6 memory and 192-bit bus width appear adequate for the data throughput at 1080p, but the 4K resolution’s sheer pixel count overwhelms the 288.0 GB/s bandwidth, causing the frame rate to crater.
Notably, the difference between Low and Medium settings at 1080p is minor (93.1 FPS vs. 63.7 FPS), but the jump from Medium to High is also small (63.7 FPS vs. 59.5 FPS). The largest single-step drop occurs when moving from High to Ultra at 1080p, where the average falls to 53.8 FPS. This pattern indicates that the Ultra preset introduces effects that are particularly taxing on the GPU’s 1536 shading units and 48 ROPs, which are responsible for final pixel output. At 4K, the Ultra preset yields just 28.6 FPS, making it effectively unplayable for smooth motion.
CPU Role
The AMD Ryzen 7 9800X3D is a Zen 5 architecture processor with 8 cores and 16 threads, running at a base clock of 4.70 GHz and a boost clock of 5.20 GHz. Its benchmark scores are exceptional, with a Cinebench R23 multi-core score of 34004 and a single-core score of 4800. The CPU’s 96 MB of shared L3 cache is a defining feature for gaming workloads, and its PassMark single-thread score of 4430 places it in the 90th percentile among all CPUs. However, in this specific game configuration, the CPU’s role is largely secondary.
The measured FPS data shows that even at 1080p Low, where the CPU would theoretically have the most influence, the system only reaches 93.1 FPS. This is not a reflection of the 9800X3D’s capability, but rather a sign that the GTX 1660 Ti cannot produce frames fast enough to stress the processor. The CPU’s nearest rivals in average benchmark score, such as the Intel Core i5-13600KF with a deltaPct of -0.7%, all exhibit similar performance ceilings in this pairing. The Ryzen 7 9800X3D’s 3DMark 16-thread score of 10081 and 2-thread score of 2394 indicate strong multi-threading and light-thread responsiveness, yet neither is fully utilized here.
In a game like Control, which is known for heavy physics and particle effects, a slower CPU might show performance degradation at 1080p. The data, however, shows minimal frame rate variation between Low and Medium settings at 1080p (93.1 vs. 63.7 FPS), which suggests the GPU is the primary bottleneck. The CPU’s 120W TDP and DDR5 memory support with 89.6 GB/s bandwidth are more than sufficient for this workload. The processor’s 3DMark single-thread score of 1212 and Geekbench single-core score of 3341 further confirm that it is not the constraining factor in this configuration.
GPU Role
The NVIDIA GeForce GTX 1660 Ti is a Turing-architecture GPU built on a 12 nm process, featuring 1536 shading units, 96 TMUs, and 48 ROPs. Its base clock of 1500 MHz and boost clock of 1770 MHz, combined with 6 GB of GDDR6 memory at 12 Gbps effective, yield a memory bandwidth of 288.0 GB/s. The GPU’s FP32 performance is rated at 5.437 TFLOPS, and its PassMark G3D score of 12871 places it in the 55th percentile among all GPUs. This is the component that dictates the system’s performance in Control.
The data shows that the GTX 1660 Ti’s limits are reached at 1080p High, where the average FPS is 59.5. This is just below the 60 FPS threshold commonly targeted for smooth gameplay. At 1440p, the same preset yields 42.6 FPS, and at 4K, it drops to 30.1 FPS. The GPU’s nearest rivals, such as the AMD Radeon RX 570X with a deltaPct of 0.4% and the NVIDIA RTX A2000 Mobile with a deltaPct of 0.8%, show similar average benchmark scores, confirming that the GTX 1660 Ti sits in a specific performance tier that is not sufficient for high-resolution gaming in this title.
The 6 GB VRAM capacity is a critical factor at higher resolutions. At 4K Ultra, the average FPS is 28.6, and the texture-heavy assets in Control likely exceed the GPU’s memory buffer, causing the rendering pipeline to stall. The 192-bit memory bus and 288.0 GB/s bandwidth are also limiting at 4K, where the pixel fill rate of 84.96 GPixel/s is insufficient to maintain fluid frame rates. The GPU’s DirectX 12 benchmark score of 51 in PassMark indicates modest API-level performance, which aligns with the observed results. The GTX 1660 Ti is clearly the bottleneck in this system, as evidenced by the fact that reducing resolution from 1080p to 4K at any given preset results in a near-linear drop in FPS.
FAQ
Q: What is the best resolution for this CPU/GPU combo in Control?
A: The data shows that 1080p is the only resolution where the system can approach playable frame rates. At 1080p Low, the average is 93.1 FPS, and at 1080p High, it falls to 59.5 FPS. At 1440p, even Low settings only yield 67.4 FPS, while 4K at any preset stays below 45.5 FPS.
Q: How does the Ryzen 7 9800X3D compare to its nearest rival in synthetic benchmarks?
A: The Ryzen 7 9800X3D has an average benchmark score of 37780, which is nearly identical to the Intel Xeon 6353P at 37811 (a deltaPct of -0.1%) and the Intel Core Ultra 5 225 at 37831 (also -0.1%). It trails the Intel Core i9-13900HK by -0.6% and the Intel Core i5-13600KF by -0.7%.
Q: Is the GTX 1660 Ti well-matched with the Ryzen 7 9800X3D?
A: No. The GPU’s PassMark G3D score of 12871 is in the 55th percentile, while the CPU’s PassMark single-thread score of 4430 is in the 90th percentile. The frame rate data confirms that the GPU is the limiting component, as it cannot produce enough frames to utilize the CPU’s processing power.
Q: What is the frame rate difference between High and Ultra settings at 1080p?
A: At 1080p High, the average FPS is 59.5, while at 1080p Ultra, it is 53.8. This represents a 9.6% performance drop, suggesting that the Ultra preset’s additional effects impose a moderate but noticeable cost on the GPU.
Q: Does the 6 GB VRAM on the GTX 1660 Ti affect 4K performance?
A: The data indicates that 4K performance is severely limited, with the highest average being 45.5 FPS at Low settings. The 4K Ultra preset drops to 28.6 FPS, which strongly suggests that the 6 GB memory capacity and 288.0 GB/s bandwidth are insufficient for the texture and geometry demands at this resolution.
Q: How does this combo rank overall in Control?
A: This configuration ranks 1440th out of 1636 tested combos, placing it in the bottom 12% of systems. This ranking reflects the GPU’s age and performance tier relative to the CPU’s high-end positioning.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this system in Control is at 1080p with the High preset. This configuration delivers an average of 59.5 FPS, which is close to the standard 60 FPS target and provides a good balance between visual fidelity and smoothness. The Medium preset at 1080p offers 63.7 FPS, a 7% improvement, but the visual quality difference between Medium and High is often significant in a game like Control, where lighting and particle effects are central to the atmosphere.
For users prioritizing frame rate over visuals, 1080p Low is the best choice, yielding 93.1 FPS. This preset ensures a fluid experience that eliminates any perception of stutter, though it sacrifices the game’s signature visual effects. The 1440p resolution is not recommended for this GPU, as even Low settings produce only 67.4 FPS, and the jump to Medium drops to 50.1 FPS, which may introduce noticeable judder in fast-paced combat. The 4K resolution is effectively unplayable for this combo, with all presets falling below 45.5 FPS, and Ultra at 28.6 FPS being the worst result.
The Ultra preset at 1080p (53.8 FPS) is a marginal upgrade over High but comes with a 9.6% performance penalty. Given that the High preset already includes most of the game’s core visual features, the Ultra preset’s extra cost is not justified for this hardware. The data shows that the GTX 1660 Ti is the limiting factor at every resolution, so adjusting graphics settings has a more significant impact on frame rate than resolution changes. For the best overall experience, users should target 1080p High, which balances the GPU’s capabilities with the game’s intended visual design.
Hardware Specifications
AMD Ryzen 7 9800X3D
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9800X3D + NVIDIA GeForce GTX 1660 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 45.5 |
| 3840x2160 | Medium | 32.1 |
| 3840x2160 | High | 30.1 |
| 3840x2160 | Ultra | 28.6 |
| 2560x1440 | Low | 67.4 |
| 2560x1440 | Medium | 50.1 |
| 2560x1440 | High | 42.6 |
| 2560x1440 | Ultra | 36.1 |
| 1920x1080 | Low | 93.1 |
| 1920x1080 | Medium | 63.7 |
| 1920x1080 | High | 59.5 |
| 1920x1080 | Ultra | 53.8 |
Control with Ryzen 7 9800X3D + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with GTX 1660 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 9800X3D + GTX 1660 Ti
Explore FPS benchmarks for other games using this same hardware combination.