Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Thief
Stealth 2014

Thief

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
133 FPS
Ultra 1080p Measured
73 FPS

1440p (2K / QHD)

Low 1440p Measured
91 FPS
Ultra 1440p Measured
50 FPS

4K (Ultra HD)

Low 4K Measured
54 FPS
Ultra 4K Measured
29 FPS
13ms Frame Time
20ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,499
Your CPU 13,494
Graphics Card
Required 27,801
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 31 41 54
1440p QHD 50 53 69 91
1080p Full HD 73 77 101 133

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 77
1920x1080 Low 133
1920x1080 Medium 101
1920x1080 Ultra 73
2560x1440 High 53
2560x1440 Low 91
2560x1440 Medium 69
2560x1440 Ultra 50
3840x2160 High 31
3840x2160 Low 54
3840x2160 Medium 41
3840x2160 Ultra 29

Performance Analysis: Thief on Your System

Thief on the Intel Core i3-12100F and Intel Arc B570 is a straightforward story: this pairing runs the stealth title comfortably at 1080p across every preset, holds 60 FPS at 1440p on Low and Medium, and falls short of the playable threshold at 4K on any setting. The benchmark data places this combo in the upper-middle of the tested field for this game, and the Arc B570 is clearly the component doing the heavy lifting at higher resolutions. Below is the full breakdown, ranked, measured, and interpreted.

How This Combo Ranks

Across 3720 tested hardware combinations for Thief, the Core i3-12100F plus Arc B570 lands at rank 2994. That position puts it below the median combination for this specific game — a result that reads as underwhelming until the frame rates are examined in context. Thief is a demanding stealth release from early 2014, and its modern-era benchmark profile punishes mid-tier GPUs at higher resolutions, which drags many combinations down the ranking. This combo's 4K results are the anchor weighing on its rank: no preset at 3840x2160 reaches even 55 FPS on average.

The ranking also reflects component standing. The i3-12100F sits in the 68th percentile versus all CPUs in the database, with an average benchmark score of 13494 — essentially tied with the Intel Core 3 N355 (13492, 0% delta), marginally ahead of the Intel Core i5-9500 (13452, a 0.3% edge), just behind the Intel Core 5 120UL (13594, -0.7%), and slightly ahead of the Intel Core i7-1250U (13351, 1.1%). The Arc B570 sits in the 65th percentile versus all GPUs with an average score of 20556, statistically level with the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% delta), the Intel Arc A750 (20582, -0.1%), the NVIDIA Quadro M4000M (20480, 0.4%), and the AMD Radeon R9 M390X (20662, -0.5%). Both parts are solidly mid-pack in absolute terms; for a game of Thief's vintage, that translates into strong 1080p performance and a hard ceiling at 4K.

FAQ

Q: Can the i3-12100F and Arc B570 run Thief at 60 FPS?

A: Yes, at two of the three tested resolutions. At 1920x1080, every preset from Low through Ultra averages at or above 73 FPS. At 2560x1440, Low (91 FPS) and Medium (69 FPS) clear the 60 FPS threshold. At 3840x2160, no preset reaches 60 FPS — the best result is 54 FPS on Low.

Q: What is the highest setting this combo can use while staying at 60 FPS at 1080p?

A: Ultra. The average at 1920x1080 Ultra is 73 FPS, comfortably above the 60 FPS playable threshold, so there is no need to drop settings at that resolution.

Q: Is 4K playable on this hardware?

A: No. The verdict data shows an empty playable-settings list at 3840x2160. Averages range from 29 FPS (Ultra) to 54 FPS (Low), all below the threshold.

Q: How does the CPU compare to its nearest rivals?

A: Its average benchmark score of 13494 is effectively identical to the Intel Core 3 N355, and within roughly one percent of the Intel Core i5-9500, Intel Core 5 120UL, and Intel Core i7-1250U — a tightly clustered mid-range group.

Q: How does the GPU compare to its nearest rivals?

A: With an average score of 20556, the Arc B570 is statistically even with the NVIDIA GeForce RTX 3070 Mobile, the Intel Arc A750, the NVIDIA Quadro M4000M, and the AMD Radeon R9 M390X, all within half a percent.

Q: What frame rate does Medium produce at 1440p, and how stable is it?

A: Medium at 2560x1440 averages 69 FPS, with a measured minimum of 59 and maximum of 79 — the tightest recorded spread in the dataset and a frame floor sitting just one frame below the threshold.

CPU and GPU Roles

The scaling data identifies the Arc B570 as the limiting component at every resolution, with the CPU comfortably out of the way. Moving from 1920x1080 to 2560x1440 on Medium drops the average from 101 FPS to 69 FPS — a loss of roughly a third of the frame rate for a modest pixel-count increase. Stepping from 1440p to 3840x2160 on the same preset falls further from 69 FPS to 41 FPS. That resolution-driven collapse is the classic signature of GPU limitation: if the i3-12100F were the bottleneck, raising the resolution would change little, because the CPU frame-delivery ceiling would already be reached.

The preset scaling at a fixed resolution confirms it. At 1080p, going from Low (133 FPS) to Ultra (73 FPS) costs 60 FPS of headroom — settings load lands almost entirely on the GPU. The same pattern holds at 1440p, where Low's 91 FPS erodes to Ultra's 50 FPS. The i3-12100F, with 4 cores and 8 threads, a 4.30 GHz boost clock, a 703-point Cinebench R20 single-core score and a 1932-point Geekbench single-core score, delivers single-threaded throughput that a 2014 stealth title simply cannot saturate at these frame rates. Its 11860-point Cinebench R23 multi-core score and 7252-point Geekbench multi-core score similarly exceed anything Thief asks of a processor. The CPU's role here is permissive; the Arc B570 decides where the frame rate lands.

The Verdict

Yes — this PC can run Thief, with resolution caveats that are easy to state. At 1920x1080, the verdict data lists every preset — Low, Medium, High, and Ultra — as playable, with Ultra the best setting at 73 FPS average. At 2560x1440, Low and Medium are playable, with Medium the best qualifying setting at 69 FPS; High (53 FPS) and Ultra (50 FPS) miss the threshold. At 3840x2160, no preset is playable: the verdict lists zero qualifying settings, with a best result of 54 FPS on Low.

The practical takeaway is direct. For a 1080p display, this combination maxes the game out with room to spare — even the lowest measured figure in the dataset, the 86 FPS minimum at 1080p Medium, sits well above 60. For a 1440p display, Medium is the ceiling for a locked 60, and its 59 FPS minimum means the occasional dip brushes the threshold without breaking the experience. For a 4K display, this hardware is not sufficient for Thief at the 60 FPS standard, and a lower resolution or reduced expectations are required.

Measured FPS Breakdown

All figures below are measured results, not estimates.

1920x1080:

  • Low: 133 FPS average (minimum and maximum not recorded)
  • Medium: 101 FPS average, 86 minimum, 116 maximum
  • High: 77 FPS average (minimum and maximum not recorded)
  • Ultra: 73 FPS average (minimum and maximum not recorded)

2560x1440:

  • Low: 91 FPS average (minimum and maximum not recorded)
  • Medium: 69 FPS average, 59 minimum, 79 maximum
  • High: 53 FPS average (minimum and maximum not recorded)
  • Ultra: 50 FPS average (minimum and maximum not recorded)

3840x2160:

  • Low: 54 FPS average (minimum and maximum not recorded)
  • Medium: 41 FPS average, 35 minimum, 47 maximum
  • High: 31 FPS average (minimum and maximum not recorded)
  • Ultra: 29 FPS average (minimum and maximum not recorded)

Three patterns stand out. First, the gaps between presets shrink as resolution rises: at 1080p, Low to Ultra spans 60 FPS; at 4K, that same span is only 25 FPS, because the GPU is saturated before additional settings load matters. Second, the recorded Medium minima track their averages closely — 86 against 101 at 1080p, 59 against 69 at 1440p, 35 against 41 at 4K — indicating consistent frame delivery rather than spiky behavior. Third, only Medium presets have recorded minimums and maximums across all three resolutions, making that preset the most complete picture of run-to-run behavior in the dataset.

Best Settings per Resolution

  • 1920x1080 — Ultra, 73 FPS average. The most demanding preset in the game still clears the 60 FPS playable threshold with a 13-frame cushion. Nothing needs to be lowered at this resolution; Ultra is the correct choice.
  • 2560x1440 — Medium, 69 FPS average. Medium is the most demanding preset that stays at or above 60 FPS. Its recorded minimum of 59 sits a single frame below the threshold, while High at 53 FPS average confirms the next step up is out of reach.
  • 3840x2160 — No qualifying preset. Low is the fastest option at 54 FPS average and remains below the 60 FPS threshold. There is no demanding-enough preset that qualifies; 4K play on this hardware means accepting sub-60 frame rates at every settings level.

In short, the best-settings ladder is Ultra at 1080p, Medium at 1440p, and undefined at 4K — a clean, predictable progression that matches the Arc B570's mid-pack GPU standing and the i3-12100F's more-than-adequate CPU performance for a game of this era.