Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 31 | 39 | 50 |
| 1440p QHD | 44 | 56 | 71 | 89 |
| 1080p Full HD | 67 | 86 | 107 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The Intel Core i7-13700K paired with the Intel Arc B570 delivers playable frame rates in Fivem at 1080p and 1440p, but falls short at 4K. Measured data shows an average of 67 FPS at 1080p Ultra, 71 FPS at 1440p Medium, and no preset reaching 60 FPS at 3840x2160. The combination ranks 2980th out of 3707 tested systems, placing it in the lower percentile for this multiplayer title, yet the CPU's strong benchmark standing and the GPU's mid-tier position define a clear performance envelope.
Measured FPS Breakdown
At 3840x2160, the Intel Arc B570 struggles to maintain playable frame rates across all settings. High averages 31 FPS, Low averages 50 FPS, Medium averages 39 FPS with a minimum of 33 and maximum of 45, and Ultra drops to 24 FPS. Even the lowest preset remains 10 FPS below the 60 FPS threshold, indicating that 4K is not viable for this game with this hardware. The gap between Low and High is 19 FPS, while Medium sits between them, showing a non-linear scaling with graphical load.
At 2560x1440, the picture improves. High averages 56 FPS, just shy of playable, while Low reaches 89 FPS. Medium averages 71 FPS with a minimum of 60 and maximum of 81, making it the most demanding preset that consistently stays above the playability line. Ultra falls to 44 FPS, confirming that the GPU's compute and memory bandwidth (380.0 GB/s) are taxed heavily by the highest settings. The difference between Low and Ultra is 45 FPS, a 51% reduction, which highlights the GPU's sensitivity to preset changes at this resolution.
At 1920x1080, all presets exceed 60 FPS. High averages 86 FPS, Low reaches 136 FPS, Medium averages 107 FPS with a minimum of 91 and maximum of 123, and Ultra still holds at 67 FPS. The spread from Low to Ultra is 69 FPS, yet even the most demanding setting maintains a comfortable margin above the playable threshold. The minimum FPS recorded at Medium (91 FPS) indicates that frame pacing remains stable, while the maximum of 123 FPS suggests headroom for high-refresh displays. This resolution is clearly the sweet spot for this combination.
Similar Performance Alternatives
The CPU's average benchmark score of 46881 places it in the 89th percentile of all processors. Its nearest rivals are the AMD Ryzen 9 5900 (46971, delta -0.2%), AMD Ryzen AI 9 HX PRO 375 (47022, delta -0.3%), AMD Ryzen 9 7845HX (46654, delta 0.5%), and Intel Xeon w3-2535 (46653, delta 0.5%). All four alternatives fall within half a percent of the i7-13700K's score, meaning systems built with any of these CPUs would deliver nearly identical CPU-bound performance in Fivem. Since the game relies on both single-thread and multi-thread capabilities, the i7-13700K's Cinebench R23 scores (30745 multi-core, 2116 single-core) further confirm its parity with these rivals.
On the GPU side, the Arc B570's average benchmark score of 20556 puts it in the 65th percentile of all graphics cards. Its nearest competitors are the NVIDIA GeForce RTX 3070 Mobile (20534, delta 0.1%), Intel Arc A750 (20582, delta -0.1%), NVIDIA Quadro M4000M (20480, delta 0.4%), and AMD Radeon R9 M390X (20662, delta -0.5%). These deltas are equally tight, so swapping the Arc B570 for any of these GPUs would yield similar frame rates in GPU-bound scenarios. The Arc A750, being another Intel Battlemage part, is the closest match in raw compute, while the RTX 3070 Mobile offers comparable performance despite being a laptop part. For Fivem, which is heavily GPU-limited at higher resolutions, these alternatives would produce nearly identical results to the tested configuration.
Best Settings per Resolution
At 3840x2160, no preset achieves an average of 60 FPS or higher. The closest is Low at 50 FPS, so the best playable setting does not exist at this resolution. Users targeting 4K would need to consider a more powerful GPU or lower the resolution.
At 2560x1440, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 71 FPS. Low also qualifies at 89 FPS, but Medium is the highest visual quality that maintains playability. High falls short at 56 FPS, so it cannot be recommended for a smooth experience.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, averaging 67 FPS. All four presets—Low, Medium, High, and Ultra—clear the threshold, with Ultra providing the best visual fidelity while still delivering a playable frame rate. The 67 FPS average on Ultra leaves a small but positive margin, and the Medium preset's minimum of 91 FPS shows that even under load, the system avoids severe dips.
The Verdict
According to the verdict-by-resolution data, this PC can run Fivem at 1920x1080 with all presets (High, Low, Medium, Ultra) exceeding 60 FPS. The best setting at this resolution is Ultra, which averages 67 FPS. At 2560x1440, only Low and Medium are playable, with Medium being the best at 71 FPS. At 3840x2160, no preset reaches 60 FPS, so the system cannot deliver a playable experience at 4K. The CPU's high benchmark percentile (89th) and the GPU's mid-range percentile (65th) suggest that the GPU is the primary limiter at higher resolutions, while the CPU provides ample headroom at 1080p. For users who prioritize smooth gameplay, 1080p Ultra or 1440p Medium are the recommended targets.
FAQ
Q: What is the best preset for 1920x1080 in Fivem?
A: The most demanding preset that stays at or above 60 FPS is Ultra, with an average of 67 FPS.
Q: Can this combo run Fivem at 4K resolution?
A: No. At 3840x2160, the highest average FPS is 50 on Low, which is below the 60 FPS playability threshold. No preset is marked as playable.
Q: How does the Intel Arc B570 compare to its nearest GPU rivals?
A: The Arc B570's average benchmark score is 20556, which is within 0.5% of the NVIDIA GeForce RTX 3070 Mobile, Intel Arc A750, NVIDIA Quadro M4000M, and AMD Radeon R9 M390X. These GPUs would produce similar frame rates in Fivem.
Q: What is the CPU's benchmark percentile?
A: The Intel Core i7-13700K is in the 89th percentile of all CPUs, with an average benchmark score of 46881.
Q: What is the GPU's memory size?
A: The Intel Arc B570 has 10 GB of GDDR6 memory.
Q: What are the launch MSRP values for the CPU and GPU?
A: The CPU has a launch MSRP of $409, and the GPU has a launch MSRP of $219 USD.
How This Combo Ranks
Among 3707 tested combinations for Fivem, the Intel Core i7-13700K + Intel Arc B570 ranks 2980th. This means it outperforms roughly 20% of all tested systems and sits in the lower percentile of the database. The rank reflects the overall performance capability of the pair, which is strong at 1080p but weak at 4K. The GPU's 65th percentile score drags the combo down relative to configurations with higher-end graphics cards, while the CPU's 89th percentile helps maintain competitiveness at lower resolutions. The ranking is consistent with the measured FPS data: playable at 1080p and 1440p, but not at 4K.
CPU and GPU Roles
The data shows a clear division of labor between the CPU and GPU across resolutions. At 1920x1080, the CPU's strong single-thread performance (Cinebench R23 single-core score of 2116) and multi-thread capability (Cinebench R23 multi-core score of 30745) allow the GPU to be fed efficiently. The result is a high average FPS of 136 on Low, indicating the CPU is not the bottleneck at this resolution. As settings rise, the GPU's workload increases, and FPS drops to 67 on Ultra, but the CPU still keeps pace.
At 2560x1440, the GPU becomes more influential. The average FPS on Low drops to 89, and on Ultra to 44, a 51% reduction. The GPU's memory bandwidth (380.0 GB/s) and shading units (2304) are likely the limiting factors, as the resolution increase directly raises pixel and texture processing demands. The CPU's role diminishes relative to the GPU, but its high multi-thread score ensures it does not introduce stutter or frame pacing issues.
At 3840x2160, the GPU is decisively the bottleneck. Even Low averages only 50 FPS, and the GPU's 65th percentile standing compared to the CPU's 89th percentile highlights the imbalance. The FPS scaling from 1080p Low (136) to 4K Low (50) is a 63% reduction, which correlates with the 4x increase in pixel count. The CPU's performance remains constant, but the GPU's fill-rate and compute resources are insufficient for 4K playability. Therefore, the GPU is the dominant factor at higher resolutions, while the CPU is more than adequate for 1080p and 1440p gaming in Fivem.