Archeage
This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 58 | 85 | 96 |
| 1440p QHD | 69 | 101 | 149 | 167 |
| 1080p Full HD | 103 | 150 | 221 | 249 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i5-12600KF + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis
ArcheAge is a 2014 MMORPG that remains sensitive to both processor and graphics hardware, and the data for the Intel Core i5-12600KF and NVIDIA GeForce RTX 4070 Ti SUPER combination shows a system capable of very high frame rates at mainstream resolutions, with performance scaling that reveals where each component takes charge. The measured results across three resolutions and four quality presets provide a clear picture of how this pairing handles the game's demands, from the CPU-bound lower settings to the GPU-bound Ultra preset.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture, running on the Intel Socket 1700 platform. It operates at a base clock of 3.70 GHz and boosts up to 4.90 GHz, with a 125 W TDP. This processor sits in the 79th percentile against all CPUs in the database, indicating that it outperforms the majority of available processors in general compute tasks. Its benchmark profile shows strong multi-threaded capability, with a Cinebench R23 multi-core score of 23391 and a single-core score of 3302, while Geekbench results show 12137 multi-core and 2157 single-core. The processor’s 20 MB of shared L3 cache and support for both DDR4 and DDR5 memory contribute to its responsiveness in gaming workloads.
In ArcheAge, the CPU’s role becomes most apparent at lower settings and resolutions, where the graphics card is not the limiting factor. At 1080p Low, the system reaches 249 FPS on average, which is a substantial jump from the 150 FPS at 1080p High. This delta of 99 FPS between Low and High at the same resolution suggests that the processor is capable of feeding the GPU with frames at very high rates, but that the game’s engine still relies heavily on CPU-side processing for scene complexity, physics, and the large number of players typical of an MMORPG. The i5-12600KF’s multi-threaded performance, evidenced by a PassMark multithread score of 27575, helps maintain stability in crowded areas, even if the average FPS numbers do not capture the 1% lows.
Comparing the i5-12600KF to its nearest rivals, the data shows a tightly contested field. It scores 0.3% lower than the AMD Ryzen 5 8500GE and 0.3% higher than the Intel Core i9-10900K, with the Ryzen 7 5800X3D also sitting 0.3% ahead. This means that in synthetic benchmarks, the i5-12600KF is essentially on par with these alternatives, and any in-game differences in ArcheAge would likely come down to memory latency and cache behavior rather than raw core count. The processor’s 10 cores and 16 threads are more than sufficient for ArcheAge’s single-threaded primary logic, and the high boost clock of 4.90 GHz ensures that the game’s main thread has access to strong single-core performance when needed.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4070 Ti SUPER is built on the Ada Lovelace architecture using a 5 nm process at TSMC, with a chip size of 379 mm² and 45,900 million transistors. It features 16 GB of GDDR6X memory on a 256-bit bus, delivering a bandwidth of 672.3 GB/s. The GPU’s base clock is 2340 MHz with a boost clock of 2610 MHz, and it houses 8448 shading units, 264 texture mapping units, and 96 raster output units. This hardware places it in the 76th percentile against all GPUs, with a PassMark G3D score of 31811 and a Geekbench OpenCL score of 199267.
In ArcheAge, the GPU’s influence becomes dominant at higher resolutions and quality settings. At 4K Ultra, the average frame rate drops to 40 FPS, which is the lowest measured in the dataset. The jump from 4K High at 58 FPS to 4K Ultra at 40 FPS represents an 18 FPS loss, which is a 31% reduction in performance for what is presumably a step up in shadow quality, draw distance, and post-processing effects. This indicates that the RTX 4070 Ti SUPER is being pushed hard at 4K with max settings, and the GPU becomes the primary bottleneck. The 16 GB of VRAM is not likely to be exceeded by ArcheAge, which was released in 2014, but the sheer pixel count at 3840x2160 combined with Ultra effects taxes the GPU’s compute units.
The GPU’s memory bandwidth of 672.3 GB/s is a critical asset for higher resolutions, and the data supports this. At 1440p, the GPU provides a 101 FPS average at High settings, which is a very playable experience, and at 1080p High it reaches 150 FPS. The difference between 1080p High and 1440p High is 49 FPS, showing a clear scaling penalty as the resolution increases. The GPU’s performance relative to its rivals, such as the NVIDIA TITAN RTX which scores 1.9% higher in average benchmark score, suggests that the RTX 4070 Ti SUPER is a capable 1440p-class card that can handle 4K at lower presets, but the Ultra preset at 4K is beyond its comfortable range for this title.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions reveals a classic pattern of GPU scaling. At Low settings, the average frame rate drops from 249 FPS at 1080p to 167 FPS at 1440p, a 33% reduction, and then to 96 FPS at 4K, a further 42% reduction. This steep decline at Low settings indicates that the GPU is still the main driver of performance even when the visual load is light, because the CPU can produce frames faster than the GPU can render them at higher pixel counts. The fact that 1080p Low hits 249 FPS suggests the CPU is capable of even higher rates, but the GPU’s fill rate and memory bandwidth cap the output.
At High settings, the scaling is more moderate. The system delivers 150 FPS at 1080p, 101 FPS at 1440p, and 58 FPS at 4K. The percentage drop from 1080p to 1440p is 33%, and from 1440p to 4K is 43%. This consistency across Low and High settings implies that the GPU is the limiting component in both cases, as the CPU overhead does not change significantly with resolution. The Ultra preset shows a different behaviour: 103 FPS at 1080p drops to 69 FPS at 1440p (33% reduction) and then to 40 FPS at 4K (42% reduction). While the percentages are similar, the absolute values are much lower, showing that the Ultra preset adds enough GPU work to bring even the powerful RTX 4070 Ti SUPER to its knees at 4K.
The limiting component shifts only at the very lowest settings and resolutions. At 1080p Low with 249 FPS, the CPU and GPU are both operating near their peak, but the frame rate is so high that the game is likely bound by the CPU’s single-thread performance or the game engine’s internal frame rate limit. The i5-12600KF’s single-thread score of 332 in Cinebench R15 and 3925 in PassMark single-thread tests are strong, but they are not infinite. For practical purposes, the data shows that this system is GPU-limited at 1440p and 4K across all settings, and CPU-limited only at 1080p Low, where the GPU has enough headroom to wait on the processor.
Settings Recommendations — which preset gives the best experience per the measured rows
For a smooth and visually appealing experience, the data points to 1440p High as the sweet spot for this combination. At 101 FPS average, it offers a 65% improvement over the 4K High result of 58 FPS, while still providing a significant visual upgrade over Low settings. The 1440p Medium preset at 149 FPS is also excellent, but the jump to High only costs 48 FPS, which is a reasonable trade-off for better textures and effects. If the user prioritizes frame rate above all else, 1080p Medium at 221 FPS is the best choice, as it nearly matches the 1080p High frame rate of 150 FPS but with a 71 FPS gain, and it is only 28 FPS behind the 1080p Low result of 249 FPS.
At 4K, the recommendation is to avoid Ultra entirely. The 40 FPS average is below the threshold for smooth gameplay in an MMORPG, where player interactions and combat require responsiveness. Instead, 4K Medium at 85 FPS is the highest playable option, with a minimum of 73 FPS and a maximum of 98 FPS, providing a stable experience. 4K High at 58 FPS is borderline, but the Medium preset offers a 27 FPS improvement over High, which is a 47% gain, making it the better choice for 4K users. The Low presets are not recommended for any resolution above 1080p, as they sacrifice too much visual quality for a frame rate that is already high enough.
The Ultra preset should be reserved for 1080p, where it achieves 103 FPS. This is the only resolution where Ultra remains fluid, and it allows users to see the game’s maximum visual fidelity without severe performance penalties. However, the 1080p High preset at 150 FPS is a better balance for most users, as it is 47 FPS faster and the visual difference between High and Ultra in a 2014 MMORPG may not justify the performance cost. The data clearly shows that the RTX 4070 Ti SUPER is overkill for 1080p Ultra, but it is the only setting where this GPU can fully flex its muscles in this title.
FAQ
Q: Is the Intel Core i5-12600KF strong enough for ArcheAge at high frame rates?
A: Yes. The processor achieves 249 FPS at 1080p Low and 150 FPS at 1080p High, indicating it has ample single-thread and multi-thread performance for the game’s CPU demands. Its 10 cores and 16 threads, with a boost clock of 4.90 GHz, place it well above the average CPU, and it scores 0.3% higher than the Intel Core i9-10900K in synthetic benchmarks.
Q: Can the RTX 4070 Ti SUPER handle 4K in ArcheAge?
A: Yes, but only at lower settings. The system delivers 96 FPS at 4K Low and 85 FPS at 4K Medium, with a minimum of 73 FPS. At 4K High it drops to 58 FPS, and at 4K Ultra it falls to 40 FPS, which is not ideal for smooth gameplay.
Q: What is the best settings preset for a 1440p monitor?
A: The High preset at 1440p offers 101 FPS, which is a strong balance of visual quality and performance. The Medium preset is faster at 149 FPS, but High provides better graphics for a 48 FPS cost, which is a reasonable trade-off for most users.
Q: How does the i5-12600KF compare to the AMD Ryzen 7 5800X3D in this system?
A: The two processors are nearly identical in synthetic benchmarks, with the Ryzen 7 5800X3D scoring 0.3% higher in average benchmark score. In real-world ArcheAge performance, the difference would likely be minimal, as both have strong single-thread capabilities, and the measured FPS results depend more on the GPU at higher resolutions.
Q: Why does the frame rate drop so much from 1080p to 4K at Low settings?
A: At Low settings, the CPU can generate frames up to 249 FPS at 1080p, but the GPU’s rendering load increases with pixel count. The drop to 167 FPS at 1440p and 96 FPS at 4K shows that the GPU becomes the bottleneck as resolution increases, even with minimal visual effects.
Q: Is the Ultra preset playable at any resolution with this hardware?
A: Yes, at 1080p Ultra the system achieves 103 FPS, which is playable. At 1440p Ultra it drops to 69 FPS, which is still acceptable for an MMORPG, but at 4K Ultra the 40 FPS average is too low for a smooth experience.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system delivers its highest frame rates across all presets. The Low setting averages 249 FPS, which is the peak measured for this combination. Medium averages 221 FPS with a minimum of 188 FPS and a maximum of 255 FPS, showing a narrow variance that indicates stable performance. High averages 150 FPS, and Ultra averages 103 FPS. The progression from Low to Ultra shows a 146 FPS drop, representing a 59% reduction in performance as visual quality increases.
Moving to 2560x1440, the frame rates remain high but scale down noticeably. Low averages 167 FPS, which is 82 FPS lower than at 1080p. Medium averages 149 FPS with a minimum of 127 FPS and a maximum of 171 FPS, and High averages 101 FPS. Ultra drops to 69 FPS, which is the first preset below 100 FPS at this resolution. The difference between Low and Ultra at 1440p is 98 FPS, a 59% reduction, mirroring the scaling seen at 1080p.
At 3840x2160, the GPU is clearly the limiting factor. Low averages 96 FPS, which is still playable, but Medium averages 85 FPS with a minimum of 73 FPS and a maximum of 98 FPS. High drops to 58 FPS, and Ultra falls to 40 FPS. The gap between Low and Ultra at 4K is 56 FPS, a 58% reduction, consistent with the other resolutions. The data shows that the RTX 4070 Ti SUPER can handle 4K Medium with a stable 85 FPS average, but Ultra is not viable for serious play. The system’s overall rank in ArcheAge is 395 out of 3708 combinations, placing it in the top 11% of tested configurations, which confirms its high-end positioning for this game.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 4070 Ti SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 4070 Ti SUPER in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 96.0 |
| 3840x2160 | Medium | 85.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 167.0 |
| 2560x1440 | Medium | 149.0 |
| 2560x1440 | High | 101.0 |
| 2560x1440 | Ultra | 69.0 |
| 1920x1080 | Low | 249.0 |
| 1920x1080 | Medium | 221.0 |
| 1920x1080 | High | 150.0 |
| 1920x1080 | Ultra | 103.0 |
Archeage with ii5-12600KF + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 4070 Ti SUPER + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with ii5-12600KF + RTX 4070 Ti SUPER
Explore FPS benchmarks for other games using this same hardware combination.