Assetto Corsa

Assetto Corsa

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 24 32 45
1440p QHD 32 39 52 74
1080p Full HD 46 56 75 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 45
3840x2160 Medium 32
3840x2160 High 24
3840x2160 Ultra 19
2560x1440 Low 74
2560x1440 Medium 52
2560x1440 High 39
2560x1440 Ultra 32
1920x1080 Low 106
1920x1080 Medium 75
1920x1080 High 56
1920x1080 Ultra 46

Assetto Corsa with Intel Core i5-13400F + Intel Arc B370, In-Depth Analysis

The Intel Core i5-13400F paired with the Intel Arc B370 produces results in Assetto Corsa that are heavily skewed by the GPU’s position in the benchmark hierarchy. The Arc B370 sits at the 5th percentile among all GPUs, with an average benchmark score of 1184, placing it near the bottom of the stack. In contrast, the i5-13400F ranks at the 77th percentile among all CPUs, with an average benchmark score of 25292. This pairing creates a clear bottleneck: the CPU has substantial headroom, while the GPU limits frame rates at every resolution and setting combination measured. The data shows that Assetto Corsa’s performance with this combo is playable only at lower resolutions and settings, with the best experience found at 1080p Low, where the average FPS reaches 106. At 4K Ultra, the average FPS drops to 19, making the game effectively unplayable. The following sections break down the measured results, offering a settings recommendation, an analysis of the GPU’s role, resolution scaling behavior, a full FPS breakdown, an FAQ, and an examination of the CPU’s contribution.

Settings Recommendations

The measured FPS data for Assetto Corsa with the Intel Arc B370 and Intel Core i5-13400F clearly indicates that the Low preset is the only reliable choice for a smooth experience across most resolutions. At 1920x1080, the Low preset delivers an average of 106 FPS, which is the highest recorded value in the entire dataset. The Medium preset at the same resolution yields 75 FPS, which remains playable but represents a 29% reduction from Low. High settings at 1080p drop to 56 FPS, and Ultra falls to 46 FPS. For a racing simulation where consistent frame pacing is critical, the Low preset at 1080p is the recommended starting point, as it provides the largest margin above typical playability thresholds.

Moving to 2560x1440, the Low preset still holds up with an average of 74 FPS, but this is 30% lower than the 1080p Low result. Medium at 1440p averages 52 FPS, with a minimum of 44 FPS and a maximum of 60 FPS, indicating some frame time variance. High at 1440p drops to 39 FPS, and Ultra plummets to 32 FPS. The data suggests that 1440p Low is the only preset at this resolution that maintains a comfortable average above 60 FPS, though the minimum FPS is not recorded for Low, so the frame consistency is uncertain. For users prioritizing visual fidelity over raw frame rate, 1440p Medium at 52 FPS might be acceptable, but the 44 FPS minimum suggests occasional dips that could be noticeable in fast corners.

At 3840x2160, the Arc B370 struggles significantly. The Low preset averages 45 FPS, which is the only 4K setting that approaches playability. Medium at 4K averages 32 FPS, with a minimum of 27 FPS and a maximum of 36 FPS, indicating severe frame rate instability. High at 4K averages 24 FPS, and Ultra averages 19 FPS. None of the 4K settings deliver a consistently smooth experience, and even the Low preset’s 45 FPS average would be marginal for a racing game where reaction times matter. The recommendation is clear: for the best experience, use 1080p Low, which offers the highest average FPS and avoids the frame pacing issues seen at higher resolutions. If 1440p is necessary, Low is the only viable option. At 4K, the data indicates the hardware is not suited for this game, regardless of settings.

GPU Role

The Intel Arc B370 is the primary limiting factor in this configuration. Its specifications reveal a low-power integrated graphics solution: a base clock of 300 MHz, a boost clock of 2400 MHz, and a TDP of 25 W. The GPU has 1280 shading units, 40 texture mapping units, and 20 raster operation units, along with 10 ray tracing cores. The memory subsystem is system-shared, meaning the GPU relies on the CPU’s memory bandwidth, which is described as system dependent. The GPU’s benchmark score is 1184 on the 3DMark Steel Nomad DX12 test, and it ranks at the 5th percentile among all GPUs. Its nearest rivals include the ATI Mobility Radeon HD 5570 (score 1186, delta -0.2%), ATI Radeon HD 5770 (score 1190, delta -0.5%), AMD Radeon HD 7650M (score 1192, delta -0.7%), and AMD FirePro M2000 (score 1168, delta 1.4%). These comparisons show that the Arc B370 performs on par with a decade-old discrete GPU, which explains its difficulty with a 2014 racing title at higher settings.

The GPU’s clock behavior contributes to its performance profile. The boost clock of 2400 MHz is relatively high for an integrated part, but the 25 W TDP limits sustained performance. In Assetto Corsa, the measured FPS at 1080p Low (106 FPS) versus 1080p Ultra (46 FPS) shows a 57% drop, indicating that the GPU’s shading units and ROPs are overwhelmed by the increased graphical load. The system-shared memory is another critical factor: since the memory bandwidth is system dependent, the GPU competes with the CPU for memory access, which can cause stuttering in scenes with heavy geometry or texture streaming. The 3DMark score of 1184, combined with the 5th percentile ranking, confirms that the Arc B370 is not designed for gaming at high fidelity. The data shows that the GPU’s VRAM (or lack thereof, as it uses system shared memory) does not directly appear in the FPS measurements, but the overall performance ceiling is clearly set by the GPU’s compute capabilities. In practical terms, the Arc B370 behaves like a legacy entry-level part, and Assetto Corsa’s results reflect that.

Resolution Scaling

The measured FPS data across 1080p, 1440p, and 4K reveals a steep performance decline as resolution increases, which is a classic sign of a GPU-bound scenario. At Low settings, the average FPS goes from 106 at 1080p to 74 at 1440p (a 30% drop) and then to 45 at 4K (a 39% drop from 1440p). The total drop from 1080p to 4K at Low is 58%. At Medium settings, the averages are 75 FPS at 1080p, 52 FPS at 1440p, and 32 FPS at 4K, representing a 31% drop from 1080p to 1440p and a 38% drop from 1440p to 4K, for a total decline of 57%. High settings show 56 FPS at 1080p, 39 FPS at 1440p, and 24 FPS at 4K, with drops of 30% and 38% respectively, totaling 57%. Ultra settings produce 46 FPS at 1080p, 32 FPS at 1440p, and 19 FPS at 4K, with a 30% drop from 1080p to 1440p and a 41% drop from 1440p to 4K, totaling 59%.

The consistency of these percentage drops across all settings (roughly 30% from 1080p to 1440p, and 38-41% from 1440p to 4K) indicates that the limiting component is the GPU, not the CPU. If the CPU were the bottleneck, the FPS would remain relatively flat as resolution increases, because the CPU’s workload (game logic, physics, draw call processing) does not scale with pixel count. Instead, the FPS declines almost proportionally with the number of pixels, which goes from 2.07 million at 1080p to 3.68 million at 1440p (a 78% increase) and to 8.29 million at 4K (a 125% increase from 1440p). The fact that the FPS drops are smaller than the pixel count increases suggests that the GPU is not purely pixel-bound, but the trend is unmistakable: the Arc B370’s fill rate and shading capacity are the deciding factors. The 4K results are particularly telling, as even Low settings only produce 45 FPS, which is below the 60 FPS target for smooth gameplay. The resolution scaling data strongly indicates that the i5-13400F has ample headroom, and any attempt to improve FPS should focus on reducing the GPU load, either by lowering resolution or settings.

Measured FPS Breakdown

The measured FPS data for Assetto Corsa with the Intel Core i5-13400F and Intel Arc B370 is presented below, organized by resolution and settings. All values are average FPS unless otherwise noted, with minimum and maximum FPS provided where available.

1920x1080 (1080p):

  • Low: 106 FPS average
  • Medium: 75 FPS average, with a minimum of 64 FPS and a maximum of 86 FPS
  • High: 56 FPS average
  • Ultra: 46 FPS average

At 1080p, the spread from Low to Ultra is 60 FPS, with Low being the only preset that comfortably exceeds 100 FPS. Medium’s minimum of 64 FPS indicates that even this setting can dip below the 60 FPS threshold in demanding scenes, while Ultra’s 46 FPS average suggests a less smooth experience. The Medium preset’s maximum of 86 FPS shows that the GPU can occasionally reach higher frame rates, but the average is pulled down by heavier sections.

2560x1440 (1440p):

  • Low: 74 FPS average
  • Medium: 52 FPS average, with a minimum of 44 FPS and a maximum of 60 FPS
  • High: 39 FPS average
  • Ultra: 32 FPS average

At 1440p, the Low preset is the only one that maintains an average above 60 FPS, though no minimum is recorded. Medium averages 52 FPS, but the 44 FPS minimum and 60 FPS maximum show significant variance, which could be distracting in a racing context. High and Ultra average 39 FPS and 32 FPS, respectively, both below the playability threshold for a fast-paced simulation. The FPS drop from 1080p to 1440p is consistent across settings, ranging from 30% (Low) to 31% (Medium, High) to 30% (Ultra), reinforcing the GPU-bound nature.

3840x2160 (4K):

  • Low: 45 FPS average
  • Medium: 32 FPS average, with a minimum of 27 FPS and a maximum of 36 FPS
  • High: 24 FPS average
  • Ultra: 19 FPS average

At 4K, the Arc B370 is clearly out of its depth. Low averages 45 FPS, which is playable but far from smooth. Medium’s 32 FPS average, with a 27 FPS minimum, is borderline. High and Ultra averages of 24 FPS and 19 FPS, respectively, are essentially unplayable for a racing game, where maintaining a consistent frame rate is crucial for controlling the car. The 4K results show that even the lowest settings cannot rescue the experience, and the data suggests that 4K gaming is not viable with this GPU.

The full dataset shows a clear hierarchy: 1080p Low > 1080p Medium > 1440p Low > 1080p High > 1080p Ultra > 1440p Medium > 1440p High > 1440p Ultra > 4K Low > 4K Medium > 4K High > 4K Ultra, based on average FPS. This ordering indicates that reducing resolution has a more significant impact than lowering settings, which is expected given the GPU’s limitations.

FAQ

Q: What is the best settings preset for Assetto Corsa with this hardware?

A: Based on the measured FPS data, the Low preset at 1920x1080 delivers the highest average FPS at 106, making it the best choice for a smooth experience. At 2560x1440, Low averages 74 FPS, which is also playable, but 4K is not recommended as even Low only reaches 45 FPS.

Q: Why does the frame rate drop so much from 1080p to 4K?

A: The average FPS at Low settings falls from 106 at 1080p to 74 at 1440p and then to 45 at 4K, a total decline of 58%. This consistent drop across all settings indicates the GPU is the limiting factor, as the Arc B370’s performance scales poorly with increased pixel count.

Q: Is the Intel Core i5-13400F a bottleneck in this game?

A: No, the data does not indicate a CPU bottleneck. The i5-13400F has 10 cores and 16 threads, with a boost clock of 4.60 GHz, and it ranks at the 77th percentile among all CPUs. The FPS drops proportionally with resolution, which is a sign of GPU limitation, not CPU limitation.

Q: How does the Intel Arc B370 compare to its nearest rivals in terms of benchmark scores?

A: The Arc B370 has an average benchmark score of 1184, which is nearly identical to the ATI Mobility Radeon HD 5570 (1186), ATI Radeon HD 5770 (1190), and AMD Radeon HD 7650M (1192). It is slightly ahead of the AMD FirePro M2000 (1168) by 1.4%. This places it at the 5th percentile among all GPUs.

Q: Can Assetto Corsa run at 4K with this hardware?

A: Technically, it can run, but the experience is poor. At 4K Low, the average FPS is 45, while Medium averages 32 FPS, High averages 24 FPS, and Ultra averages 19 FPS. None of these settings provide a consistently smooth frame rate for a racing simulation.

Q: What is the minimum FPS recorded in the dataset?

A: The only minimum FPS values recorded are for the Medium preset: 64 FPS at 1080p, 44 FPS at 1440p, and 27 FPS at 4K. For all other presets, minimum FPS is not provided, so the data only shows averages.

CPU Role

The Intel Core i5-13400F is a 10-core, 16-thread processor based on the Raptor Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.60 GHz. It has 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 20 MB of shared L3 cache. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, and it uses the Intel Socket 1700. Its benchmark scores are robust: a Cinebench R23 multi-core score of 22604 and a single-core score of 3191, a Geekbench multi-core score of 11068 and a single-core score of 1996, and a 3DMark max threads score of 7307. The CPU’s average benchmark score is 25292, placing it at the 77th percentile among all CPUs. Its nearest rivals include the AMD Ryzen 9 6900HS (score 25284, delta 0%), Intel Core 5 120 (score 25362, delta -0.3%), AMD Ryzen 5 5600X3D (score 25365, delta -0.3%), and AMD Ryzen 7 6800H (score 25201, delta 0.4%). These scores indicate that the i5-13400F performs on par with or slightly better than these rivals in synthetic benchmarks.

In Assetto Corsa, the CPU’s role is to handle game logic, physics calculations, and draw call processing. The measured FPS data shows that the CPU is not the limiting factor, as the frame rates decline consistently with resolution increases. For example, at Low settings, the FPS drops from 106 at 1080p to 45 at 4K, a 58% reduction, while the CPU’s workload remains roughly constant. If the CPU were the bottleneck, the FPS would remain similar across resolutions. The i5-13400F’s high single-thread performance, evidenced by a 3DMark single-thread score of 960 and a PassMark single-thread score of 3634, is sufficient for Assetto Corsa’s physics engine, which relies heavily on a few threads. The 10 cores and 16 threads provide ample headroom for background tasks and any additional game systems, but the game’s frame rate is capped by the Arc B370’s output. The CPU’s cache hierarchy, with 20 MB of shared L3 cache, helps reduce memory latency, but again, this does not translate to higher FPS when the GPU is saturated. The data shows that the i5-13400F is a capable processor that is well-matched for this game’s CPU demands, but it is held back by the GPU in this pairing. For users considering this combination, the CPU is not a concern; the GPU is the component that requires attention for better performance in Assetto Corsa.

Hardware Specifications

Intel Core i5-13400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4600 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-13400F + Intel Arc B370 in Assetto Corsa

Resolution Settings Avg FPS
3840x2160 Low 45.0
3840x2160 Medium 32.0
3840x2160 High 24.0
3840x2160 Ultra 19.0
2560x1440 Low 74.0
2560x1440 Medium 52.0
2560x1440 High 39.0
2560x1440 Ultra 32.0
1920x1080 Low 106.0
1920x1080 Medium 75.0
1920x1080 High 56.0
1920x1080 Ultra 46.0

Assetto Corsa with ii5-13400F + Other GPUs

See how Assetto Corsa performs with the same CPU but different graphics cards.

Assetto Corsa with Arc B370 + Other CPUs

See how Assetto Corsa performs with the same GPU but different processors.

Other Games with ii5-13400F + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.