Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 20 | 25 | 32 |
| 1440p QHD | 29 | 37 | 46 | 58 |
| 1080p Full HD | 43 | 56 | 70 | 88 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Similar Performance Alternatives
The Intel Core i7-14700F sits in a tight performance cluster according to the database's aggregate CPU benchmarks. Its average benchmark score of 53,620 places it within 1% of several competing processors. The nearest rival is the Intel Xeon 6505P, which scores 53,701, a difference of only 0.2%. This means in CPU-bound scenarios, users would find nearly identical frame pacing and physics simulation headroom. The AMD Ryzen 9 7900X trails by just 0.6% with a score of 53,288, making it a functionally equivalent alternative for Fivem's server-side simulation and entity processing. The Intel Xeon Phi 7290 (53,469) and AMD EPYC 7313P (53,206) round out the group with deltas of 0.3% and 0.8% respectively. For a game like Fivem, which relies heavily on single-thread performance for player movement interpolation and multi-thread performance for world streaming, this CPU cluster behaves almost interchangeably. Any of these processors would deliver similar minimum frame rates when paired with the same GPU.
The Intel Arc B390 presents a starkly different picture. Its 3DMark Steel Nomad DX12 score of 1,482 places it at the 9th percentile among all GPUs in the database. The nearest rivals are all older NVIDIA discrete and mobile parts: the GeForce GT 520MX (1,463, 1.3% slower), GeForce 800M (1,460, 1.5% slower), GeForce GT 625 OEM (1,446, 2.5% slower), and GeForce GT 710 (1,443, 2.7% slower). The delta between this GPU and its rivals is small, but the absolute performance level is low. In Fivem, which is not particularly demanding by modern standards, this GPU behaves like a legacy entry-level part. Users coming from any of those NVIDIA alternatives would see nearly the same frame rates, meaning the Arc B390 does not represent a meaningful upgrade path. The data suggests this is a GPU designed for basic display output rather than gaming throughput, despite its modern architecture and API support.
CPU and GPU Roles
The measured FPS data reveals how the CPU and GPU split responsibilities across resolutions and presets. At 1920x1080 with Low settings, the combo achieves 88 FPS average. Moving to Medium drops to 70 FPS (a 20.5% reduction), High drops to 56 FPS (a 36.4% reduction from Low), and Ultra bottoms out at 43 FPS (a 51.1% reduction). This steep scaling from preset changes indicates that GPU load dominates even at 1080p. The CPU's 20 cores and 28 threads are not the limiting factor here; the Arc B390's modest 7.680 TFLOPS FP32 throughput is saturated quickly as graphical complexity increases.
At 2560x1440, the pattern continues but with sharper drops. Low settings yield 58 FPS, Medium 46 FPS (20.7% lower), High 37 FPS (36.2% lower), and Ultra 29 FPS (50.0% lower). The relative degradation from presets is nearly identical to 1080p, suggesting the GPU is equally stressed at both resolutions. However, the absolute frame rates are substantially lower: 1440p Low produces 34.1% fewer frames than 1080p Low. This resolution scaling indicates that the GPU's pixel throughput (60.00 GPixel/s) and texture rate (120.0 GTexel/s) become bottlenecks as pixel count increases. The CPU's role remains secondary throughout.
At 3840x2160, the GPU is clearly overwhelmed. Low settings manage only 32 FPS, Medium 25 FPS, High 20 FPS, and Ultra 16 FPS. The progression from 1080p to 2160p at Low settings shows a 63.6% frame rate reduction, which aligns closely with the 4x pixel count increase. This scaling confirms that the Arc B390's memory bandwidth (System Dependent, shared with the CPU) and 24 ROPs cannot sustain 4K rendering. The CPU, even with its strong 91st percentile standing among all CPUs, cannot compensate for the GPU's fundamental throughput limits. In Fivem, which involves large multiplayer maps with dynamic NPCs, the CPU handles server tick processing and player positions, but the recorded data shows the GPU dictates playability at every resolution.
How This Combo Ranks
The database ranks this specific CPU-GPU combination at 3,294 out of 3,707 tested combos for Fivem. This places it in the bottom 11.1% of all systems. The ranking reflects the severe imbalance between the high-end CPU (91st percentile) and the entry-level GPU (9th percentile). In Fivem's multiplayer environment, where frame times can spike during vehicle chases or crowded areas, this combo's low rank indicates it will struggle to maintain smooth gameplay even in less demanding scenarios. The CPU's Cinebench R23 multi-core score of 35,122 and single-core score of 4,958 suggest it could drive much higher frame rates if paired with a stronger GPU. The PassMark multi-thread score of 41,317 reinforces this: the processor is not the constraint. Yet the combo rank is dragged down entirely by the GPU's 3DMark score of 1,482, which is in the bottom percentile of all graphics cards. For context, the database shows that combos ranked near 3,700 are typically those with integrated graphics or very old discrete GPUs. This system sits just above that floor, meaning it performs like a basic office PC in gaming workloads.
FAQ
Q: Can this system run Fivem at 1080p with playable frame rates?
A: Yes, at 1920x1080 with Low settings it averages 88 FPS, and with Medium settings it averages 70 FPS. Both exceed the 60 FPS playable threshold. High settings drop to 56 FPS, which is below the threshold.
Q: What is the best playable setting at 2560x1440?
A: No preset at 1440p reaches the 60 FPS threshold. The closest is Low settings at 58 FPS, which falls 2 FPS short. Medium averages 46 FPS, High 37 FPS, and Ultra 29 FPS.
Q: How does the GPU compare to its nearest rivals in raw performance?
A: The Arc B390's 3DMark Steel Nomad score of 1,482 is 1.3% higher than the GeForce GT 520MX (1,463), 1.5% higher than the GeForce 800M (1,460), 2.5% higher than the GeForce GT 625 OEM (1,446), and 2.7% higher than the GeForce GT 710 (1,443). These are all extremely close scores, indicating similar gaming capability.
Q: What is the highest preset that maintains 60 FPS at any resolution?
A: At 1920x1080, Medium settings with an average of 70 FPS and a minimum of 59 FPS is the most demanding preset that stays at or above the 60 FPS threshold. No preset at 1440p or 2160p achieves this.
Q: Is the CPU or GPU the limiting factor for this game?
A: The GPU is the limiting factor at all resolutions. The CPU ranks in the 91st percentile among all processors, while the GPU ranks in the 9th percentile. The measured FPS drops by roughly 50% when moving from Low to Ultra at every resolution, which is characteristic of GPU-bound performance.
Q: Does the system meet the 60 FPS target at 4K?
A: No. At 3840x2160, even Low settings average only 32 FPS, Medium averages 25 FPS, High 20 FPS, and Ultra 16 FPS. The system cannot approach 60 FPS at any preset in this resolution.
Measured FPS Breakdown
At 3840x2160, the recorded data shows the following averages: Low settings produce 32 FPS, Medium produces 25 FPS with a minimum of 22 and maximum of 29, High produces 20 FPS, and Ultra produces 16 FPS. None of these approach the 60 FPS playable threshold. The variance between Medium's minimum and maximum (7 FPS spread) indicates frame time instability, which would manifest as noticeable stuttering in multiplayer scenarios.
At 2560x1440, Low settings deliver 58 FPS average, which narrowly misses the 60 FPS target. Medium settings produce 46 FPS with a range of 39 to 53 FPS, showing a 14 FPS spread that suggests inconsistent rendering under load. High settings average 37 FPS, and Ultra drops to 29 FPS. The gap between Low and Medium (12 FPS) is larger than the gap between High and Ultra (8 FPS), hinting that some render features in the Medium preset disproportionately impact the GPU.
At 1920x1080, the system finally becomes playable. Low settings hit 88 FPS average, providing comfortable headroom above 60 FPS. Medium settings maintain 70 FPS with a minimum of 59 and maximum of 80, meaning even the weakest recorded frames stay just at the threshold. High settings drop to 56 FPS, which is below playable, and Ultra falls to 43 FPS. The progression from Low to Ultra (88, 70, 56, 43) shows a consistent 15-20% reduction per preset step, reflecting the GPU's uniform scaling under increasing load.
Best Settings per Resolution
At 3840x2160, there is no preset that achieves the 60 FPS threshold. The database records no playable settings for this resolution. The highest average FPS is 32 at Low, which is far below playable.
At 2560x1440, similarly, no preset reaches 60 FPS. Low settings come closest at 58 FPS, but this still falls short of the playable threshold. The database lists no playable settings for this resolution.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 70 FPS and a minimum of 59 FPS. This is the recommended balance between visual quality and performance. Low settings also exceed the threshold with 88 FPS, but Medium provides better visual fidelity while maintaining playability. High settings (56 FPS) and Ultra (43 FPS) both fail to hit the 60 FPS target.
The Verdict
This system can run Fivem, but only under specific conditions. Based on the verdict data, the combination of Intel Core i7-14700F and Intel Arc B390 is playable at 1920x1080 with Low or Medium settings. At Medium, the average frame rate is 70 FPS, which provides a playable experience with a minimum of 59 FPS. Low settings offer 88 FPS average for those prioritizing smoothness over visuals.
At 2560x1440, the system is not playable by the 60 FPS standard. The best case is Low settings at 58 FPS average, which is marginal but technically below the threshold. At 3840x2160, the system is far from playable, with the best preset (Low) only achieving 32 FPS.
The CPU is exceptionally capable for this game, ranking in the 91st percentile among all processors, but the GPU's 9th percentile standing caps the system's potential. The Arc B390 behaves like a legacy entry-level GPU despite its modern architecture, and users seeking 1440p or 4K playability would need a substantially stronger graphics card. For 1080p gaming in Fivem's multiplayer environments, this combo delivers acceptable performance at Medium settings, though users should expect occasional dips to 59 FPS during intense scenes.