Control
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 73 | 82 | 115 |
| 1440p QHD | 94 | 108 | 121 | 171 |
| 1080p Full HD | 124 | 143 | 161 | 224 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis
Settings Recommendations
The measured data for Control with the AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 4070 Ti covers four presets—Low, Medium, High, and Ultra—across three resolutions. The Medium preset provides the most balanced experience according to the benchmark rows, with the only complete min/max FPS data recorded in the set. At 1920x1080, Medium averages 161 FPS with a 136 FPS minimum and 185 FPS maximum; at 2560x1440 it averages 121 FPS with a 103 FPS minimum and 140 FPS maximum; and at 3840x2160 it averages 82 FPS with a 70 FPS minimum and 94 FPS maximum. These figures indicate consistent frame delivery without extreme dips, which is critical for a game with fast-paced combat and physics-heavy environments.
High settings offer a meaningful visual upgrade over Medium while still maintaining high frame rates: 143 FPS at 1080p, 108 FPS at 1440p, and 73 FPS at 4K. The jump from Medium to High costs roughly 12-13% performance at each resolution, which may be acceptable depending on display refresh rate. For users with 144 Hz monitors, High at 1080p (143 FPS) is nearly ideal, while 1440p High (108 FPS) suits 100-120 Hz panels. At 4K, High drops below 75 FPS, so Medium becomes the safer choice for smoothness.
Ultra settings, while visually richest, reduce performance substantially: 124 FPS at 1080p, 94 FPS at 1440p, and 63 FPS at 4K. The gap between High and Ultra is roughly 13-15%, and at 4K the result falls below 60 FPS territory—though the average stays above it, the margin is thin. Low settings, by contrast, push frame rates to 224 FPS at 1080p, 171 FPS at 1440p, and 115 FPS at 4K, but the visual compromise is severe for a game that relies heavily on atmosphere and destructible environments.
The data suggests Medium is the sweet spot for this combo, as it holds a 70 FPS minimum even at 4K, the lowest recorded floor across all presets and resolutions. High is recommended for 1080p and 1440p users who prioritize image quality over raw headroom. Ultra is only advisable for 1080p where the 124 FPS average remains competitive. Low is unnecessary given the hardware's capability, except perhaps for esports-style play where maximum responsiveness matters more than fidelity.
CPU Role
The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 (Cezanne) architecture, built on TSMC's 7 nm process with 10,700 million transistors on a 180 mm² die. Its base clock is 3.60 GHz with a boost clock of 4.60 GHz, and it carries a 65 W TDP. The CPU supports dual-channel DDR4 memory with 51.2 GB/s bandwidth, and it connects via PCIe Gen 3 with 16 lanes. The L3 cache is 16 MB, with 64 KB L1 and 512 KB L2 per core.
In Control, the CPU's role is primarily to feed the GPU with draw calls and physics calculations, particularly during combat sequences with multiple destructible objects and AI enemies. The 6-core/12-thread configuration is well-suited for modern game engines that scale beyond 4 threads, though Control is not exceptionally CPU-heavy compared to simulation titles. The 3DMark scores reflect strong multi-threaded scaling: 5,523 for 16 threads versus 5,554 for max threads, indicating near-linear scaling up to 12 threads. The single-thread score of 913 is modest but adequate for the game's main thread, which handles input, game logic, and some rendering commands.
Cinebench results reinforce the multi-threaded capability: Cinebench R23 multicore scores 17,272, while single-core reaches 2,438. Geekbench multicore is 7,986 with single-core at 1,843. PassMark multi-thread is 20,325, with integer math at 69,566 and floating-point math at 39,817. The processor's 74th percentile ranking among all CPUs, with an average benchmark score of 20,733, places it near the Intel Core i5-12490F (20,802, 0.3% faster), Intel Xeon 6325P (20,821, 0.4% faster), Intel Core Ultra 5 125U (20,826, 0.4% faster), and AMD EPYC 7J13 (20,845, 0.5% faster). These rivals are within a fraction of a percent, meaning the 5600GT is essentially at parity with its closest competition in synthetic benchmarks.
In Control specifically, the CPU is unlikely to be the limiting factor at any resolution, given that even at 4K Low the combo reaches 115 FPS. The measured FPS scaling from 1080p to 4K is dominated by GPU load, but the CPU must sustain frame pacing, and the 5600GT's 4.60 GHz boost and 16 MB L3 help maintain consistent minimums—the Medium preset's 70 FPS minimum at 4K reflects stable CPU performance. The lack of 3D V-Cache does not hurt here, as Control's memory access patterns are not as cache-sensitive as some strategy or simulation games.
GPU Role
The NVIDIA GeForce RTX 4070 Ti is built on the Ada Lovelace architecture (AD104 chip) using TSMC's 5 nm process with 35,800 million transistors on a 294 mm² die. It has 7,680 shading units, 240 TMUs, 80 ROPs, 60 RT cores, and 240 tensor cores. The base clock is 2310 MHz with a boost of 2610 MHz, and memory runs at 1313 MHz (21 Gbps effective) across a 192-bit bus, yielding 504.2 GB/s bandwidth. The 12 GB GDDR6X frame buffer is paired with a 285 W TDP and a 600 W suggested PSU. The card's pixel rate is 208.8 GPixel/s, texture rate is 626.4 GTexel/s, and FP32 performance is 40.09 TFLOPS (FP16 at 1:1 ratio).
In Control, the GPU is the dominant factor in determining frame rates. The game's use of real-time ray tracing, particle effects, and complex materials puts heavy load on the RT cores and shading units. The RTX 4070 Ti's 60 RT cores and 40.09 TFLOPS of FP32 compute provide ample headroom for the game's physics and lighting. The 12 GB VRAM is sufficient for the game's highest textures at 4K, though the 192-bit bus limits memory bandwidth compared to wider-memory cards—504.2 GB/s is still adequate for 4K gaming at these settings.
The GPU's benchmark scores show strong DirectX 12 and Vulkan performance: 3DMark Steel Nomad DX12 scores 5,024, Geekbench Vulkan reaches 213,808, and OpenCL scores 176,953. PassMark G3D is 31,624 with GPU compute at 18,396. The card's 84th percentile among all GPUs, with an average score of 44,795, places it near the NVIDIA GeForce RTX 5090 Mobile (45,152, 0.8% faster), AMD Radeon Pro 5500 XT (45,384, 1.3% faster), NVIDIA RTX A6000 (44,075, 1.6% slower), and Intel Arc A730M (45,592, 1.7% faster). These deltas are minor, indicating the 4070 Ti sits in a competitive performance band.
In game-specific terms, the GPU's scaling from Low to Ultra at 1080p shows a 45% drop (224 to 124 FPS), and at 4K the drop is 45% as well (115 to 63 FPS). This consistent scaling suggests the GPU is the primary bottleneck across all settings, as the CPU would not scale this uniformly with resolution. The 4K Medium minimum of 70 FPS indicates the card can hold frame rates above typical 60 Hz refresh rates, though Ultra at 4K (63 FPS average) leaves less headroom.
FAQ
Q: What is the best preset for a 144 Hz monitor at 1440p?
A: High settings at 2560x1440 produce an average of 108 FPS, which is below 144 Hz. Medium at 1440p averages 121 FPS, still shy of 144 Hz. For a 144 Hz display, Low at 1440p (171 FPS) is the only preset that exceeds the refresh rate, but High is the best visual compromise if you can tolerate a 108 FPS cap.
Q: Can this combo handle 4K gaming in Control?
A: Yes, but with caveats. At 4K Medium, the average is 82 FPS with a 70 FPS minimum. At 4K High, it drops to 73 FPS average. Ultra at 4K averages 63 FPS, which is playable but close to the 60 FPS threshold. Low at 4K reaches 115 FPS, indicating the GPU has headroom for lower-fidelity 4K play.
Q: How does the CPU compare to its closest rivals in synthetic benchmarks?
A: The Ryzen 5 5600GT's average benchmark score of 20,733 is within 0.5% of the Intel Core i5-12490F (20,802), Intel Xeon 6325P (20,821), Intel Core Ultra 5 125U (20,826), and AMD EPYC 7J13 (20,845). In Cinebench R23 multi-core, it scores 17,272, while single-core reaches 2,438.
Q: What is the GPU's memory configuration and does it suffice?
A: The RTX 4070 Ti has 12 GB of GDDR6X memory on a 192-bit bus with 504.2 GB/s bandwidth. For Control's highest textures at 4K, this capacity is sufficient, and the bandwidth supports the measured frame rates. The memory clock is 1313 MHz (21 Gbps effective).
Q: Is there a significant difference between Medium and High settings?
A: Yes. At 1080p, Medium averages 161 FPS versus High's 143 FPS (12.5% difference). At 1440p, the gap is 121 vs 108 FPS (12%). At 4K, it's 82 vs 73 FPS (12.3%). The Medium preset also provides the only min/max data, with a 70 FPS minimum at 4K, suggesting more stable frame pacing.
Q: Does the CPU bottleneck the GPU at any setting?
A: Based on the data, no. The FPS scaling from Low to Ultra is consistent across resolutions (roughly 45% drop at both 1080p and 4K), which indicates GPU-bound performance. The CPU's 6-core/12-thread design and 4.60 GHz boost are sufficient to keep the GPU fed, as evidenced by the high frame rates even at 1080p Low (224 FPS).
Resolution Scaling
The measured FPS data shows a clear pattern of performance degradation as resolution increases. From 1080p to 1440p, the average FPS drops by approximately 25-26% across all settings: Low goes from 224 to 171 FPS (-23.7%), Medium from 161 to 121 (-24.8%), High from 143 to 108 (-24.5%), and Ultra from 124 to 94 (-24.2%). This consistent ~25% reduction suggests a GPU-bound workload where pixel count scales predictably.
From 1440p to 4K, the drop is more severe, averaging around 32-33%: Low from 171 to 115 (-32.7%), Medium from 121 to 82 (-32.2%), High from 108 to 73 (-32.4%), and Ultra from 94 to 63 (-33.0%). The increasing degradation at higher resolutions indicates that the GPU's memory bandwidth (504.2 GB/s) and shading throughput become more strained as pixel count quadruples. The 192-bit bus is a limiting factor at 4K, though the card still delivers playable frame rates.
The fact that the percentage drop from 1080p to 4K is nearly identical across settings (from Low's 48.7% reduction to Ultra's 49.2%) confirms that the GPU is the sole scaling bottleneck. If the CPU were limiting, we would see smaller absolute FPS differences at lower resolutions where CPU overhead matters more. The 1080p Low result of 224 FPS is particularly telling—the CPU can push well beyond 200 FPS, so the GPU is the constraining factor even at the lowest settings.
For users targeting 4K, the Medium preset (82 FPS average) offers the best balance, as High and Ultra fall below 75 FPS. For 1440p, High at 108 FPS is viable for 100 Hz displays, while Medium at 121 FPS suits 120 Hz panels. At 1080p, all presets exceed 120 FPS except Ultra (124 FPS), making the resolution ideal for high-refresh-rate gaming.
Measured FPS Breakdown
At 1920x1080, the settings scale as follows: Low averages 224 FPS, Medium 161 FPS (min 136, max 185), High 143 FPS, and Ultra 124 FPS. The Medium preset's min/max range is 49 FPS, indicating moderate variance. The step from Low to Medium is 28.1%, from Medium to High 12.5%, and from High to Ultra 15.3%. This suggests diminishing returns beyond Medium, with Ultra costing 44.6% performance versus Low.
At 2560x1440, Low averages 171 FPS, Medium 121 FPS (min 103, max 140), High 108 FPS, and Ultra 94 FPS. The Medium min/max spread is 37 FPS, tighter than at 1080p. The drop from Low to Medium is 29.2%, Medium to High 10.7%, and High to Ultra 13.0%. The absolute FPS values are lower but the relative scaling is similar to 1080p, with Ultra still above 90 FPS.
At 3840x2160, Low averages 115 FPS, Medium 82 FPS (min 70, max 94), High 73 FPS, and Ultra 63 FPS. The Medium min/max range is 24 FPS, the narrowest of all resolutions, indicating more stable frame delivery under heavier GPU load. The scaling from Low to Medium is 28.7%, Medium to High 11.0%, and High to Ultra 13.7%. Ultra at 4K is the only configuration that dips below 60 FPS on average, though the 63 FPS figure remains above the 60 FPS threshold.
The data shows that the RTX 4070 Ti maintains a minimum FPS of 70 across all Medium presets, which is the only preset with complete min/max data. This suggests that the Medium preset is the most consistent in terms of frame pacing, as the min/max ranges shrink with increasing resolution—from 49 FPS at 1080p to 24 FPS at 4K. This indicates that at higher resolutions, the GPU is more uniformly saturated, reducing frame time spikes.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 4070 Ti ranks 527th out of 3,720 tested combos in Control, placing it in the 85.8th percentile of all system configurations. This rank reflects the GPU's strong performance class—the RTX 4070 Ti sits at the 84th percentile among all GPUs—while the CPU's 74th percentile ranking is slightly lower, but not low enough to significantly drag down the overall combo score in this game.
The rank of 527 out of 3,720 means that roughly 86% of tested systems perform worse in Control, while 14% perform better. The systems ranked above this combo likely feature higher-tier GPUs such as the RTX 4080 or RTX 4090, or CPUs with higher single-thread performance for the game's main thread. However, given that the GPU is the primary bottleneck in Control, the CPU's 74th percentile ranking is less impactful than it would be in CPU-bound titles.
The nearest rivals to the RTX 4070 Ti in GPU benchmarks—RTX 5090 Mobile (0.8% faster), Radeon Pro 5500 XT (1.3% faster), RTX A6000 (1.6% slower), and Arc A730M (1.7% faster)—are all within 2% of its average score, indicating that the 4070 Ti is in a tightly contested performance band. The CPU's closest rivals are similarly close, with deltas under 0.5%. This suggests that the combo's rank is primarily determined by the GPU's position in the market, with the CPU providing sufficient support to avoid bottlenecking.
For perspective, the combo's 1080p Medium FPS of 161 and 4K Medium FPS of 82 are solid for a mid-to-high-end system. The rank of 527 out of 3,720 is a strong showing, but not top-tier—systems with the RTX 4080, RTX 4090, or newer Ada Lovelace cards would rank higher. The 5600GT's age (released 2024-01-07) and mid-range positioning mean it doesn't boost the combo beyond what the GPU alone would achieve, but it also doesn't hinder it. In Control, where GPU load dominates, this combo's rank is a fair reflection of the RTX 4070 Ti's capability, with the CPU contributing minimal overhead.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce RTX 4070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 4070 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 115.0 |
| 3840x2160 | Medium | 82.0 |
| 3840x2160 | High | 73.0 |
| 3840x2160 | Ultra | 63.0 |
| 2560x1440 | Low | 171.0 |
| 2560x1440 | Medium | 121.0 |
| 2560x1440 | High | 108.0 |
| 2560x1440 | Ultra | 94.0 |
| 1920x1080 | Low | 224.0 |
| 1920x1080 | Medium | 161.0 |
| 1920x1080 | High | 143.0 |
| 1920x1080 | Ultra | 124.0 |
Control with Ryzen 5 5600GT + Other GPUs
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Control with RTX 4070 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
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