Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 65 | 77 | 100 | 127 |
| 1440p QHD | 114 | 148 | 181 | 230 |
| 1080p Full HD | 171 | 221 | 281 | 350 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
This PC configuration, pairing the Intel Core i7-12700KF with the NVIDIA GeForce RTX 5080, delivers a decisive performance victory in Fivem, clearing the 60 FPS threshold at every resolution and preset combination measured. The data indicates that this hardware combination is not just playable but excessively capable, with average frame rates ranging from a comfortable 64.7 FPS at 4K Ultra to a staggering 350.1 FPS at 1080p Low.
The performance headroom is substantial. Even at the most demanding setting tested, 3840x2160 Ultra, the system maintains an average of 64.7 FPS, which is above the playable threshold. This suggests that users have significant flexibility to prioritize visual fidelity without compromising smooth gameplay. The measured FPS data is comprehensive, covering three resolutions and four quality presets, providing a clear picture of the system's scaling capabilities.
Measured FPS Breakdown
The benchmark results for Fivem show a clear and consistent pattern of high performance across all tested configurations. At 1920x1080, the system operates at exceptionally high frame rates, making it ideal for high-refresh-rate monitors. The data shows an average of 350.1 FPS on Low settings, 280.8 FPS on Medium, 221.2 FPS on High, and 171.2 FPS on Ultra. These figures demonstrate that at 1080p, the GPU is rarely the limiting factor, and the frame rates are primarily bound by the CPU's single-thread performance.
Moving to 2560x1440, the performance remains remarkably high, though the scaling from 1080p shows the expected impact of increased pixel count. The average frame rates are 229.9 FPS on Low, 180.6 FPS on Medium, 147.5 FPS on High, and 114 FPS on Ultra. The drop from 1080p to 1440p is roughly 34-35% across all presets, which is a typical reduction for a GPU-bound scenario at these resolutions. The system still maintains a massive cushion above the 60 FPS threshold, with even the Ultra preset nearly doubling the playable mark.
At 3840x2160, the demands on the GPU become much more significant, yet the system still delivers excellent results. The data shows an average of 127.2 FPS on Low settings, 100.3 FPS on Medium, 77.3 FPS on High, and 64.7 FPS on Ultra. The performance scaling from 1440p to 4K is steeper, with a 44-45% reduction in frame rates across the presets, reflecting the 2.25x increase in pixel count. The 4K Ultra result of 64.7 FPS is the only configuration that falls below the 100 FPS mark, but it still comfortably exceeds the 60 FPS playability threshold.
The lack of min and max FPS data means that the analysis relies solely on average frame rates. This is a limitation, as average FPS can mask occasional stutters or frame time spikes. However, given the very high average values observed, it is reasonable to infer that the system maintains consistent performance, as the margin above the threshold is substantial enough to absorb most transient dips.
CPU and GPU Roles
The performance data across resolutions and presets clearly delineates the roles of the CPU and GPU in Fivem. At 1920x1080, the system's frame rates are extraordinarily high, which strongly suggests a CPU-bound scenario. The jump from 221.2 FPS on High to 350.1 FPS on Low is a 58% increase, indicating that lowering graphical settings has a significant impact on reducing GPU load, but the CPU is still capable of feeding frames at over 350 FPS. This points to the Intel Core i7-12700KF's strong single-thread performance, as evidenced by its 3DMark single-thread score of 1043 and Passmark single-thread score of 3984, being a critical factor.
As resolution increases to 2560x1440, the balance shifts slightly towards the GPU, but the CPU still plays a dominant role. The frame rates remain exceptionally high, with the 114 FPS Ultra result being more than enough for smooth gameplay. The scaling from 1080p to 1440p shows a consistent reduction across all presets, which indicates that the GPU is starting to become more of a limiting factor, but the CPU's performance headroom means it is not yet a bottleneck. The i7-12700KF's 20 threads and 12 cores provide ample parallel processing power for the game's simulation and logic tasks.
At 3840x2160, the GPU becomes the primary performance determinant. The significant drop in frame rates, particularly at Ultra (64.7 FPS) compared to 1080p Ultra (171.2 FPS), demonstrates the heavy load placed on the NVIDIA GeForce RTX 5080. This is consistent with the GPU's 16 GB of GDDR7 memory and 960.0 GB/s bandwidth, which are taxed by the higher resolution's increased pixel and texture data. The CPU's role diminishes, as the frame rates are now constrained by the GPU's rendering capabilities rather than the CPU's processing speed.
The measured FPS data also highlights the scaling between presets. At 4K, the difference between Low (127.2 FPS) and Ultra (64.7 FPS) is a 49% reduction, showing that the Ultra preset's additional graphical effects significantly impact GPU performance. In contrast, at 1080p, the same preset change results in a 51% reduction (from 350.1 to 171.2 FPS), which is a similar proportional drop, but the absolute numbers are much higher because the CPU is not as strained at lower resolutions.
Best Settings per Resolution
The optimal settings for this system are defined by the highest quality preset that maintains an average frame rate at or above the 60 FPS playable threshold. According to the measured data, the system is capable of running the Ultra preset at all three resolutions tested, making it the clear best choice for users who prioritize visual quality.
At 1920x1080, the Ultra preset delivers an average of 171.2 FPS. This is the most demanding setting, yet the frame rate is over 2.8 times the playable threshold. This makes Ultra the definitive best setting for 1080p, as there is no performance penalty for choosing the highest quality visuals. The system has so much headroom that users could even consider enabling additional supersampling or higher render scales if available in the game's options, though this is not part of the measured data.
At 2560x1440, the Ultra preset achieves an average of 114 FPS. This is still a very high frame rate that comfortably exceeds the 60 FPS threshold by 90%. The performance is smooth and responsive, making Ultra the recommended setting for 1440p. The data shows that even with all settings maxed out, the system has significant spare capacity, which could be beneficial for maintaining consistent frame times in busy multiplayer scenarios.
At 3840x2160, the Ultra preset yields an average of 64.7 FPS. This is the only configuration in the entire dataset that falls below the 100 FPS mark, but it still clears the playable threshold by a margin of 7.8%. For 4K gaming, Ultra is the best setting that meets the 60 FPS criterion. Users who prefer higher frame rates could drop to High, which delivers 77.3 FPS, or Medium at 100.3 FPS, but the data confirms that Ultra is viable for a 60 FPS experience.
The Verdict
The verdict is unequivocal: this PC configuration can run Fivem exceptionally well. The verdictByResolution data confirms that all four presets (Low, Medium, High, Ultra) are playable at every resolution tested, with average frame rates always above the 60 FPS threshold. The system's worst-case scenario is 3840x2160 Ultra at 64.7 FPS, which is still playable, and its best-case scenario is 1920x1080 Low at 350.1 FPS, which is far beyond what most displays can even show.
At 1920x1080, the system is overkill for Fivem. Even at Ultra settings, the 171.2 FPS average is more than sufficient for any high-refresh-rate monitor, and the 350.1 FPS at Low settings suggests that the CPU is the primary limiter at this resolution. At 2560x1440, the system remains highly capable, with the Ultra preset delivering 114 FPS, which is ideal for 144Hz monitors. The performance is so strong that users are unlikely to encounter any situations where frame rates dip below the playable threshold.
At 3840x2160, the system still passes the 60 FPS test at Ultra, but the margin is much thinner. The 64.7 FPS average is above the threshold, but users who are sensitive to frame rate fluctuations might prefer High settings at 77.3 FPS or Medium at 100.3 FPS for a more stable experience. Overall, the data indicates that this is a top-tier configuration for Fivem, placing in the 166th rank out of 3707 tested combinations, which puts it in the top 4.5% of all systems tested for this game.
Similar Performance Alternatives
The nearestRivals data provides insight into which other CPUs and GPUs would deliver similar performance in Fivem. For the Intel Core i7-12700KF, the closest alternatives are all within a 0.2% performance delta, meaning they would produce nearly identical frame rates. The Intel Core i7-12700K has an average benchmark score of 35287, which is 0.2% lower than the i7-12700KF's 35365 score, making it a direct equivalent. The Intel Core i7-13700T (35403, -0.1% delta) and Intel Core 5 213PE (35428, -0.2% delta) are also in the same performance tier, though they have different power characteristics.
The Intel Core i5-13600T, with an average score of 35305, is 0.2% higher than the i7-12700KF, indicating it would perform virtually identically in Fivem. This is notable because it suggests that users with a 13th-gen Core i5 could expect similar frame rates, assuming the rest of the system is unchanged. The percentileVsAllCpus of 85 for the i7-12700KF indicates that it outperforms 85% of all CPUs in the benchmark database, which is a strong showing for a 12th-gen processor.
For the NVIDIA GeForce RTX 5080, the nearest rivals show a wider spread in performance. The AMD Radeon RX 9070 GRE has an average score of 57367, which is 2.2% higher than the RTX 5080's 56083, suggesting it would deliver slightly higher frame rates in GPU-bound scenarios like 4K Ultra. The AMD Radeon 8060S (55757, 0.6% delta) and AMD Radeon RX 6750 GRE 12 GB (55698, 0.7% delta) are also close, with performance within 0.7% of the RTX 5080. The AMD Radeon Pro W5700X (54828, 2.3% delta) is the farthest behind but still within a reasonable margin.
These alternatives mean that users with any of these GPUs would experience very similar performance in Fivem. The deltaPct values indicate that the RTX 5080's closest competitor, the RX 9070 GRE, would be about 2.2% faster on average, which translates to roughly 1-2 FPS at 4K Ultra and 3-4 FPS at 1080p Low. This is a negligible difference in practice, and all of these GPUs would provide an excellent Fivem experience.
FAQ
Q: Can this PC run Fivem at 4K Ultra settings?
A: Yes. The measured data shows an average of 64.7 FPS at 3840x2160 Ultra, which is above the 60 FPS playable threshold. All other settings at 4K also clear this threshold, with High at 77.3 FPS, Medium at 100.3 FPS, and Low at 127.2 FPS.
Q: What is the highest FPS this system can achieve in Fivem?
A: The highest recorded average frame rate is 350.1 FPS at 1920x1080 with Low settings. This is the maximum value in the measured dataset, and it indicates that the system is heavily CPU-bound at 1080p.
Q: Is the Intel Core i7-12700KF a bottleneck for the RTX 5080 in Fivem?
A: At 1080p, the data suggests the CPU is the primary limiter, as frame rates exceed 350 FPS on Low settings. At 4K, the GPU becomes the limiting factor, as evidenced by the significant drop in frame rates. The CPU's 3DMark single-thread score of 1043 and Passmark single-thread score of 3984 indicate strong performance that is sufficient for this game.
Q: How does the RTX 5080 compare to its nearest rival, the AMD Radeon RX 9070 GRE?
A: The RX 9070 GRE has an average benchmark score of 57367, which is 2.2% higher than the RTX 5080's 56083. This means the RX 9070 GRE would be slightly faster in GPU-bound scenarios, but the difference is minor and unlikely to be perceptible in Fivem.
Q: What settings are recommended for a 144Hz monitor at 1440p?
A: The Ultra preset at 2560x1440 delivers an average of 114 FPS, which is below 144 FPS but still very smooth. For a true 144Hz experience, the High preset at 147.5 FPS or Medium at 180.6 FPS would be more appropriate, as they exceed the 144 FPS mark.
Q: Does this system have enough performance headroom for future updates to Fivem?
A: The system ranks 166th out of 3707 tested combinations, placing it in the top 4.5% of configurations. With an average frame rate of at least 64.7 FPS at 4K Ultra, there is a comfortable margin above the 60 FPS threshold that should accommodate moderate performance changes from game updates.