Control
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 29 | 33 | 46 |
| 1440p QHD | 38 | 43 | 49 | 69 |
| 1080p Full HD | 50 | 57 | 64 | 91 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
# Control: AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1660 Ti
This combination of the AMD Ryzen 5 7500X3D and NVIDIA GeForce GTX 1660 Ti produces a measurable performance profile in Control that lands near the lower end of the database's tested configurations. With a combo rank of 2471 out of 2888 tested combos, this pairing places in the 14th percentile of all recorded systems, indicating that it is positioned well below the median experience for this title. The benchmark results show a system that can handle the game at 1080p with adjusted settings, but struggles to maintain smooth frame rates at higher resolutions, with the GPU acting as the primary constraint throughout the measured scenarios.
How This Combo Ranks
The combo rank of 2471 out of 2888 tested combos places this system in the bottom 15% of all configurations evaluated for Control. This positioning reflects a substantial performance gap compared to the majority of tested systems, and the data shows that this is almost entirely attributable to the graphics card rather than the processor. The CPU itself performs strongly in general benchmarks, holding the 89th percentile among all CPUs with an average benchmark score of 44573, while the GPU sits at the 41st percentile among all GPUs with an average score of 7723. This disparity between the two components' relative standings is a clear indicator of where the bottleneck lies.
When examining the CPU's nearest rivals, the Ryzen 5 7500X3D's average score of 44573 is within 0.7% of the Intel Core Ultra X9 388H (44466, +0.2% delta), the Intel Core i9-13950HX (44342, +0.5% delta), and the AMD Ryzen AI Max 385 (44309, +0.6% delta). The only rival that scores higher is the Intel Core i5-14600 at 44889, which outperforms the Ryzen by 0.7%. These small deltas indicate that the processor is competitive with modern high-end mobile and desktop chips in raw compute performance, yet the in-game ranking remains low because the GPU cannot translate that compute capability into frame rate.
The GPU's nearest rivals tell a different story. The GTX 1660 Ti's average score of 7723 sits just 0.7% above the AMD Radeon 540 (7673), 1.9% above the AMD Radeon Pro WX 3100 (7580), 2.2% above the AMD Radeon R7 250 (7557), and 2.3% above the Intel Arc A310 (7550). These are all entry-level or legacy graphics solutions, and the narrow margins between them show that the GTX 1660 Ti is grouped with hardware that is not designed for demanding modern titles. In Control, this results in a system that ranks poorly overall despite having a capable processor, because the GPU's performance ceiling limits every measured scenario.
GPU Role
The NVIDIA GeForce GTX 1660 Ti is built on the Turing architecture using the TU116 chip, manufactured on a 12 nm process at TSMC. It features 1536 shading units, 96 texture mapping units, and 48 raster output units. The card operates with a base clock of 1500 MHz and a boost clock of 1770 MHz, with memory running at 1500 MHz (12 Gbps effective). The 6 GB of GDDR6 memory is accessed via a 192-bit bus, providing 288.0 GB/s of bandwidth. These specifications position the card as a mid-range solution from the GeForce 16-series generation, and the benchmark data confirms that it performs accordingly in Control.
The GPU's memory configuration of 6 GB GDDR6 is a significant factor in this game's results. At 4K resolution, the measured frame rates drop to an average of 29 FPS at High settings, 33 FPS at Medium, and 25 FPS at Ultra. The minimum frame rate recorded at 4K Medium is 28 FPS, with a maximum of 38 FPS, showing that even the playable settings produce inconsistent performance. At 1440p, the card manages averages of 43 FPS at High, 49 FPS at Medium, and 38 FPS at Ultra, while at 1080p it reaches 57 FPS at High, 64 FPS at Medium, and 50 FPS at Ultra. These numbers demonstrate that the GPU's compute throughput and memory bandwidth are insufficient for Control's demands at higher resolutions.
The GPU's compute capabilities, measured at 5.437 TFLOPS FP32 and 10.87 TFLOPS FP16 (2:1), along with a pixel rate of 84.96 GPixel/s and texture rate of 169.9 GTexel/s, are the limiting factors in this pairing. The card's DirectX 12 (12_1) support and Vulkan 1.4 API compatibility are present, but Control's rendering requirements exceed what this hardware can deliver at higher settings. The 120 W TDP and dual-slot design indicate a power-efficient card, but efficiency does not translate to the raw performance needed for this title's visual effects and physics simulations.
FAQ
Q: What is the best resolution to play Control with this combo?
A: The measured data shows that 1920x1080 is the only resolution where the system achieves playable frame rates across all settings. At 1080p, average FPS ranges from 50 at Ultra to 91 at Low, while 1440p drops to a range of 38 to 69, and 4K falls to 25 to 46.
Q: How does the CPU's performance compare to its nearest rivals?
A: The Ryzen 5 7500X3D's average benchmark score of 44573 is 0.2% higher than the Intel Core Ultra X9 388H, 0.5% higher than the Intel Core i9-13950HX, and 0.6% higher than the AMD Ryzen AI Max 385, but 0.7% lower than the Intel Core i5-14600.
Q: Is the GPU the bottleneck in this system?
A: Yes. The GPU holds the 41st percentile among all GPUs, while the CPU holds the 89th percentile among all CPUs. This large gap indicates that the graphics card limits performance, which is consistent with the frame rate drops observed as resolution increases.
Q: What settings are playable at 1440p?
A: At 2560x1440, the Medium preset produces an average of 49 FPS with a minimum of 41 and maximum of 56. Low settings achieve 69 FPS average, but High and Ultra drop to 43 and 38 FPS respectively, making Medium the most balanced option.
Q: How does the GTX 1660 Ti compare to its closest GPU rivals?
A: The GTX 1660 Ti's average score of 7723 is 0.7% above the AMD Radeon 540, 1.9% above the AMD Radeon Pro WX 3100, 2.2% above the AMD Radeon R7 250, and 2.3% above the Intel Arc A310.
Q: Can this system handle Control at 4K?
A: At 3840x2160, the highest average FPS is 46 at Low settings, dropping to 29 at High and 25 at Ultra. These frame rates are below the threshold for smooth gameplay, indicating that 4K is not a viable option for this combo.
Measured FPS Breakdown
The measured FPS data for Control with this combo provides a complete picture across three resolutions and four settings presets. At 1920x1080, the system delivers an average of 91 FPS at Low settings, 64 FPS at Medium with a minimum of 55 and maximum of 74, 57 FPS at High, and 50 FPS at Ultra. These numbers show that 1080p is the most viable resolution for this hardware, with Low settings providing a comfortable margin above 60 FPS and Medium approaching playable territory.
Moving to 2560x1440, the performance drops noticeably. Low settings produce an average of 69 FPS, which remains smooth, but Medium falls to 49 FPS with a minimum of 41 and maximum of 56. High settings average 43 FPS, and Ultra drops to 38 FPS. The transition from 1080p to 1440p results in a frame rate reduction of approximately 24% at Low settings, 23% at Medium, 25% at High, and 24% at Ultra, showing a consistent scaling pattern across all presets.
At 3840x2160, the performance becomes marginal for playability. Low settings average 46 FPS, Medium averages 33 FPS with a minimum of 28 and maximum of 38, High averages 29 FPS, and Ultra drops to 25 FPS. The step from 1440p to 4K causes a 33% reduction at Low, 33% at Medium, 33% at High, and 34% at Ultra. These consistent percentage drops across the resolution ladder indicate that the GPU's rendering pipeline is uniformly stressed as pixel count increases.
The minimum FPS values recorded at Medium settings show that frame pacing becomes unstable at higher resolutions. At 1080p Medium, the minimum is 55 FPS against a 64 FPS average, a 14% deviation. At 1440p Medium, the minimum is 41 FPS against a 49 FPS average, a 16% deviation. At 4K Medium, the minimum is 28 FPS against a 33 FPS average, a 15% deviation. This consistent pattern suggests that the GPU's memory bandwidth of 288.0 GB/s is insufficient to maintain steady frame delivery as resolution increases.
CPU Role
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, based on the Zen 4 (Raphael) architecture and manufactured on a 5 nm process at TSMC. It operates with a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a 65 W TDP. The processor features 64 KB of L1 cache per core, 1 MB of L2 cache per core, and 96 MB of shared L3 cache, which is a substantial amount for a desktop chip. It supports DDR5 memory via a dual-channel interface with 83.2 GB/s bandwidth, and includes 24 PCIe Gen 5 lanes.
The CPU's benchmark performance is strong across a variety of tests. It scores 271649 in PassMark data compression, 15797 in data encryption, 20455 in extended instructions, 43594 in floating point math, and 70774 in integer math. Its multithread score of 25047 and single-thread score of 3494 place it in the 89th percentile among all CPUs, with an average benchmark score of 44573. These results indicate that the processor is more than capable of feeding the GPU with game data, and it is not the limiting factor in Control.
In the context of Control, the CPU's role is to handle game logic, physics calculations, and draw call processing, all of which benefit from the high single-thread performance and large L3 cache. The 96 MB of L3 cache is particularly relevant for gaming workloads, as it reduces memory latency and improves data access patterns. However, the measured frame rates show that the GPU's output caps the system's performance well below what the CPU could theoretically support. The presence of integrated Radeon Graphics on the CPU is irrelevant for this discrete GPU configuration, but it does confirm that the processor includes a complete graphics solution on-die.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1920x1080, the Low preset delivers 91 FPS average, which is well above the 60 FPS threshold for smooth gameplay. However, the Medium preset at 64 FPS average with a 55 FPS minimum provides a better visual experience while still maintaining acceptable performance. The High preset at 57 FPS is borderline, and Ultra at 50 FPS dips below 60 FPS, so Medium represents the best balance of visual quality and playability at 1080p.
At 2560x1440, the Low preset at 69 FPS is the only option that maintains a consistent 60+ FPS experience. The Medium preset at 49 FPS is playable but requires accepting a lower frame rate, with a minimum of 41 FPS that may cause noticeable stuttering in action sequences. For users who prioritize visual fidelity over frame rate, Medium is the recommended choice at 1440p, but those who value smoothness should stick with Low. The High and Ultra presets at 43 and 38 FPS respectively are not recommended for this resolution.
At 3840x2160, none of the presets provide a fully playable experience. The Low preset at 46 FPS is the closest to playable, but the Medium preset at 33 FPS with a minimum of 28 FPS is too inconsistent for most users. The data suggests that 4K gaming is not viable with this hardware, and users should either reduce resolution to 1440p or lower their expectations for visual quality at 4K. The Ultra preset at 25 FPS is effectively unplayable and should be avoided.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a clear pattern of GPU-limited performance. At Low settings, the average FPS drops from 91 at 1080p to 69 at 1440p (a 24% reduction) and then to 46 at 4K (a 33% reduction from 1440p). At Medium settings, the averages are 64, 49, and 33 FPS respectively, showing reductions of 23% and 33%. High settings show 57, 43, and 29 FPS, with reductions of 25% and 33%. Ultra settings show 50, 38, and 25 FPS, with reductions of 24% and 34%.
The consistent 23-25% reduction from 1080p to 1440p and 33-34% reduction from 1440p to 4K indicates that the GPU's rendering throughput scales predictably with pixel count. The transition from 1080p to 1440p increases pixel count by 78%, while the frame rate drops by roughly a quarter, suggesting that the GPU is not purely pixel-bound at lower resolutions. The transition from 1440p to 4K increases pixel count by 125%, yet the frame rate drops by a third, showing that the GPU becomes increasingly pixel-bound at higher resolutions.
This scaling behavior points to the GTX 1660 Ti's memory bandwidth and compute resources as the primary constraint. The 288.0 GB/s bandwidth and 5.437 TFLOPS FP32 throughput are insufficient to maintain frame rates as resolution increases. The CPU, with its 83.2 GB/s memory bandwidth and high benchmark scores, is not the limiting factor, as evidenced by the fact that the frame rate drops are proportional to resolution increases rather than being capped by CPU processing. The data indicates that users seeking higher resolutions should prioritize a GPU upgrade, as the Ryzen 5 7500X3D has ample headroom to support a more powerful graphics card.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1660 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 46.0 |
| 3840x2160 | Medium | 33.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 69.0 |
| 2560x1440 | Medium | 49.0 |
| 2560x1440 | High | 43.0 |
| 2560x1440 | Ultra | 38.0 |
| 1920x1080 | Low | 91.0 |
| 1920x1080 | Medium | 64.0 |
| 1920x1080 | High | 57.0 |
| 1920x1080 | Ultra | 50.0 |
Control with Ryzen 5 7500X3D + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with GTX 1660 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + GTX 1660 Ti
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