Archeage
This combination delivers exceptional performance with an average of 127 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 62 | 92 | 103 |
| 1440p QHD | 74 | 109 | 161 | 180 |
| 1080p Full HD | 111 | 162 | 207 | 215 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
# Archeage with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 4080 SUPER
The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 4080 SUPER delivers a fascinating study in bottleneck behavior within Archeage, a 2014 MMORPG that scales unevenly across resolutions and presets. This combo ranks 350th out of 3708 tested combinations, placing it in the top 9.4% of all configs — a strong showing that nonetheless reveals significant performance cliffs as settings escalate. The measured data shows a system that can crush 1080p and 1440p at most presets, but stumbles at 4K Ultra, hinting that the game's engine imposes limits that neither the 8-core CPU nor the 16 GB GPU can fully overcome.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and non-linear, revealing where the system shifts from CPU-bound to GPU-bound behavior. At High settings, the average FPS falls from 162 at 1920x1080 to 109 at 2560x1440 — a 32.7% reduction — then plunges to 62 at 3840x2160, another 43.1% drop. This steepening decline indicates that the RTX 4080 SUPER, while powerful, begins to strain as pixel count quadruples from 1080p to 4K.
Low settings tell a similar story with higher absolute numbers. The average FPS at 1080p Low is 215, dropping to 180 at 1440p (−16.3%) and then to 103 at 4K (−42.8%). The 4K Low result is particularly telling: it suggests that even at minimal graphical load, the game's engine or the CPU's per-thread performance caps the frame rate well below what the GPU could theoretically deliver. The 5800X3D's 3.40 GHz base and 4.50 GHz boost clocks, combined with its 96 MB shared L3 cache, clearly help at lower resolutions, but the architecture's Zen 3 design appears to limit absolute throughput in this title.
Medium settings show the most consistent scaling curve. From 207 FPS at 1080p, the average drops to 161 at 1440p (−22.2%) and then to 92 at 4K (−42.9%). The 4K Medium result includes a min FPS of 78 and max of 106, a spread of 28 FPS that indicates frame pacing variability under load. This suggests that the game's draw calls and physics calculations, not raw pixel pushing, create the variance — a hallmark of an MMORPG with many simultaneous entities.
Ultra settings produce the most severe resolution penalty. At 1080p Ultra, the average is 111 FPS; at 1440p Ultra, it falls to 74 (−33.3%); and at 4K Ultra, it collapses to 43 (−41.9%). The 4K Ultra figure is barely playable, and the gap between 1080p Ultra (111 FPS) and 1080p High (162 FPS) — a 31.5% difference — shows that the Ultra preset imposes a massive overhead that scales poorly with resolution. The data implies that the limiting component at 4K Ultra is likely the GPU's shading and texture throughput, given the RTX 4080 SUPER's 52.22 TFLOPS FP32 performance and 736.3 GB/s memory bandwidth, yet even these impressive specs cannot prevent the frame rate from halving between 1440p and 4K.
Settings Recommendations
The measured rows indicate that Medium settings provide the best balance of visual quality and frame rate across all three resolutions. At 1080p Medium, the average FPS of 207 is only 8 FPS below Low (215) but 96 FPS above Ultra (111), offering a 192.5% improvement over Ultra while maintaining a smooth experience. The min FPS of 176 at 1080p Medium ensures that even the heaviest moments stay well above typical display refresh rates.
At 1440p, Medium again emerges as the sweet spot. The 161 FPS average is 19 FPS below Low (180) but 87 FPS above Ultra (74). The min FPS of 136 at 1440p Medium means the system rarely dips below the 120 FPS threshold, making it ideal for high-refresh-rate monitors. High settings at 1440p (109 FPS) are still playable but sacrifice 32.3% of the Medium preset's frame rate for marginal visual gains.
For 4K users, the choice is starker. Medium at 4K delivers 92 FPS average with a min of 78, which is the only 4K preset that stays consistently above 60 FPS. High at 4K drops to 62 FPS average, which is borderline for smooth gameplay, while Low at 4K (103 FPS) is technically faster but may lack the visual fidelity that justifies a 4K display. Ultra at 4K (43 FPS) is effectively unplayable for action-oriented content, given that it falls below the 60 FPS threshold by a wide margin.
The data suggests that the Ultra preset is poorly optimized for this engine. The jump from High to Ultra at 1080p costs 51 FPS (−31.5%), at 1440p costs 35 FPS (−32.1%), and at 4K costs 19 FPS (−30.6%). This consistent ~31% penalty across resolutions indicates that Ultra enables effects — likely shadow quality, draw distance, or particle systems — that disproportionately burden the GPU's 10240 shading units and 112 ROPs, regardless of resolution.
CPU Role
The AMD Ryzen 7 5800X3D's specifications are central to understanding the CPU's role in Archeage. With 8 cores and 16 threads, the processor leverages Zen 3 architecture on a 7 nm TSMC process, featuring a 96 MB shared L3 cache — an unusually large pool designed to reduce memory latency. The base clock of 3.40 GHz and boost clock of 4.50 GHz are modest by modern standards, but the cache configuration compensates in workloads that exhibit data locality.
Benchmark scores from the FACT PACK reveal the CPU's strengths and weaknesses. The 3DMark single-thread test yields 884 points, while the 2-thread test scores 1746, nearly double the single-thread figure. The 4-thread score of 3392 and 8-thread score of 5906 show scaling that is sub-linear — doubling threads from 4 to 8 increases the score by 74.1%, not the 100% that perfect scaling would achieve. The 16-thread score of 7299 is only 23.6% higher than the 8-thread score, indicating that Archeage's engine likely saturates at 8 threads or fewer.
Cinebench R23 scores of 14317 multi-core and 1452 single-core place the 5800X3D in a competitive position. The multi-core to single-core ratio of 9.86 suggests excellent parallel efficiency for a desktop part, but the single-core score of 1452 is not exceptional — rival chips with higher clocks might edge ahead in lightly-threaded games. The PassMark single-thread score of 3234 and multithread score of 28309 reinforce this picture: strong but not class-leading single-thread performance.
In Archeage, the 1080p Low result of 215 FPS average is likely near the CPU's practical limit for this engine. The fact that 1080p Low (215 FPS) is only 8 FPS faster than 1080p Medium (207 FPS) suggests that the CPU begins to bottleneck even at Medium settings, as the GPU has ample headroom at that resolution. The 5800X3D's 80th percentile ranking against all CPUs (in the FACT PACK) indicates it outperforms most processors, but the game's aging engine may not fully utilize its 8 cores, leaving single-thread performance as the gating factor.
How This Combo Ranks
The combo's rank of 350 out of 3708 tested combinations places it in the 90.6th percentile — a strong result that reflects the hardware's overall capabilities. However, the ranking does not tell the full story, as Archeage's performance varies wildly by preset and resolution. The system's average benchmark score of 27896 for the CPU and 54209 for the GPU (from the FACT PACK) are both high, but the game's measured FPS at 4K Ultra (43 FPS) is a clear outlier compared to the hardware's synthetic potential.
The CPU's nearest rivals provide context for its performance tier. The AMD Ryzen 7 6800U scores 27887 with a delta of 0%, meaning the 5800X3D and 6800U are statistically identical in average benchmark scores. The Intel Core i9-10900K scores 27872 (0.1% slower), while the AMD Ryzen AI 5 PRO 340 scores 27932 (0.1% faster) and the Intel Core i5-12600KF scores 27799 (0.3% slower). This clustering shows that the 5800X3D sits in a tightly contested performance band, where architectural differences matter more than raw scores.
For the GPU, the RTX 4080 SUPER's nearest rivals are equally close. The RTX 4080 scores 54247 (−0.1% delta), the AMD Radeon Pro W5700X scores 54828 (−1.1%), the AMD Radeon RX 6750 GRE 12 GB scores 55698 (−2.7%), and the AMD Radeon 8060S scores 55757 (−2.8%). The fact that the 4080 SUPER is slightly slower than these rivals in average benchmark score suggests that its 86th percentile ranking reflects a broad but not top-tier position. In Archeage specifically, the combo's 350th rank out of 3708 means only 9.4% of tested combos perform better, which is respectable but not elite.
GPU Role
The NVIDIA GeForce RTX 4080 SUPER's specifications define its role in Archeage. Built on the Ada Lovelace architecture using a 5 nm TSMC process, the GPU packs 45,900 million transistors into a 379 mm² die. Its 16 GB of GDDR6X memory on a 256-bit bus provides 736.3 GB/s of bandwidth, while the 10240 shading units, 320 TMUs, and 112 ROPs deliver raw throughput of 52.22 TFLOPS FP32 and 816.0 GTexel/s texture rate.
The GPU's clock behavior is notable: a base clock of 2295 MHz and boost of 2550 MHz, with memory running at 1438 MHz (23 Gbps effective). These clocks are high for a 320 W TDP part, and the 1x 16-pin power connector with a 700 W suggested PSU indicates the card draws significant power under load. The triple-slot design — 310 mm long, 140 mm tall, 61 mm wide — means physical compatibility is a consideration, though this is not a performance factor.
In Archeage, the GPU's performance varies more with settings than with resolution, based on the measured data. At 1080p, the difference between Low (215 FPS) and Ultra (111 FPS) is 104 FPS, a 93.7% penalty for the Ultra preset. At 4K, the same comparison yields 103 FPS Low versus 43 FPS Ultra, a 139.5% penalty. This amplification suggests that the Ultra preset's additional effects — likely shadows, reflections, or ambient occlusion — are disproportionately expensive at high pixel counts, where the GPU's 112 ROPs become a bottleneck for fill-rate-heavy operations.
The GPU's benchmark scores from the FACT PACK show its overall capability: PassMark G3D scores 34245, while DirectX 11 scores 301, DirectX 12 scores 134, and DirectX 9 scores 381. The low DirectX 12 score relative to G3D is interesting, as Archeage likely uses an older DirectX version, which may explain why the game's performance does not fully leverage the GPU's modern features. The Geekbench Vulkan score of 260075 is strong, but the game may not use Vulkan, leaving performance dependent on legacy APIs.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates across all presets. Low settings average 215 FPS, Medium averages 207 FPS with a min of 176 and max of 238, High averages 162 FPS, and Ultra averages 111 FPS. The spread from Low to Ultra is 104 FPS, and the data shows that Medium is the best compromise, losing only 8 FPS to Low while gaining substantial visual quality.
At 2560x1440, the averages decrease consistently: Low hits 180 FPS, Medium averages 161 FPS (min 136, max 185), High reaches 109 FPS, and Ultra drops to 74 FPS. The Medium preset's min FPS of 136 is crucial for maintaining smooth gameplay on high-refresh monitors, while High's 109 FPS average is still adequate for 60 Hz displays but marginal for 144 Hz. Ultra at 74 FPS is playable but represents a 58.9% reduction from Low's 180 FPS.
At 3840x2160, the frame rates fall further: Low averages 103 FPS, Medium averages 92 FPS (min 78, max 106), High averages 62 FPS, and Ultra averages 43 FPS. The 4K Medium preset is the only option that consistently exceeds 60 FPS, with its min of 78 FPS providing a safety margin. High at 62 FPS is borderline, while Low at 103 FPS is surprisingly fast — suggesting that at low settings, the GPU's 16 GB memory and high bandwidth are sufficient to maintain good performance, but the engine's overhead at higher presets becomes the limiting factor.
The 4K Ultra result of 43 FPS is the worst measured outcome in the dataset, sitting 58.7% below the 4K Medium average. This dramatic drop indicates that Ultra settings at 4K overwhelm the GPU's capabilities, likely due to memory pressure or shader complexity that the 736.3 GB/s bandwidth cannot fully mitigate. The data implies that users seeking 4K gameplay should stick to Medium or High, and that Ultra is reserved for lower resolutions where the GPU has more headroom.
FAQ
Q: What is the best preset for 1440p gaming with this combo?
A: Medium settings at 2560x1440 deliver an average FPS of 161 with a minimum of 136, providing smooth performance that exceeds 120 FPS in most scenarios. High settings at 109 FPS average are acceptable but lose 32.3% of the Medium preset's frame rate.
Q: Can this system handle 4K at 60 FPS?
A: Yes, but only at Medium settings, which average 92 FPS with a minimum of 78. High settings at 4K average 62 FPS, which is close to the 60 FPS threshold but may dip below in heavy scenes. Ultra at 4K averages 43 FPS and is not suitable for 60 FPS gameplay.
Q: How does the RTX 4080 SUPER compare to the RTX 4080 in benchmark scores?
A: The RTX 4080 SUPER has an average benchmark score of 54209, while the RTX 4080 scores 54247, a delta of −0.1%. This means the SUPER is statistically equivalent to the original 4080 in synthetic tests, despite its different clock specifications.
Q: Is the Ryzen 7 5800X3D a bottleneck at 1080p?
A: The data suggests yes at lower presets. At 1080p Low, the system averages 215 FPS, while at 1080p Medium it averages 207 FPS — only 3.7% slower. This small gap indicates the CPU limits frame rates before the GPU becomes the constraining factor.
Q: What is the performance difference between Low and Ultra at 4K?
A: Low at 3840x2160 averages 103 FPS, while Ultra averages 43 FPS — a 139.5% penalty for Ultra. This is the largest preset-to-preset gap in the dataset, showing that Ultra effects are disproportionately expensive at high resolutions.
Q: How does this combo rank among all tested configurations?
A: The combo ranks 350th out of 3708 tested combinations, placing it in the top 9.4% of all configs. This rank reflects strong overall performance, though the 4K Ultra result of 43 FPS shows that the game's engine limits the hardware's potential in specific scenarios.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 4080 SUPER in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 103.0 |
| 3840x2160 | Medium | 92.0 |
| 3840x2160 | High | 62.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 180.0 |
| 2560x1440 | Medium | 161.0 |
| 2560x1440 | High | 109.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 215.0 |
| 1920x1080 | Medium | 207.0 |
| 1920x1080 | High | 162.0 |
| 1920x1080 | Ultra | 111.0 |
Archeage with Ryzen 7 5800X3D + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 4080 SUPER + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + RTX 4080 SUPER
Explore FPS benchmarks for other games using this same hardware combination.