Archeage

Archeage

AVERAGE FPS
100
good

This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 47 75 83
1440p QHD 56 89 125 144
1080p Full HD 84 129 163 167

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 83
3840x2160 Medium 75
3840x2160 High 47
3840x2160 Ultra 33
2560x1440 Low 144
2560x1440 Medium 125
2560x1440 High 89
2560x1440 Ultra 56
1920x1080 Low 167
1920x1080 Medium 163
1920x1080 High 129
1920x1080 Ultra 84

Archeage with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 3080 Ti delivers a wide performance spread across ArcheAge’s four presets, with the data showing a clear pattern: the game’s Ultra setting is exceptionally demanding, while Low and Medium presets scale more gently. Across 1920x1080, 2560x1440, and 3840x2160, the measured average FPS ranges from a low of 33 frames per second at 4K Ultra to a high of 167.4 frames per second at 1080p Low, indicating that this combination can handle the MMORPG smoothly at lower settings but struggles under maximum graphical load.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial but not uniform across settings. At Low preset, the average FPS falls from 167.4 at 1920x1080 to 143.6 at 2560x1440, then to 82.6 at 3840x2160. That represents a 14.2% reduction from 1080p to 1440p and a 42.5% reduction from 1440p to 4K. The Medium preset follows a similar trajectory: 163.4 FPS at 1080p, 124.6 at 1440p, and 74.9 at 4K — a 23.7% drop between the first two resolutions and a 39.9% drop between the latter two.

High settings show the most linear scaling. The average FPS is 128.8 at 1080p, 89.1 at 1440p, and 47 at 4K. That is a 30.8% decrease from 1080p to 1440p and a 47.3% decrease from 1440p to 4K. The proportional decline grows as resolution increases, which is typical for a GPU-bound workload. However, the Ultra preset behaves differently. At 1080p, Ultra averages 83.5 FPS; at 1440p it drops to 56.2; at 4K it plummets to 33. The percentage changes are 32.7% and 41.3% respectively, but the absolute values are far lower than other presets, suggesting that Ultra introduces a rendering load that saturates even the RTX 3080 Ti’s considerable resources.

The data implies that the RTX 3080 Ti is the limiting component at 4K, particularly on High and Ultra, where the GPU’s pixel throughput and memory bandwidth are taxed by the higher resolution. At 1080p, the gap between Low (167.4 FPS) and Medium (163.4 FPS) is only 4 FPS, while the jump from Medium to High costs 34.6 FPS, and High to Ultra costs 45.3 FPS. This non-linear scaling suggests that ArcheAge’s High and Ultra presets enable effects that disproportionately increase GPU work, independent of resolution.

CPU Role

The Ryzen 5 3600 is a 6-core, 12-thread processor based on the Zen 2 architecture, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. Its benchmark scores show solid multi-threaded capability: Cinebench R23 multicore reaches 15045, while single-core scores 2124. PassMark multithread scores 17700 and single-thread 2562. In the context of ArcheAge, an MMORPG that typically relies on a few heavily loaded threads for game logic and physics, the CPU’s single-thread performance is often more relevant than its core count.

The 3DMark results reinforce this. The single-thread score is 696, while 2-thread scores 1361, 4-thread 2579, 8-thread 3844, and max-threads 4603. The scaling from 2 to 4 threads (81% increase) and 4 to 8 threads (49% increase) shows diminishing returns, meaning ArcheAge may not fully utilize all 12 threads. The CPU’s 32 MB shared L3 cache and dual-channel DDR4 memory support at 51.2 GB/s bandwidth provide adequate data feeding for the GPU, but the data suggests the CPU is not the primary bottleneck at higher resolutions.

At 1080p Low, the system achieves 167.4 FPS, which is likely near the upper limit of what the CPU can sustain in ArcheAge’s engine. The fact that Medium preset at 1080p only drops to 163.4 FPS — a mere 4 FPS difference — indicates that the CPU is keeping pace with the GPU’s output at these settings. However, at 4K Ultra, the 33 FPS average is so low that the CPU has ample headroom, and the GPU is clearly the limiting factor. The Ryzen 5 3600’s percentile rank of 76 among all CPUs, with an average benchmark score of 18129, places it in the upper tier, but its nearest rivals show it is not exceptional: the Intel Core i5-11400 scores 18150 (0.1% higher), the AMD Ryzen 5 7535HS scores 18101 (0.2% lower), and the AMD Ryzen 5 1600 scores 18158 (0.2% higher). This tight clustering means the CPU’s performance is typical for its class, and ArcheAge’s results reflect that stability.

GPU Role

The RTX 3080 Ti is a high-end Ampere GPU with 10240 shading units, 320 TMUs, and 112 ROPs. It has 12 GB of GDDR6X memory on a 384-bit bus, providing 912.4 GB/s of bandwidth. Its boost clock is 1665 MHz, and it delivers 34.10 TFLOPS of FP32 performance. In 3DMark Steel Nomad DX12, it scores 5077, and its PassMark G3D score is 26896. The GPU’s percentile rank is 83, with an average benchmark score of 41224, placing it just below the RTX 3090 (41441, 0.5% higher) but above the AMD Radeon Pro 5300 (41610, 0.9% higher) in the nearest rival list — though those deltas are within noise.

The GPU’s memory configuration is critical for ArcheAge at high resolutions. The 12 GB VRAM is sufficient for 4K textures, and the 912.4 GB/s bandwidth prevents memory throttling. However, the measured FPS at 4K Ultra (33) versus 4K High (47) shows a 14 FPS penalty for enabling the highest preset, which likely activates additional shadow, lighting, and post-processing effects that load the shading units and ROPs. The 186.5 GPixel/s pixel rate and 532.8 GTexel/s texture rate are high, but ArcheAge’s Ultra setting appears to demand even more.

The GPU’s PassMark results show DirectX 11 performance (223) and DirectX 12 (110) scores, with DirectX 9 at 274. ArcheAge is an older title, and its API usage may not fully leverage the RTX 3080 Ti’s modern features like DirectX 12 Ultimate. This could explain why the GPU underperforms relative to its theoretical capabilities at lower settings — the engine may be CPU-limited or API-bound. At 1080p Low, the 167.4 FPS average is respectable but not extraordinary for a GPU with this compute power, suggesting that the game’s engine caps performance or that driver overhead plays a role.

FAQ

Q: What is the best resolution for this combo in ArcheAge?

A: The data shows 1920x1080 delivers the highest average FPS across all presets, from 83.5 on Ultra to 167.4 on Low. At 2560x1440, the range is 56.2 to 143.6, while 3840x2160 drops to 33 to 82.6.

Q: How much FPS is lost when switching from 1080p to 4K on High settings?

A: At High preset, the average FPS falls from 128.8 at 1920x1080 to 89.1 at 2560x1440, then to 47 at 3840x2160. The total drop from 1080p to 4K is 81.8 FPS.

Q: Does the Ryzen 5 3600 bottleneck the RTX 3080 Ti in this game?

A: The evidence suggests no at higher resolutions. At 4K Ultra, the FPS is 33, which is far below the CPU’s capability. At 1080p Low, the 167.4 FPS average is likely near the CPU’s limit, but the CPU’s single-thread score of 696 and 2-thread score of 1361 indicate it can handle typical MMORPG loads.

Q: Which preset offers the highest FPS at 1440p?

A: Low preset at 2560x1440 averages 143.6 FPS, followed by Medium at 124.6, High at 89.1, and Ultra at 56.2.

Q: How does the RTX 3080 Ti compare to its nearest rival in raw GPU benchmarks?

A: The RTX 3080 Ti scores 41224 on average, which is 0.5% lower than the RTX 3090 (41441), 0.9% lower than the AMD Radeon Pro 5300 (41610), and 1.1% lower than the RTX 5070 (41687). These differences are minor.

Q: Is the 12 GB VRAM sufficient for 4K gaming in ArcheAge?

A: The measured data shows playable FPS at 4K Low (82.6) and Medium (74.9), but High (47) and Ultra (33) are lower. The 12 GB capacity is not exceeded, as the game is older, but the GPU’s compute load at Ultra limits performance.

Measured FPS Breakdown

At 1920x1080, the Low preset averages 167.4 FPS, Medium 163.4, High 128.8, and Ultra 83.5. The difference between Low and Medium is only 4 FPS, but Medium to High costs 34.6 FPS, and High to Ultra costs 45.3 FPS. This shows that the first preset change is nearly free, while subsequent ones are expensive.

At 2560x1440, Low averages 143.6 FPS, Medium 124.6, High 89.1, and Ultra 56.2. The gap from Low to Medium is 19 FPS, Medium to High is 35.5 FPS, and High to Ultra is 32.9 FPS. The scaling is more uniform than at 1080p, but Ultra still represents a significant penalty.

At 3840x2160, Low averages 82.6 FPS, Medium 74.9, High 47, and Ultra 33. The Low-to-Medium drop is 7.7 FPS, Medium-to-High is 27.9 FPS, and High-to-Ultra is 14 FPS. The 4K Ultra result is the lowest in the entire dataset, at 33 FPS, which is below the 47 FPS of 4K High.

Comparing across resolutions, the Low preset at 1080p (167.4) is more than double the 4K Ultra (33), a 5.07x difference. The Medium preset at 1080p (163.4) is 2.18x higher than 4K Medium (74.9). The High preset at 1080p (128.8) is 2.74x higher than 4K High (47). These ratios indicate that resolution scaling is steepest for High and Ultra, where the GPU’s pixel processing becomes the limiting factor.

Settings Recommendations

For a smooth experience at 1920x1080, the Medium preset at 163.4 FPS is the best choice, as it delivers nearly the same performance as Low (167.4) with better visual quality. High at 128.8 FPS is also viable, but Ultra at 83.5 FPS is a significant drop that may not justify the visual gains.

At 2560x1440, Medium at 124.6 FPS offers the best balance, with High at 89.1 FPS still playable but approaching the 60 FPS threshold. Low at 143.6 FPS is the highest, but Medium’s extra visual fidelity is worth the 19 FPS cost. Ultra at 56.2 FPS is borderline, dipping below 60 FPS.

At 3840x2160, Medium at 74.9 FPS is the recommended preset, as it stays above 60 FPS while providing decent visuals. Low at 82.6 FPS is higher but lacks detail, and High at 47 FPS is too low for smooth gameplay. Ultra at 33 FPS should be avoided unless frame rate is not a priority.

Overall, the data suggests that Medium is the sweet spot across all resolutions, with High being acceptable only at 1080p and 1440p. The Ultra preset is only playable at 1080p, where it averages 83.5 FPS, but even then, the 45.3 FPS penalty from High makes it a questionable trade.

How This Combo Ranks

The AMD Ryzen 5 3600 and NVIDIA GeForce RTX 3080 Ti combination ranks 544 out of 1727 tested combos in ArcheAge, placing it in the 68.5

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 3080 Ti in Archeage

Resolution Settings Avg FPS
3840x2160 Low 82.6
3840x2160 Medium 74.9
3840x2160 High 47.0
3840x2160 Ultra 33.0
2560x1440 Low 143.6
2560x1440 Medium 124.6
2560x1440 High 89.1
2560x1440 Ultra 56.2
1920x1080 Low 167.4
1920x1080 Medium 163.4
1920x1080 High 128.8
1920x1080 Ultra 83.5

Archeage with Ryzen 5 3600 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 3080 Ti + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.