Control
This combination delivers exceptional performance with an average of 150 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 81 | 92 | 104 | 145 |
| 1440p QHD | 119 | 137 | 152 | 207 |
| 1080p Full HD | 155 | 179 | 200 | 225 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5090, In-Depth Analysis
Control pairs a 2019-era Action Adventure title with one of the most extreme hardware combinations in the database: an AMD Ryzen 5 5600GT and an NVIDIA GeForce RTX 5090. The benchmark data reveals a system that is overwhelmingly GPU-bound at high resolutions, yet still shows the CPU’s limits when framerates climb past 200 FPS. The measured results across 12 configurations provide a clear picture of how this pairing scales, where the bottlenecks sit, and how it ranks against 1,636 other tested combos.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent, which is expected for a game with heavy real-time effects and a GPU as dominant as the RTX 5090. At Low settings, the average framerate falls from 224.9 FPS at 1920x1080 to 144.7 FPS at 3840x2160, a reduction of roughly 36%. That is a significant hit, but it still leaves the system comfortably above 144Hz at 4K, indicating the GPU has ample headroom even under the lightest load. The Ultra settings show a similar pattern: 155.3 FPS at 1080p drops to 81.3 FPS at 4K, a 48% decrease, which pushes the experience below the 90 FPS threshold at the highest resolution.
The scaling curve from 1440p to 4K is particularly telling. At High settings, the system delivers 136.8 FPS at 2560x1440 and 92.3 FPS at 3840x2160. That 32% drop between the two resolutions is larger than the 31% drop from 1080p to 1440p (from 179.1 to 136.8 FPS), suggesting that the 4K workload is beginning to saturate the GPU’s shading and rasterization resources. The Medium settings tell a similar story: 200.2 FPS at 1080p, 151.7 FPS at 1440p, and 103.5 FPS at 4K. The gap between 1440p and 4K remains consistent at roughly 32%, which implies the scaling is predictable and driven by pixel count rather than a sudden memory or bandwidth bottleneck.
What the data does not show is any sign of the CPU limiting performance at higher resolutions. The Ryzen 5 5600GT, with its 6 cores and 12 threads, appears to be well ahead of the GPU’s demands at 4K, as the framerate drops are smooth and proportional to the resolution increase. At 1080p, however, the scaling hints at CPU involvement: the Low settings score of 224.9 FPS is only 12% higher than the Medium score of 200.2 FPS, a smaller jump than the 21% gain seen when moving from High to Low. This compression at the top end suggests that the CPU’s single-thread performance, measured at 913 in 3DMark single-thread and 2438 in Cinebench R23 single-core, is starting to become a factor when the GPU is not the primary constraint.
GPU Role
The RTX 5090 is the undisputed star of this configuration, and its specifications explain why the 4K results remain so high. With 32 GB of GDDR7 memory on a 512-bit bus, the card offers 1.79 TB/s of bandwidth, which is more than sufficient for Control’s texture streaming and particle effects at any resolution. The GPU’s 21760 shading units and 176 ROPs provide raw throughput, reflected in a pixel rate of 423.6 GPixel/s and a texture rate of 1,636.8 GTexel/s. These numbers are far beyond what a 2019 title like Control can fully utilize, even at Ultra settings with maxed effects.
The clock speeds tell a story of efficiency rather than brute force. The base clock of 2017 MHz and boost clock of 2407 MHz are modest for a flagship, but the Blackwell 2.0 architecture’s 5 nm process from TSMC allows the card to maintain high frequencies without thermal throttling. The FP32 throughput of 104.8 TFLOPS is identical to the FP16 rate, indicating a 1:1 ratio that is unusual for consumer GPUs and points to a design optimized for compute-heavy workloads. In Control, this translates to consistent framerates across all settings, as the game’s physics and destruction systems benefit from the parallel compute power.
The VRAM capacity is excessive for this title, but it eliminates any possibility of a memory bottleneck. At 4K Ultra, the game likely uses a fraction of the 32 GB available, which means the card never has to swap textures or reduce detail. The measured results support this: the gap between Medium and Ultra at 4K is 21.5% (from 103.5 to 81.3 FPS), which is a pure GPU load difference rather than a memory capacity issue. The GPU’s 94th percentile ranking among all GPUs, with an average benchmark score of 84306, places it in the top tier, and its nearest rival, the RTX 5090 D, is only 0.1% ahead. This is a card that is designed to crush high-resolution gaming, and the data confirms it does.
How This Combo Ranks
In the database of 1,636 tested combinations, this pairing of the Ryzen 5 5600GT and RTX 5090 holds the 36th position. That is a top 2.2% finish, which is impressive given that the CPU is a budget-oriented 5000 series part with a 65 W TDP. The ranking reflects the GPU’s dominance in a game that scales well with graphics hardware, but it also shows that the CPU is not holding the system back enough to drop it significantly in the standings. The combo ranks higher than the raw CPU performance would suggest, as the Ryzen 5 5600GT’s 78th percentile among all CPUs is offset by the GPU’s 94th percentile.
The delta between the CPU and GPU rankings is notable. The CPU’s average benchmark score of 20740 puts it nearly identical to the Intel Core i7-10700, with a 0% delta, and just 0.3% behind the AMD Ryzen 5 5600X. This means the processor is a solid mid-range performer, but it is not a top-tier chip. The GPU, on the other hand, is within 0.1% of the RTX 5090 D and 1.3% ahead of the AMD Radeon PRO W6600. The combination of a mid-range CPU and a flagship GPU creates a lopsided pairing, but in Control, the GPU carries the load so effectively that the combo still lands in the top 40 overall.
The rank of 36 out of 1636 also implies that there are 35 combinations that outperform this one, likely featuring higher-end CPUs like the Ryzen 7 or Core i7 parts paired with the same GPU. However, the data suggests that in Control, those CPUs would only provide a marginal advantage at 1080p, where the framerate is already above 155 FPS at Ultra. At 4K, the GPU is the limiting factor, and the CPU’s influence on the ranking diminishes.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest framerates. Low settings average 224.9 FPS, which is a 12% improvement over Medium’s 200.2 FPS. High settings drop to 179.1 FPS, and Ultra falls to 155.3 FPS. The spread from Low to Ultra is 31%, indicating that Control’s settings have a substantial impact on performance at this resolution, but even the lowest result is well above 144Hz. The 1080p results show that the RTX 5090 is never the bottleneck; instead, the CPU’s single-thread performance, with a Cinebench R15 single-core score of 245, begins to cap the framerate around 225 FPS.
Moving to 2560x1440, the framerates remain high but show the GPU starting to work harder. Low settings average 206.9 FPS, a 8% drop from 1080p. Medium delivers 151.7 FPS, High hits 136.8 FPS, and Ultra drops to 118.7 FPS. The scaling from Low to Ultra is 43%, which is larger than at 1080p, showing that the GPU is becoming the primary constraint. The 1440p results are still excellent, with even Ultra staying above 100 FPS, but the gap between Low and Ultra is widening as the pixel count increases.
At 3840x2160, the GPU’s limits are clear. Low settings average 144.7 FPS, which is a 30% drop from 1440p. Medium falls to 103.5 FPS, High to 92.3 FPS, and Ultra to 81.3 FPS. The spread from Low to Ultra is 44%, the largest of any resolution, indicating that Control’s high-end effects, such as ray-traced reflections and volumetric lighting, are extremely demanding at 4K. Even with this drop, the system maintains a playable framerate at all settings, and the 81.3 FPS at Ultra is still smooth for a single-player action title. The 4K results confirm that the RTX 5090’s 32 GB of VRAM and 1.79 TB/s bandwidth are more than adequate, as the framerate is limited by compute power rather than memory.
CPU Role
The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne, and built on TSMC’s 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with 16 MB of L3 cache and a 65 W TDP. In Control, this CPU is sufficient to keep the RTX 5090 fed, but only up to a point. The benchmark results show that at 1080p, the framerate caps around 225 FPS at Low settings, which suggests the CPU’s single-thread performance, measured at 913 in 3DMark single-thread and 2035 in Geekbench single-core, is the limiting factor.
The CPU’s multi-threaded performance is strong for a 6-core part, with a Cinebench R23 multi-core score of 17272 and a 3DMark max-threads score of 5554. However, Control is not a heavily threaded game, so the CPU’s advantage in multi-core workloads has little impact on framerates. The 12 threads provide enough parallelism for the game’s physics and AI systems, but the single-thread performance is what determines the maximum framerate at lower resolutions. The CPU’s nearest rival, the Intel Core i7-10700, has an identical average score with a 0% delta, and the AMD Ryzen 5 5600X is 0.3% ahead. This places the 5600GT in a competitive mid-range tier, but it is clearly not a top-tier gaming CPU.
At 4K, the CPU’s role diminishes significantly. The framerate drops are proportional to the resolution increase, and the GPU becomes the sole bottleneck. The data shows that the CPU does not cause any stuttering or framerate dips, even at Ultra settings where the GPU is pushing 81.3 FPS. This is expected, as the CPU’s 3.60 GHz base clock and 4.60 GHz boost clock provide enough headroom for the game’s logic at any resolution. The 65 W TDP and 7 nm process also mean the CPU runs cool, but that has no direct impact on the benchmark results. Overall, the Ryzen 5 5600GT is a capable partner for the RTX 5090 in Control, but it is the clear weak link in the pairing at 1080p, where its performance caps the system’s potential.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5090 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 144.7 |
| 3840x2160 | Medium | 103.5 |
| 3840x2160 | High | 92.3 |
| 3840x2160 | Ultra | 81.3 |
| 2560x1440 | Low | 206.9 |
| 2560x1440 | Medium | 151.7 |
| 2560x1440 | High | 136.8 |
| 2560x1440 | Ultra | 118.7 |
| 1920x1080 | Low | 224.9 |
| 1920x1080 | Medium | 200.2 |
| 1920x1080 | High | 179.1 |
| 1920x1080 | Ultra | 155.3 |
Control with Ryzen 5 5600GT + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 5090 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + RTX 5090
Explore FPS benchmarks for other games using this same hardware combination.