Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

79%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
189 FPS
Ultra 1080p Measured
92 FPS

1440p (2K / QHD)

Low 1440p Measured
124 FPS
Ultra 1440p Measured
61 FPS

4K (Ultra HD)

Low 4K Measured
69 FPS
Ultra 4K Measured
34 FPS
8.4ms Frame Time
13ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 46,062
Graphics Card
Required 27,716
Your GPU 17,639

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 44 54 69
1440p QHD 61 78 98 124
1080p Full HD 92 119 149 189

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 119
1920x1080 Low 189
1920x1080 Medium 149
1920x1080 Ultra 92
2560x1440 High 78
2560x1440 Low 124
2560x1440 Medium 98
2560x1440 Ultra 61
3840x2160 High 44
3840x2160 Low 69
3840x2160 Medium 54
3840x2160 Ultra 34

Performance Analysis: Fivem on Your System

Can Intel Core Ultra 5 235 + NVIDIA GeForce RTX 4060 run Fivem? Yes, decisively. The data shows this combination is a strong performer for the game, clearing the 60 FPS threshold at every tested resolution with the right settings, and pushing well beyond it at mainstream resolutions. The combination ranks in the 54th percentile (rank 1993 out of 3707 tested combos), indicating a solidly above-average pairing for this title. The benchmark results indicate that the system is capable of delivering smooth, high-refresh-rate gameplay at 1080p and 1440p, while 4K remains viable only when settings are dialed back.

Measured FPS Breakdown

The measured FPS data reveals a clear scaling pattern across resolutions and presets. At 1920x1080, the combo delivers exceptional performance across the board. With Low settings, the average FPS reaches 189 FPS, which is more than triple the 60 FPS playability threshold. Moving to Medium settings, the average drops to 149 FPS, with a minimum of 127 FPS and a maximum of 171 FPS. At High settings, the average is 119 FPS. The most demanding Ultra preset still yields a robust 92 FPS average, leaving substantial headroom for demanding multiplayer scenarios.

At 2560x1440, the performance remains highly playable, though the gap between presets widens. Low settings produce an average of 124 FPS. Medium settings average 98 FPS, with a minimum of 83 FPS and a maximum of 113 FPS. High settings deliver 78 FPS average. The Ultra preset manages to stay just above the playability threshold at 61 FPS average, which is a tight margin but still technically playable.

The 3840x2160 resolution tells a more constrained story. Low settings are the only playable option, averaging 69 FPS. Medium settings drop to 54 FPS average, with a minimum of 46 FPS and a maximum of 63 FPS — this is below the 60 FPS threshold on average, though the maximum does peek above it. High settings average 44 FPS, and Ultra settings average just 34 FPS. The scaling from 1080p to 4K is steep, with the Ultra preset losing roughly 63% of its average FPS when moving from 1920x1080 to 3840x2160.

Best Settings per Resolution

The verdict data identifies the most demanding preset that stays at or above 60 FPS for each resolution. At 1920x1080, the best settings are Ultra, which maintains an average of 92 FPS. This leaves more than 50% headroom above the playability threshold, making Ultra the clear choice for this resolution.

At 2560x1440, the best settings are also Ultra, but with a much slimmer margin. The average FPS at Ultra is 61 FPS, which is just 1 FPS above the 60 FPS threshold. This is the boundary case — it works, but any demanding scene or heavy multiplayer activity could push it below playable levels. For a more comfortable experience, High settings at 78 FPS average would be the safer recommendation.

At 3840x2160, the best settings are Low, averaging 69 FPS. This is the only preset at 4K that clears the threshold. The jump from Low to Medium at this resolution costs 15 FPS on average (from 69 to 54), which is a significant penalty for a modest visual upgrade.

How This Combo Ranks

The combo ranks 1993 out of 3707 tested combinations in Fivem, placing it in the upper-middle tier of all tested systems. This percentile position (roughly the 54th percentile) suggests that while the pairing is capable, there are many stronger combinations tested. The ranking reflects the balance between the CPU and GPU — the Core Ultra 5 235 is a high-tier processor (89th percentile among all CPUs), while the RTX 4060 is a mid-tier GPU (61st percentile among all GPUs). The game's performance is likely influenced by both components, but the GPU becomes the limiting factor at higher resolutions.

The average benchmark score for this CPU is 46062, which positions it just above the AMD Ryzen AI 9 HX 375 (score 46030, delta 0.1%) and just below the Intel Core i9-13900HX (score 46098, delta -0.1%). The GPU's average benchmark score is 17639, placing it nearly identical to the AMD Radeon HD 7790 (score 17666, delta -0.2%) and slightly above the AMD Radeon 780M (score 17588, delta 0.3%). These benchmark scores indicate that the components are well-matched for this game, with neither being a severe bottleneck at typical gaming resolutions.

Similar Performance Alternatives

Looking at the nearest rivals for the CPU, the AMD Ryzen AI 9 HX 375 is the closest match, with a delta of just 0.1% in average benchmark score. Systems using this CPU would behave nearly identically in Fivem, provided the GPU is the same. The Intel Core i9-13900HX is also essentially equivalent, with a delta of -0.1%. The AMD EPYC 4364P (delta 0.2%) and AMD EPYC 7303 (delta 0.2%) are also within a fraction of a percent, though these are server-class parts that would rarely appear in a gaming build.

For the GPU, the closest rival is the AMD Radeon HD 7790, with a delta of -0.2%. This is an older card, but the benchmark data suggests it performs nearly identically to the RTX 4060 in this game. The AMD Radeon 780M (delta 0.3%) is an integrated graphics solution that also lands close, which is notable given the RTX 4060 is a discrete card. The AMD Radeon Pro 560 (delta 0.5%) and AMD Radeon Pro 460 (delta 0.7%) are workstation-class cards that would also deliver similar FPS in Fivem.

In practical terms, swapping the Core Ultra 5 235 for any of these rival CPUs, or swapping the RTX 4060 for any of these rival GPUs, would produce FPS numbers within a couple of percent of what is measured here. The differences are small enough that they would be imperceptible in actual gameplay.

CPU and GPU Roles

The performance scaling across resolutions and presets reveals which component dominates in Fivem. At 1920x1080, the system achieves very high FPS (up to 189 FPS on Low settings), which suggests the CPU is doing substantial work at this resolution. The RTX 4060 is capable of much higher frame rates at 1080p, so the CPU's 14 cores and 14 threads (with a boost clock up to 5.00 GHz) are likely the primary driver of performance here. The CPU's strong single-thread score (Cinebench R23 single-core: 2085) supports this, as Fivem's multiplayer nature tends to favor single-thread performance.

As resolution increases to 2560x1440, the GPU begins to take on a larger role. The average FPS at Ultra drops from 92 at 1080p to 61 at 1440p, a reduction of about 34%. This is a larger drop than would be expected from resolution alone, indicating that the GPU is starting to become the limiting factor. The RTX 4060's 8 GB of GDDR6 memory and 128-bit bus (272.0 GB/s bandwidth) are sufficient, but the GPU's 15.11 TFLOPS FP32 performance is modest compared to higher-tier cards.

At 3840x2160, the GPU is clearly the bottleneck. The Ultra preset averages just 34 FPS, and even Medium only manages 54 FPS. The pixel rate of 118.1 GPixel/s and texture rate of 236.2 GTexel/s are not enough to sustain high frame rates at 4K with demanding settings. The CPU's role diminishes at this resolution, as the GPU is saturated and cannot keep up with the rendering load. This pattern — CPU-bound at 1080p, transitioning to GPU-bound at 1440p, and heavily GPU-bound at 4K — is consistent across the preset levels, with the gap between presets widening as resolution increases.

The Verdict

The data is clear: this PC can run Fivem at playable frame rates at all three tested resolutions, provided the settings are chosen appropriately. At 1920x1080, every preset — Low (189 FPS), Medium (149 FPS), High (119 FPS), and Ultra (92 FPS) — clears the 60 FPS threshold with significant margin. This is the ideal resolution for this combo, offering smooth gameplay even at maximum settings.

At 2560x1440, the system is still fully playable, but with less headroom. The Ultra preset averages 61 FPS, which is just above the threshold. The High preset (78 FPS) offers a more comfortable margin, and Medium (98 FPS) is very smooth. For users who prioritize visual quality, Ultra at 1440p is technically viable, but High is the recommended choice for consistent performance.

At 3840x2160, the system is limited to Low settings, which average 69 FPS. This is playable, but the visual quality is significantly reduced. Medium settings (54 FPS) fall short of the threshold, and High (44 FPS) and Ultra (34 FPS) are not playable. For 4K gaming, this combo requires significant compromises in visual fidelity.

Overall, the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 4060 combination is a capable performer for Fivem. It excels at 1080p, handles 1440p well with minor caveats at the highest settings, and can manage 4K only at the lowest settings. The 54th percentile ranking reflects this — it is not a top-tier combo, but it is more than adequate for the vast majority of players targeting 1080p or 1440p gameplay. The system's CPU strength is evident at lower resolutions, while the GPU becomes the limiting factor at higher resolutions, a common dynamic in modern multiplayer titles.