Archeage
This combination delivers exceptional performance with an average of 133 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 60 | 94 | 105 |
| 1440p QHD | 76 | 111 | 164 | 180 |
| 1080p Full HD | 112 | 162 | 242 | 252 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
Archeage, a 2014 MMORPG, demonstrates a peculiar scaling pattern with the AMD Ryzen 7 7800X3D and NVIDIA GeForce RTX 4080 SUPER. The data shows a substantial frame rate penalty when moving from 1440p to 4K, but the relationship is not linear across settings. At 1080p High, the system produces 161.6 FPS. Dropping to 1440p High reduces this to 110.5 FPS, a 31.6% decrease. The jump to 4K High yields 60.3 FPS, another 45.4% drop from the 1440p figure. This steep decline indicates that at 4K, the RTX 4080 SUPER's rendering workload becomes the dominant constraint. The GPU’s 16 GB of GDDR6X memory and 736.3 GB/s bandwidth are sufficient, but the sheer pixel count at 3840x2160 overwhelms the shading units and ROPs, pushing the average below the 60 FPS threshold that many users consider the minimum for smooth gameplay.
However, the scaling story changes dramatically when examining lower presets. At 1440p Medium, the system achieves 163.5 FPS, which is 48% higher than the 1440p High result. This suggests that the High preset introduces effects that are disproportionately expensive at higher resolutions. The 4K Medium result of 94 FPS is 55.8% higher than 4K High, indicating that the gap between Medium and High widens as resolution increases. This points to a GPU-bound scenario where the card’s 52.22 TFLOPS FP32 compute is the limiting factor, not the CPU. The 4K Low result of 104.7 FPS further supports this, as it is 73.6% faster than 4K High, showing that the RTX 4080 SUPER has ample headroom when the visual load is reduced.
The 1080p results reveal a different bottleneck. At 1080p Low, the system hits 251.9 FPS, while 1080p Medium reaches 241.6 FPS. The difference between these two is a mere 4.3%, suggesting the CPU is becoming the limiting factor at these high frame rates. The Ryzen 7 7800X3D, with its 8 cores and 16 threads, shows strong single-thread performance in synthetic tests, scoring 4115 in Cinebench R23 single-core and 959 in 3DMark single-thread. However, Archeage’s engine, dating from 2014, likely does not scale perfectly across all 16 threads. The 3DMark 16-thread score of 7980 is only marginally higher than the 8-thread score of 6539, indicating diminishing returns from additional threads. This engine appears to favor a few fast cores, and the 7800X3D’s 5.00 GHz boost clock helps, but the frame rate ceiling at 1080p Low suggests the game logic and draw call submission are CPU-limited.
Resolution Scaling
The resolution scaling data reveals a classic GPU-bound curve at higher settings and a CPU-bound plateau at lower settings. From 1080p Ultra to 4K Ultra, the average FPS drops from 111.9 to 39.6, a 64.6% reduction. This is a severe decline, far steeper than the pixel count increase from 2.1 million to 8.3 million pixels (a 4x factor). The non-linear drop indicates that the Ultra preset’s effects, such as shadow quality and post-processing, have a multiplicative cost at higher resolutions. The GPU’s 112 ROPs and 320 TMUs are tasked with more work per pixel at 4K, leading to the 39.6 FPS result, which would be considered unplayable for many.
Conversely, the Low preset shows a more moderate scaling pattern. 1080p Low produces 251.9 FPS, 1440p Low yields 179.9 FPS, and 4K Low delivers 104.7 FPS. The drop from 1080p to 1440p is 28.6%, and from 1440p to 4K is 41.8%. These percentages are lower than those seen in High and Ultra, indicating that at Low settings, the GPU is not the only limiting factor. The 1080p Low result of 251.9 FPS is likely near the maximum the CPU can feed, as the 7800X3D’s 3DMark single-thread score of 959 and PassMark single-thread score of 3759 suggest strong per-core performance, but the game’s engine may have a hard frame rate cap or a physics thread that cannot be parallelized further.
The Medium preset offers the most balanced scaling. 1080p Medium reaches 241.6 FPS, 1440p Medium drops to 163.5 FPS, and 4K Medium settles at 94 FPS. The 1440p to 4K drop is 42.5%, similar to Low, but the absolute values are higher. This suggests that Medium is the sweet spot for resolution scaling, as it does not introduce the heavy effects of High and Ultra that disproportionately impact 4K. The data indicates that for 4K gameplay, users should expect to use Medium or Low to maintain playable frame rates, while High and Ultra are reserved for lower resolutions.
Settings Recommendations
Based on the measured FPS rows, the optimal settings depend on the target resolution and desired frame rate. At 1080p, the High preset at 161.6 FPS offers a strong balance between visual fidelity and performance. The Ultra preset at 111.9 FPS is still playable but represents a 30.8% performance hit over High for what is likely a marginal visual improvement. The Medium preset at 241.6 FPS is excessive for most 1080p displays, which are typically 60Hz or 144Hz, so High is the recommended choice for 1080p to maximize visual quality without exceeding display refresh rates meaningfully.
At 1440p, the High preset produces 110.5 FPS, which is ideal for high-refresh-rate monitors. The Ultra preset at 76.1 FPS is still above 60 FPS, but the 31.2% drop from High may not justify the visual gains. Medium at 163.5 FPS is overkill for most 1440p displays, but it provides a significant headroom for demanding scenes. The recommendation is to use High at 1440p, as it delivers a smooth experience while keeping the GPU load reasonable. If a user prefers maximum visual quality, Ultra is viable, but the frame rate dips closer to the 60 FPS threshold.
At 4K, the situation is more constrained. The High preset at 60.3 FPS is barely at the playable threshold, and any demanding scene could cause noticeable stutters. The Medium preset at 94 FPS is the best option for 4K, providing a 55.8% improvement over High while maintaining a high level of visual quality. The Low preset at 104.7 FPS is also viable for competitive play, but the visual fidelity loss is significant. The Ultra preset at 39.6 FPS is not recommended for 4K, as it falls below the 40 FPS minimum that many consider the absolute floor for playability. Therefore, for 4K, Medium is the recommended preset, offering the best experience per the measured rows.
GPU Role
The NVIDIA GeForce RTX 4080 SUPER plays a central role in determining Archeage’s performance, particularly at higher resolutions and settings. The GPU’s 16 GB of GDDR6X memory is ample for this 2014 title, which does not require the large textures of modern games. The memory bandwidth of 736.3 GB/s ensures that texture streaming and memory-intensive effects do not become a bottleneck. The card’s base clock of 2295 MHz and boost clock of 2550 MHz are high, but the actual performance is more dependent on the architecture’s efficiency.
The RTX 4080 SUPER’s benchmark scores place it in the 88th percentile of all GPUs, with an average benchmark score of 53610. Its nearest rival, the AMD Radeon RX 6900 XT, scores 53489, a negligible 0.2% difference. This indicates that the RTX 4080 SUPER is at the top of its class, but the performance in Archeage is not solely determined by raw compute. The GPU’s 10240 shading units and 320 TMUs are tasked with rendering the game’s geometry and effects. At 4K Ultra, the 39.6 FPS result shows that the GPU’s 52.22 TFLOPS FP32 compute is insufficient to handle the combined load of high resolution and maximum settings.
The memory clock of 1438 MHz, which translates to 23 Gbps effective, is a key factor in the 4K results. The 256-bit bus width and 736.3 GB/s bandwidth provide the data throughput needed for high-resolution textures. However, the data shows that the GPU’s compute units, not memory bandwidth, are the limiting factor at Ultra settings. The 3DMark Steel Nomad DX12 score of 6600 is a modern benchmark, but Archeage’s older DirectX 11 renderer may not fully utilize the Ada Lovelace architecture’s features. The PassMark DirectX 11 score of 301 and DirectX 12 score of 134 suggest that the GPU is more efficient in newer APIs, but Archeage’s engine does not benefit from these optimizations.
FAQ
Q: What is the best resolution for this CPU-GPU combo in Archeage?
A: The data shows that 1440p High delivers 110.5 FPS, which is smooth for high-refresh-rate displays. 4K High drops to 60.3 FPS, which is playable but leaves little headroom. For the best balance of visual quality and performance, 1440p is the recommended resolution.
Q: Why does the 4K Ultra preset only achieve 39.6 FPS?
A: The Ultra preset imposes a heavy load on the GPU’s shading units and ROPs. The RTX 4080 SUPER’s 52.22 TFLOPS FP32 compute is not sufficient to handle the combined effects at 3840x2160, resulting in a 64.6% drop from 1080p Ultra’s 111.9 FPS.
Q: Is the Ryzen 7 7800X3D a bottleneck at any resolution?
A: At 1080p Low, the system reaches 251.9 FPS, which is likely near the CPU’s limit for this game’s engine. The 3DMark 16-thread score of 7980 is only 22% higher than the 8-thread score of 6539, indicating that Archeage does not scale well beyond 8 threads. At 4K, the GPU is the primary bottleneck.
Q: How does the RTX 4080 SUPER compare to its nearest rival in synthetic benchmarks?
A: The RTX 4080 SUPER’s average benchmark score is 53610, which is 0.2% higher than the AMD Radeon RX 6900 XT’s 53489. This margin is negligible, but the RTX 4080 SUPER’s 16 GB of GDDR6X memory provides more capacity than its rival.
Q: What setting provides the largest performance jump?
A: Moving from High to Medium at 4K yields a 55.8% increase in average FPS, from 60.3 to 94. This is the most significant jump in the measured data, making Medium the most efficient setting for 4K gameplay.
Q: Does the GPU’s memory bandwidth affect 1080p performance?
A: At 1080p, the GPU’s 736.3 GB/s bandwidth is not a limiting factor, as the frame rate drops from 251.9 FPS at Low to 161.6 FPS at High. The GPU’s compute units and the CPU’s ability to feed them are more critical at this resolution.
CPU Role
The AMD Ryzen 7 7800X3D’s role in Archeage is nuanced, as the game’s engine from 2014 does not fully exploit the CPU’s 16 threads. The CPU’s 8 cores based on Zen 4 architecture, with a base clock of 4.20 GHz and a boost clock of 5.00 GHz, provide strong single-thread performance. The 3DMark single-thread score of 959 and Cinebench R23 single-core score of 4115 are high, but the game’s main thread likely relies on this performance for physics and game logic. The 96 MB of shared L3 cache is a key feature, as it reduces memory latency for frequently accessed data, which can benefit MMO environments with many players and entities.
The CPU’s benchmark scores place it in the 87th percentile of all CPUs, with an average benchmark score of 31580. Its nearest rival, the Intel Core i7-12700F, scores 31543, a 0.1% difference. This indicates that the 7800X3D is slightly ahead, but the real-world gaming performance depends on how well the game utilizes the CPU’s resources. The PassMark multithread score of 34293 is strong, but the 3DMark 16-thread score of 7980 versus the 8-thread score of 6539 shows only a 22% gain from doubling the threads. This suggests that Archeage’s engine has a limited number of parallel tasks, and the 7800X3D’s additional threads are not fully utilized.
The 1080p Low result of 251.9 FPS is a clear indicator of CPU limitation. At this setting, the GPU is underutilized, and the frame rate is capped by the CPU’s ability to process draw calls and game state updates. The 7800X3D’s 5.00 GHz boost clock helps, but the game’s engine may have a single-threaded physics or networking component that cannot be parallelized. The 4K results, conversely, show the CPU is not a bottleneck, as the GPU is fully occupied. The data from the measured FPS rows indicates that users should focus on GPU settings for 4K, while at 1080p, the CPU’s performance ceiling is the primary constraint.
Hardware Specifications
AMD Ryzen 7 7800X3D
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 4080 SUPER in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 104.7 |
| 3840x2160 | Medium | 94.0 |
| 3840x2160 | High | 60.3 |
| 3840x2160 | Ultra | 39.6 |
| 2560x1440 | Low | 179.9 |
| 2560x1440 | Medium | 163.5 |
| 2560x1440 | High | 110.5 |
| 2560x1440 | Ultra | 76.1 |
| 1920x1080 | Low | 251.9 |
| 1920x1080 | Medium | 241.6 |
| 1920x1080 | High | 161.6 |
| 1920x1080 | Ultra | 111.9 |
Archeage with Ryzen 7 7800X3D + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 4080 SUPER + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 7 7800X3D + RTX 4080 SUPER
Explore FPS benchmarks for other games using this same hardware combination.