Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 33 | 42 | 53 |
| 1440p QHD | 47 | 60 | 75 | 96 |
| 1080p Full HD | 71 | 92 | 115 | 145 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
FAQ
Q: Can this system run Fivem at 4K resolution?
A: No. The recorded data shows no playable settings at 3840x2160. The closest result is Low settings at 53 FPS average, which sits below the 60 FPS playable threshold. High settings drop to 33 FPS, Medium to 42 FPS, and Ultra to 26 FPS.
Q: What is the best playable preset at 1440p?
A: At 2560x1440, the most demanding preset that stays at or above 60 FPS is High, with an average of exactly 60 FPS. Low averages 96 FPS, and Medium averages 75 FPS. Ultra falls short at 47 FPS.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core Ultra 9 290K Plus has an average benchmark score of 84003, which puts it 0.2% ahead of the Intel Core Ultra 9 285K and 1.1% ahead of the AMD EPYC 4584PX. It trails the AMD EPYC 7F72 by 1.3% and leads the AMD EPYC 9135 by 1.2%.
Q: Where does the RTX 2060 rank among all GPUs?
A: The NVIDIA GeForce RTX 2060 sits at the 58th percentile among all GPUs. Its average benchmark score of 15290 places it nearly level with the NVIDIA GeForce GTX 580 (0% delta), the AMD Radeon 680M (0.1% delta), and the NVIDIA GeForce RTX 3050 OEM (0.6% delta).
Q: What is the highest FPS recorded for this combo at 1080p?
A: The highest average FPS is 145, achieved at 1920x1080 with Low settings. Medium settings produce 115 FPS, High produces 92 FPS, and Ultra produces 71 FPS.
Q: Is the GPU or CPU more likely to be the bottleneck in this game?
A: The data suggests the GPU is the primary constraint. At 1080p, the CPU is strong enough to push 145 FPS on Low, but Ultra settings drop to 71 FPS. At 4K, even Low settings only reach 53 FPS, indicating the GPU cannot sustain high frame rates at higher resolutions regardless of CPU power.
Best Settings per Resolution
The most demanding preset that maintains an average of at least 60 FPS varies by resolution. The database records FPS averages for four settings levels: Low, Medium, High, and Ultra.
At 1920x1080, all four presets clear the 60 FPS threshold. The most demanding playable setting is Ultra, which delivers an average of 71 FPS. Medium reaches 115 FPS, High reaches 92 FPS, and Low reaches 145 FPS.
At 2560x1440, the most demanding playable setting is High, producing an average of 60 FPS. Medium averages 75 FPS and Low averages 96 FPS. Ultra drops below the threshold at 47 FPS and is not considered playable.
At 3840x2160, no preset reaches 60 FPS. Low averages 53 FPS, Medium averages 42 FPS, High averages 33 FPS, and Ultra averages 26 FPS. The best achievable result is Low at 53 FPS, which remains below the playable threshold.
The data indicates a clear pattern: the CPU and GPU combination has enough headroom at 1080p to run even the heaviest preset smoothly, but 1440p Ultra and all 4K presets exceed the GPU's limits.
CPU and GPU Roles
The recorded frame rates show how the balance between CPU and GPU shifts across resolutions. At 1080p, the system is not heavily taxed. Low settings produce 145 FPS, and the drop to Ultra (71 FPS) reflects a 51% reduction. This indicates that the GPU is doing more work per frame as settings increase, but the CPU still has plenty of headroom.
At 1440p, the scaling tightens. Low settings drop to 96 FPS from 145 at 1080p, a 34% reduction. Medium falls to 75 FPS from 115, and High falls to 60 FPS from 92. The GPU is starting to become the limiting factor, as the resolution increases the pixel count and the shading workload.
At 4Kp, the GPU is clearly the dominant constraint. Low settings produce only 53 FPS, down from 96 at 1440p and 145 at 1080p. Medium drops to 42 FPS, High to 33 FPS, and Ultra to 26 FPS. The scaling pattern across resolutions shows that the CPU has more than enough performance to feed the GPU at 1080p and 1440p, but the RTX 2060 cannot handle the pixel throughput at 4K.
A key observation: the delta between settings at the same resolution grows as resolution increases. At 1080p, the gap between Low and Ultra is 74 FPS (145 versus 71). At 1440p, the gap narrows to 49 FPS (96 versus 47). At 4K, the gap is only 27 FPS (53 versus 26). This compression indicates that at 4K, every setting is limited by the same underlying GPU throughput, while at 1080p, the settings have more room to express differences in visual complexity.
The CPU's synthetic scores reinforce this interpretation. Its multi-core Cinebench R23 score is 51731 and its single-core score is 7303, both in the top percentile. The GPU's Passmark G3D score is 14111, which is only slightly above the average of its nearest rivals. The data implies that for this game, the CPU is far above the required performance level, while the GPU is the component that determines playability at higher resolutions.
The Verdict
Can this PC run Fivem? The answer depends on the resolution and preset, according to the recorded measurements.
At 1920x1080, the system runs the game at all tested presets. Low averages 145 FPS, Medium averages 115 FPS, High averages 92 FPS, and Ultra averages 71 FPS. The verdict marks all four presets as playable, with Ultra being the best preset at 71 FPS.
At 2560x1440, the system runs the game on Low (96 FPS), Medium (75 FPS), and High (60 FPS). Ultra is not playable at 47 FPS. The best playable preset is High, which exactly hits the 60 FPS threshold.
At 3840x2160, the system does not run the game at any preset above the 60 FPS threshold. Low is the closest at 53 FPS, but it falls short. Medium, High, and Ultra are all below 60 FPS. The verdict lists no playable settings at this resolution.
The overall picture is that this combination is fully capable of smooth gameplay at 1080p with maximum settings, capable of smooth gameplay at 1440p with high settings, and not capable of 4K gameplay at any settings. The 60 FPS threshold is a hard line, and the data shows the system crosses it at 1080p and 1440p (up to High) but fails to cross it at 4K.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are close in average benchmark score. The Intel Core Ultra 9 285K has an average score of 83807, which is 0.2% lower than the 290K Plus's 84003. The AMD EPYC 4584PX scores 83090, 1.1% lower. The AMD EPYC 9135 scores 82980, 1.2% lower. The AMD EPYC 7F72 scores 85072, which is 1.3% higher than the 290K Plus.
For the GPU, the nearest rivals are extremely close in average score. The NVIDIA GeForce GTX 580 scores 15283, exactly 0% delta from the RTX 2060's 15290. The AMD Radeon 680M scores 15270, 0.1% lower. The NVIDIA GeForce RTX 3050 OEM scores 15199, 0.6% lower. The AMD Radeon RX 7600 scores 15171, 0.8% lower.
These deltas mean that swapping the CPU for any of the four listed alternatives would change the overall score by roughly 1% or less. Swapping the GPU for the GTX 580 would yield virtually identical performance in synthetic benchmarks, while the RX 7600 would be about 0.8% lower in average score. In the context of Fivem, these differences are small enough that the measured FPS values would likely remain within a few frames of the recorded results.
It is important to note that the CPU rivals are all high-end desktop or server chips, while the GPU rivals span a wider range. The GTX 580 is an older architecture, the Radeon 680M is an integrated GPU, and the RTX 3050 OEM and RX 7600 are both discrete graphics cards. The fact that these four GPUs have nearly identical average scores explains why the RTX 2060 sits at the 58th percentile: it is not a bottleneck at lower resolutions, but it is also not a high-end part.
How This Combo Ranks
The combination of the Intel Core Ultra 9 290K Plus and the NVIDIA GeForce RTX 2060 ranks 2911 out of 3707 tested combos in Fivem. This places it in the bottom 21% of all combinations in the database.
The rank is driven by the GPU rather than the CPU. The CPU is at the 96th percentile among all CPUs, but the GPU is only at the 58th percentile. Since Fivem is a game where GPU load scales heavily with resolution, the low GPU percentile heavily limits the combo's overall rank.
The rank of 2911 out of 3707 means that the vast majority of tested combos outperform this one in Fivem. This is consistent with the FPS measurements: the system can hit 145 FPS at 1080p Low, but many other CPUs coupled with stronger GPUs would achieve higher frame rates under the same conditions. However, the rank also shows that this is not a bottom-tier setup either, since 796 combos rank below it.
The CPU's high benchmark score does not compensate for the GPU's lower score in this game. At 1080p, the CPU is capable of feeding the GPU enough data to reach 145 FPS on Low, but at 4K, the GPU is the bottleneck, and the CPU's extra performance is unused. The combo rank reflects this balance: it is a mid-to-low tier combination for this specific game, despite having a top-tier CPU.
Measured FPS Breakdown
The database records measured FPS for each resolution and preset. The following table summarizes the average, minimum, and maximum FPS values.
At 1920x1080:
- Low: average 145 FPS, no min or max recorded
- Medium: average 115 FPS, minimum 97 FPS, maximum 132 FPS
- High: average 92 FPS, no min or max recorded
- Ultra: average 71 FPS, no min or max recorded
At 2560x1440:
- Low: average 96 FPS, no min or max recorded
- Medium: average 75 FPS, minimum 64 FPS, maximum 87 FPS
- High: average 60 FPS, no min or max recorded
- Ultra: average 47 FPS, no min or max recorded
At 3840x2160:
- Low: average 53 FPS, no min or max recorded
- Medium: average 42 FPS, minimum 36 FPS, maximum 48 FPS
- High: average 33 FPS, no min or max recorded
- Ultra: average 26 FPS, no min or max recorded
The only settings with recorded minimum and maximum values are Medium at each resolution. At 1080p Medium, the frame rate fluctuates between 97 and 132 FPS, which is a 35 FPS range. At 1440p Medium, the range is 64 to 87 FPS, a 23 FPS range. At 4K Medium, the range is 36 to 48 FPS, a 12 FPS range. The narrowing range as resolution increases further confirms that the GPU is the limiting factor, as frame times become more consistent when the GPU is fully saturated.
The average FPS at 1080p Low is 145, which is more than double the 4K Low average of 53. The 1440p High average is exactly 60 FPS, which is the playable threshold. The 4K Ultra average of 26 FPS is less than half of the 1440p Ultra average of 47 FPS. The data shows a consistent, predictable drop in performance as resolution and preset complexity increase, with the GPU being the sole constraint at 4K.