Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Try lowering shadows and anti-aliasing for better FPS.
A better graphics card would significantly improve performance.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 18 | 20 | 27 |
| 1440p QHD | 23 | 33 | 39 | 52 |
| 1080p Full HD | 39 | 51 | 63 | 79 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Measured FPS Breakdown
The recorded data for Fivem with this Intel Core i7-14700F and AMD Radeon RX 570 combination shows a wide performance spread across resolutions and presets. At 3840x2160, the results are uniformly low. The Low preset averages 26.9 FPS, Medium drops to 20.3 FPS, High settles at 17.5 FPS, and Ultra bottoms out at 11.3 FPS. No minimum or maximum frame time data was captured at this resolution, so the analysis relies on averages alone.
Moving to 2560x1440, the picture improves but remains below the 60 FPS threshold. Low settings produce an average of 52.2 FPS, which is the strongest result at this resolution. Medium follows at 39.3 FPS, High at 32.7 FPS, and Ultra falls to 23.4 FPS. The gap between Low and Ultra here is 28.8 FPS, indicating that the preset choice heavily influences the outcome.
At 1920x1080, the combo crosses into playable territory for two presets. Low averages 78.5 FPS, Medium averages 62.7 FPS, High averages 50.5 FPS, and Ultra averages 39.4 FPS. The scaling from Low to Ultra is steep: a drop of 39.1 FPS, or roughly half the Low preset's performance. The difference between Medium and High is 12.2 FPS, while High to Ultra is 11.1 FPS, showing that each step up in visual fidelity costs a similar amount of frame rate.
The pattern across resolutions is consistent: every preset loses performance as pixel count rises. From 1920x1080 to 2560x1440, the Low preset drops from 78.5 to 52.2 FPS, a reduction of 26.3 FPS. From 2560x1440 to 3840x2160, Low falls further to 26.9 FPS, another 25.3 FPS loss. The same trend holds for Medium, High, and Ultra, though the absolute losses shrink at higher presets because the starting values are lower.
CPU and GPU Roles
The data suggests a pronounced GPU bottleneck at higher resolutions. The RX 570's 4 GB GDDR5 memory and 224.0 GB/s bandwidth appear to be the limiting factors when pixel counts climb. At 3840x2160, even the Low preset cannot reach 30 FPS, which indicates that the graphics card is overwhelmed regardless of the CPU's capacity. The i7-14700F, with 20 cores and 28 threads, is not the constraint here; its Cinebench R23 multi-core score of 35122 places it in the 91st percentile among all CPUs, a level of compute headroom that Fivem's multiplayer workloads are unlikely to exhaust.
At 1920x1080, the CPU's role becomes more visible. The jump from Low at 78.5 FPS to Medium at 62.7 FPS shows that the GPU can still handle moderate settings, but the drop to High at 50.5 FPS and Ultra at 39.4 FPS suggests that the graphics card's shading units and texture rate (159.2 GTexel/s) are the ceiling. The CPU's single-thread performance, measured at 4958 in Cinebench R23, is strong enough to feed the GPU at these frame rates; the bottleneck shifts to the RX 570's 2048 shading units and 32 ROPs.
The resolution scaling confirms this. At 2560x1440, the Low preset delivers 52.2 FPS, which is 66.5% of the 1920x1080 Low result. At 3840x2160, Low delivers 26.9 FPS, which is 34.3% of the 1080p Low result. These proportional drops align with the GPU's pixel rate of 39.81 GPixel/s; as resolution increases, the fill-rate demand grows faster than the CPU's ability to compensate. The CPU's multi-core advantage (Cinebench R15 multi-core score of 3540) does not translate into higher FPS at 4K because the GPU is saturated first.
For Fivem specifically, which is a multiplayer modification framework built on an older game engine, the data implies that single-threaded CPU performance matters at lower resolutions, but the GPU dominates once settings and resolution rise. The i7-14700F's boost clock of 5.40 GHz and Geekbench single-core score of 2429 are more than adequate for the game's logic and network code; the RX 570's age and memory capacity are the decisive factors.
Similar Performance Alternatives
The nearest rivals for the CPU provide context for what else would behave similarly. The Intel Xeon 6505P has an average benchmark score of 53701, which is 0.2% lower than the i7-14700F's 53620 average. The Intel Xeon Phi 7290 scores 53469, 0.3% higher. The AMD Ryzen 9 7900X scores 53288, 0.6% higher, and the AMD EPYC 7313P scores 53206, 0.8% higher. All four sit within 1% of the i7-14700F's aggregate performance, meaning any of these CPUs would likely produce nearly identical FPS in Fivem when paired with the same RX 570, since the GPU remains the bottleneck in most tested scenarios.
For the GPU, the nearest rivals are more relevant because the graphics card is the limiting component. The AMD Radeon RX 6800M has an average benchmark score of 28874, which is 0.4% higher than the RX 570's 28766. The AMD Radeon R9 M295X scores 28580, 0.7% lower. The AMD Radeon RX 470 scores 28996, 0.8% higher, and the NVIDIA Quadro RTX 8000 scores 28421, 1.2% lower. The RX 470 is the closest desktop equivalent, and given its similar architecture and specifications, it would deliver nearly identical frame rates in Fivem. The RX 6800M, despite being a mobile part, benchmarks within 0.4%, so it would also fall into the same performance class at 1080p and 1440p.
The practical takeaway is that swapping the i7-14700F for any of its listed rivals would not change the FPS numbers materially, because the RX 570's 74th percentile ranking among all GPUs is far below the CPU's 91st percentile. Conversely, swapping the RX 570 for an RX 470 or RX 6800M would keep the experience essentially unchanged, reinforcing that the GPU tier is what defines this combo's performance envelope.
FAQ
Q: Can this PC run Fivem at 60 FPS on a 1920x1080 monitor?
A: Yes, but only on Low and Medium presets. Low averages 78.5 FPS and Medium averages 62.7 FPS. High and Ultra fall short at 50.5 and 39.4 FPS respectively.
Q: What is the best preset at 2560x1440?
A: None of the presets reach 60 FPS at this resolution. Low comes closest at 52.2 FPS, followed by Medium at 39.3 FPS, High at 32.7 FPS, and Ultra at 23.4 FPS.
Q: How does the RX 570 compare to its nearest rival, the RX 470?
A: The RX 470 has an average benchmark score of 28996, which is 0.8% higher than the RX 570's 28766. In practical terms, the two cards would perform nearly identically in Fivem.
Q: Is the CPU or GPU more important for this game at 1080p?
A: At 1920x1080 with Low settings, the CPU's single-thread performance helps push 78.5 FPS. But as settings rise to Ultra (39.4 FPS), the GPU's limits become clear. The CPU is not the bottleneck; the RX 570's 4 GB memory and 2048 shading units are.
Q: What average FPS does the Ultra preset deliver at 3840x2160?
A: Ultra averages 11.3 FPS at 4K, which is the lowest recorded result. Even Low at 4K only reaches 26.9 FPS, so this resolution is not viable for play.
Q: How does this combo rank against all tested combinations in Fivem?
A: It ranks 3516 out of 3707 combos, placing it in the bottom percentile of the database for this game.
The Verdict
The recorded data is unambiguous: this PC can run Fivem at 60 FPS only at 1920x1080 with Low or Medium settings. The verdict by resolution confirms that 3840x2160 and 2560x1440 have no playable settings at all, meaning no preset at those resolutions reaches the 60 FPS threshold. At 1920x1080, Low averages 78.5 FPS and Medium averages 62.7 FPS, both clearing the bar. High at 50.5 FPS and Ultra at 39.4 FPS fail to meet the playable threshold.
The implication is that the RX 570, despite being an end-of-life product from 2017, can still handle Fivem's multiplayer environments at 1080p if the user accepts medium-level visual quality. The i7-14700F provides ample headroom for other tasks, but it cannot rescue the frame rate at higher resolutions when the GPU is saturated. For anyone with a 1440p or 4K display, this combo will not deliver a playable experience in Fivem, regardless of preset.
Best Settings per Resolution
At 3840x2160, there is no best settings recommendation because no preset reaches 60 FPS. The highest average recorded is 26.9 FPS on Low, but that falls far below the playable threshold.
At 2560x1440, the same situation applies. Low averages 52.2 FPS, which is the best result, but it still misses 60 FPS by 7.8 FPS. No preset is playable.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 62.7 FPS. Low is also playable at 78.5 FPS, but Medium offers higher visual fidelity while still clearing the threshold. High and Ultra are not recommended because they drop to 50.5 and 39.4 FPS respectively.
How This Combo Ranks
The combo rank in the database for Fivem is 3516 out of 3707 tested combinations. This places the i7-14700F and RX 570 pairing in the lower 5% of all recorded configurations for this game. The rank reflects the GPU's limitations more than the CPU's strengths; the RX 570's 74th percentile score among all GPUs is dragged down by its 4 GB memory and older GCN 4.0 architecture, while the i7-14700F's 91st percentile CPU ranking cannot compensate.
The data suggests that this combo is a mismatch in terms of generation: a high-end 2024 CPU paired with a 2017 mid-range GPU. In Fivem, the result is a system that is CPU-rich but GPU-poor, leading to playable performance only at 1080p with reduced settings. For users who already own this CPU, upgrading the graphics card would yield a far larger FPS improvement than any CPU change, as the nearest rivals for the i7-14700F all score within 1% of its average benchmark, meaning they would not alter the outcome. The RX 570's nearest rivals, including the RX 470 and RX 6800M, also fall within 1.2% of its score, so the entire performance class is similarly constrained. This rank of 3516 out of 3707 is a clear signal that the GPU is the component to address if higher resolutions or presets are desired.