Instant compatibility check with FPS benchmarks and optimization tips
Thief
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 35 | 45 | 61 |
| 1440p QHD | 54 | 58 | 81 | 105 |
| 1080p Full HD | 80 | 86 | 113 | 149 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Thief on Your System
The Intel Core i3-12100F paired with the Intel Arc B580 presents a fascinating case study for running Thief, a 2014 stealth classic. The benchmark data reveals a system that is surprisingly capable at 1080p, yet quickly hits a performance ceiling as resolution demands increase. The measured results show a clear pattern: this combo is an excellent choice for 1080p gaming, a solid option for 1440p with settings adjustments, and a marginal performer at 4K. The data suggests a system that is well-balanced for its target market, but the sharp drop-offs at higher resolutions warrant a closer look.
Measured FPS Breakdown
The measured FPS data provides a comprehensive look at how this combination handles Thief across three resolutions and four quality presets. At 1920x1080, the performance is robust across the board. The system delivers an average of 149.2 FPS on Low settings, demonstrating a massive headroom for high-refresh-rate monitors. Moving to Medium yields 112.9 FPS, and High settings still produce a smooth 85.7 FPS. Even at the demanding Ultra preset, the combo maintains an average of 80 FPS, which is well above the 60 FPS playability threshold. This indicates that at 1080p, the Intel Arc B580 is not the bottleneck; the i3-12100F provides ample single-threaded performance to feed the GPU, and the GPU has enough raw power to handle the game's DirectX 11 workload with ease.
Stepping up to 2560x1440 reveals a noticeable performance cost. Low settings still deliver an excellent 105.2 FPS average, and Medium settings remain very playable at 81.2 FPS. However, the High preset dips to 57.8 FPS, just below the 60 FPS threshold, and Ultra falls to 53.9 FPS. This transition point is critical; the data shows that the 1440p resolution demands significantly more from the GPU's fill rate and memory bandwidth. The gap between Medium and High is a 23.4 FPS drop, suggesting that the High preset introduces effects that are particularly taxing on the Arc B580's architecture. The 4K resolution (3840x2160) presents the most significant challenge. The system manages just 60.8 FPS on Low settings, which is right at the playable threshold. Medium drops to 44.9 FPS, High to 35.1 FPS, and Ultra to 36.1 FPS. The performance cliff between 1440p and 4K is steep, with the High preset losing 22.7 FPS. This suggests that at 4K, the GPU's 12 GB of memory and 192-bit bus are being saturated, but the core compute performance is also insufficient to maintain fluid frame rates at higher quality settings. The data clearly indicates a system that is designed for 1080p and capable of 1440p, but not a 4K performer for this title.
FAQ
Q: Can this PC run Thief at 60 FPS on Ultra settings at 1080p?
A: Yes. The measured data shows an average of 80 FPS at 1920x1080 with Ultra settings, which is 20 FPS above the playable threshold of 60 FPS.
Q: What is the best settings preset for a 1440p monitor?
A: The Medium preset is the most demanding setting that stays at or above 60 FPS. The data shows an average of 81.2 FPS at 2560x1440 with Medium settings, while the High preset falls to 57.8 FPS.
Q: How does this combo perform at 4K resolution?
A: The system is only playable at the Low preset, which achieves an average of 60.8 FPS. All other presets at 3840x2160 fall below the 60 FPS threshold, with Medium at 44.9 FPS and High at 35.1 FPS.
Q: Is the Intel Core i3-12100F a bottleneck for the Intel Arc B580 in this game?
A: The data suggests that the CPU is sufficient. At 1080p, the frame rates are high across all presets (80-149 FPS), indicating the GPU is the primary limiter. The CPU's single-thread score of 893 in 3DMark and its performance relative to rivals like the Intel Core i5-9500 (0.3% delta) show it can keep up with the GPU's output in this title.
Q: What is the performance difference between the Low and Ultra presets at 1080p?
A: The difference is substantial. Low settings yield an average of 149.2 FPS, while Ultra settings drop to 80 FPS. This is a 69.2 FPS reduction, or a performance decrease of approximately 46%, for the visual improvements offered by the Ultra preset.
Q: How does this system's performance in Thief compare to its general benchmark scores?
A: The GPU's average benchmark score of 23021 places it in the 68th percentile of all GPUs, and it performs similarly to the NVIDIA GeForce RTX 2080 (0.6% delta). The CPU's average benchmark score of 13494 is also in the 68th percentile. These scores are consistent with a system that is positioned for mainstream 1080p gaming, which the Thief data confirms.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 80 FPS. This is the ideal configuration for users with 1080p displays, as it provides the highest visual fidelity while maintaining a comfortable margin above the playability threshold. At 2560x1440, the best setting is Medium, which produces an average of 81.2 FPS. This preset balances visual quality with performance, allowing for a smooth experience at a higher resolution. Finally, at 3840x2160, the only playable option is Low, which barely clears the 60 FPS threshold with an average of 60.8 FPS. This configuration is suitable for users who prioritize resolution over graphical detail.
The Verdict
The data confirms that this PC can absolutely run Thief, but the experience is heavily dependent on the target resolution. At 1920x1080, the system is a clear winner, clearing the 60 FPS threshold on all four presets (High: 85.7, Low: 149.2, Medium: 112.9, Ultra: 80). This makes it an excellent choice for 1080p gaming, allowing users to max out the game's settings. At 2560x1440, the verdict is more nuanced. The system is still playable, but only on Low (105.2 FPS) and Medium (81.2 FPS) presets. The High and Ultra presets fall short of the 60 FPS target, meaning users must compromise on visual fidelity to maintain smooth gameplay. For 4K resolution, the verdict is marginal. The system can just barely run the game at Low settings (60.8 FPS), but it is not a recommended resolution for this combo if you want a consistent, high-quality experience. In summary, this is a capable 1080p gaming machine that can handle 1440p with some adjustments, but it is not suited for 4K gaming in Thief.
Similar Performance Alternatives
Looking at the nearest rivals for both components provides insight into what other hardware would behave similarly. For the CPU, the Intel Core i3-12100F has an average benchmark score of 13494. Its closest competitor is the Intel Core 3 N355, which scores 13492, a negligible 0% delta. The Intel Core i5-9500 scores 13452 (0.3% faster), and the Intel Core 7 1250U scores 13351 (1.1% faster). In gaming terms, these differences are negligible, meaning a system with any of these CPUs would produce nearly identical frame rates in Thief, assuming the same GPU. For the GPU, the Intel Arc B580 has an average benchmark score of 23021. Its nearest rival is the AMD Radeon RX 580 2048SP, which scores 23061, a -0.2% delta, meaning the Arc B580 is essentially tied with it. More interestingly, the NVIDIA GeForce RTX 2080 scores 22895, which is 0.6% slower, and the NVIDIA GeForce RTX 3080 scores 23172, which is 0.7% faster. This is a remarkable finding; the data suggests that the Arc B580's performance in synthetic benchmarks is on par with these much older, higher-tier NVIDIA cards. In Thief, a system with an RTX 2080 or RTX 3080 would likely produce frame rates very close to the ones measured here, making them viable alternatives for users seeking similar performance.
How This Combo Ranks
In the grand scheme of tested combinations for Thief, this specific pairing of the Intel Core i3-12100F and Intel Arc B580 ranks at 2813 out of 3720 combos. This places it in the 24th percentile of all tested systems, which seems low given the strong 1080p performance. This ranking is likely influenced by the fact that the database includes many high-end systems with top-tier CPUs and GPUs that achieve much higher frame rates at 4K and with higher minimum FPS. While this combo is excellent for its intended market, the ranking reflects that it is outclassed by the majority of more expensive, higher-performing configurations in the database. The rank highlights that this is a mid-range performer, not a top-tier one, and its value lies in its specific resolution sweet spot rather than overall dominance.
CPU and GPU Roles
The data provides clear evidence of how the CPU and GPU divide responsibilities in running Thief. At 1920x1080, the GPU is the primary bottleneck. The frame rates scale predictably with the graphics preset, dropping from 149.2 FPS on Low to 80 FPS on Ultra. This 69.2 FPS range demonstrates that the GPU is being taxed more heavily as settings increase, while the CPU has enough headroom to maintain these frame rates. The scaling suggests that the game is heavily GPU-bound at this resolution. At 2560x1440, the GPU's role becomes even more dominant. The performance drops are more pronounced between presets, particularly from Medium (81.2 FPS) to High (57.8 FPS), a 23.4 FPS loss. This indicates that the higher resolution is increasing the GPU's workload significantly, and the CPU is no longer a factor. The CPU's performance is effectively static, as evidenced by its consistent benchmark scores across different thread counts (e.g., 4026 in 3DMark 8-thread vs 4023 in max-thread), meaning it is not the limiting factor here. At 3840x2160, the GPU is almost entirely responsible for the performance. The system struggles to maintain 60 FPS even on Low (60.8 FPS), and the frame rates plummet to the mid-30s on higher presets. This is a classic sign of a GPU that is overwhelmed by the pixel count and shading requirements. The CPU, with its 4 cores and 8 threads, is more than capable of handling the game's logic and draw calls at these lower frame rates. Ultimately, the Intel Arc B580 is the defining component for this game, with the i3-12100F providing a stable foundation that never becomes a limiting factor, regardless of resolution.