Allods Online
This combination delivers exceptional performance with an average of 158 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 82 | 136 | 168 |
| 1440p QHD | 102 | 160 | 187 | 208 |
| 1080p Full HD | 154 | 185 | 217 | 242 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i5-12400 + NVIDIA GeForce RTX 5090, In-Depth Analysis
Allods Online, a 2010 MMORPG, presents an unusual performance curve for the Intel Core i5-12400 and NVIDIA GeForce RTX 5090 combination. The measured data shows a clear pattern where the Ultra preset produces dramatically lower frame rates than lower settings, indicating a specific optimization path for this title. This analysis covers the measured rows, the GPU's role, and the CPU's contribution to the results.
Settings Recommendations
The benchmark data for Allods Online shows that the Ultra preset is the worst-performing option across all three tested resolutions, which is a distinctive result for a modern high-end GPU. At 3840x2160, the Ultra preset delivers an average of 50.5 FPS, while the High preset achieves 81.9 FPS, Medium reaches 135.5 FPS, and Low tops out at 167.6 FPS. The same pattern holds at 2560x1440, where Ultra averages 102.1 FPS, High hits 159.6 FPS, Medium produces 187.4 FPS, and Low leads with 208 FPS. At 1920x1080, the spread narrows but the ordering remains: Ultra averages 154.2 FPS, High reaches 185.1 FPS, Medium achieves 216.7 FPS, and Low peaks at 242.4 FPS.
Given these numbers, the Medium preset appears to be the best overall experience for most users. At 1920x1080, Medium delivers 216.7 FPS, which is 62.5 FPS higher than High and only 25.7 FPS below Low. At 2560x1440, Medium provides 187.4 FPS, maintaining a high refresh rate experience, while at 3840x2160 it still holds 135.5 FPS, which is playable on high-refresh displays. The Low preset offers the highest frame rates at every resolution, but the jump from Low to Medium is relatively modest compared to the drop from Medium to High or High to Ultra. For example, at 2560x1440, Low averages 208 FPS and Medium averages 187.4 FPS, a difference of 20.6 FPS, while High drops to 159.6 FPS, a difference of 27.8 FPS from Medium. The Ultra preset should be avoided entirely, as it cuts performance by more than half compared to High at 4K, from 81.9 FPS down to 50.5 FPS.
The data suggests that the Ultra preset likely enables a rendering mode or effect that is disproportionately expensive on this GPU, given that the RTX 5090 is a top-tier card. Benchmark results indicate that the Medium preset strikes the optimal balance between visual fidelity and frame rate, as it stays above 130 FPS at 4K and above 180 FPS at 1440p, while the High preset still offers solid performance at 1440p and 1080p but falls below 100 FPS at 4K.
GPU Role
The NVIDIA GeForce RTX 5090 is a Blackwell 2.0 architecture GPU with 32 GB of GDDR7 memory on a 512-bit bus, providing 1.79 TB/s of bandwidth. Its boost clock is 2407 MHz, and it has 21,760 shading units, 680 texture mapping units, and 176 render output units. The GPU's compute capabilities are substantial, with an FP32 throughput of 104.8 TFLOPS and a texture rate of 1,636.8 GTexel/s. These specifications place it in the 94th percentile of all GPUs, with an average benchmark score of 84,306.
In Allods Online, the GPU's raw power is not the limiting factor at lower presets, but the Ultra preset appears to bottleneck the card severely. At 3840x2160, the GPU delivers 167.6 FPS on Low, 135.5 FPS on Medium, 81.9 FPS on High, and only 50.5 FPS on Ultra. The frame rate drop from Medium to High is 53.6 FPS, and from High to Ultra is 31.4 FPS, showing that each preset tier adds a significant load. The 32 GB VRAM capacity is more than sufficient for this 2010 MMORPG, as even the most demanding preset at 4K would not approach that limit. The memory clock of 1750 MHz (28 Gbps effective) provides ample bandwidth for the game's textures, and the 512-bit bus width ensures that memory throughput is not a constraint in any measured scenario.
The nearest rivals to the RTX 5090 in the database are the RTX 5090 D (0.1% higher average score), RTX 5050 Mobile (0.2% higher), AMD Radeon PRO W6600 (1.3% higher), and NVIDIA CMP 40HX (1.6% lower). These deltas are small, but the RTX 5090's performance in Allods Online is dominated by the preset selection rather than the GPU's standing among peers. The GPU's pixel rate of 423.6 GPixel/s and texture rate of 1,636.8 GTexel/s are far beyond what a 2010 MMORPG would require, yet the Ultra preset still halves the frame rate, suggesting a software-side effect rather than a hardware limitation.
FAQ
Q: What is the best preset for Allods Online at 1920x1080?
A: The Medium preset delivers 216.7 FPS, which is near the Low preset's 242.4 FPS but with higher visual quality. High reaches 185.1 FPS, and Ultra falls to 154.2 FPS, so Medium is the recommended choice for 1080p.
Q: How much slower is the Ultra preset compared to High at 3840x2160?
A: At 4K, Ultra averages 50.5 FPS, while High averages 81.9 FPS. The Ultra preset is 31.4 FPS slower, representing a 38% reduction in frame rate, making it the least desirable setting for this resolution.
Q: Does the RTX 5090's 32 GB VRAM affect performance in this game?
A: The measured data shows no indication that VRAM capacity is a limiting factor. The 32 GB GDDR7 memory with 1.79 TB/s bandwidth is far beyond the requirements of Allods Online, and the performance differences across presets are not related to memory allocation.
Q: What average FPS does the Low preset achieve at 2560x1440?
A: The Low preset at 2560x1440 averages 208 FPS, which is the highest among all settings at that resolution. Medium delivers 187.4 FPS, High produces 159.6 FPS, and Ultra drops to 102.1 FPS.
Q: How does the RTX 5090 compare to its nearest rival in overall benchmark scores?
A: The RTX 5090 has an average benchmark score of 84,306, which is 0.1% higher than the RTX 5090 D (84,241) and 1.3% higher than the AMD Radeon PRO W6600 (83,209). The NVIDIA CMP 40HX scores 85,637, which is 1.6% higher.
Q: Is the High preset playable at 3840x2160?
A: Yes, the High preset averages 81.9 FPS at 4K, which is above standard 60 Hz refresh rates. However, Medium provides a much smoother experience at 135.5 FPS, so High is only recommended for users who prioritize visual fidelity over frame rate.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are 242.4 FPS on Low, 216.7 FPS on Medium, 185.1 FPS on High, and 154.2 FPS on Ultra. The progression from Low to Ultra shows a decreasing trend, with Ultra being 88.2 FPS slower than Low. At 2560x1440, the averages are 208 FPS on Low, 187.4 FPS on Medium, 159.6 FPS on High, and 102.1 FPS on Ultra. The Ultra preset at 1440p is 105.9 FPS slower than Low, indicating a larger absolute drop than at 1080p. At 3840x2160, the averages are 167.6 FPS on Low, 135.5 FPS on Medium, 81.9 FPS on High, and 50.5 FPS on Ultra. The 4K Ultra result is the lowest in the entire dataset, falling below the 60 FPS threshold typically associated with smooth gameplay.
The gap between Medium and High grows with resolution. At 1080p, the difference is 31.6 FPS (216.7 vs 185.1). At 1440p, it widens to 27.8 FPS (187.4 vs 159.6). At 4K, it becomes 53.6 FPS (135.5 vs 81.9). This pattern suggests that the High preset introduces a cost that scales more steeply with pixel count than Medium or Low. Conversely, the gap between Low and Medium remains relatively stable across resolutions: 25.7 FPS at 1080p, 20.6 FPS at 1440p, and 32.1 FPS at 4K. The Ultra preset shows the most dramatic scaling, with the gap between High and Ultra growing from 30.9 FPS at 1080p to 57.5 FPS at 1440p and 31.4 FPS at 4K, though the 4K gap is smaller in absolute terms than at 1440p.
Resolution Scaling
The frame rate drops from 1920x1080 to 3840x2160 are consistent across presets but vary in magnitude. On Low, the average FPS falls from 242.4 at 1080p to 208 at 1440p (a 34.4 FPS drop) and then to 167.6 at 4K (a 40.4 FPS drop from 1440p). The total reduction from 1080p to 4K on Low is 74.8 FPS, representing a 31% decrease. On Medium, the values go from 216.7 at 1080p to 187.4 at 1440p (29.3 FPS drop) and then to 135.5 at 4K (51.9 FPS drop), for a total decrease of 81.2 FPS, or 37%. On High, the progression is 185.1 to 159.6 (25.5 FPS drop) to 81.9 (77.7 FPS drop), totaling 103.2 FPS, or 56%. On Ultra, the drop is 154.2 to 102.1 (52.1 FPS) to 50.5 (51.6 FPS), totaling 103.7 FPS, or 67%.
These scaling patterns indicate that the CPU is a major limiting factor at lower resolutions and presets. At 1080p Low, the system achieves 242.4 FPS, but the CPU's single-thread performance (3dmark_single_thread score of 910) caps the frame rate. The RTX 5090 is underutilized at 1080p, as evidenced by the relatively small FPS differences between Low and Medium (25.7 FPS) compared to the large differences at 4K. At 4K, the GPU becomes more stressed, but the CPU still plays a role, as shown by the 167.6 FPS on Low, which is still very high but not proportionally lower than the 1080p result. The Ultra preset's poor scaling suggests that it adds a CPU-heavy workload, perhaps related to draw calls or physics, which diminishes the GPU's advantage. The data shows that the RTX 5090's 104.8 TFLOPS compute capability is not fully leveraged in this game, and the bottleneck shifts from the GPU at 1080p to a more balanced load at 4K, yet the CPU remains a persistent constraint.
CPU Role
The Intel Core i5-12400 is a 6-core, 12-thread processor with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. It has 18 MB of shared L3 cache and 1.25 MB of L2 cache per core. Its benchmark scores include a Cinebench R23 multicore score of 15,935 and a single-core score of 2,249, placing it in the 77th percentile of all CPUs with an average benchmark score of 19,850.
In Allods Online, the CPU's performance is critical to the frame rate results. The game is an MMORPG from 2010, which typically relies heavily on single-thread performance for game logic and rendering tasks. The i5-12400's single-thread 3dmark score of 910 and Passmark single-thread score of 3,456 indicate strong per-core capability, which is reflected in the high frame rates at 1080p Low (242.4 FPS). However, the Ultra preset's dramatic performance drop suggests that it introduces a workload that the CPU cannot handle efficiently, despite the GPU's ability to render the scene. The Ultra preset at 4K averages just 50.5 FPS, which is a 71% reduction from the Low preset's 167.6 FPS at the same resolution.
The CPU's nearest rivals are the Intel Core i7-9700 (0.1% higher average score), Intel Core i7-8700 (0.2% lower), AMD Ryzen Threadripper PRO 5995WX (
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 5090 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 167.6 |
| 3840x2160 | Medium | 135.5 |
| 3840x2160 | High | 81.9 |
| 3840x2160 | Ultra | 50.5 |
| 2560x1440 | Low | 208.0 |
| 2560x1440 | Medium | 187.4 |
| 2560x1440 | High | 159.6 |
| 2560x1440 | Ultra | 102.1 |
| 1920x1080 | Low | 242.4 |
| 1920x1080 | Medium | 216.7 |
| 1920x1080 | High | 185.1 |
| 1920x1080 | Ultra | 154.2 |
Allods Online with ii5-12400 + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with RTX 5090 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
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