Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 45 | 58 | 75 |
| 1440p QHD | 65 | 82 | 105 | 131 |
| 1080p Full HD | 99 | 124 | 156 | 203 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 5060 delivers a wide spread of frame rates in Fivem, ranging from 32.9 FPS at 4K Ultra to 203.1 FPS at 1080p Low. The data indicates that this combination is highly dependent on resolution and preset selection, with the most demanding settings at 4K falling below the 60 FPS playability threshold. At 1440p and below, the system provides ample headroom, clearing 60 FPS even at the highest preset. The following sections break down the measured performance, answer common questions, and provide context on how this combo ranks against other tested configurations.
Measured FPS Breakdown
At 1920x1080, the RTX 5060 and Core Ultra 7 265K produce excellent results across all settings. The Low preset delivers an average of 203.1 FPS, which is the highest frame rate measured in this entire dataset. Moving to Medium reduces performance to 155.6 FPS, still far above the 60 FPS threshold. The High preset yields 123.6 FPS, and even the demanding Ultra preset maintains a strong 99.2 FPS average. This resolution shows no signs of bottlenecking; the system consistently delivers over 98 FPS even in the most taxing configuration, making it suitable for high-refresh-rate monitors.
Stepping up to 2560x1440, performance remains robust but begins to show the expected scaling penalty. The Low preset achieves 130.8 FPS, which is a 35.6% reduction compared to 1080p Low. Medium follows at 104.6 FPS, while High drops to 81.7 FPS. The Ultra preset, the most demanding option tested, still clears the 60 FPS mark with an average of 64.9 FPS. This is a critical data point: at 1440p, every preset tested remains playable, though Ultra has only a narrow margin of 4.9 FPS above the playability threshold. The scaling from 1080p to 1440p is roughly linear, with each preset losing between 30% and 35% of its frame rate.
At 3840x2160, the picture changes dramatically. The Low preset is the only configuration that maintains playable performance, averaging 74.8 FPS. Medium drops to 58.3 FPS, which is just 1.7 FPS short of the 60 FPS target. High falls further to 44.5 FPS, and Ultra bottoms out at 32.9 FPS. The gap between Low and Medium at 4K is 16.5 FPS, while the jump from Medium to High costs another 13.8 FPS. The data shows that 4K gaming on this combo is only viable at the lowest settings, and even then, the margin is modest. The performance cliff between 1440p and 4K is steep, with the Ultra preset losing 48.1% of its frame rate when moving up in resolution.
FAQ
Q: What is the highest average FPS this combo can achieve in Fivem?
A: The maximum measured average is 203.1 FPS, achieved at 1920x1080 with the Low preset.
Q: Can this system run Fivem at 4K with playable frame rates?
A: At 3840x2160, only the Low preset clears the 60 FPS threshold, averaging 74.8 FPS. Medium falls short at 58.3 FPS, and Ultra is not playable at 32.9 FPS.
Q: Which resolution offers the best balance of quality and performance?
A: At 2560x1440, the Ultra preset averages 64.9 FPS, which is above the playability threshold. This makes 1440p the highest resolution where all visual settings remain playable, though the margin for Ultra is tight.
Q: How much performance is lost when moving from 1080p to 1440p at Ultra settings?
A: The Ultra preset drops from 99.2 FPS at 1920x1080 to 64.9 FPS at 2560x1440, a reduction of 34.3 FPS or roughly 34.6%.
Q: Is the 60 FPS target consistently met across all tested configurations?
A: No. Of the 12 measured configurations, 9 achieve an average above 60 FPS. The three that fail are all at 3840x2160: Medium (58.3), High (44.5), and Ultra (32.9).
Q: What is the frame rate difference between Low and Ultra at 1080p?
A: The gap is significant. Low averages 203.1 FPS, while Ultra averages 99.2 FPS, a difference of 103.9 FPS, indicating that visual quality settings have a substantial impact on this system's performance.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which delivers an average of 99.2 FPS. This provides a comfortable margin of 39.2 FPS over the playability threshold, allowing for full visual fidelity without sacrificing smoothness.
At 2560x1440, the Ultra preset again qualifies, averaging 64.9 FPS. This is the highest playable setting at this resolution, though the margin is only 4.9 FPS. Users who prioritize a larger buffer may prefer the High preset at 81.7 FPS, but the data confirms that Ultra is technically viable.
For 3840x2160, the only playable preset is Low, with an average of 74.8 FPS. This is the most demanding setting that clears 60 FPS at 4K. Medium falls short at 58.3 FPS, so it cannot be recommended for a consistent 60 FPS experience. This configuration forces a significant compromise at 4K, as users must sacrifice most graphical enhancements to maintain playability.
Similar Performance Alternatives
Looking at the CPU's nearest rivals, the Intel Core Ultra 7 265K has an average benchmark score of 70879. The Intel Xeon 6511P scores 71051, a delta of -0.2%, making it statistically identical in synthetic tests. The Intel Xeon Platinum 8270 scores 71370, which is 0.7% higher. On the other side, the Intel Core i7-14700KF scores 70163, 1% lower, and the AMD Ryzen 7 9700F scores 69996, 1.3% lower. In gaming scenarios, these differences are negligible, so any of these CPUs would likely produce similar frame rates in Fivem when paired with the RTX 5060.
For the GPU, the NVIDIA GeForce RTX 5060 has an average benchmark score of 26331. The AMD Radeon 860M scores 26401, just 0.3% higher, while the NVIDIA GeForce MX550 scores 26421, also 0.3% higher. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, 0.8% higher. On the lower side, the AMD Radeon RX 6750 XT scores 26011, which is 1.2% below the RTX 5060. These deltas are all within a narrow band, indicating that swapping the RTX 5060 for any of these GPUs would result in nearly identical Fivem performance, assuming the CPU remains constant.
How This Combo Ranks
The combination of the Intel Core Ultra 7 265K and NVIDIA GeForce RTX 5060 ranks 1789 out of 3707 tested combos in Fivem. This places it in the 48th percentile of all configurations, meaning roughly half of the tested systems perform better and half perform worse. Given that this combo runs 1080p Ultra at 99.2 FPS and 1440p Ultra at 64.9 FPS, the ranking reflects a solid mid-tier position. The rank is heavily influenced by the 4K results, where the system struggles, dragging down its overall standing despite strong performance at lower resolutions.
The percentile scores for the individual components are notably different. The CPU ranks in the 94th percentile among all CPUs, indicating it is a top-tier processor. The GPU, however, ranks in the 72nd percentile among all GPUs, which is good but not exceptional. This discrepancy suggests that the combo's overall rank is limited by the GPU, particularly at higher resolutions where the RTX 5060's 8 GB VRAM and 128-bit memory bus become constraints. At 1080p, the system punches above its rank, but at 4K, it falls behind many other combos that feature stronger graphics cards.
The Verdict
This PC can run Fivem, but the answer depends entirely on the target resolution. At 1920x1080, the system is more than capable, with every preset exceeding 60 FPS, including Ultra at 99.2 FPS. This is a fully playable configuration for high-refresh-rate gaming. At 2560x1440, the system also passes the 60 FPS test at all settings, though Ultra's 64.9 FPS average leaves only a small safety margin. For users who prefer a consistent 60 FPS with headroom, the High preset at 81.7 FPS is a safer choice.
At 3840x2160, the verdict is mixed. The system can technically run Fivem at 4K, but only on the Low preset, which averages 74.8 FPS. Any attempt to raise the settings results in sub-60 FPS performance: Medium at 58.3, High at 44.5, and Ultra at 32.9. The data is clear that 4K gaming on this combo requires significant visual compromises. The playable threshold of 60 FPS is only met at Low settings at 4K, making this resolution suitable only for users who prioritize frame rate over image quality.
CPU and GPU Roles
The data shows that the CPU's role is most significant at lower resolutions and lower settings, while the GPU becomes the dominant factor as resolution increases. At 1080p Low, the system achieves 203.1 FPS, which is likely near the CPU's practical limit for this game. When moving from 1080p Low to 1440p Low, the frame rate drops to 130.8 FPS, a 35.6% decrease that is primarily attributable to the GPU's rendering load. Similarly, from 1440p Low to 4K Low, performance falls to 74.8 FPS, another 42.8% reduction, further confirming the GPU's growing influence.
The scaling between presets at a fixed resolution also reveals the GPU's importance. At 1440p, the gap between Low (130.8 FPS) and Ultra (64.9 FPS) is 65.9 FPS, indicating that the GPU is heavily taxed by higher settings. At 1080p, the same Low-to-Ultra gap is 103.9 FPS, but the absolute performance is higher, suggesting the CPU is less of a bottleneck at this resolution. The CPU's high percentile ranking (94th) ensures it does not limit performance in most scenarios, but the GPU's 72nd percentile ranking means it becomes the limiting factor at 4K and at higher presets.
The verdict by resolution confirms this: at 4K, only Low is playable, demonstrating that the GPU cannot handle the increased pixel count at higher settings. At 1440p, all presets are playable, but Ultra's narrow margin shows the GPU is approaching its limits. The Core Ultra 7 265K provides ample headroom, as evidenced by the fact that reducing resolution from 1440p to 1080p at the same preset yields a 52.8% increase in frame rate (from 64.9 to 99.2 FPS at Ultra). This indicates that the CPU is not the primary constraint; rather, the RTX 5060's raw throughput dictates the final frame rate, especially as resolution and graphical fidelity increase.