Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 41 | 57 | 68 |
| 1440p QHD | 62 | 80 | 96 | 122 |
| 1080p Full HD | 94 | 117 | 150 | 188 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 4060 delivers a capable Fivem experience, but the data shows a clear split between 4K, where the GPU becomes the limiting factor, and 1440p/1080p, where the system has ample headroom. This combination ranks 2042nd out of 3707 tested combos in Fivem, placing it in the lower-middle portion of the database. The measured frames per second (FPS) data, drawn from actual testing, reveals that settings and resolution choices matter far more than raw component potential for this specific multiplayer title.
Similar Performance Alternatives
Looking at the CPU side, the Intel Core Ultra 7 265K posts an average benchmark score of 70879, which places it in the 94th percentile of all CPUs tested. Its nearest rivals in the database are remarkably close in aggregate performance. The Intel Xeon 6511P scores 71051, which is just 0.2% higher, making it effectively a statistical tie. The Intel Xeon Platinum 8270 scores 71370, 0.7% above the 265K, while the Intel Core i7-14700KF scores 70163, coming in 1% lower. The AMD Ryzen 7 9700F scores 69996, trailing by 1.3%. For Fivem, where single-threaded performance often dictates frame pacing in busy multiplayer lobbies, any of these four alternatives would behave nearly identically to the 265K. The 265K’s own benchmark results include a Cinebench R23 multi-core score of 35850 and a single-core score of 2020, alongside a Geekbench multi-core score of 23085 and single-core score of 2713. These numbers suggest that the CPU is not the bottleneck in most Fivem scenarios, as the game rarely scales to 20 threads (the 265K has 20 cores and 20 threads). The Passmark single-thread score of 4928 reinforces this, showing strong per-core performance that matters for the game’s simulation and network code.
On the GPU side, the RTX 4060 averages 17639 across all benchmark tests, placing it in the 61st percentile of all GPUs. Its nearest rivals are surprisingly close. The AMD Radeon HD 7790 scores 17666, just 0.2% higher, while the AMD Radeon 780M scores 17588, 0.3% lower. The AMD Radeon Pro 560 scores 17551, 0.5% lower, and the AMD Radeon Pro 460 scores 17509, 0.7% lower. These results are notable because the RTX 4060 is a modern Ada Lovelace architecture part (AD107 chip on a 5 nm process), yet its aggregate benchmark scores sit alongside much older or integrated solutions. In Fivem specifically, the RTX 4060’s 8 GB of GDDR6 memory on a 128-bit bus with 272.0 GB/s bandwidth becomes relevant—the game’s open-world multiplayer maps can consume significant video memory, and the 8 GB capacity is adequate but not generous. The GPU’s 3DMark Steel Nomad DX12 score of 2302 and Passmark G3D score of 19545 provide context for its raw rasterization capability. For Fivem, which is not graphically intensive compared to modern AAA titles, the RTX 4060’s performance is sufficient at 1080p and 1440p, but the data shows it struggles at 4K Ultra.
CPU and GPU Roles
The measured FPS data reveals a clear pattern: at 1920x1080, the system is heavily CPU-limited in Fivem, while at 3840x2160, the GPU becomes the dominant constraint. At 1080p Low, the combo achieves 187.7 FPS, which is extremely high and indicates that the GPU is not working hard. Moving to 1080p Ultra drops that to 93.6 FPS—still well above the 60 FPS threshold, but the 94.1 FPS reduction from Low to Ultra (from 187.7 to 93.6) shows that settings have a substantial impact. At 1440p, the scaling is similar: 121.6 FPS at Low, 95.7 at Medium, 80.4 at High, and 61.9 at Ultra. The drop from Low to Ultra at 1440p is 59.7 FPS, which is less severe than at 1080p, suggesting the GPU starts to share the load more evenly. At 4K, the pattern flips dramatically: 67.6 FPS at Low, 56.5 at Medium, 40.6 at High, and 33.7 at Ultra. Here, the RTX 4060 is clearly the limiting factor—even dropping from Low to Medium costs 11.1 FPS, and the gap from Low to Ultra is 33.9 FPS, nearly half the Low setting’s performance. The CPU’s role becomes apparent when comparing resolution scaling: at Low settings, going from 1080p to 1440p costs 66.1 FPS (187.7 to 121.6), while going from 1440p to 4K costs 54 FPS (121.6 to 67.6). This non-linear scaling indicates that at 1080p, the CPU is holding the system back—the GPU could render more frames if the CPU could feed it faster. At 4K, the GPU is saturated, and the CPU has headroom. For Fivem, which is a multiplayer mod for a last-generation game engine, the CPU’s 20 cores (with a boost clock of 5.50 GHz and base clock of 3.90 GHz) provide ample single-thread performance, but the game’s engine likely cannot utilize more than a few cores effectively. The 265K’s Passmark multi-thread score of 58594 is impressive, but in Fivem, the single-thread score of 4928 is more indicative of real-world performance. At 1440p, the system reaches a balance where both components contribute—Ultra settings still hold 61.9 FPS, suggesting the GPU is not overwhelmed. At 1080p, the GPU is underutilized at Low settings, but at Ultra, it becomes more engaged. The practical takeaway: for 4K players, the RTX 4060 is the bottleneck, and for 1080p players seeking maximum frame rates, the CPU limits the ceiling.
Measured FPS Breakdown
The dataset provides 12 measured FPS points, all reporting average FPS without minimum or maximum values. At 3840x2160, the results are as follows: Low settings yield 67.6 FPS, Medium yields 56.5 FPS, High yields 40.6 FPS, and Ultra yields 33.7 FPS. The progression from Low to Ultra shows a consistent decline, with each settings tier costing roughly 8-16 FPS. The gap between Low and Medium is 11.1 FPS, between Medium and High is 15.9 FPS, and between High and Ultra is 6.9 FPS. This suggests that the High preset introduces a significant jump in GPU workload, likely due to increased draw distances or shadow complexity, while the Ultra preset adds less incremental load. At 2560x1440, the results are: Low at 121.6 FPS, Medium at 95.7 FPS, High at 80.4 FPS, and Ultra at 61.9 FPS. The step-downs are 25.9 FPS (Low to Medium), 15.3 FPS (Medium to High), and 18.5 FPS (High to Ultra). The High-to-Ultra drop is larger here than at 4K, which is unusual—it may reflect that at 1440p, the GPU is still able to render more frames, so the Ultra preset’s additional effects have more visible impact. At 1920x1080, the results are: Low at 187.7 FPS, Medium at 149.8 FPS, High at 116.8 FPS, and Ultra at 93.6 FPS. The drops are 37.9 FPS (Low to Medium), 33.0 FPS (Medium to High), and 23.2 FPS (High to Ultra). At 1080p, the system exceeds 90 FPS even at Ultra, and at Low, it approaches 190 FPS. The data shows no min or max FPS values, so it’s not possible to assess frame pacing or stutter from this dataset alone, but the average FPS numbers are consistent within each resolution’s settings hierarchy.
The playable threshold for this database is 60 FPS. At 4K, only Low settings hit that mark, with 67.6 FPS. Medium at 4K falls below at 56.5 FPS. At 1440p, all four presets—Low, Medium, High, and Ultra—exceed 60 FPS, with Ultra at 61.9 FPS being just above the line. At 1080p, all presets are well above 60 FPS, with the lowest (Ultra) at 93.6 FPS. This data indicates that the combo is playable at 4K only if the user accepts Low settings, but at 1440p and below, the user has full freedom to choose any preset. The verdictByResolution field confirms this: 4K lists only Low as playable, 1440p lists all four, and 1080p lists all four. It’s notably the 4K Low result of 67.6 FPS is only 7.6 FPS above the threshold, so any in-game dynamic events or heavy multiplayer areas could push it below 60 FPS, but the measured average is above.
FAQ
Q: Can this system run Fivem at 4K resolution?
A: Yes, but only at Low settings. The measured average FPS at 3840x2160 with Low settings is 67.6 FPS, which is above the 60 FPS threshold. Medium settings drop to 56.5 FPS, which is below the threshold, and High (40.6 FPS) and Ultra (33.7 FPS) are not playable at 4K.
Q: What is the best preset for 1440p gaming with this combo?
A: The data shows that all four presets—Low, Medium, High, and Ultra—are playable at 2560x1440. The best setting is Ultra, which achieves 61.9 FPS average. This is just 1.9 FPS above the 60 FPS threshold, so it’s playable but close to the line. High settings offer 80.4 FPS, providing more headroom.
Q: How does the RTX 4060 compare to its nearest GPU rivals in aggregate benchmarks?
A: The RTX 4060’s average benchmark score is 17639. Its nearest rival, the AMD Radeon HD 7790, scores 17666, which is 0.2% higher. The AMD Radeon 780M scores 17588 (0.3% lower), the AMD Radeon Pro 560 scores 17551 (0.5% lower), and the AMD Radeon Pro 460 scores 17509 (0.7% lower). These are all within 1% of each other, indicating similar raw benchmark performance, though Fivem-specific results may differ.
Q: Is the Intel Core Ultra 7 265K a bottleneck at 1080p in Fivem?
A: The data suggests yes. At 1920x1080 with Low settings, the combo reaches 187.7 FPS, which is unusually high. When moving to 1440p Low, the FPS drops to 121.6, a 66.1 FPS reduction. This large drop when increasing resolution indicates that at 1080p, the CPU is limiting the frame rate—the GPU could likely render more than 187.7 FPS if the CPU could feed it faster. The CPU’s single-thread Passmark score of 4928 and Cinebench R23 single-core score of 2020 are high, but Fivem’s engine may not fully utilize the 20-core architecture.
Q: What is the combo’s rank in Fivem compared to all tested combinations?
A: The comboRankInGame data places this pairing at rank 2042 out of 3707 tested combos. This means it sits in the 55th percentile of all tested CPU-GPU pairings for Fivem—slightly above the median, but not in the top half by a wide margin. The CPU’s 94th percentile ranking and GPU’s 61st percentile ranking do not directly translate to Fivem performance, as the game’s specific engine and multiplayer demands alter the balance.
Q: At which resolution does the system have the most settings flexibility?
A: At both 2560x1440 and 1920x1080, all four presets (Low, Medium, High, Ultra) are playable above 60 FPS. At 1440p, Ultra is 61.9 FPS, while at 1080p, Ultra is 93.6 FPS. At 3840x2160, only Low is playable. Therefore, 1080p offers the most headroom, with the lowest playable preset (Ultra) still 33.6 FPS above the threshold.
Best Settings per Resolution
For 3840x2160, the only playable setting is Low, which achieves an average of 67.6 FPS. This is the most demanding preset that stays at or above 60 FPS, but it is also the only preset that does so. Users wanting higher visual quality at 4K would need to accept frame rates below 60 FPS—Medium at 56.5 FPS, High at 40.6 FPS, or Ultra at 33.7 FPS—none of which meet the playable threshold. The data indicates that Low is the recommended setting for 4K, but it is a compromise: the visual fidelity is significantly reduced compared to Ultra, yet the frame rate is only 7.6 FPS above the threshold, leaving little margin for demanding multiplayer scenes.
For 2560x1440, all four presets are playable, and the best setting is Ultra, which averages 61.9 FPS. This is the most demanding preset that stays at or above 60 FPS. However, it is a narrow margin—only 1.9 FPS above the threshold. The next step down, High, offers 80.4 FPS, which provides a more comfortable buffer at 20.4 FPS above the threshold. Medium runs at 95.7 FPS, and Low runs at 121.6 FPS. For users prioritizing visual quality, Ultra is viable at 1440p, but for those who want to avoid any risk of dropping below 60 FPS in heavy multiplayer areas, High is a safer choice.
For 1920x1080, the best setting is Ultra, averaging 93.6 FPS. This is 33.6 FPS above the 60 FPS threshold, providing a healthy margin. High runs at 116.8 FPS, Medium at 149.8 FPS, and Low at 187.7 FPS. At 1080p, even the most demanding preset leaves significant headroom, so users can enable Ultra without concern. The data shows that the GPU is not the limiting factor at this resolution; the CPU’s single-thread performance caps the ceiling, but that ceiling is still well above the playable threshold. This makes 1080p the most comfortable resolution for this combo, with no settings trade-offs required.
How This Combo Ranks
In the Fivem benchmark database, the Intel Core Ultra 7 265K + NVIDIA GeForce RTX 4060 combination ranks 2042nd out of 3707 tested combos. This places it in the 55th percentile—slightly above the median, but not in the upper echelon. To contextualize this, the CPU alone ranks in the 94th percentile of all CPUs, indicating that the processor is among the top 6% of tested CPUs for general benchmarks. The GPU ranks in the 61st percentile of all GPUs, which is closer to the middle of the pack. The discrepancy between the CPU’s high percentile and the combo’s middling rank suggests that Fivem’s performance is more dependent on GPU than CPU in most tested configurations, or that the RTX 4060’s 8 GB memory capacity limits it in this game’s multiplayer environments. The combo’s rank of 2042 out of 3707 means there are 2041 combos that perform better in Fivem, and 1665 combos that perform worse. Given that the measured FPS data shows playable performance at 1440p and 1080p across all presets, the rank may reflect that many other combos achieve higher frame rates at 4K or maintain higher minimum frame rates, even if the average FPS is similar. The RTX 4060’s nearest rivals—the AMD Radeon HD 7790, Radeon 780M, Radeon Pro 560, and Radeon Pro 460—all score within 1% in aggregate benchmarks, yet the RTX 4060’s modern architecture (Ada Lovelace, 5 nm process, 3072 shading units) should theoretically offer better feature support, such as DirectX 12 Ultimate and Vulkan 1.4. However, Fivem’s engine may not leverage these modern APIs effectively, and the 8 GB VRAM could be a limiting factor at 4K Ultra, where the game’s high-resolution textures consume memory. The combo’s rank of 2042 also reflects that the 265K’s 20 cores are largely underutilized in Fivem, which is likely a single-threaded or lightly threaded workload. A CPU with fewer but faster cores might achieve similar FPS at a lower cost, but the data does not include such comparisons. For a user considering this combo specifically for Fivem, the rank suggests it is a middle-of-the-road choice—capable of smooth 1080p and 1440p play, but not a top performer for 4K or high-refresh-rate competitive play. The measured FPS numbers, however, show that it meets the 60 FPS threshold at 1440p Ultra and 1080p Ultra, which covers the majority of gaming scenarios for this title.