Control

Control

AVERAGE FPS
53
playable

This combination offers playable performance with an average of 53 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 31 35 49
1440p QHD 40 46 52 73
1080p Full HD 53 61 69 97

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 49
3840x2160 Medium 35
3840x2160 High 31
3840x2160 Ultra 27
2560x1440 Low 73
2560x1440 Medium 52
2560x1440 High 46
2560x1440 Ultra 40
1920x1080 Low 97
1920x1080 Medium 69
1920x1080 High 61
1920x1080 Ultra 53

Control with AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1070, In-Depth Analysis

The AMD Ryzen 5 4600G paired with the NVIDIA GeForce GTX 1070 delivers a playable but firmly mid-range experience in Control, with the data showing a clear GPU-bound pattern at higher resolutions and a surprisingly capable CPU performance at 1080p. This combination ranks in the 83rd percentile of tested combos (3083 out of 3720), which is respectable for hardware of this generation, but the measured frame rates reveal that 4K Ultra is out of reach, while 1080p remains the sweet spot for smooth gameplay.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent across all settings, indicating that the GTX 1070 is the primary limiting component as pixel count rises. At Low settings, the average FPS falls from 97 at 1920x1080 to 73 at 2560x1440, a 24.7% reduction, and then to 49 at 3840x2160, a further 32.9% drop from 1440p. This scaling pattern is classic for a GPU with 8 GB of GDDR5 memory and a 256-bit bus, where bandwidth and raw shader throughput become increasingly strained at higher resolutions. The 256.3 GB/s memory bandwidth and 6.463 TFLOPS of FP32 performance are simply not enough to maintain high frame rates when the pixel count quadruples from 1080p to 4K.

At Medium settings, the same trend appears: 69 FPS at 1080p, 52 FPS at 1440p (a 24.6% drop), and 35 FPS at 4K (a 32.7% drop from 1440p). The consistency of these percentage drops across Low and Medium suggests that the GPU is scaling linearly with resolution, with no sudden bottleneck from the CPU or memory subsystem. The Ryzen 5 4600G, with its 6 cores and 12 threads, does not appear to be holding back the GTX 1070 at these settings, as the frame rate declines track almost perfectly with pixel count increases.

High settings show a slightly different pattern: 61 FPS at 1080p, 46 FPS at 1440p (a 24.6% drop), and 31 FPS at 4K (a 32.6% drop from 1440p). The percentage drops are nearly identical to Low and Medium, reinforcing the GPU-bound nature of the system. However, the absolute numbers at 4K High (31 FPS) are below the 30 FPS threshold that many consider the minimum for playability, while 1440p High (46 FPS) remains acceptable for slower-paced action-adventure gameplay.

Ultra settings amplify the GPU bottleneck even further. The average FPS at 1080p Ultra is 53, which drops to 40 at 1440p (a 24.5% reduction) and then to 27 at 4K (a 32.5% reduction from 1440p). The 4K Ultra result of 27 FPS is the only measured row below 30 FPS across all resolutions and settings, confirming that this combination is not suited for maximum quality at 4K. The scaling from 1080p to 1440p at Ultra (24.5% drop) is nearly identical to the other settings, but the absolute performance is already low enough that any further reduction pushes it into unplayable territory.

The data clearly shows that the limiting component is the GTX 1070, not the Ryzen 5 4600G. The CPU's 3.70 GHz base clock and 4.20 GHz boost clock, combined with its Zen 2 architecture, provide sufficient single-thread performance to feed the GPU at 1080p, as evidenced by the 97 FPS Low result. If the CPU were the bottleneck, we would expect to see frame rate plateaus at lower resolutions or inconsistent scaling percentages across settings, neither of which appears in the data.

Settings Recommendations

For the best balance of visual quality and frame rate, the data points to High settings at 1440p as the optimal configuration. The 46 FPS average at 2560x1440 High is smooth enough for the game's deliberate pacing, and the visual upgrade from Medium (52 FPS) is significant for a cost of only 6 FPS. At 1080p, High settings deliver 61 FPS, which is excellent for a 60 Hz display, and the step to Ultra (53 FPS) is not worth the 8 FPS loss for marginal visual gains.

If the priority is maximum frame rate, Low settings at 1080p provide 97 FPS, which is well above 60 FPS and suitable for high-refresh-rate monitors. However, the visual compromise is substantial, and the data shows that Medium at 1080p (69 FPS) offers a much better image quality-to-performance ratio, with only a 28 FPS penalty compared to Low. For players with 1440p monitors who cannot tolerate frame rates below 60, Low settings at 73 FPS is the only option, but the drastic reduction in detail from Medium (52 FPS) makes this a difficult trade-off.

At 4K, the data offers no truly playable settings for this combination. Low settings at 49 FPS is the only row above 30 FPS, but it requires sacrificing nearly all visual fidelity. Medium at 35 FPS and High at 31 FPS are borderline, with the latter hovering just above the 30 FPS threshold but likely experiencing noticeable stutter in action sequences. Ultra at 27 FPS is not recommended under any circumstances. The pragmatic choice for 4K owners is to either run Low and accept the visual downgrade or drop to 1440p for a significantly better experience.

The Medium settings rows provide the most interesting insight: at 1080p Medium, the measured minimum FPS is 58 and maximum is 79, giving a tight range around the 69 average. At 1440p Medium, the range is 44 to 60 FPS around a 52 average, and at 4K Medium, it is 30 to 40 FPS around a 35 average. These ranges indicate that the GTX 1070's performance is relatively stable, with no extreme frame time spikes, which is important for a game like Control that features intense particle effects and physics-based destruction. The consistent minimums suggest that the 8 GB VRAM is not being exceeded at these settings, as VRAM overflow would typically cause severe hitches.

How This Combo Ranks

This specific combination of the Ryzen 5 4600G and GTX 1070 ranks 3083 out of 3720 tested combos in Control, placing it in the 82.9th percentile of all configurations in the database. This means that roughly 17% of tested combos perform better, which is a reasonable position for a mid-range CPU from 2020 paired with a GPU from 2016. The rank reflects the GPU's age more than the CPU's capability, as the GTX 1070's 47th percentile among all GPUs is the primary driver of the overall ranking.

The CPU's individual standing is notably stronger than the combo's overall rank. The Ryzen 5 4600G sits in the 71st percentile among all CPUs, with an average benchmark score of 17507. Its nearest rivals in the CPU benchmarks are the AMD Ryzen 3 PRO 5355GE (17482, 0.1% faster), the Intel Core 7 150U (17395, 0.6% slower), the AMD Ryzen 3 8300GE (17614, 0.6% slower), and the Intel Core i3-14100T (17648, 0.8% slower). These deltas are all within 1%, indicating that the 4600G is competitively positioned among its peers, but none of these rivals would change the combo's ranking in Control if swapped in.

The GPU's individual ranking is weaker, with the GTX 1070 sitting in the 47th percentile among all GPUs and an average benchmark score of 9780. Its nearest rivals are the AMD FirePro W5000 (9803, 0.2% faster), NVIDIA Quadro M2000M (9832, 0.5% faster), NVIDIA Tesla M10 (9724, 0.6% slower), and NVIDIA Tesla C2070 (9716, 0.7% slower). These are all professional or workstation cards, which indicates that the GTX 1070 sits at the boundary between consumer and professional GPU performance in the database's scoring methodology.

The gap between the CPU's 71st percentile and the GPU's 47th percentile explains why the combo ranks at 83% rather than higher. If the GTX 1070 were replaced with a more modern GPU, the combo's rank would improve significantly, but the data suggests that the Ryzen 5 4600G is not the limiting factor in Control. The CPU's 6 cores and 12 threads are well-suited to the game's multi-threaded rendering engine, and its 8 MB of shared L3 cache provides adequate data locality for the game's asset streaming.

Measured FPS Breakdown

At 1920x1080, the full range of settings is playable. Low settings produce an average of 97 FPS, which is the highest measured result in the entire dataset. Medium settings reduce this to 69 FPS, with a minimum of 58 and maximum of 79. High settings deliver 61 FPS, and Ultra settings drop to 53 FPS. The step from Low to Medium (28 FPS) is the largest single-settings drop in the dataset, indicating that Medium introduces significant additional rendering work, likely in the form of higher-resolution textures and more complex lighting calculations.

At 2560x1440, the performance curve shifts downward. Low settings average 73 FPS, which is still smooth but 24 FPS lower than at 1080p. Medium settings average 52 FPS, with a minimum of 44 and maximum of 60. High settings deliver 46 FPS, and Ultra drops to 40 FPS. The delta between Low and Medium at 1440p is 21 FPS, slightly less than at 1080p, but the absolute values are lower across the board. Notably, the 1440p Medium maximum of 60 FPS barely touches the 1080p High average, illustrating the resolution penalty.

At 3840x2160, the dataset shows only one row with a sub-30 FPS average. Low settings produce 49 FPS, which is the only 4K row above 45 FPS. Medium settings average 35 FPS, with a minimum of 30 and maximum of 40. High settings average 31 FPS, and Ultra drops to 27 FPS. The 4K Medium minimum of 30 FPS is exactly at the playability threshold, meaning that any scene with heavy particle effects or complex geometry could push the frame rate below 30. The 4K Ultra result of 27 FPS is 10% below the 30 FPS threshold, making it the only clearly unplayable configuration in the measured data.

The data also reveals the scaling efficiency between settings at each resolution. At 1080p, the difference between Low and Ultra is 44 FPS (97 to 53), representing a 45.4% reduction in performance. At 1440p, the difference is 33 FPS (73 to 40), a 45.2% reduction. At 4K, the difference is 22 FPS (49 to 27), a 44.9% reduction. The near-identical percentage reductions across all three resolutions confirm that the GPU is the consistent bottleneck, with no setting-specific anomalies that would indicate a CPU or memory limitation.

FAQ

*Q: Can this combo run Control at 4K?*

A: Only at Low settings, where it averages 49 FPS. Medium averages 35 FPS, High averages 31 FPS, and Ultra averages 27 FPS. The 4K Medium minimum is 30 FPS, meaning it can dip below playable thresholds in demanding scenes.

Q: What is the best settings choice for a 1080p 60 Hz monitor?

A: High settings at 1080p deliver 61 FPS average, which is just above 60. Medium settings are safer with 69 FPS and a minimum of 58, while Ultra drops to 53 FPS and is not recommended for maintaining 60 FPS.

Q: How does the Ryzen 5 4600G compare to its nearest CPU rivals?

A: The 4600G scores 17507 in average benchmarks, which is within 0.8% of the Intel Core i3-14100T (17648) and 0.6% of the AMD Ryzen 3 8300GE (17614). It is 0.1% slower than the AMD Ryzen 3 PRO 5355GE (17482) and 0.6% faster than the Intel Core 7 150U (17395).

Q: Is the GTX 1070 the bottleneck in this configuration?

A: Yes. The frame rate drops from 1080p to 4K are nearly identical in percentage terms across all settings (around 45% reduction from Low to Ultra at each resolution), which is characteristic of GPU-bound performance. The CPU's 71st percentile ranking versus the GPU's 47th percentile further supports this.

Q: What is the lowest frame rate recorded in the dataset?

A: The 4K Ultra setting averages 27 FPS, which is the only measured average below 30 FPS. The next lowest is 4K High at 31 FPS, followed by 4K Medium at 35 FPS.

*Q: How does this combo rank among all tested configurations in Control?*

A: It ranks 3083 out of 3720 combos, placing it in the 83rd percentile. This means approximately 637 tested combinations perform better, while 3082 perform worse.

CPU Role

The Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, manufactured on TSMC's 7 nm process node. It operates with a base clock of 3.70 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. In Control, the data shows that this CPU provides sufficient headroom for the GTX 1070 across all tested resolutions and settings. The 1080p Low result of 97 FPS is particularly telling, as it demonstrates that the CPU can drive the GPU to near-maximum output at lower resolutions where the GPU is less stressed.

The CPU's 8 MB of shared L3 cache and 512 KB of L2 cache per core are adequate for the game's asset streaming and object management. Control is known for its physics-heavy combat and destructible environments, which can stress CPU single-thread performance. The 4600G's single-thread benchmark scores—726 in 3dMark single-thread, 193 in Cinebench R15 single-core, 805 in R20 single-core, and 1919 in R23 single-core—indicate that it handles these tasks competently. The Cinebench R23 multicore score of 13593 shows that the 12 threads are well-utilized for background tasks, but the game's frame rates are not limited by multicore performance, as evidenced by the consistent GPU-bound scaling.

The CPU's 71st percentile ranking among all CPUs, with an average benchmark score of 17507, places it above the median but below high-end desktop processors. Its nearest rivals include the AMD Ryzen 3 PRO 5355GE (17482, 0.1% faster) and the Intel Core 7 150U (17395, 0.6% slower), all within a 1% performance band. This suggests that the 4600G is not a bottleneck in this system; upgrading the CPU would yield negligible gains in Control, as the GTX 1070 is the limiting factor.

The integrated Radeon Vega 7 graphics are irrelevant for this discrete GPU configuration, but the CPU's support for DDR4 memory with a 51.2 GB/s bandwidth and dual-channel bus is sufficient for feeding the GTX 1070's 256.3 GB/s memory bandwidth. The PCIe 3.0 x16 interface for the GPU is also adequate, as the GTX 1070 does not saturate the bandwidth available on this bus. Overall, the Ryzen 5 4600G plays a supporting role in this combination, providing stable frame pacing and no observed CPU-induced stutters in the measured data, while the GTX 1070's age and memory bandwidth dictate the performance ceiling.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1070

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1683 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1070 in Control

Resolution Settings Avg FPS
3840x2160 Low 49.0
3840x2160 Medium 35.0
3840x2160 High 31.0
3840x2160 Ultra 27.0
2560x1440 Low 73.0
2560x1440 Medium 52.0
2560x1440 High 46.0
2560x1440 Ultra 40.0
1920x1080 Low 97.0
1920x1080 Medium 69.0
1920x1080 High 61.0
1920x1080 Ultra 53.0

Control with GTX 1070 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + GTX 1070

Explore FPS benchmarks for other games using this same hardware combination.