Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
304 FPS
Ultra 1080p Measured
148 FPS

1440p (2K / QHD)

Low 1440p Measured
204 FPS
Ultra 1440p Measured
99 FPS

4K (Ultra HD)

Low 4K Measured
114 FPS
Ultra 4K Measured
53 FPS
5.3ms Frame Time
8ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 53,620
Graphics Card
Required 27,716
Your GPU 44,795

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 72 87 114
1440p QHD 99 127 160 204
1080p Full HD 148 190 239 304

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 190
1920x1080 Low 304
1920x1080 Medium 239
1920x1080 Ultra 148
2560x1440 High 127
2560x1440 Low 204
2560x1440 Medium 160
2560x1440 Ultra 99
3840x2160 High 72
3840x2160 Low 114
3840x2160 Medium 87
3840x2160 Ultra 53

Performance Analysis: Fivem on Your System

The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 4070 Ti delivers a robust performance profile for Fivem, a multiplayer title that scales significantly across resolutions and quality presets. Measured data from the benchmark database shows this combination is capable of high frame rates at 1080p and 1440p, while 4K requires careful settings selection to maintain smooth gameplay. The dataset captures average FPS at three resolutions—3840x2160, 2560x1440, and 1920x1080—across four presets (Low, Medium, High, Ultra), with the playable threshold set at 60 FPS. This analysis breaks down optimal settings, component roles, exact frame rates, and how this combo compares to other tested systems.

Best Settings per Resolution

At 3840x2160 (4K), the most demanding preset that stays at or above 60 FPS is High, with an average of 71.8 FPS. The Ultra preset falls below the playable threshold at 53 FPS, while Medium and Low deliver 87.4 FPS and 114 FPS respectively. This indicates that 4K gaming is viable but constrained—users seeking maximum visual fidelity must sacrifice the Ultra preset, as the performance gap between High and Ultra is substantial (71.8 FPS vs 53 FPS, a drop of 18.8 FPS). The data does not include min or max FPS values, so the analysis relies solely on averages, but the margin above 60 FPS at High (11.8 FPS) provides some headroom for frame-time variance.

For 2560x1440 (1440p), the best settings are Ultra, achieving 98.8 FPS on average. All four presets clear the 60 FPS threshold, with Medium at 159.7 FPS, High at 126.7 FPS, and Low at 203.7 FPS. The Ultra preset at 1440p represents a significant improvement over 4K Ultra (98.8 FPS vs 53 FPS), showing that resolution scaling heavily influences performance. The 1440p Ultra setting is the highest quality preset that maintains a comfortable margin above 60 FPS, making it the recommended choice for users with 1440p displays.

At 1920x1080 (1080p), the best settings are Ultra, with an average of 147.7 FPS. Low settings reach 304.3 FPS, Medium hits 239.1 FPS, and High achieves 189.5 FPS. Every preset at 1080p exceeds 60 FPS by a wide margin, with even the most demanding Ultra preset delivering more than double the playable threshold. The 1080p Ultra results show this combo is not bottlenecked at this resolution, as the CPU and GPU have ample headroom to push frame rates well beyond typical high-refresh monitor capabilities (147.7 FPS is suitable for 144Hz displays). Across all resolutions, the pattern is clear: 1080p allows maximum quality, 1440p also permits Ultra, and 4K requires stepping down to High to stay playable.

CPU and GPU Roles

The data reveals how the Intel Core i7-14700F and RTX 4070 Ti share workload responsibilities across resolutions. At 1080p, the frame rates are exceptionally high—Low preset reaches 304.3 FPS, which suggests the GPU is not the limiting factor at lower resolutions. The CPU, with 20 cores and 28 threads, must feed frames quickly enough to sustain these rates, and the benchmark results indicate it does so effectively. However, the scaling from 1080p to 1440p shows a typical GPU-bound trend: at Ultra settings, FPS drops from 147.7 at 1080p to 98.8 at 1440p (a 33% reduction), while at Low settings, the drop is from 304.3 to 203.7 (a 33% reduction as well). This consistent proportional scaling suggests the GPU is the primary constraint at both resolutions, as the CPU has sufficient headroom to maintain high throughput.

Moving to 4K amplifies the GPU’s role. At Ultra, the average FPS falls to 53, below the 60 FPS threshold, while High settings yield 71.8 FPS. The difference between 1440p Ultra (98.8 FPS) and 4K Ultra (53 FPS) is a 46% reduction, which is larger than the resolution pixel count increase (1440p has about 3.7 million pixels, 4K has about 8.3 million, a 2.25x increase). This indicates that Fivem’s rendering workload at 4K Ultra stresses the GPU beyond linear scaling, likely due to increased shader complexity and memory bandwidth demands. The RTX 4070 Ti’s 12 GB of GDDR6X memory and 504.2 GB/s bandwidth become relevant here, as 4K textures can strain memory capacity, though the average FPS data does not isolate memory-specific effects.

The CPU’s influence is most evident at 1080p Low, where the 304.3 FPS average approaches the upper limits of what game engines can produce. The i7-14700F’s boost clock of 5.40 GHz and 33 MB of shared L3 cache help maintain single-thread performance critical for Fivem’s multiplayer logic. At 4K, the CPU’s role diminishes relative to the GPU, as frame rates are lower and the GPU’s pixel throughput dominates. The verdict data supports this: at 4K, only High, Medium, and Low are playable (above 60 FPS), while at 1440p and 1080p, all presets including Ultra are playable. This pattern confirms that the GPU is the scaling bottleneck at higher resolutions, while the CPU provides sufficient headroom for high-FPS scenarios at lower resolutions. The lack of min/max FPS data prevents deeper frame-time analysis, but the average FPS trends across resolutions and presets clearly delineate component responsibilities.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings, providing a complete picture of performance. At 1920x1080, the averages are: Low 304.3 FPS, Medium 239.1 FPS, High 189.5 FPS, and Ultra 147.7 FPS. These values show a monotonic decrease as settings increase, with the largest drop occurring from Low to Medium (304.3 to 239.1, a 21% reduction) and from High to Ultra (189.5 to 147.7, a 22% reduction). The Ultra preset at 1080p remains well above the 60 FPS threshold, making it the recommended setting for this resolution.

At 2560x1440, the averages are: Low 203.7 FPS, Medium 159.7 FPS, High 126.7 FPS, and Ultra 98.8 FPS. The scaling from 1080p to 1440p at each preset shows a 33% reduction for Low (304.3 to 203.7), a 33% reduction for Medium (239.1 to 159.7), a 33% reduction for High (189.5 to 126.7), and a 33% reduction for Ultra (147.7 to 98.8). This uniform scaling across presets indicates that resolution is the dominant factor, with settings having a consistent multiplicative effect. All 1440p presets exceed 60 FPS, with Ultra providing 98.8 FPS, which is 38.8 FPS above the playable threshold.

At 3840x2160, the averages are: Low 114 FPS, Medium 87.4 FPS, High 71.8 FPS, and Ultra 53 FPS. The reduction from 1440p to 4K is more severe: Low drops from 203.7 to 114 (44% reduction), Medium from 159.7 to 87.4 (45% reduction), High from 126.7 to 71.8 (43% reduction), and Ultra from 98.8 to 53 (46% reduction). These reductions are larger than the 1440p-to-1080p scaling, confirming that 4K imposes a disproportionately heavier load on the GPU. The Ultra preset at 4K falls below 60 FPS (53 FPS), making it unplayable by the defined threshold. High settings at 71.8 FPS provide the best playable experience at 4K, with 11.8 FPS of headroom above 60. The lack of min and max FPS values means the data cannot show frame spikes or dips, but the averages suggest stable performance for the playable presets.

FAQ

Q: What is the highest playable preset at 3840x2160?

A: High settings, with an average of 71.8 FPS. Ultra drops to 53 FPS, below the 60 FPS playable threshold, while Medium and Low achieve 87.4 FPS and 114 FPS respectively.

Q: Can the combo run Fivem at 2560x1440 with Ultra settings?

A: Yes, the Ultra preset at 1440p averages 98.8 FPS, which is 38.8 FPS above the 60 FPS threshold. All other presets (Low 203.7 FPS, Medium 159.7 FPS, High 126.7 FPS) also clear 60 FPS.

Q: How does the 1080p Ultra performance compare to 4K Ultra?

A: At 1080p Ultra, the average is 147.7 FPS, while at 4K Ultra it falls to 53 FPS—a 64% reduction. This highlights the GPU’s heavy workload at 4K, where the Ultra preset becomes unplayable.

Q: What is the playable threshold used in the verdict?

A: The playable threshold is 60 FPS. Resolutions and presets with average FPS at or above this value are considered playable, while those below (such as 4K Ultra at 53 FPS) are not.

Q: Are there any settings at 4K that exceed 100 FPS?

A: No. The highest 4K average is Low at 114 FPS, followed by Medium at 87.4 FPS and High at 71.8 FPS. None of the 4K presets exceed 114 FPS, and only Low surpasses 100 FPS.

Q: Does the data include minimum or maximum FPS values?

A: No. The measured FPS dataset only provides average FPS for each resolution and settings combination. All minFps and maxFps fields are null, so the analysis is based solely on average performance.

How This Combo Ranks

In the benchmark database, this Intel Core i7-14700F + NVIDIA GeForce RTX 4070 Ti combination ranks 491 out of 3707 tested combos for Fivem. This places it in the top 13.2% of all systems tested, indicating strong performance relative to the broader pool. The combo’s rank of 491 reflects the measured FPS data across multiple resolutions and settings, with the system’s ability to maintain high frame rates at 1080p and 1440p contributing positively to its standing. The 4K Ultra weakness (53 FPS) does not severely penalize the rank, as the overall dataset includes many systems that struggle at 4K. The top 13.2% placement suggests that most tested combos deliver lower average FPS in Fivem, particularly at higher resolutions. The rank is based on measured data from this specific game, meaning it captures the CPU-GPU interaction in Fivem’s multiplayer environment, which can be more CPU-intensive than single-player titles. The i7-14700F’s 91st percentile ranking among all CPUs and the RTX 4070 Ti’s 84th percentile among all GPUs suggest that both components are above average, but the combo rank of 491 out of 3707 shows that many other pairings outperform it in Fivem specifically. This could be due to the game’s optimization patterns favoring certain architectures or memory configurations. The 3707 total combos include a wide range of hardware, from budget systems to top-tier builds, so the 491st position indicates this combo is in the upper tier but not the absolute top. The nearestRivals data for the CPU and GPU provides context for individual component performance, but the combo rank integrates both parts in the game context.

The Verdict

This PC can run Fivem, but the experience varies by resolution. At 1920x1080, all presets clear 60 FPS, with Ultra achieving 147.7 FPS—this is the optimal resolution for maximum quality and smoothness. At 2560x1440, all presets also clear 60 FPS, with Ultra at 98.8 FPS, making 1440p a strong choice for high-refresh displays. At 3840x2160, only High, Medium, and Low presets are playable; High at 71.8 FPS is the best visual quality that maintains 60+ FPS, while Ultra drops to 53 FPS. The verdict by resolution confirms that the system is fully playable at 1080p and 1440p with Ultra settings, and playable at 4K only with High settings or lower. For users with 4K displays, the recommendation is to use High settings to stay above 60 FPS, sacrificing Ultra quality for smooth gameplay. The 71.8 FPS at 4K High is a reasonable compromise, though users seeking 4K Ultra would need a more powerful GPU. At 1080p and 1440p, the system has ample headroom, with the 147.7 FPS at 1080p Ultra and 98.8 FPS at 1440p Ultra suitable for 144Hz and 100Hz monitors respectively. The data shows no min or max FPS values, so the verdict relies on averages, but the margins above 60 FPS at playable settings (11.8 FPS at 4K High, 38.8 FPS at 1440p Ultra, 87.7 FPS at 1080p Ultra) provide confidence in consistent performance. The i7-14700F’s 20 cores and 28 threads, combined with the RTX 4070 Ti’s 7680 shading units and 40.09 TFLOPS FP32, deliver a well-balanced system for this game, with the GPU being the limiting factor at 4K.

Similar Performance Alternatives

The nearestRivals data for the CPU and GPU offers insight into hardware that would behave similarly. For the Intel Core i7-14700F, the closest rivals by average benchmark score are the Intel Xeon 6505P (avgScore 53701, deltaPct -0.2), Intel Xeon Phi 7290 (avgScore 53469, deltaPct 0.3), AMD Ryzen 9 7900X (avgScore 53288, deltaPct 0.6), and AMD EPYC 7313P (avgScore 53206, deltaPct 0.8). The negative deltaPct for the Xeon 6505P means it scores 0.2% lower than the i7-14700F, while the others score slightly higher (0.3% to 0.8%). These deltas are tiny, indicating that any of these CPUs would yield nearly identical FPS in Fivem when paired with the same GPU. The AMD Ryzen 9 7900X is the most relevant consumer alternative, as the Xeon and EPYC parts are server-oriented, but the benchmark scores suggest similar computational throughput.

For the NVIDIA GeForce RTX 4070 Ti, the nearest rivals are the NVIDIA GeForce RTX 5090 Mobile (avgScore 45152, deltaPct -0.8), AMD Radeon Pro 5500 XT (avgScore 45384, deltaPct -1.3), NVIDIA RTX A6000 (avgScore 44075, deltaPct 1.6), and Intel Arc A730M (avgScore 45592, deltaPct -1.7). The RTX 5090 Mobile scores 0.8% lower than the RTX 4070 Ti, while the Radeon Pro 5500 XT scores 1.3% lower, the RTX A6000 scores 1.6% higher, and the Arc A730M scores 1.7% lower. These small deltas mean that swapping the RTX 4070 Ti for any of these GPUs would produce nearly identical frame rates in Fivem, assuming the CPU remains the same. The RTX A6000 is the only rival with a positive deltaPct, meaning it would perform slightly better, but the difference is within 2%. The RTX 5090 Mobile is a mobile part, but its score proximity suggests similar desktop-level performance in this game. When considering alternatives, a system with the i7-14700F and any of these GPUs would rank similarly in the combo list, with expected FPS differences of less than 2% in synthetic benchmarks. For Fivem specifically, the measured FPS would likely vary by a similar margin, meaning users could expect within a few frames per second of the values reported for the RTX 4070 Ti. The AMD Ryzen 9 7900X paired with the RTX 4070 Ti would be a near-identical alternative to the tested combo, with the CPU’s 0.6% higher benchmark score translating to negligible FPS gains. Similarly, the RTX A6000 with the i7-14700F would offer a marginal improvement, while the Arc A730M would be slightly slower. These alternatives provide guidance for users seeking similar performance with different hardware availability or platform preferences.