Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 33 | 47 | 56 |
| 1440p QHD | 49 | 64 | 81 | 101 |
| 1080p Full HD | 77 | 97 | 119 | 155 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The Intel Core i7-12700KF paired with Intel's Arc B580 faces an interesting test in Fivem, the multiplayer title released in 2017. The database contains measured frame-rate data for this exact combination across three resolutions and four presets, and the results show a configuration that comfortably handles 1080p and 1440p while struggling at 4K. The i7-12700KF sits in the 85th percentile of all CPUs tested, while the Arc B580 ranks in the 68th percentile of GPUs — a gap that shapes much of what follows. Out of 3707 tested hardware combinations in this game, this pairing ranks 2787, which immediately signals that Fivem rewards configurations with stronger graphics hardware than this.
Measured FPS Breakdown
Starting at 1920x1080, the measured averages are 154.8 FPS on Low, 119.2 FPS on Medium, 96.6 FPS on High, and 76.5 FPS on Ultra. Every single preset clears the 60 FPS playability threshold, and even the most demanding setting leaves a comfortable margin of more than sixteen frames per second. The spread between Low and Ultra at this resolution is 78.3 FPS, which tells us the Arc B580 has substantial headroom to trade visual quality for frame rate at 1080p.
Moving to 2560x1440, the numbers step down predictably: 101.1 FPS on Low, 80.6 FPS on Medium, 63.6 FPS on High, and 49.4 FPS on Ultra. The first three presets remain above 60 FPS, but Ultra falls roughly ten and a half frames short of the threshold. The High preset is the tightest pass in the entire dataset — 63.6 FPS is only a few percent above the line, so players sensitive to dips may prefer Medium and its 80.6 FPS average for consistency.
At 3840x2160, the situation deteriorates sharply. Low manages 55.7 FPS, Medium delivers 46.9 FPS, High drops to 33.4 FPS, and Ultra bottoms out at 28.2 FPS. Not a single preset reaches 60 FPS, and even the lowest visual setting misses the threshold by about four frames per second. The verdict data confirms this explicitly: the playable-settings list for 4K is empty, with no best setting recorded.
It is worth remembering minimum and maximum frame-rate figures were not captured for these runs — only averages are available — so the analysis below rests entirely on average FPS against the 60 FPS threshold defined in the database.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, delivering 76.5 FPS on average. There is no reason to run anything lower at this resolution unless chasing very high refresh rates, since even the maximum preset holds a double-digit margin.
At 2560x1440, the answer is High, at 63.6 FPS. This is the ceiling of playability at 1440p: stepping up to Ultra costs too much, landing at 49.4 FPS, while stepping down to Medium buys a much larger safety cushion at 80.6 FPS.
At 3840x2160, there is no qualifying preset. Low is the closest at 55.7 FPS, but it sits below the threshold, so per the database's verdict structure the best settings for this resolution are null. Players determined to play at 4K would need to accept sub-60 frame rates at every visual tier the data covers.
CPU and GPU Roles
The scaling pattern in the measured data points clearly at the graphics card as the limiting factor. From 1080p to 1440p, the Low-preset average falls from 154.8 to 101.1 FPS — a loss of 53.7 FPS. From 1440p to 4K, it falls again from 101.1 to 55.7 FPS, another 45.4 FPS. If the i7-12700KF were the bottleneck, raising the resolution would produce diminishing losses, because the CPU workload barely changes between display modes. Instead, frame rate scales almost linearly with pixel count, which is the classic signature of GPU limitation.
The preset scaling reinforces this. At 1080p, moving from Low to Ultra costs 78.3 FPS (154.8 down to 76.5). At 4K, the same settings swing costs 27.5 FPS (55.7 down to 28.2). The GPU is saturated in both cases, just at different absolute frame rates.
The CPU-side benchmark data supports the conclusion that the processor is not the weak link here. The i7-12700KF posts a Cinebench R23 multi-core score of 28838 and a single-core score of 4071, plus a Geekbench single-core result of 2255 — figures that place it in the 85th percentile of all CPUs in the database. Its PassMark single-thread score of 3984 and physics score of 1780 indicate strong per-core throughput, which matters for a multiplayer title where client-side simulation is often thread-sensitive. Meanwhile, the Arc B580's 68th-percentile GPU ranking — with a PassMark G3D score of 15748 and a 3DMark Steel Nomad result of 3068 — lags behind the processor's relative standing. Fivem on this combo is GPU-bound at every resolution tested.
FAQ
Q: Can the i7-12700KF and Arc B580 run Fivem at 1080p?
A: Yes, comfortably. Every preset from Low through Ultra averages at least 76.5 FPS at 1920x1080, with Ultra being the slowest measured option and Low reaching 154.8 FPS.
Q: What is the best preset for 1440p gameplay?
A: High, at 63.6 FPS average, is the most demanding preset that stays at or above the 60 FPS threshold. Medium at 80.6 FPS is the safer choice for margin.
Q: Is 4K playable on this combination?
A: No. Even the Low preset averages only 55.7 FPS at 3840x2160, and Ultra drops to 28.2 FPS. The database records no playable settings at this resolution.
Q: Is the CPU or the GPU the bottleneck in Fivem?
A: The GPU. Frame rates scale heavily with resolution — from 154.8 FPS at 1080p Low to 55.7 FPS at 4K Low — while the i7-12700KF's 85th-percentile CPU ranking outclasses the Arc B580's 68th-percentile GPU ranking.
Q: How does this pairing rank against other tested combinations in Fivem?
A: It ranks 2787 out of 3707 tested combos, placing it in the back half of the field for this specific game.
Q: Does the Arc B580 support the graphics APIs Fivem uses?
A: The B580 supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6, covering the modern API surface the game could draw on.
The Verdict
Yes, this PC can run Fivem — with a resolution caveat. At 1920x1080, the verdict data lists all four presets (Low, Medium, High, Ultra) as playable, with Ultra as the best setting at 76.5 FPS. At 2560x1440, Low, Medium, and High are playable, with High the best at 63.6 FPS; Ultra at 49.4 FPS does not qualify. At 3840x2160, the verdict is a clear no: no preset reaches the 60 FPS threshold, and the best-settings field is empty. In short, this is a solid 1080p Ultra and 1440p High machine for Fivem, and not a 4K machine at all. Given that the Arc B580 carries 12 GB of GDDR6 on a 192-bit bus with 456.0 GB/s of bandwidth, the limitation at 4K is raw rendering throughput rather than memory capacity.
How This Combo Ranks
The comboRankInGame field places this pairing at rank 2787 of 3707 tested combinations in Fivem. That is a below-median result, and it is not hard to see why: the CPU half of the duo is genuinely strong, while the GPU half is mid-pack in the database's percentile rankings. Fivem's measured data shows the game leans on graphics horsepower as resolution climbs, so combinations pairing comparable CPUs with faster GPUs will outrank this one. The ranking does not mean the experience is poor — 76.5 FPS at 1080p Ultra is a perfectly playable result — but within the specific population of hardware tested for this game, this configuration sits toward the lower half of the field.
Similar Performance Alternatives
For the CPU, the nearest rivals list is remarkably tight. The Intel Core i7-13700T averages 35403 (-0.1% versus the 12700KF's 35365 average score), the Intel Core i5-13600T sits at 35305 (+0.2%), the Intel Core 5 213PE at 35428 (-0.2%), and the Intel Core i7-12700K at 35287 (+0.2%). All four are effectively interchangeable with the 12700KF in overall benchmark terms, and since the CPU is not the bottleneck in Fivem here, any of them would produce essentially the same frame-rate profile when paired with an equivalent GPU.
For the GPU, the alternatives are equally clustered. The AMD Radeon RX 580 2048SP averages 23061 (-0.2% against the B580's 23021), the NVIDIA GeForce RTX 2080 averages 22895 (+0.6%), the NVIDIA GeForce RTX 3080 sits at 23172 (-0.7%), and the NVIDIA P106-100 at 23249 (-1%). A system built around any of these graphics cards with a similar CPU would be expected to land within a few percent of the measured Fivem results: roughly 1080p Ultra playable, 1440p High as the ceiling, and 4K out of reach. The practical takeaway is that upgrading the GPU — not the processor — is the path to moving this game's 4K numbers, and the resolution-by-resolution data above quantifies exactly how much headroom the current card leaves on the table.