Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
351 FPS
Ultra 1080p Measured
174 FPS

1440p (2K / QHD)

Low 1440p Measured
230 FPS
Ultra 1440p Measured
115 FPS

4K (Ultra HD)

Low 4K Measured
130 FPS
Ultra 4K Measured
64 FPS
4.5ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 53,620
Graphics Card
Required 27,716
Your GPU 56,083

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 79 102 130
1440p QHD 115 146 186 230
1080p Full HD 174 221 280 351

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 221
1920x1080 Low 351
1920x1080 Medium 280
1920x1080 Ultra 174
2560x1440 High 146
2560x1440 Low 230
2560x1440 Medium 186
2560x1440 Ultra 115
3840x2160 High 79
3840x2160 Low 130
3840x2160 Medium 102
3840x2160 Ultra 64

Performance Analysis: Fivem on Your System

The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 5080 delivers exceptional performance in Fivem, clearing the 60 FPS threshold at every resolution and settings combination tested. The data shows this combination is not merely playable but overwhelmingly capable, with average frame rates ranging from a low of 63.6 FPS at 4K Ultra to a high of 351.1 FPS at 1080p Low. This places the combo at rank 154 out of 3707 tested configurations, underscoring its position in the upper echelon of systems for this multiplayer title.

Measured FPS Breakdown

The measured FPS dataset provides a clear picture of performance scaling across three resolutions and four quality presets. At 1920x1080, the combination produces staggering frame rates that far exceed display refresh rate capabilities. The Low preset achieves an average of 351.1 FPS, while Medium reaches 279.6 FPS and High records 220.6 FPS. Even the most demanding Ultra preset at this resolution maintains a robust 173.9 FPS average. This indicates that at 1080p, the RTX 5080 is heavily bottlenecked by the game's engine limits rather than hardware constraints, as the frame rates are so high that CPU overhead becomes the limiting factor.

Moving to 2560x1440, the performance remains exceptionally strong but begins to show more scaling with settings. Low produces 230.4 FPS, Medium delivers 185.5 FPS, and High achieves 145.9 FPS. The Ultra preset at this resolution still holds a commanding 115.3 FPS average. The transition from 1080p to 1440p shows a consistent reduction in frame rates across all presets, with the percentage drop ranging from roughly 34% at Low to 34% at Medium, indicating that the GPU is beginning to take on more of the workload as resolution increases.

At 3840x2160, the performance profile becomes more demanding, yet remains well above playable thresholds. The Low preset averages 129.8 FPS, which is remarkably high for 4K. Medium drops to 102.3 FPS, and High settles at 78.5 FPS. The Ultra preset at this resolution produces 63.6 FPS, which is the lowest measured value in the entire dataset but still comfortably exceeds the 60 FPS playable threshold. The scaling from 1440p to 4K shows a reduction of approximately 44% at Low, 45% at Medium, 46% at High, and 45% at Ultra, demonstrating relatively consistent GPU scaling behavior.

The absence of min and max FPS values in the dataset means the analysis relies solely on averages, but the consistency of scaling patterns suggests stable performance characteristics. The gap between Low and Ultra presets widens with resolution: at 1080p, Ultra is 50% lower than Low; at 1440p, Ultra is 50% lower; and at 4K, Ultra is 51% lower. This consistency indicates that the settings presets scale predictably regardless of resolution, a hallmark of a well-balanced GPU architecture.

FAQ

Q: Can this PC run Fivem at 4K Ultra settings?

A: Yes. The measured data shows an average of 63.6 FPS at 3840x2160 with Ultra settings, which exceeds the 60 FPS playable threshold by a margin of 3.6 FPS.

Q: What is the highest average frame rate achievable with this combination?

A: The highest measured average is 351.1 FPS, achieved at 1920x1080 with Low settings. This represents the peak performance point in the dataset.

Q: How does performance scale when moving from 1080p to 1440p?

A: At 1440p, frame rates drop by approximately 34% across all presets compared to 1080p. For example, High settings drop from 220.6 FPS to 145.9 FPS, while Ultra drops from 173.9 FPS to 115.3 FPS.

Q: Is the Ultra preset playable at all resolutions?

A: Yes. The data shows Ultra settings maintain averages above 60 FPS at every resolution tested: 173.9 FPS at 1080p, 115.3 FPS at 1440p, and 63.6 FPS at 4K.

Q: Which resolution shows the largest performance gap between Low and Ultra?

A: The absolute gap is largest at 1080p, where Low averages 351.1 FPS and Ultra averages 173.9 FPS, a difference of 177.2 FPS. However, the relative gap is consistent at approximately 50% across all resolutions.

Q: Does the RTX 5080 bottleneck at 1080p?

A: The data suggests CPU limitations become apparent at 1080p, as frame rates exceed 350 FPS at Low settings. The scaling between Medium and High is 21% at 1080p, whereas at 4K the same preset transition shows a 23% reduction, indicating different bottleneck characteristics.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 173.9 FPS. This provides an enormous margin over the threshold, making Ultra the clear choice for maximum visual quality at this resolution.

At 2560x1440, Ultra is also the best settings choice, with an average of 115.3 FPS. This still leaves substantial headroom above 60 FPS, allowing for smooth gameplay even in demanding multiplayer scenarios.

For 3840x2160, Ultra remains viable with an average of 63.6 FPS. While this is the tightest margin in the entire dataset, it still technically clears the 60 FPS threshold. Users seeking additional headroom could step down to High, which averages 78.5 FPS, but the data confirms Ultra is playable at 4K.

The Verdict

This PC can definitively run Fivem, and the verdict across all resolutions is unambiguous: every tested combination of resolution and settings achieves an average above 60 FPS. The verdictByResolution data confirms that all four settings presets (Low, Medium, High, Ultra) are playable at every resolution from 1080p through 4K.

At 1920x1080, the system delivers exceptional performance with Ultra averaging 173.9 FPS, making it suitable for high-refresh-rate monitors up to 144Hz or beyond. The 2560x1440 resolution shows Ultra at 115.3 FPS, which comfortably supports 120Hz displays. At 3840x2160, Ultra produces 63.6 FPS, which is playable but leaves less room for frame time spikes in busy multiplayer moments. Users prioritizing absolute smoothness at 4K might prefer High settings at 78.5 FPS, but the data does not technically require this compromise.

The overall rank of 154 out of 3707 tested combos places this system in the top 4% of configurations, reflecting its high-end status. The RTX 5080's percentile rank of 87 among all GPUs and the i7-14700F's percentile rank of 91 among all CPUs further corroborate the system's premium positioning.

Similar Performance Alternatives

Looking at the nearestRivals data for the CPU, the Intel Core i7-14700F's average benchmark score of 53620 places it in close proximity to several other processors. The Intel Xeon 6505P scores 53701, a delta of -0.2%, making it essentially equivalent in synthetic benchmarks. The Intel Xeon Phi 7290 scores 53469, just 0.3% below, while the AMD Ryzen 9 7900X scores 53288, a 0.6% difference. The AMD EPYC 7313P rounds out the group at 53206, 0.8% lower. In practical terms, any of these CPUs would deliver nearly identical performance in Fivem, as the game's CPU demands are modest relative to these processors' capabilities.

For the GPU, the NVIDIA GeForce RTX 5080's average benchmark score of 56083 aligns with several AMD alternatives. The AMD Radeon RX 9070 GRE scores 57367, which is 2.2% higher, making it a marginally faster option. The AMD Radeon 8060S scores 55757, just 0.6% lower, and the AMD Radeon RX 6750 GRE 12 GB scores 55698, a 0.7% deficit. The AMD Radeon Pro W5700X scores 54828, 2.3% below the RTX 5080. In Fivem specifically, these small benchmark deltas would translate to sub-5% frame rate differences, meaning any of these GPUs would produce broadly similar gameplay experiences.

How This Combo Ranks

The combination of the Intel Core i7-14700F and NVIDIA GeForce RTX 5080 ranks 154th out of 3707 tested combinations in Fivem. This places the system in the 95.8th percentile of all tested configurations, an elite standing. The rank reflects the synergy between a top-tier CPU and a high-end GPU, though the specific ranking is influenced by the game's characteristics as a multiplayer title that may not fully utilize all available hardware resources.

The rank of 154 indicates that there are 153 tested combos that perform better in this game. Given that the RTX 5080 is a recent high-end GPU and the i7-14700F is a strong 20-core processor, the systems ranked above likely feature even more powerful components such as the RTX 5090 or specialized high-clock CPUs. However, the practical difference between rank 154 and rank 1 is minimal at 1080p where frame rates exceed 300 FPS, and only becomes more meaningful at 4K Ultra where the margin above 60 FPS is narrower.

CPU and GPU Roles

The data reveals distinct bottleneck patterns depending on resolution. At 1920x1080, the CPU plays the dominant role. The i7-14700F's 20 cores and 28 threads provide ample processing power, but the frame rates exceeding 350 FPS at Low settings indicate that the game's engine is CPU-limited at this resolution. The scaling from Low to Ultra (351.1 to 173.9 FPS) shows a 50% reduction, which is substantial, but the absolute values are so high that GPU utilization is likely incomplete.

At 2560x1440, the balance shifts toward the GPU. The frame rates drop by roughly 34% compared to 1080p across all presets, which is consistent with increased pixel throughput demands. The RTX 5080's 16 GB of GDDR7 memory and 960.0 GB/s bandwidth become more relevant, though the CPU still provides sufficient headroom to avoid becoming the primary constraint.

At 3840x2160, the GPU becomes clearly dominant. The 4K resolution quadruples the pixel count of 1080p, and the data shows frame rates drop by approximately 60% compared to 1080p across all presets. The RTX 5080's 56.28 TFLOPS of FP32 performance and 112 ROPs handle the increased load, but the margin at Ultra (63.6 FPS) demonstrates that the GPU is now the limiting factor. The CPU's role diminishes at 4K, as evidenced by the similar relative scaling between presets (50% reduction from Low to Ultra) that mirrors the 1080p pattern, suggesting the CPU is no longer the bottleneck.

The presets themselves also reveal component roles. At any given resolution, the jump from Low to Medium to High to Ultra increases GPU load through effects like shadows, textures, and post-processing. The consistent 50% reduction from Low to Ultra across all resolutions suggests that Fivem's Ultra preset approximately doubles the GPU workload compared to Low, regardless of resolution. This consistency indicates balanced scaling in the game's settings implementation.