Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

84%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
168 FPS
Ultra 1080p Measured
82 FPS

1440p (2K / QHD)

Low 1440p Measured
110 FPS
Ultra 1440p Measured
54 FPS

4K (Ultra HD)

Low 4K Measured
61 FPS
Ultra 4K Measured
30 FPS
9.4ms Frame Time
14ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 64,640
Graphics Card
Required 27,716
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 39 48 61
1440p QHD 54 70 87 110
1080p Full HD 82 106 132 168

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 106
1920x1080 Low 168
1920x1080 Medium 132
1920x1080 Ultra 82
2560x1440 High 70
2560x1440 Low 110
2560x1440 Medium 87
2560x1440 Ultra 54
3840x2160 High 39
3840x2160 Low 61
3840x2160 Medium 48
3840x2160 Ultra 30

Performance Analysis: Fivem on Your System

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 5050 delivers a performance profile in Fivem that is heavily dependent on resolution and graphical preset. The benchmark data, measured directly from this specific hardware combination, shows a clear progression from highly playable frame rates at 1080p to a marginal experience at 4K. Across all resolutions, the system demonstrates a significant scaling in performance when moving between the Low and Ultra presets, with the most substantial gains observed at lower resolutions where the CPU’s capabilities become more apparent.

Measured FPS Breakdown

At 1920x1080, the combination produces its strongest results. With the Low preset, the average frame rate is 168 FPS, providing a very high refresh rate experience. Moving to Medium, the average drops to 132 FPS, with a minimum of 112 FPS and a maximum of 152 FPS. The High preset yields an average of 106 FPS, while the most demanding Ultra preset still maintains a robust 82 FPS average. This indicates that at 1080p, the system has substantial headroom even when pushing the game to its highest visual fidelity.

Stepping up to 2560x1440, the frame rates remain solid but begin to show the increased load on the GPU. The Low preset delivers an average of 110 FPS, still well above the playable threshold. The Medium preset averages 87 FPS, with a recorded minimum of 74 FPS and a maximum of 100 FPS. High settings produce a 70 FPS average, which is playable but with less margin. The Ultra preset falls to an average of 54 FPS, dipping below the 60 FPS playability threshold and indicating that this setting is too demanding for a consistently smooth experience at this resolution.

At 3840x2160, the system’s limitations become evident. The only preset that maintains an average above 60 FPS is Low, which achieves 61 FPS. The Medium preset averages 48 FPS, with a minimum of 41 FPS and a maximum of 56 FPS, showing notable frame time variance. High settings drop to an average of 39 FPS, and Ultra settings produce a 30 FPS average, rendering these higher presets unsuitable for smooth gameplay. The data clearly shows that 4K requires significant settings compromises to remain playable.

CPU and GPU Roles

The performance scaling across resolutions reveals the distinct roles of the CPU and GPU in Fivem. At 1920x1080, the difference between the Low (168 FPS) and Ultra (82 FPS) presets is 86 FPS, a 105% performance delta. This large gap suggests that at this resolution, the game is primarily limited by the GPU, as the CPU has ample resources to feed frames. The Intel Core Ultra 7 265, with its 20 cores and 20 threads, provides sufficient processing power to avoid becoming a bottleneck at lower resolutions, allowing the RTX 5050 to work to its full potential.

As the resolution increases to 2560x1440, the performance delta between Low (110 FPS) and Ultra (54 FPS) narrows to 56 FPS, a 104% difference in relative terms but a smaller absolute gap. This indicates that the GPU is becoming a more significant constraint, as the higher pixel count demands more shading and texture work. The CPU’s role diminishes slightly, but it still maintains frame rates well above the playable threshold for most presets, demonstrating that it is not the limiting factor here.

At 3840x2160, the GPU's dominance is absolute. The difference between Low (61 FPS) and Ultra (30 FPS) is 31 FPS, a 103% relative change, but the absolute values are much lower. The RTX 5050’s 8 GB of GDDR6 memory and 128-bit bus are strained by the 4K resolution, causing the frame rate to crater. The CPU’s performance headroom becomes irrelevant, as the GPU is clearly the bottleneck. The data shows that Fivem at 4K is a GPU-bound scenario for this combination, while at 1080p, the system is more balanced, with the CPU capable of supporting very high frame rates.

Best Settings per Resolution

For a consistent 60 FPS or higher experience, the optimal settings vary by resolution. At 1920x1080, the Ultra preset is the best choice, as it delivers an average of 82 FPS. This is the most demanding setting that stays above the playable threshold, offering the highest visual quality without sacrificing smoothness. The data confirms that all presets are playable at this resolution, but Ultra provides the best balance of fidelity and performance.

At 2560x1440, the High preset is the recommended setting, achieving an average of 70 FPS. While Low and Medium also clear 60 FPS, with averages of 110 and 87 FPS respectively, High offers a significant visual improvement over Medium while still maintaining a comfortable margin above the playable threshold. The Ultra preset, with its 54 FPS average, is not recommended for a consistent 60 FPS experience.

At 3840x2160, the Low preset is the only viable option, with an average of 61 FPS. This is a marginal pass, just one frame above the 60 FPS threshold, and it requires significant visual compromises. The Medium preset, with its 48 FPS average, falls short of the playability criterion. The data indicates that 4K gaming with this hardware is only feasible with the lowest settings, and even then, the experience is just at the edge of acceptable smoothness.

FAQ

Q: Can this PC run Fivem at 1080p with high settings?

A: Yes, the benchmark data shows an average of 106 FPS at 1920x1080 with the High preset, which is well above the 60 FPS playable threshold.

Q: What is the highest preset that maintains 60 FPS at 1440p?

A: At 2560x1440, the High preset achieves an average of 70 FPS, making it the most demanding setting that stays at or above 60 FPS.

Q: Is 4K gaming viable with this hardware?

A: At 3840x2160, only the Low preset reaches an average of 61 FPS. Higher presets fall below 60 FPS, with Medium at 48 FPS, High at 39 FPS, and Ultra at 30 FPS.

Q: How does the RTX 5050 perform in Fivem at 1440p Medium settings?

A: The Medium preset at 2560x1440 produces an average of 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS, indicating a stable and smooth experience.

Q: What are the frame rate fluctuations at 1080p Medium settings?

A: At 1920x1080 with Medium settings, the average is 132 FPS, with a minimum of 112 FPS and a maximum of 152 FPS, showing a variance of 40 FPS between min and max.

Q: Is the CPU a bottleneck at 4K resolution?

A: The data suggests the GPU is the primary bottleneck at 3840x2160, as frame rates are low across all presets, while the CPU’s performance is not the limiting factor.

Similar Performance Alternatives

Based on the nearest rivals for both the CPU and GPU, several hardware combinations would behave similarly. The Intel Core Ultra 7 265F has an average benchmark score that is 0.3% higher than the Ultra 7 265, indicating nearly identical performance. The AMD EPYC 4464P is 0.3% lower, and the AMD EPYC 7343 is 0.7% higher, all within a negligible performance band. For the GPU, the AMD Radeon RX 5600 XT has an average score 1.6% higher than the RTX 5050, making it a very close alternative. The AMD Radeon RX Vega M GL is 0.6% lower, the AMD Radeon HD 8970M is 1.0% lower, and the NVIDIA RTX A4000 Mobile is 1.6% lower. These figures indicate that swapping the CPU or GPU for any of these near-equivalents would produce very similar frame rates in Fivem, with differences likely well under 5%.

The Verdict

This system can run Fivem, but its capability is strictly tied to resolution and settings. At 1920x1080, the system is fully capable, with all presets, including Ultra at 82 FPS, clearing the 60 FPS threshold. At 2560x1440, the High preset is the best option, delivering 70 FPS, while Ultra falls short at 54 FPS. At 3840x2160, the system is only playable on the Low preset, with a 61 FPS average, which is a marginal result. The verdict by resolution confirms this: 1080p is fully playable with all settings, 1440p is playable up to High settings, and 4K is only playable on Low settings. For a smooth 60 FPS experience, users should target 1080p with Ultra settings or 1440p with High settings. 4K gaming is possible but requires the lowest settings and offers little headroom.

How This Combo Ranks

Within the database of tested combinations for Fivem, this specific pairing of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5050 ranks 2275 out of 3707 tested combos. This places it in the lower half of all tested systems, reflecting its mid-range performance profile. The CPU itself is in the 93rd percentile compared to all CPUs, indicating strong processing power, but the GPU is in the 66th percentile compared to all GPUs, which is more modest. The combination’s overall rank is likely held back by the GPU’s performance ceiling, particularly at higher resolutions. While the CPU provides excellent support, the GPU limits the system’s ability to handle demanding settings at 1440p and 4K, resulting in a mid-pack ranking for this game.