Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

88%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
250 FPS
Ultra 1080p Measured
122 FPS

1440p (2K / QHD)

Low 1440p Measured
164 FPS
Ultra 1440p Measured
80 FPS

4K (Ultra HD)

Low 4K Measured
91 FPS
Ultra 4K Measured
45 FPS
6.4ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 64,640
Graphics Card
Required 27,716
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 58 72 91
1440p QHD 80 104 130 164
1080p Full HD 122 157 197 250

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 157
1920x1080 Low 250
1920x1080 Medium 197
1920x1080 Ultra 122
2560x1440 High 104
2560x1440 Low 164
2560x1440 Medium 130
2560x1440 Ultra 80
3840x2160 High 58
3840x2160 Low 91
3840x2160 Medium 72
3840x2160 Ultra 45

Performance Analysis: Fivem on Your System

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3080 delivers a strong Fivem experience, with measured data showing the combination is capable of high refresh-rate gameplay at 1080p and 1440p, while 4K requires a slight settings compromise. The benchmark results, drawn from actual hardware testing, indicate that the CPU’s 20 cores and the GPU’s 10 GB of GDDR6X memory form a balanced pairing for this multiplayer title, though the GPU becomes the primary bottleneck at the highest resolution.

Measured FPS Breakdown

At 3840x2160, the data shows a clear performance curve across the four presets. The Low preset averages 91 FPS, which is a surprisingly high baseline for 4K. Medium settings drop the average to 72 FPS, with a measured minimum of 61 FPS and a maximum of 83 FPS, showing a playable but tighter range. High settings fall to an average of 58 FPS, just below the 60 FPS playability threshold. The Ultra preset is the most demanding, averaging 45 FPS, which is significantly less fluid for a multiplayer environment.

Moving to 2560x1440, the headroom expands considerably. Low settings deliver an average of 164 FPS, while Medium produces 130 FPS with a minimum of 110 and a maximum of 149. High settings average 104 FPS, and even the Ultra preset maintains an average of 80 FPS. The scaling from Low to Ultra at this resolution shows a 84 FPS drop, but every preset remains well above the playable threshold.

At 1920x1080, the combination is clearly overqualified for most scenarios. Low settings reach an average of 250 FPS, which is exceptional for a multiplayer title. Medium averages 197 FPS, with a minimum of 167 and a maximum of 226. High settings average 157 FPS, while Ultra still delivers a robust 122 FPS average. The 1080p data suggests the CPU’s strong single-thread performance, reflected in its 5960 Cinebench R23 single-core score, keeps frame rates high even when the GPU is not fully taxed.

The minimum and maximum values are only provided for the Medium preset at each resolution. At 4K Medium, the 61 FPS minimum confirms that even the lowest dips stay above the playability threshold. At 1440p Medium, the 110 FPS minimum indicates consistent performance. At 1080p Medium, the 167 FPS minimum shows that the system rarely stutters, which is critical for a multiplayer game where consistency matters more than peak output.

CPU and GPU Roles

The division of labor between the Intel Core Ultra 7 265 and the RTX 3080 shifts noticeably with resolution. At 1920x1080, the CPU’s capabilities dominate. The Ultra 7 265’s 20 cores and 20 threads, combined with its 5.30 GHz boost clock, allow it to feed the GPU quickly enough to sustain 250 FPS on Low settings. The 122 FPS average on Ultra at 1080p shows that the CPU is not the limiting factor; rather, the GPU’s rasterization work at higher presets constrains output.

At 2560x1440, the balance tilts toward the GPU. The 80 FPS average on Ultra, compared to 122 FPS at 1080p Ultra, represents a 34% reduction in frame rate. This drop is larger than the resolution scaling alone would suggest, indicating the RTX 3080’s 320-bit memory bus and 760.3 GB/s bandwidth are being pushed harder. The CPU still provides enough headroom, as evidenced by the 164 FPS Low preset result, but the GPU is now the primary driver of performance differences between presets.

At 3840x2160, the GPU is unambiguously the bottleneck. The 91 FPS Low preset result is impressive, but the drop to 45 FPS on Ultra represents a 50% reduction, which is a steeper decline than at lower resolutions. The RTX 3080’s 10 GB VRAM capacity and 8704 shading units are sufficient for Medium settings at 72 FPS, but the Ultra preset’s demands overwhelm the GPU. The CPU’s 30 MB of shared L3 cache and 102.4 GB/s memory bandwidth are not the limiting factors here; the GPU’s raw pixel throughput is.

The scaling between resolutions reinforces this analysis. From 1080p Ultra to 1440p Ultra, the average drops from 122 to 80 FPS, a 34% decrease. From 1440p Ultra to 4K Ultra, the average drops from 80 to 45 FPS, a 44% decrease. This accelerating degradation pattern is typical of a GPU-bound scenario as pixel count increases. Conversely, the Low preset only drops from 250 FPS at 1080p to 164 FPS at 1440p and 91 FPS at 4K, showing that when the CPU is the primary driver, the frame rate scales more gracefully with resolution.

Best Settings per Resolution

For 3840x2160, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 72 FPS. The verdict data confirms this, listing Low and Medium as playable settings. High falls to 58 FPS, which misses the 60 FPS threshold by a narrow margin, and Ultra at 45 FPS is not recommended for smooth multiplayer play. The Medium preset’s minimum of 61 FPS ensures that even the worst dips keep the game responsive.

At 2560x1440, all four presets are playable according to the measured data. The best settings choice is Ultra, which averages 80 FPS. This is a comfortable margin above the 60 FPS threshold, and the 80 FPS average is high enough for a smooth experience on high-refresh-rate monitors. The data shows no min or max values for Ultra at this resolution, but the average is sufficient to recommend it without hesitation.

For 1920x1080, the best settings choice is also Ultra, averaging 122 FPS. This is more than double the playability threshold and provides excellent responsiveness for a multiplayer game. The 122 FPS average on Ultra is particularly notable because it shows the combination can handle the most demanding preset at the most common resolution while still delivering a high frame rate. The data confirms that all four presets are playable at 1080p, but Ultra is the clear choice for maximum visual quality without sacrificing performance.

FAQ

Q: Is this combination capable of running Fivem at 4K with high settings?

A: No. The measured data shows that at 3840x2160 with High settings, the average FPS is 58, which falls below the 60 FPS playability threshold. The playable settings at 4K are limited to Low at 91 FPS and Medium at 72 FPS.

Q: What is the best resolution-to-settings ratio for competitive play?

A: For the highest frame rates, 1920x1080 with Low settings delivers an average of 250 FPS. If you prefer a balance of visual quality and speed, 2560x1440 with Ultra settings averages 80 FPS, which is still well above the 60 FPS threshold.

Q: How does the CPU benchmark performance compare to its nearest rivals?

A: The Intel Core Ultra 7 265 has an average benchmark score of 64640, which places it in the 93rd percentile of all CPUs. Its nearest rival, the AMD EPYC 4464P, scores 64823, a delta of -0.3%, meaning the Ultra 7 265 is nearly identical in performance. The Intel Core Ultra 7 265F scores 64438, a 0.3% delta, showing negligible difference between the two Intel parts.

Q: Is the RTX 3080’s performance comparable to other GPUs in its class?

A: The RTX 3080 has an average benchmark score of 23172, placing it in the 68th percentile of all GPUs. Its nearest rival, the NVIDIA P106-100, scores 23249, a delta of -0.3%. The AMD Radeon Pro Vega 16 and AMD Radeon RX 6600M show deltas of -0.3% and -0.4% respectively, indicating very similar overall performance levels.

Q: What is the maximum FPS achievable at 1080p with this combination?

A: The data shows that at 1920x1080 with Low settings, the average FPS is 250. This is the highest measured average across all resolution and settings combinations in the fact pack.

Q: Does the 10 GB VRAM on the RTX 3080 limit performance at 4K?

A: The data suggests that the GPU’s memory capacity is a factor at 4K Ultra, where the average drops to 45 FPS. However, at 4K Medium, the average is 72 FPS, which is above the playability threshold. The performance degradation from Medium to Ultra at 4K is significant, but the data does not isolate VRAM as the sole cause.

Similar Performance Alternatives

On the CPU side, the Intel Core Ultra 7 265’s nearest rivals are all within a 1% performance delta. The AMD EPYC 4464P scores 64823, which is only 0.3% higher than the Ultra 7 265’s 64640 average benchmark score. This server-class processor would behave nearly identically in Fivem, though its platform requirements differ. The Intel Core Ultra 7 265F scores 64438, a 0.3% delta, and is essentially the same chip without integrated graphics. The AMD EPYC 7343 scores 64202, a 0.7% delta, while the AMD EPYC 9124 scores 65104, a -0.7% delta. All four rivals would produce frame rates within a few percent of the Ultra 7 265, making them suitable substitutes if the platform allows.

On the GPU side, the RTX 3080’s nearest rivals show similar performance characteristics. The NVIDIA P106-100 scores 23249, a -0.3% delta from the RTX 3080’s 23172 average. This is a surprising pairing, as the P106-100 is a mining-oriented card, but the benchmark data indicates similar compute performance. The AMD Radeon Pro Vega 16 scores 23250, also a -0.3% delta, while the AMD Radeon RX 6600M scores 23273, a -0.4% delta. The AMD Radeon R9 M290X scores 23276, a -0.4% delta. These GPUs would deliver similar average frame rates in Fivem, though their feature sets and driver support may differ.

The practical implication is that swapping the CPU or GPU for any of these rivals would yield negligible performance changes in Fivem. The measured FPS at each resolution and preset would likely vary by less than 1%, which is imperceptible in real-world gameplay. However, the other components in these rival configurations—such as memory bandwidth, cache size, and VRAM capacity—may affect performance in other titles differently.

How This Combo Ranks

The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3080 combination ranks 1048 out of 3707 tested combos in Fivem. This places the pairing in the 72nd percentile of all tested systems, meaning it outperforms roughly 72% of the configurations in the benchmark database. The rank reflects the balance between the CPU’s strong 93rd percentile ranking and the GPU’s more modest 68th percentile ranking.

The rank of 1048 out of 3707 is respectable for a combination that pairs a current-generation CPU with a previous-generation GPU. The Ultra 7 265’s 20 cores and high boost clock provide ample headroom for Fivem’s multiplayer workloads, while the RTX 3080’s Ampere architecture handles the game’s visual demands adequately. The combination is not at the top of the leaderboard, but it is comfortably in the upper quartile.

The data suggests that this pairing is well-matched for Fivem specifically. The game’s multiplayer nature benefits from strong single-thread CPU performance, which the Ultra 7 265 delivers with its 5960 Cinebench R23 single-core score. The RTX 3080’s 10 GB VRAM is sufficient for the game’s moderate memory requirements, and its 29.77 TFLOPS FP32 performance handles the graphics workload without excessive frame drops. The result is a system that can play Fivem at high frame rates across all resolutions, with only the 4K Ultra preset falling below the playability threshold.