Control
This combination provides smooth gameplay with an average of 65 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 40 | 44 | 60 |
| 1440p QHD | 49 | 59 | 65 | 88 |
| 1080p Full HD | 64 | 75 | 86 | 116 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 7600X + AMD Radeon RX 6600 XT, In-Depth Analysis
The AMD Ryzen 5 7600X and AMD Radeon RX 6600 XT combination delivers a solid, playable experience in Control, but the data reveals a system that is firmly balanced around 1080p and 1440p gaming. The measured frame rates show a clear hierarchy of performance tied to resolution and preset, with the GPU emerging as the primary constraint at higher settings.
Settings Recommendations
The measured data indicates that the High preset at 2560x1440 offers the optimal balance of visual fidelity and performance for this pairing. At this setting, the combo achieves an average of 58.6 FPS, which is sufficiently close to the 60 FPS target for smooth gameplay in a single-player action-adventure title. Pushing to Ultra at the same resolution drops the average to 48.6 FPS, a substantial 17% reduction from High, which may introduce noticeable stutter during intense combat sequences. The Medium preset at 1440p yields 65.3 FPS, but the jump from Medium to High is only 10% in frame rate cost while typically providing a significant visual upgrade in texture detail and effects.
At 1920x1080, the High preset becomes the clear winner, delivering 74.9 FPS. This is comfortably above the 60 FPS threshold and leaves headroom for demanding scenes. While Low at 1080p produces a higher 115.6 FPS, the visual compromise is unnecessary given the headroom available at High. The Ultra preset at 1080p still manages 63.5 FPS, but the 15% performance loss compared to High is not justified by the marginal visual gains in this title. For users prioritizing maximum smoothness at 1080p, the data suggests that High is the sweet spot; the gap between Medium (86.4 FPS) and High (74.9 FPS) is acceptable for the quality increase.
At 4K, the situation becomes more constrained. The Low preset at 3840x2160 achieves 59.6 FPS, just shy of the 60 FPS mark. This is the only 4K setting that approaches playability, as Medium drops to 43.8 FPS and High falls to 40.2 FPS. The recommendation for 4K is strictly Low if the user insists on this resolution, though the visual downgrade is substantial. The data suggests that this combo is not designed for 4K gaming, with even Low requiring a compromise on the 60 FPS target.
GPU Role
The AMD Radeon RX 6600 XT, with its 8 GB of GDDR6 memory on a 128-bit bus and 256.0 GB/s of bandwidth, is the dominant factor in this game's performance. The GPU's architecture, RDNA 2.0, supports DirectX 12 Ultimate, which is relevant for Control's use of ray tracing and advanced effects. The measured frame rates scale predictably with the GPU's workload. At 1080p, the difference between Low (115.6 FPS) and Ultra (63.5 FPS) is 82%, showing that the GPU's compute units (2048 shading units) and texture units (128 TMUs) are heavily taxed by the higher presets.
The 8 GB VRAM capacity is a critical consideration. At 4K Ultra, the GPU likely approaches its memory limit, contributing to the low 32.5 FPS average. The data shows a steep drop from 1080p Ultra (63.5 FPS) to 4K Ultra (32.5 FPS), a 49% reduction. This is not solely a resolution scaling issue; it suggests that memory bandwidth and capacity become bottlenecks at higher resolutions. The GPU's pixel rate (165.7 GPixel/s) and texture rate (331.4 GTexel/s) are sufficient for 1080p and 1440p, but the 128-bit memory bus struggles to feed the GPU at 4K.
The GPU's boost clock of 2589 MHz and game clock of 2359 MHz indicate a well-binned chip that performs strongly in compute-heavy scenes. However, the data shows that the RX 6600 XT's performance is more dependent on the preset than the CPU. The jump from Low to High at 1440p represents a 33% performance drop, which is a GPU-driven change. This is the expected behavior for a mid-range GPU in a demanding title like Control, where the rendering load scales significantly with setting changes.
Resolution Scaling
The frame rate scaling from 1080p to 4K clearly identifies the GPU as the limiting component. At the High preset, the average frame rates are 74.9 FPS at 1080p, 58.6 FPS at 1440p, and 40.2 FPS at 4K. This represents a 22% drop from 1080p to 1440p, and a further 31% drop from 1440p to 4K. The total loss from 1080p to 4K is 46%, which is consistent with a GPU-bound scenario where the rendering resolution is the primary factor.
The scaling pattern for the Ultra preset is similar but more pronounced. The frame rates are 63.5 FPS at 1080p, 48.6 FPS at 1440p, and 32.5 FPS at 4K. The drop from 1080p to 1440p is 23%, and from 1440p to 4K is 33%. This steeper decline at Ultra suggests that the GPU is not only resolution-bound but also setting-bound; the additional effects in Ultra require more memory bandwidth and compute, which the RX 6600 XT cannot deliver at higher resolutions.
Interestingly, the Low preset shows the least severe scaling. At 1080p, it achieves 115.6 FPS, dropping to 87.5 FPS at 1440p (24% decrease) and 59.6 FPS at 4K (32% decrease from 1440p). The fact that Low at 4K (59.6 FPS) is close to High at 1440p (58.6 FPS) indicates that the GPU has enough raw power to handle the pixel count, but not the shader complexity of higher presets. This is a classic sign of a GPU that is strong in fill rate but limited in compute throughput. The data suggests that the CPU is not a limiting factor at any resolution, as the frame rate scaling is purely a function of GPU load.
How This Combo Ranks
The combination of the Ryzen 5 7600X and RX 6600 XT ranks 1177 out of 1636 tested combos in Control. This places it in the 28th percentile of all combinations, which is below the median. This ranking reflects the GPU's position in the market; the RX 6600 XT has a percentile of 71 against all GPUs, but its absolute performance in this game is not exceptional. The CPU, with a percentile of 83 against all CPUs, is relatively stronger, but this does not translate into a high combo ranking because the game is GPU-bound.
The ranking suggests that this combo is outclassed by many other pairings in the database, particularly those with higher-tier GPUs. For reference, the GPU's nearest rivals include the NVIDIA GeForce GTX 980 Ti (with a deltaPct of 0.1) and the NVIDIA GeForce RTX 3070 (with a deltaPct of -0.9). These rivals are within 1% of the RX 6600 XT's average benchmark score, but in Control, the RTX 3070 would likely perform significantly better due to its higher memory bandwidth and compute capacity. The combo rank of 1177 indicates that there are 459 other combinations that perform better in this specific game, which is a substantial number.
This ranking should be interpreted with caution. The combo rank is based on measured data for this specific game, and the RX 6600 XT's performance in Control is not representative of its performance in all titles. The GPU's 71st percentile rank across all GPUs suggests that it is a capable mid-range card, but Control is a demanding title that exposes its limitations. The data shows that the combo is more competitive at 1080p, where the GPU can stretch its legs, but at 1440p and 4K, the ranking would likely be lower due to GPU-bound performance.
CPU Role
The AMD Ryzen 5 7600X, with its 6 cores and 12 threads, plays a secondary role in this game's performance. The CPU's base clock of 4.70 GHz and boost clock of 5.30 GHz provide ample single-thread performance, which is crucial for game logic and physics. The benchmark data shows a strong single-thread score of 1060 in 3DMark and 3406 in Cinebench R23 single-core, indicating that the CPU is not a bottleneck in Control.
The CPU's multi-threaded performance is also solid, with a Cinebench R23 multicore score of 24128. This ensures that background tasks and the game's thread scheduling do not interfere with frame pacing. The 32 MB of shared L3 cache is beneficial for game data access, though Control is not heavily cache-dependent. The CPU's memory support for DDR5 with a bandwidth of 83.2 GB/s is more than sufficient for feeding the GPU's 256.0 GB/s bandwidth, confirming that the memory subsystem is not a constraint.
The data from the measured FPS shows no signs of CPU limitation. At 1080p Low, the frame rate of 115.6 FPS is high enough that a weaker CPU might start to become a factor, but the 7600X handles this easily. The fact that the frame rate scales consistently with GPU settings across all resolutions indicates that the CPU has headroom. The CPU's percentile of 83 against all CPUs, combined with its nearest rivals (AMD Ryzen 7 PRO 6850U, AMD Ryzen 7 7735U, AMD Ryzen 5 PRO 5655GE, AMD Ryzen 7 5700X) all within 0.2% of its average score, shows that it is a top-tier processor. In Control, this CPU provides a stable foundation, but the game's performance ceiling is set by the RX 6600 XT, not the 7600X. The combo rank is therefore primarily a reflection of the GPU's capabilities.
Hardware Specifications
AMD Ryzen 5 7600X
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + AMD Radeon RX 6600 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.6 |
| 3840x2160 | Medium | 43.8 |
| 3840x2160 | High | 40.2 |
| 3840x2160 | Ultra | 32.5 |
| 2560x1440 | Low | 87.5 |
| 2560x1440 | Medium | 65.3 |
| 2560x1440 | High | 58.6 |
| 2560x1440 | Ultra | 48.6 |
| 1920x1080 | Low | 115.6 |
| 1920x1080 | Medium | 86.4 |
| 1920x1080 | High | 74.9 |
| 1920x1080 | Ultra | 63.5 |
Control with Ryzen 5 7600X + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6600 XT + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.