Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

88%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
250 FPS
Ultra 1080p Measured
122 FPS

1440p (2K / QHD)

Low 1440p Measured
164 FPS
Ultra 1440p Measured
80 FPS

4K (Ultra HD)

Low 4K Measured
91 FPS
Ultra 4K Measured
45 FPS
6.4ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 46,062
Graphics Card
Required 27,716
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 58 72 91
1440p QHD 80 104 130 164
1080p Full HD 122 157 197 250

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 157
1920x1080 Low 250
1920x1080 Medium 197
1920x1080 Ultra 122
2560x1440 High 104
2560x1440 Low 164
2560x1440 Medium 130
2560x1440 Ultra 80
3840x2160 High 58
3840x2160 Low 91
3840x2160 Medium 72
3840x2160 Ultra 45

Performance Analysis: Fivem on Your System

The data for Fivem with the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 3080 shows a system that scales predictably across resolutions, with the CPU’s strong single-threaded performance and the GPU’s raw bandwidth dictating different bottlenecks depending on the load. The measured FPS figures, taken directly from the benchmark, reveal a clear hierarchy where 1080p is thoroughly dominated, 1440p remains highly playable at maximum settings, and 4K requires a settings compromise to stay fluid. The following analysis breaks down the specifics of this combination, interpreting the numbers against the backdrop of the hardware’s known characteristics and its direct rivals.

Measured FPS Breakdown

The benchmark results for this combination provide a complete picture across three resolutions and four quality presets. At 1920x1080, the system delivers exceptionally high frame rates. With Low settings, the average FPS is 250, which is a massive headroom above any standard display refresh rate. Moving to Medium settings, the average drops to 197 FPS, with a minimum of 167 FPS and a maximum of 226 FPS. The High preset still maintains an average of 157 FPS, while the most demanding Ultra preset yields an average of 122 FPS. These numbers suggest that at 1080p, the RTX 3080 is never the limiting factor; the performance is so high that the CPU’s ability to feed the GPU becomes the primary variable, though even the lowest recorded figure (167 FPS on Medium) is far beyond what any current monitor needs.

At 2560x1440, the frame rates remain very strong but show a more pronounced impact from the graphics settings. The Low preset produces an average of 164 FPS, which is still remarkably high. Medium settings average 130 FPS, with a minimum of 110 FPS and a maximum of 149 FPS. The High preset continues the trend with an average of 104 FPS. The Ultra preset, which is the most visually demanding, still manages an average of 80 FPS. This indicates that the RTX 3080’s 10 GB of GDDR6X memory and 320-bit bus are sufficient to handle the increased pixel count of 1440p without a dramatic collapse in performance, keeping every preset comfortably above the 60 FPS threshold.

The most challenging scenario is 3840x2160 (4K), where the pixel count quadruples compared to 1080p. Here, the average frame rates begin to show the limits of the configuration. The Low preset averages 91 FPS, which is still playable. Medium settings average 72 FPS, with a minimum of 61 FPS and a maximum of 83 FPS—this is the first preset where the minimum FPS dips close to the playable threshold. The High preset drops to an average of 58 FPS, which is just under the 60 FPS target. The Ultra preset is the most taxing, yielding an average of only 45 FPS. The data clearly shows that at 4K, the GPU’s raw compute and memory bandwidth are stretched, and only the lower two presets can maintain a consistent 60 FPS or better.

Best Settings per Resolution

The benchmark data’s verdict on the best playable settings is straightforward, as the system aims for a consistent 60 FPS or higher. For 1920x1080, the optimal choice is the Ultra preset, which achieves an average of 122 FPS. This is the highest quality setting available, and the frame rate is more than double the 60 FPS playable threshold, indicating the system has significant performance headroom. There is no reason to sacrifice visual fidelity at this resolution.

At 2560x1440, the Ultra preset also stands as the best setting, with an average of 80 FPS. While this is lower than the 1080p result, it still provides a smooth experience with a 20 FPS buffer above the minimum requirement. The data shows that this is the most demanding preset that stays at or above 60 FPS, and it does so with a comfortable margin.

For 3840x2160, the situation changes. The Medium preset is the most demanding option that remains playable, averaging 72 FPS. The minimum FPS of 61 on this preset is just above the 60 FPS threshold, which is a tight but acceptable margin. The High preset falls to 58 FPS on average, which is technically below the playable threshold, making it unsuitable for a consistent 60 FPS experience. Thus, the best settings for 4K are capped at Medium, where the balance between visual quality and performance is optimal for this hardware.

CPU and GPU Roles

The benchmark results across resolutions reveal a clear shift in which component—CPU or GPU—acts as the primary performance limiter. At 1920x1080, the frame rates are exceptionally high across all presets, from 250 FPS on Low to 122 FPS on Ultra. The fact that the Ultra preset is only about half the speed of the Low preset indicates that the GPU is doing more work, but the absolute numbers are so high that the CPU’s single-threaded performance (measured at a 2085 score in Cinebench R23) is likely the limiting factor in the lower presets. In scenarios like Fivem, which is a multiplayer game with potentially many entities, the CPU’s ability to process game logic and draw calls becomes critical. The Intel Core Ultra 5 235, with its 14 cores and 14 threads and a boost clock of 5.00 GHz, appears to be more than sufficient to feed the RTX 3080 at 1080p, as the GPU is rarely the bottleneck.

As the resolution increases to 2560x1440, the frame rates drop by roughly 35-40% compared to 1080p for the same preset (e.g., from 157 FPS to 104 FPS on High). This scaling is a strong indicator that the GPU is starting to become the dominant factor. The pixel count increases, and the RTX 3080’s 29.77 TFLOPS of FP32 compute and 760.3 GB/s of memory bandwidth are being utilized more heavily. The CPU still holds its own, but the GPU’s workload is growing at a faster rate than the CPU’s, leading to a more balanced system where both components contribute to the overall performance.

At 3840x2160, the GPU is unequivocally the bottleneck. The performance drop from 1440p is severe: the High preset goes from 104 FPS to 58 FPS, a reduction of nearly 45%. The Ultra preset at 4K averages just 45 FPS, which is only 37% of the 1080p Ultra score. This steep decline is consistent with the GPU’s fillrate and memory bandwidth limits. The RTX 3080’s 164.2 GPixel/s pixel rate and 10 GB frame buffer are being saturated by the 8.3 million pixels at 4K. The CPU, on the other hand, is likely still capable of delivering more frames, as evidenced by the fact that the Low preset at 4K still achieves 91 FPS, which is close to the 1440p Low score of 164 FPS when accounting for the pixel count. The data suggests that for this game, the CPU is the primary driver at 1080p, but the GPU’s role becomes increasingly dominant as resolution scales up, to the point where it is the sole limiting factor at 4K.

FAQ

Q: Can this system run Fivem at 4K with high settings?

A: No. At 3840x2160 with High settings, the average FPS is 58, which falls below the 60 FPS playable threshold. The Medium preset, with an average of 72 FPS, is the highest quality setting that maintains a playable frame rate.

Q: What is the maximum frame rate achievable at 1080p?

A: With the Low preset at 1920x1080, the average FPS is 250. This is the highest recorded value in the dataset, indicating the system has significant headroom for high-refresh-rate displays.

Q: How does the RTX 3080’s performance at 1440p Ultra compare to 1080p Ultra?

A: At 2560x1440 Ultra, the average FPS is 80, while at 1920x1080 Ultra, it is 122. This represents a 34% reduction in performance when moving to a higher resolution, which is a typical scaling factor for GPU-bound workloads.

Q: Is the Intel Core Ultra 5 235 a bottleneck at 4K?

A: The data suggests it is not. At 3840x2160 with Low settings, the average FPS is 91, which is a high value. The fact that the frame rate drops significantly with higher presets (to 45 FPS on Ultra) points to the GPU being the limiting factor, not the CPU.

Q: What are the minimum FPS values recorded for this system?

A: The only preset with a recorded minimum FPS is the Medium preset, which shows 61 FPS at 4K, 110 FPS at 1440p, and 167 FPS at 1080p. These values are all above the 60 FPS playable threshold.

Q: How does this system’s CPU compare to its nearest rival in terms of benchmark scores?

A: The Intel Core Ultra 5 235 has an average benchmark score of 46062, which is nearly identical to the AMD Ryzen AI 9 HX 375, with a delta of 0.1%. It is also 0.1% behind the Intel Core i9-13900HX, indicating performance parity among these top-tier processors.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide a useful context for what other hardware might deliver similar results in Fivem. For the Intel Core Ultra 5 235, the closest matching processors are the AMD Ryzen AI 9 HX 375, with a delta of 0.1% (its average score is 46030 versus the Ultra 5’s 46062), and the Intel Core i9-13900HX, which is 0.1% faster with a score of 46098. These differences are negligible in real-world terms, meaning any of these CPUs would likely produce nearly identical frame rates in CPU-bound scenarios at 1080p. The AMD EPYC 4364P and AMD EPYC 7303 are also within 0.2% of the Ultra 5’s score, though these are server-class parts, which are less relevant for a gaming build.

On the GPU side, the NVIDIA GeForce RTX 3080 has an average benchmark score of 23172. Its nearest rivals are the NVIDIA P106-100, which is 0.3% slower, the AMD Radeon Pro Vega 16 and AMD Radeon RX 6600M, both 0.3% and 0.4% slower respectively, and the AMD Radeon R9 M290X, which is 0.4% slower. The AMD Radeon RX 6600M is a notable comparison, as it is a mainstream laptop GPU, but the delta of -0.4% suggests it would perform almost identically to the RTX 3080 in this game, though the RTX 3080’s higher TDP and desktop form factor would likely allow it to sustain these scores more consistently. For a user looking for a similar experience, any of these GPUs would provide frame rates within a few percent of what the RTX 3080 delivers, assuming the rest of the system is equivalent.

How This Combo Ranks

In the comprehensive database of tested combinations for Fivem, this specific pairing of the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 3080 holds a rank of 1048 out of 3707 tested combos. This places it in the top 28% of all systems, which is a strong showing. The percentile data for the individual components supports this: the CPU is in the 89th percentile of all CPUs, while the GPU is in the 68th percentile of all GPUs. The combination of a top-tier CPU with a solidly upper-mid-range GPU results in a system that is better than the vast majority of tested rigs, particularly because Fivem’s gameplay can be CPU-intensive. The rank reflects that while the GPU is not the absolute fastest available, the CPU’s high single-threaded performance (a 4516 score in Passmark single-thread) helps boost the overall system ranking, especially in scenarios where the CPU is the primary bottleneck.

The Verdict

The question of whether this PC can run Fivem is answered by the data with a clear “yes,” with specific caveats based on resolution. According to the verdict by resolution, the system achieves a playable status (at or above 60 FPS) in the following scenarios: at 1920x1080, all four presets—Low, Medium, High, and Ultra—are playable, with the best setting being Ultra at 122 FPS. At 2560x1440, all presets are also playable, and the best setting is Ultra at 80 FPS. The situation changes at 3840x2160, where only Low and Medium settings are playable, with Medium being the best choice at 72 FPS. The High and Ultra presets at 4K fall short of the 60 FPS target, averaging 58 FPS and 45 FPS respectively. In summary, this system is an excellent choice for 1080p and 1440p gaming, offering maximum settings with high frame rates, and it can handle 4K with adjusted settings, providing a smooth experience for most players who are willing to lower visual fidelity.