Instant compatibility check with FPS benchmarks and optimization tips
Overpower
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 49 | 52 | 84 |
| 1440p QHD | 47 | 57 | 62 | 98 |
| 1080p Full HD | 53 | 64 | 69 | 110 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Overpower on Your System
The AMD Ryzen 7 5800XT paired with the Intel Arc B570 delivers a playable experience in Overpower, but the headroom is tightly constrained by resolution and preset. At 1080p, the combination sustains 60+ FPS on High settings; at 1440p, Medium is the ceiling; at 4K, only Low settings remain viable. The data shows a system that scales predictably with graphical load, with the GPU emerging as the dominant bottleneck at higher resolutions.
Measured FPS Breakdown
At 1920x1080, the measured frame rates start strong and degrade gracefully as settings increase. With Low settings, the average FPS is 110, providing a massive cushion above the 60 FPS playable threshold. Moving to Medium, the average drops to 69 FPS, with a minimum of 59 and a maximum of 79 — the minimum slightly dips below the threshold, indicating occasional frame hitches. High settings yield an average of 64 FPS, which clears the 60 FPS bar, though with less margin than Medium. Ultra is the outlier, falling to an average of 53 FPS, which is below the playable threshold. The spread from Low to Ultra is 57 FPS, showing that this preset is the primary lever at 1080p.
At 2560x1440, the average FPS figures compress downward across the board. Low settings deliver 98 FPS on average, still far above the threshold. Medium settings average 62 FPS, with a minimum of 52 and a maximum of 71 — the average clears 60 FPS, but the minimum suggests stutter-prone scenes. High settings drop to 57 FPS average, just under the 60 FPS line, making it technically unplayable by the benchmark's standard. Ultra falls further to 47 FPS average. The delta between Low and Ultra is 51 FPS, slightly narrower than at 1080p, indicating that resolution scaling is beginning to flatten the curve.
At 3840x2160, the picture changes significantly. Low settings remain the only playable option, averaging 84 FPS. Medium settings average 52 FPS, with a minimum of 44 and a maximum of 60 — the maximum barely touches the threshold, but the average is firmly below it. High settings average 49 FPS, and Ultra drops to 40 FPS average. The gap between Low and Ultra is 44 FPS, the smallest of the three resolutions, confirming that 4K is heavily GPU-limited. Notably, the minimum FPS data is only available for Medium settings at each resolution; Low, High, and Ultra lack min/max values in the dataset, so the averages alone must guide judgment for those presets.
CPU and GPU Roles
The benchmark results indicate a clear shift in bottleneck behavior as resolution increases. At 1080p, the CPU (AMD Ryzen 7 5800XT) has enough headroom to feed the GPU (Intel Arc B570) adequately, as evidenced by the 110 FPS average on Low settings — the highest score in the entire dataset. The 5800XT's multi-threaded performance (Cinebench R23 multi-core score of 23794) and single-thread score of 3359 suggest it can keep up with the Arc B570's demands at lower resolutions. The drop from Low (110 FPS) to Ultra (53 FPS) at 1080p is a 57 FPS swing, driven almost entirely by GPU workload.
At 1440p, the GPU begins to assert dominance. The Low setting average drops from 110 to 98 FPS, a 12 FPS reduction, while the Ultra average drops from 53 to 47 FPS, a 6 FPS reduction. The smaller absolute drop at Ultra settings indicates that the GPU is already near its limit, and the CPU's role diminishes. At 4K, the trend accelerates: Low settings average 84 FPS (down 26 FPS from 1080p Low), and Ultra averages 40 FPS (down 13 FPS from 1080p Ultra). The GPU is the clear limiting factor at 4K, with the CPU's 8 cores and 16 threads providing ample parallelism for the game's Action genre workload. The Arc B570's 10 GB GDDR6 memory and 380.0 GB/s bandwidth are sufficient for 4K textures, but its 11.52 TFLOPS FP32 throughput caps raw frame generation.
The scaling between presets reinforces this. At 1080p, the difference between Medium and High is 5 FPS (69 to 64), while at 4K it's 3 FPS (52 to 49). This compression suggests that the GPU's shading units and TMUs (2304 and 144, respectively) are saturated at higher resolutions, leaving little room for preset headroom. The CPU's role is more pronounced at 1080p Low, where the 110 FPS average likely approaches the CPU's practical frame delivery limit for this title, but nowhere in the data does the CPU appear to be the hard bottleneck — the GPU consistently dictates the playable ceiling.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly. For the AMD Ryzen 7 5800XT, the closest matches are the AMD Ryzen 7 7840H (avgScore 29868, deltaPct 0), the AMD Ryzen 7 8845HS and AMD Ryzen 7 7840HS (both avgScore 29955, deltaPct -0.3), and the AMD Ryzen 5 9600X (avgScore 29713, deltaPct 0.6). These CPUs are within 0.6% of the 5800XT's average benchmark score of 29879, meaning a system with any of these processors would deliver nearly identical frame rates in Overpower, assuming the same GPU and settings. The Ryzen 7 7840H is effectively a dead tie, while the 8845HS and 7840HS are fractionally slower, and the Ryzen 5 9600X is marginally faster. None of these differences would alter the verdict at any resolution.
For the Intel Arc B570, the nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (avgScore 20534, deltaPct 0.1), the Intel Arc A750 (avgScore 20582, deltaPct -0.1), the NVIDIA Quadro M4000M (avgScore 20480, deltaPct 0.4), and the AMD Radeon R9 M390X (avgScore 20662, deltaPct -0.5). The Arc A750 is the closest match at -0.1% delta, meaning a desktop with an Arc A750 would produce almost identical FPS in this game. The RTX 3070 Mobile is 0.1% faster in average benchmark score, but its mobile form factor suggests thermal constraints that the desktop Arc B570 doesn't face. The Quadro M4000M and R9 M390X are older designs with similar average scores, but they lack the Arc B570's modern feature set, including DirectX 12 Ultimate support and ray tracing cores. For practical purposes, swapping in an Arc A750 or RTX 3070 Mobile would yield frame rates within 1-2 FPS of the measured results.
The Verdict
The data is unambiguous: this PC can run Overpower, but the playable envelope varies sharply by resolution. At 1920x1080, the system clears 60 FPS on Low (110 FPS), Medium (69 FPS), and High (64 FPS) presets, with Ultra falling short at 53 FPS. At 2560x1440, only Low (98 FPS) and Medium (62 FPS) are playable, while High (57 FPS) and Ultra (47 FPS) miss the mark. At 3840x2160, only Low (84 FPS) reaches the threshold; Medium (52 FPS), High (49 FPS), and Ultra (40 FPS) all fall below. The verdictByResolution data confirms this, listing Low as the only playable setting at 4K, Low and Medium at 1440p, and High, Low, and Medium at 1080p. The combination's rank of 2987 out of 3713 combos suggests it sits in the lower-middle tier for this game, but the measured FPS shows it's not a poor match — just one with limited headroom at higher settings.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 64 FPS. This provides the best visual quality while maintaining a 4 FPS margin above the threshold. Medium (69 FPS) is safer but less visually rich, and Low (110 FPS) is overkill for competitive play.
At 2560x1440, the best playable preset is Medium, averaging 62 FPS. This is a tight margin — just 2 FPS above the threshold — and the minimum FPS of 52 indicates occasional dips below 60, so players sensitive to stutter may prefer Low (98 FPS) for consistency. High (57 FPS) and Ultra (47 FPS) are not viable.
At 3840x2160, the only playable preset is Low, averaging 84 FPS. This is a substantial margin, but the visual compromise is significant. Medium (52 FPS) is close in average but its minimum of 44 FPS makes it unreliable for smooth gameplay. High (49 FPS) and Ultra (40 FPS) are firmly unplayable.
FAQ
Q: Can this PC run Overpower at 60 FPS on 1080p Ultra?
A: No. The measured average FPS at 1080p Ultra is 53, which is 7 FPS below the 60 FPS playable threshold. The highest playable preset at 1080p is High, with an average of 64 FPS.
Q: What is the best resolution and preset combination for this system?
A: The best combination is 1920x1080 with High settings, delivering an average of 64 FPS. This offers the highest visual quality while staying above the 60 FPS threshold. At 1440p, Medium (62 FPS) is the best playable option, and at 4K, only Low (84 FPS) works.
Q: Is the CPU or GPU the main bottleneck at 4K?
A: The GPU is the primary bottleneck at 4K. Evidence includes the average FPS dropping from 84 (Low) to 40 (Ultra), a 44 FPS swing, and the fact that the CPU's 8-core/16-thread configuration (Cinebench R23 multi-core score of 23794) is not stressed by higher resolutions. The Arc B570's 11.52 TFLOPS FP32 throughput limits raw frame generation at 4K.
Q: How does the Intel Arc B570 compare to the Intel Arc A750 in this game?
A: The Arc B570 and Arc A750 have nearly identical average benchmark scores (20556 vs 20582, a -0.1% delta for the A750). In practical terms, both GPUs would produce the same average FPS in Overpower at every resolution and preset, with differences of less than 1 FPS.
Q: What is the lowest FPS recorded in the dataset?
A: The lowest average FPS is 40 at 3840x2160 with Ultra settings. The lowest minimum FPS recorded is 44 at 3840x2160 with Medium settings. The lowest maximum FPS recorded is 60, also at 3840x2160 with Medium settings.
Q: Does the Ryzen 7 5800XT have enough multi-threaded performance for this game?
A: Yes. The CPU's Cinebench R23 multi-core score of 23794 and 3DMark max-threads score of 7680 indicate ample headroom for Overpower's Action genre workload. The data shows no scenario where the CPU limits frame rates — the GPU is the consistent constraint across all resolutions and presets.