Allods Online

Allods Online

AVERAGE FPS
94
good

This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 37 59 75
1440p QHD 44 71 112 143
1080p Full HD 70 112 177 206

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 59
3840x2160 High 37
3840x2160 Ultra 23
2560x1440 Low 143
2560x1440 Medium 112
2560x1440 High 71
2560x1440 Ultra 44
1920x1080 Low 206
1920x1080 Medium 177
1920x1080 High 112
1920x1080 Ultra 70

Allods Online with Intel Core i5-11400F + NVIDIA GeForce RTX 5050, In-Depth Analysis

The data for Allods Online with the Intel Core i5-11400F and NVIDIA GeForce RTX 5050 shows a clear and predictable scaling pattern across the three tested resolutions. At 1920x1080, the combination is heavily CPU-bound, with the Low preset delivering an average of 206 FPS. Moving to 2560x1440, that figure drops to 143 FPS, a 30.6% reduction. The jump to 3840x2160 is even more severe, bringing the Low preset down to 75 FPS, which is a 47.6% drop from the 1440p result. This scaling behavior indicates that as resolution increases, the rendering load shifts from the processor to the graphics card, and the RTX 5050 begins to hit its limits.

The Medium preset tells a similar story but with a more compressed range. At 1080p, the average is 177 FPS, which falls to 112 FPS at 1440p and then to 59 FPS at 4K. The High preset follows the same trajectory, starting at 112 FPS at 1080p, dropping to 71 FPS at 1440p, and eventually landing at just 37 FPS in 4K. The Ultra preset is the most demanding, and the data shows it is only playable at 1080p, where it averages 70 FPS; at 1440p it falls to 44 FPS, and at 4K it collapses to 23 FPS. The steep drop-offs between 1440p and 4K across all presets suggest that the RTX 5050’s memory bandwidth and compute throughput are the primary bottlenecks at higher pixel counts, while the CPU has ample headroom at lower resolutions.

Resolution Scaling

The resolution scaling analysis reveals a system that transitions from CPU-limited to GPU-limited as pixel count increases. At 1920x1080, the Low preset's 206 FPS average is a strong indicator that the Intel Core i5-11400F is the limiting factor, as the GPU is not being pushed hard enough to reduce frame rates. The CPU's 6 cores and 12 threads, with a boost clock of 4.40 GHz, are sufficient to feed the RTX 5050 at this resolution, but the frame rate ceiling is set by the processor's single-thread performance. The data shows that the 1080p Low result is nearly double the 1440p Low result, which confirms that the GPU starts to take over the workload as the resolution increases.

When moving to 2560x1440, the frame rates drop by roughly 30% across all presets, which indicates a balanced shift in the bottleneck. The RTX 5050's 8 GB of GDDR6 memory and 320.0 GB/s bandwidth are now being utilized more heavily, and the GPU's 2560 shading units begin to matter more. The Medium preset at 1440p averages 112 FPS with a minimum of 95 FPS and a maximum of 129 FPS, showing that the GPU can maintain a playable experience, but the margin for error is shrinking. The High preset at this resolution, 71 FPS, is still smooth, but the Ultra preset's 44 FPS average starts to feel sluggish for fast-paced MMO combat.

At 3840x2160, the RTX 5050 becomes the clear bottleneck. The Low preset's 75 FPS is the only result that remains comfortably playable, while the Medium preset's 59 FPS is borderline. The High preset drops to 37 FPS, and the Ultra preset falls to 23 FPS, which is well below the threshold for a responsive experience. The data shows that the GPU's FP32 performance of 13.17 TFLOPS and its pixel rate of 82.30 GPixel/s are not enough to handle the 4K pixel count on higher settings. The significant gap between the Low and High presets at 4K (75 FPS vs 37 FPS) suggests that the game's shader complexity and texture fill requirements scale heavily with settings, and the RTX 5050 simply runs out of steam.

GPU Role

The NVIDIA GeForce RTX 5050 plays a pivotal role in determining the playable settings at higher resolutions. Its base clock of 2317 MHz and boost clock of 2572 MHz provide the raw processing power, but the data indicates that the 8 GB VRAM capacity is a limiting factor for Allods Online at 4K with elevated settings. The game's texture and geometry data likely exceed the 8 GB buffer when using High or Ultra presets at 3840x2160, causing the frame rate to plummet. The memory bandwidth of 320.0 GB/s, while adequate for 1080p and 1440p, is insufficient for the massive amount of data required at 4K, which explains the dramatic FPS drops.

The GPU's benchmark scores provide context for its position in the market. The RTX 5050 scores 17,326 in Passmark G3D and 25,02 in 3DMark Steel Nomad DX12, placing it at the 66th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 5600 XT, has a score of 20,713, which is 1.6% higher, while the NVIDIA RTX A4000 Mobile is 1.6% lower. This puts the RTX 5050 in a mid-range tier that is well-suited for 1080p gaming but struggles with 4K. The GPU's 20 RT cores and 80 tensor cores are present, but the game in question, Allods Online, is an older MMORPG from 2010, so ray tracing and AI features are likely not utilized, meaning the raw rasterization performance is what matters.

The measured FPS data reinforces the GPU's role. At 1920x1080, the RTX 5050 can deliver 206 FPS on Low, which reflects its efficiency at lower pixel counts. However, the gap between the Low and Ultra presets at 1080p (206 FPS vs 70 FPS) is a 66% reduction, showing that the game's Ultra settings introduce heavy GPU load. The GPU's texture rate of 205.8 GTexel/s and its FP32 throughput of 13.17 TFLOPS are taxed by the Ultra preset's effects, but the CPU is still the primary limiter at this resolution. The data suggests that for this specific game, the RTX 5050 is a capable 1080p card, a decent 1440p card, and a poor 4K card unless settings are reduced to Low.

FAQ

Q: What is the best resolution to play Allods Online with this hardware?

A: Based on the measured data, 1920x1080 is the optimal resolution. The system achieves an average of 177 FPS on Medium and 112 FPS on High, which provides a smooth and responsive experience. At 2560x1440, the High preset drops to 71 FPS, which is still playable, but the 1080p results offer a more comfortable margin.

Q: Can the RTX 5050 handle 4K gaming in Allods Online?

A: Only with significant compromises. The 4K Low preset averages 75 FPS, which is playable, but the Medium preset drops to 59 FPS, and the High preset falls to 37 FPS. The Ultra preset is unplayable at 23 FPS. The GPU's 8 GB VRAM and 320.0 GB/s bandwidth are insufficient for high-quality 4K rendering in this game.

Q: How does the Ultra preset compare to the High preset?

A: The Ultra preset is substantially more demanding. At 1080p, Ultra averages 70 FPS compared to High's 112 FPS, a 37.5% reduction. At 1440p, Ultra's 44 FPS is a 38% drop from High's 71 FPS. At 4K, the gap widens, with Ultra averaging 23 FPS versus High's 37 FPS.

Q: Is the system more limited by the CPU or the GPU?

A: It depends on the resolution. At 1920x1080, the data shows the CPU is the primary limiter, as the frame rates are high but the GPU is not fully utilized. At 3840x2160, the GPU becomes the bottleneck, as the frame rates drop significantly across all presets. The 1440p results represent a balanced point where both components contribute.

Q: What is the best preset for a balance of visual quality and performance?

A: The Medium preset offers the best balance, especially at 1440p where it averages 112 FPS. At 1080p, Medium's 177 FPS is well above the refresh rate of most monitors. The High preset is also viable at 1080p and 1440p, but the Medium preset provides a larger performance buffer.

Q: How does this hardware rank among all tested combinations for this game?

A: The combination of the Intel Core i5-11400F and NVIDIA GeForce RTX 5050 ranks 1805 out of 2775 tested combos for Allods Online. This places it in the 65th percentile, indicating it is a mid-to-upper-tier pairing for this specific title.

Settings Recommendations

For the best experience in Allods Online, the data strongly favors the Medium preset as the default recommendation. At 1920x1080, the Medium preset delivers an average of 177 FPS with a minimum of 151 FPS and a maximum of 204 FPS, which is ideal for high-refresh-rate monitors. The High preset at 1080p, averaging 112 FPS, is also excellent and offers improved visual fidelity, but the Medium preset's higher minimum frame rate (151 FPS vs no recorded minimum for High) suggests better frame pacing consistency. The Ultra preset at 1080p, with an average of 70 FPS, is playable but introduces a significant performance cost for marginal visual gains, making it less desirable for a competitive or fast-paced MMO environment.

When moving to 2560x1440, the Medium preset remains the standout choice. The average of 112 FPS, with a minimum of 95 FPS and a maximum of 129 FPS, is smooth and responsive, making it the sweet spot for this resolution. The High preset at 1440p, averaging 71 FPS, is still viable for immersive play, but the lower minimum frame rate could lead to stutters in busy areas. The Low preset at 1440p, averaging 143 FPS, is an option for players who prioritize performance above all else, but the visual downgrade is significant. The Ultra preset at 1440p, averaging 44 FPS, is not recommended due to the risk of noticeable lag.

For 4K gaming, the Low preset is the only viable option, with an average of 75 FPS. The Medium preset at 4K averages 59 FPS, which is borderline, and the High preset's 37 FPS is too low for a smooth experience. Given these results, the optimal strategy is to use the Medium preset at 1080p or 1440p for the best balance. For 4K, users should accept the Low preset if they want to play at that resolution, or they should stick to 1440p with Medium settings for a superior experience. The data shows no benefit to pushing the Ultra preset at any resolution, as the performance cost is too high relative to the average FPS gains.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the system's performance across all tested configurations. At 1920x1080, the Low preset achieves the highest average of 206 FPS, followed by the Medium preset at 177 FPS, the High preset at 112 FPS, and the Ultra preset at 70 FPS. The Medium preset is the only one with recorded minimum and maximum values, showing a range of 151 to 204 FPS, which indicates a stable performance profile. The High preset at 1080p, while not having recorded min/max values, offers a playable 112 FPS average. The Ultra preset's 70 FPS average is the lowest at this resolution but remains above the 60 FPS threshold.

At 2560x1440, the frame rates scale down as expected. The Low preset averages 143 FPS, the Medium preset averages 112 FPS with a minimum of 95 FPS and a maximum of 129 FPS, the High preset averages 71 FPS, and the Ultra preset averages 44 FPS. The Medium preset's minimum of 95 FPS is particularly notable, as it ensures that the frame rate stays above the 60 FPS mark even during intense moments. The High preset's 71 FPS average is still smooth, but the Ultra preset's 44 FPS is below the ideal threshold for a responsive experience, indicating that 1440p Ultra is not a recommended configuration.

At 3840x2160, the performance drops significantly. The Low preset averages 75 FPS, the Medium preset averages 59 FPS with a minimum of 50 FPS and a maximum of 67 FPS, the High preset averages 37 FPS, and the Ultra preset averages 23 FPS. The Medium preset at 4K is interesting, as its minimum of 50 FPS is just at the edge of playability, but its average of 59 FPS is sub-optimal. The High and Ultra presets at 4K are effectively unplayable, with averages well below the 60 FPS target. These numbers clearly illustrate the GPU's limitations at higher resolutions, where the 8 GB VRAM and the 320.0 GB/s bandwidth become critical bottlenecks.

CPU Role

The Intel Core i5-11400F plays a crucial role in the system's performance, particularly at lower resolutions. With 6 cores and 12 threads, and a boost clock of 4.40 GHz, this processor provides strong single-threaded performance, which is essential for MMORPGs like Allods Online. The CPU's benchmark scores confirm its capability: it scores 20,24 in Cinebench R23 single-core and 14,340 in multi-core, placing it at the 71st percentile of all CPUs. Its nearest rival, the AMD EPYC 7H12, is only 0.3% ahead in average score, while the Intel Core i5-12450H is 0.4% behind. This indicates that the i5-11400F is a solid mid-range processor that is well-matched with the RTX 5050.

The CPU's role as the bottleneck at 1080p is evident from the frame rates. The Low preset's 206 FPS average is far higher than what the GPU could deliver at 4K, but it is the CPU that determines this ceiling. The processor's L3 cache of 12 MB (shared) and its dual-channel DDR4 memory support with a bandwidth of 51.2 GB/s provide enough data throughput to feed the GPU at lower resolutions. However, the data shows that the CPU's performance is sufficient to handle the game's physics and AI calculations, as the frame rates scale linearly with resolution up to a point, after which the GPU takes over.

The CPU's architectural details, such as the Rocket Lake architecture and the 14 nm process node, contribute to its efficiency. Its TDP of 65 W is modest, and its performance in Passmark multithread tests (16,908) and Geekbench multi-core tests (7,737) shows that it can handle the multi-threaded workloads present in an MMO with many players on screen. The data suggests that the CPU is not a limiting factor when the game is played at 1440p or 4K, as the GPU becomes the primary constraint. For players with high-refresh-rate 1080p monitors, the i5-11400F is a capable partner for the RTX 5050, ensuring that the GPU is kept fed and the frame rates remain high.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + NVIDIA GeForce RTX 5050 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 75.0
3840x2160 Medium 59.0
3840x2160 High 37.0
3840x2160 Ultra 23.0
2560x1440 Low 143.0
2560x1440 Medium 112.0
2560x1440 High 71.0
2560x1440 Ultra 44.0
1920x1080 Low 206.0
1920x1080 Medium 177.0
1920x1080 High 112.0
1920x1080 Ultra 70.0

Allods Online with ii5-11400F + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with RTX 5050 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii5-11400F + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.