Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

81%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
147 FPS
Ultra 1080p Measured
69 FPS

1440p (2K / QHD)

Low 1440p Measured
98 FPS
Ultra 1440p Measured
47 FPS

4K (Ultra HD)

Low 4K Measured
52 FPS
Ultra 4K Measured
25 FPS
10.9ms Frame Time
16ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 53,620
Graphics Card
Required 27,716
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 32 45 52
1440p QHD 47 62 79 98
1080p Full HD 69 92 116 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 92
1920x1080 Low 147
1920x1080 Medium 116
1920x1080 Ultra 69
2560x1440 High 62
2560x1440 Low 98
2560x1440 Medium 79
2560x1440 Ultra 47
3840x2160 High 32
3840x2160 Low 52
3840x2160 Medium 45
3840x2160 Ultra 25

Performance Analysis: Fivem on Your System

The Intel Core i7-14700F paired with the AMD Radeon RX 6600 delivers a mixed performance profile in Fivem, with the data showing a clear divide between playable and non-playable resolutions. Across the three tested resolutions, the combo demonstrates that its limits are defined primarily by resolution scaling, with the 8 GB frame buffer and RDNA 2.0 architecture proving adequate for 1080p and 1440p gaming but insufficient for 4K at the highest settings. The measured FPS data, derived from actual testing, provides a concrete basis for evaluating this combination's suitability for the multiplayer title.

Measured FPS Breakdown

At 3840x2160 (4K), the Intel Core i7-14700F and AMD Radeon RX 6600 combination struggles to maintain playable frame rates at any preset. The data shows the average FPS at Low settings is 52.1, which falls below the 60 FPS playability threshold. Medium settings yield 45.2 average FPS, High settings drop further to 32.4 average FPS, and Ultra settings produce the lowest result at 25.1 average FPS. The pattern is consistent: every 4K preset fails to clear the 60 FPS bar, with the gap widening as graphical intensity increases. The spread from Low to Ultra represents a 27 FPS difference, indicating that the GPU is the primary bottleneck at this resolution regardless of settings adjustments.

Moving to 2560x1440 (1440p), the performance picture improves substantially. Low settings achieve 98.4 average FPS, making it the strongest result at this resolution. Medium settings deliver 79 average FPS, while High settings reach 61.7 average FPS — just barely clearing the 60 FPS threshold. Ultra settings, however, drop to 47.3 average FPS, failing the playability criterion. The data indicates that 1440p offers three playable presets (Low, Medium, High), with High being the most demanding option that still maintains 60+ FPS. The delta between Low and Ultra at this resolution is 51.1 FPS, showing significant scaling headroom but also demonstrating that the highest quality tier is out of reach.

At 1920x1080 (1080p), the combination performs best across all presets. Low settings produce 147.4 average FPS, Medium settings reach 116.4 average FPS, High settings achieve 92.4 average FPS, and Ultra settings maintain 68.5 average FPS. Every preset at 1080p exceeds the 60 FPS threshold, with Ultra being the most demanding option that remains playable. The data reveals a 78.9 FPS spread from Low to Ultra, indicating that the CPU-GPU pairing handles 1080p with considerable headroom. The scaling from Low to Ultra is linear in terms of playability, though the absolute numbers show diminishing returns as settings increase — the jump from Low to Medium is 31 FPS, while High to Ultra is 23.9 FPS.

How This Combo Ranks

The combination ranks 2851 out of 3707 tested combos in Fivem, placing it in the lower-middle portion of the database. This percentile position reflects the GPU's limitations more than the CPU's capabilities, as the Core i7-14700F sits in the 91st percentile among all CPUs with an average benchmark score of 53620. The Radeon RX 6600, by contrast, holds the 63rd percentile among all GPUs with an average benchmark score of 19036. The rank of 2851 out of 3707 indicates that roughly 77% of tested configurations outperform this pairing in Fivem, which aligns with the measured FPS data showing 4K Ultra as unplayable and 1440p Ultra as borderline.

Interpreting the rank in context, the combo's position suggests it is a mid-range performer that excels at 1080p but fades at higher resolutions. The data supports this interpretation: 1080p Ultra delivers 68.5 FPS, which is 14% above the playability threshold, while 1440p High only reaches 61.7 FPS, just 2.8% above 60 FPS. The rank reflects this tiered performance, with the CPU providing ample compute headroom (as evidenced by its high percentile) while the GPU becomes the limiting factor at higher pixel counts. The 4K results, where even Low settings fail to hit 60 FPS, reinforce that this combo is not designed for ultra-high-resolution gaming without significant compromises.

Similar Performance Alternatives

The CPU's nearest rivals in benchmark scores provide context for how other processors would behave in this pairing. The Intel Xeon 6505P scores 53701, which is 0.2% lower than the Core i7-14700F's 53620 average — essentially equivalent performance. The AMD Ryzen 9 7900X scores 53288, 0.6% lower, while the AMD EPYC 7313P scores 53206, 0.8% lower. The Intel Xeon Phi 7290 scores 53469, 0.3% higher than the i7-14700F. These deltas are all within 1%, meaning any of these CPUs would produce nearly identical FPS results in Fivem when paired with the RX 6600. The practical implication is that the GPU remains the bottleneck, not the CPU, so swapping to any of these alternatives would not materially change the measured frame rates.

For the GPU, the nearest rivals show similar performance parity. The NVIDIA Quadro K6000 scores 19030, essentially matching the RX 6600's 19036 with a 0% delta. The NVIDIA GeForce RTX 4050 Mobile scores 19049, 0.1% higher, while the NVIDIA Tesla K20m scores 19089, 0.3% higher. The NVIDIA RTX 2000 Ada Generation scores 18954, 0.4% lower. These rivals would deliver within 0.4% of the RX 6600's performance in Fivem, meaning the same resolution and settings breakdown would apply. The data suggests that if a user had any of these GPUs instead, the 1080p Ultra FPS would remain near 68.5, 1440p High near 61.7, and 4K would still be unplayable across all presets.

The Verdict

Based on the verdictByResolution data, this PC can run Fivem at 1920x1080 and 2560x1440, but not at 3840x2160. At 1080p, all four tested presets — Low, Medium, High, and Ultra — are playable, with the best settings being Ultra at 68.5 average FPS. This means a user can run the game at maximum quality while maintaining above 60 FPS. At 1440p, three presets are playable: High at 61.7 FPS, Medium at 79 FPS, and Low at 98.4 FPS. The best playable setting at this resolution is High, which clears the 60 FPS threshold by 1.7 FPS. For 4K, no settings are playable — the closest result is Low at 52.1 FPS, which falls 7.9 FPS short of the threshold. The verdict is clear: this combo is a 1080p and 1440p solution, with 1080p offering full graphical freedom and 1440p requiring moderate settings for smooth gameplay.

The data shows that the playable threshold of 60 FPS is crossed at 1080p for all presets and at 1440p for three presets. The 4K results are uniformly below 60 FPS, even at Low settings. This indicates that users targeting 4K would need to either reduce resolution or accept sub-60 FPS performance. For competitive multiplayer play, where frame rate stability matters, the 1080p results are particularly strong — the 68.5 FPS at Ultra provides a comfortable margin above the threshold, while 1440p High at 61.7 FPS is playable but leaves less headroom for scene complexity fluctuations.

FAQ

Q: Can this PC run Fivem at 4K resolution?

A: No. The data shows no playable settings at 3840x2160. The best result is Low settings at 52.1 average FPS, which falls below the 60 FPS threshold. Ultra settings at 4K only achieve 25.1 average FPS.

Q: What is the best settings preset for 1920x1080?

A: Ultra settings are the best playable option at 1080p, delivering 68.5 average FPS. This is the most demanding preset that remains at or above 60 FPS, with all four presets (Low, Medium, High, Ultra) being playable.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core i7-14700F has an average benchmark score of 53620, which is within 0.8% of its closest rivals. The AMD Ryzen 9 7900X scores 53288 (0.6% lower), the AMD EPYC 7313P scores 53206 (0.8% lower), and the Intel Xeon Phi 7290 scores 53469 (0.3% higher). Performance differences are negligible.

Q: Which component is more important for Fivem at 1440p?

A: The GPU is the limiting factor at 1440p. The data shows that Ultra settings drop below 60 FPS (47.3 average), while High settings barely exceed it at 61.7 FPS. The CPU, which ranks in the 91st percentile, provides sufficient compute power, but the RX 6600's performance ceiling constrains higher presets.

Q: What is the combo's rank among tested configurations?

A: This pairing ranks 2851 out of 3707 tested combos in Fivem. This places it in the lower-middle range, with the GPU's 63rd percentile performance being the primary factor in the ranking.

Q: Is 1440p High settings playable?

A: Yes, 1440p High achieves 61.7 average FPS, which clears the 60 FPS threshold by 1.7 FPS. However, this is the most demanding playable preset at this resolution, leaving minimal headroom for performance drops during intense multiplayer scenes.

Best Settings per Resolution

At 3840x2160, the data shows no playable settings — all presets fall below 60 FPS, with the closest being Low at 52.1 FPS. Therefore, no recommendation can be made for 4K. At 2560x1440, the best playable setting is High, which achieves 61.7 average FPS. This is the most demanding preset that stays at or above 60 FPS, with Medium (79 FPS) and Low (98.4 FPS) also viable but offering lower visual quality. At 1920x1080, the best playable setting is Ultra, delivering 68.5 average FPS. This represents the maximum graphical quality that maintains playable performance, with High (92.4 FPS), Medium (116.4 FPS), and Low (147.4 FPS) all exceeding the threshold as well.

The recommendation hierarchy is straightforward: 1080p users can select Ultra without concern, while 1440p users should cap at High for a stable 60+ FPS experience. The 8.5 FPS margin at 1440p High and the 8.5 FPS margin at 1080p Ultra both provide adequate buffer for typical gameplay, though 1440p is tighter. For users prioritizing frame rate consistency over visual fidelity, dropping to 1080p Medium (116.4 FPS) or 1440p Medium (79 FPS) would offer significantly more headroom.

CPU and GPU Roles

The data reveals distinct component roles across resolutions, with the GPU becoming progressively more dominant as resolution increases. At 1920x1080, the scaling from Low to Ultra shows a 78.9 FPS reduction (147.4 to 68.5), indicating that both CPU and GPU contribute meaningfully, but the CPU's high compute capability (91st percentile) allows even the most demanding preset to stay playable. The 116.4 FPS at Medium suggests the CPU can feed the GPU efficiently, but the drop to 68.5 FPS at Ultra highlights the GPU's texture and shading unit limits (1792 shading units, 112 TMUs, 64 ROPs).

At 2560x1440, the GPU's role becomes more pronounced. The scaling from Low (98.4 FPS) to Ultra (47.3 FPS) shows a 51.1 FPS reduction, with the GPU's 8 GB GDDR6 memory and 224.0 GB/s bandwidth becoming limiting factors at higher presets. The CPU's 20 cores and 28 threads provide ample headroom, as evidenced by the fact that Low settings still achieve nearly 100 FPS — the CPU is not the bottleneck here. The transition from High (61.7 FPS) to Ultra (47.3 FPS) is particularly telling, as the increase in shading complexity overwhelms the GPU's compute capacity (8.928 TFLOPS FP32).

At 3840x2160, the GPU is the definitive bottleneck. Even Low settings only reach 52.1 FPS, and the scaling to Ultra (25.1 FPS) shows a 27 FPS drop. The 4K resolution requires significantly more pixel throughput, and the RX 6600's pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are insufficient. The CPU's performance is largely irrelevant at this resolution — the data indicates that no amount of CPU headroom can compensate for the GPU's inability to fill 8.3 million pixels per frame at 4K. The measured results across resolutions demonstrate that the Core i7-14700F provides consistent compute power, while the Radeon RX 6600's performance degrades predictably with pixel count, making the GPU the primary determinant of playability above 1080p.