Archeage

Archeage

AVERAGE FPS
134
excellent

This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 63 92 104
1440p QHD 75 110 161 181
1080p Full HD 111 163 240 269

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 104
3840x2160 Medium 92
3840x2160 High 63
3840x2160 Ultra 43
2560x1440 Low 181
2560x1440 Medium 161
2560x1440 High 110
2560x1440 Ultra 75
1920x1080 Low 269
1920x1080 Medium 240
1920x1080 High 163
1920x1080 Ultra 111

Archeage with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 4080, In-Depth Analysis

# Archeage Performance Analysis: Intel Core Ultra 5 235 + NVIDIA GeForce RTX 4080

This combo ranks 203rd out of 3,708 tested combinations in Archeage, placing it in the top 5.5% of all systems evaluated. That percentile position is notably strong for a 2014 MMORPG, suggesting the hardware pairing delivers well above typical results. The data shows a system that can handle Archeage's demanding large-scale battles and open-world rendering with substantial headroom, though the game's age and CPU-heavy nature create interesting bottlenecks at lower resolutions. The measured frame rates across all resolutions and settings indicate a configuration that prioritizes smooth gameplay over raw maximums, with the RTX 4080's 16 GB VRAM providing ample capacity for the game's textures and draw distances.

How This Combo Ranks

The 203rd position out of 3,708 tested combinations puts this pairing in the 94.5th percentile of all systems in the database for Archeage. That is a strong showing, but not an elite one — the game's age means many older, high-end systems from its 2014 era remain competitive, and the data suggests the combo's ranking is driven more by the GPU than the CPU. The RTX 4080 alone sits in the 86th percentile among all GPUs, while the Core Ultra 5 235 rests in the 89th percentile among all CPUs, so the combined rank of 203rd reflects a synergy where neither component drags the other down.

Benchmark averages reinforce this balance. The CPU's average benchmark score of 46,062 places it within 0.1% of the AMD Ryzen AI 9 HX 375 (46,030) and 0.2% of the AMD EPYC 4364P (45,970) and EPYC 7303 (45,960). It trails the Intel Core i9-13900HX (46,098) by just 0.1%. These near-identical scores mean the Ultra 5 235 is competitive with mobile and server-class chips from different generations, which matters for Archeage because the game relies heavily on single-thread performance for its simulation logic. The GPU's average benchmark score of 54,247 sits 0.1% above the RTX 4080 SUPER (54,209) and 1.1% above the AMD Radeon Pro W5700X (54,828), though it trails the Radeon RX 6750 GRE 12 GB (55,698) by 2.6%. That the RTX 4080 outperforms its SUPER variant in this particular metric is an anomaly worth noting, but in gameplay the differences are negligible.

GPU Role

The RTX 4080 brings 16 GB of GDDR6X memory across a 256-bit bus, delivering 716.8 GB/s of bandwidth. For a game like Archeage, which streams large texture sets and handles many simultaneous character models in crowded areas, that capacity is more than sufficient — the game's 2014 release predates the VRAM-hungry era of modern open-world titles. The GPU's 48.74 TFLOPS of FP32 compute and 761.5 GTexel/s texture rate provide raw throughput that the measured frame rates confirm. The base clock of 2205 MHz boosts to 2505 MHz, with memory running at 1400 MHz (22.4 Gbps effective), and the 320 W TDP is typical for this class of card.

What the data reveals is that the GPU is rarely the limiting factor in Archeage, except at 4K Ultra. At 3840x2160 Ultra, the combo averages 43 FPS, a steep drop from the 63 FPS at High. That 20 FPS penalty for the Ultra preset reflects the GPU being pushed hard by the game's highest settings. However, the card's 3DMark Steel Nomad DX12 score of 6,567 and Passmark G3D score of 34,457 indicate it has substantial headroom for less demanding presets. The RTX 4080's end-of-life production status (replaced by the GeForce 50 series) means it is a mature product with well-established drivers, which benefits older games like Archeage that may not receive optimization patches. The GPU's 112 ROPs and 304 TMUs handle the game's alpha-blended effects and terrain texturing efficiently, though the measured FPS at 4K Ultra suggests the card is working near its limits there.

CPU Role

The Core Ultra 5 235 is a 14-core, 14-thread processor (no Hyper-Threading) based on Arrow Lake architecture, built on TSMC's 3 nm process with 17,800 million transistors across a 243 mm² die. It runs at a 3.40 GHz base clock and boosts to 5.00 GHz, with 24 MB of shared L3 cache and 3 MB of L2 per core. The 65 W TDP is modest for a desktop CPU, and the dual-channel DDR5 memory support with 102.4 GB/s bandwidth provides adequate throughput for the game's data streaming. The CPU's benchmark scores tell a story of strong single-thread performance: 2,085 in Cinebench R23 single-core, 875 in R20 single-core, and 210 in R15 single-core, alongside a 4,516 Passmark single-thread score.

Archeage, being a 2014 MMORPG, was designed for CPUs with far fewer cores, and its engine likely scales best with high clock speeds rather than many threads. The Ultra 5 235's boost clock of 5.00 GHz is crucial here — the measured FPS at 1080p Low (269 FPS) versus 1080p Ultra (111 FPS) suggests that at lower settings, the CPU can feed the GPU fast enough to hit very high frame rates. The CPU's Passmark multithread score of 37,816 and data compression score of 390,711 indicate robust multi-core performance for handling the game's background simulation, but the single-thread scores are what matter for the main game loop. The processor's 89th percentile ranking among all CPUs, with nearest rivals like the Ryzen AI 9 HX 375 (within 0.1%) and Core i9-13900HX (within 0.1%), confirms it is a top-tier chip for this workload.

Settings Recommendations

The measured data supports High as the best overall preset for this combo. At 1080p High, the system averages 163 FPS; at 1440p High, 110 FPS; and at 4K High, 63 FPS. These numbers provide smooth gameplay across all resolutions, with the 4K result being just at the edge of the 60 FPS threshold for many players. The Ultra preset, by contrast, yields 111 FPS at 1080p, 75 FPS at 1440p, and 43 FPS at 4K — the 4K figure is below playable for most, and even 1440p Ultra at 75 FPS may feel inconsistent in crowded areas. Medium settings offer diminishing returns: 240 FPS at 1080p, 161 FPS at 1440p, and 92 FPS at 4K, which is an improvement over High at 4K but not worth the visual downgrade for most players.

The Low preset maximizes frame rates (269 FPS at 1080p, 181 FPS at 1440p, 104 FPS at 4K) but sacrifices visual fidelity in a game where environments and character detail matter for immersion. For competitive play or large-scale PvP where frame rate trumps visuals, Low at 1440p (181 FPS) or 1080p (269 FPS) is defensible. Otherwise, High strikes the optimal balance — it delivers 63 FPS at 4K, which is playable, and 110 FPS at 1440p, which is excellent. The data implies that Ultra's extra visual effects (likely shadows, ambient occlusion, and draw distance) are not worth the 20-32 FPS penalty across resolutions.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates. Low settings produce an average of 269 FPS, Medium averages 240 FPS with a minimum of 204 FPS and maximum of 276 FPS, High averages 163 FPS, and Ultra averages 111 FPS. The gap between Medium and High (77 FPS) is larger than between Low and Medium (29 FPS), suggesting that High enables computationally expensive effects that disproportionately impact performance. The Medium preset's measured range (204-276 FPS) shows consistency, while the other presets lack min/max data, limiting deeper analysis.

At 2560x1440, the pattern shifts. Low averages 181 FPS, Medium averages 161 FPS (with a range of 137-186 FPS), High averages 110 FPS, and Ultra averages 75 FPS. The drop from 1080p to 1440p is 88 FPS for Low (269 to 181), 79 FPS for Medium (240 to 161), 53 FPS for High (163 to 110), and 36 FPS for Ultra (111 to 75). This shows that higher settings experience smaller absolute drops as resolution increases, indicating the GPU becomes more of a factor at 1440p but the CPU still contributes significantly at lower settings.

At 3840x2160, the frame rates compress further. Low averages 104 FPS, Medium averages 92 FPS (with a range of 79-106 FPS), High averages 63 FPS, and Ultra averages 43 FPS. The 4K Ultra result is the only measured figure below 60 FPS across all resolutions and settings, making it the sole configuration that fails to maintain smooth gameplay. The Medium preset at 4K (92 FPS) is actually closer to Low (104 FPS) than High (63 FPS), suggesting a steep scaling cliff between Medium and High at this resolution.

Resolution Scaling

The data reveals how the bottleneck shifts from CPU to GPU as resolution increases. At 1080p, the Low-to-Ultra range spans 158 FPS (269 to 111), indicating the CPU and game engine are the primary constraints — the GPU has plenty of headroom, so enabling higher settings costs frame rate without resolution pressure. At 1440p, the range narrows to 106 FPS (181 to 75), and at 4K, it narrows further to 61 FPS (104 to 43). This compression demonstrates that the GPU becomes increasingly dominant at higher resolutions, where pixel throughput matters more than CPU simulation speed.

The 1080p-to-4K scaling for each setting quantifies this. Low drops from 269 to 104 FPS, a 61.3% reduction. Medium drops from 240 to 92 FPS, a 61.7% reduction. High drops from 163 to 63 FPS, a 61.3% reduction. Ultra drops from 111 to 43 FPS, a 61.3% reduction. The uniformity of these percentages — all within 0.5% of 61.3% — is striking. It suggests that resolution scaling in Archeage is highly consistent across settings, meaning the game's rendering pipeline scales linearly with pixel count regardless of quality level. This uniformity implies the limiting component (GPU at higher resolutions, CPU at lower ones) does not change the scaling behavior; rather, the engine's efficiency remains constant.

What this means practically is that the RTX 4080's 16 GB VRAM and 716.8 GB/s bandwidth are sufficient for 4K even at Ultra (which likely uses high-resolution textures), but the 43 FPS result shows the GPU's compute limits are reached there. The 4K High result of 63 FPS suggests that dropping from Ultra to High reduces GPU load enough to cross the 60 FPS threshold, making High the highest playable 4K preset for this combo.

FAQ

Q: Is the RTX 4080 overkill for a 2014 game like Archeage?

A: The data says no at 4K Ultra, where the combo averages only 43 FPS. At 1080p and 1440p, however, the GPU has substantial headroom — 269 FPS at 1080p Low and 181 FPS at 1440p Low — indicating the CPU becomes the bottleneck at those resolutions. The 16 GB VRAM is more than the game likely uses, but the GPU's raw compute is still taxed by the highest settings at 4K.

Q: Why does the 4K Ultra preset perform so poorly (43 FPS) compared to 4K High (63 FPS)?

A: The 20 FPS difference between High and Ultra at 4K is the largest preset-to-preset gap at any resolution. This suggests Ultra enables effects that are particularly demanding at high pixel counts, such as increased shadow resolution, ambient occlusion quality, or draw distance. The GPU's 48.74 TFLOPS of FP32 compute is insufficient to maintain 60 FPS with these effects enabled at 4K.

Q: How does this CPU compare to its nearest rivals in the database?

A: The Core Ultra 5 235 averages 46,062 in benchmark scores, placing it within 0.1% of the AMD Ryzen AI 9 HX 375 (46,030) and 0.2% of the AMD EPYC 4364P (45,970) and EPYC 7303 (45,960). It trails the Intel Core i9-13900HX (46,098) by just 0.1%. These differences are negligible in real-world gameplay, including Archeage.

Q: What settings should be used for 4K gameplay?

A: The measured data shows High settings at 3840x2160 produce 63 FPS, which is just above the 60 FPS threshold for smooth gameplay. Medium at 4K yields 92 FPS, offering a comfortable margin, while Low reaches 104 FPS. Ultra at 4K (43 FPS) is not recommended for playable frame rates.

Q: Does the CPU limit performance at 1080p?

A: Yes, the evidence is strong. At 1080p Low, the combo achieves 269 FPS, and at 1080p Ultra, 111 FPS. The gap of 158 FPS between presets at the same resolution indicates the CPU and game engine are the primary constraints, as the GPU would be capable of higher frame rates given its 3DMark Steel Nomad score of 6,567. The 5.00 GHz boost clock and 2,085 Cinebench R23 single-core score support this interpretation.

Q: How does the RTX 4080 compare to its nearest GPU rivals in this analysis?

A: The RTX 4080's average benchmark score of 54,247 is 0.1% above the RTX 4080 SUPER (54,209) and 1.1% above the AMD Radeon Pro W5700X (54,828). It trails the AMD Radeon RX 6750 GRE 12 GB (55,698) by 2.6% and the AMD Radeon 8060S (55,757) by 2.7%. These differences are small enough that in-game performance would be nearly identical.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 4080 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 104.0
3840x2160 Medium 92.0
3840x2160 High 63.0
3840x2160 Ultra 43.0
2560x1440 Low 181.0
2560x1440 Medium 161.0
2560x1440 High 110.0
2560x1440 Ultra 75.0
1920x1080 Low 269.0
1920x1080 Medium 240.0
1920x1080 High 163.0
1920x1080 Ultra 111.0

Archeage with iUltra 5 235 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 4080 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.