Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 23 | 29 |
| 1440p QHD | 26 | 33 | 41 | 53 |
| 1080p Full HD | 39 | 50 | 63 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Similar Performance Alternatives
The CPU and GPU in this configuration occupy very different performance tiers, and the recorded data reflects that split. For the Intel Core i7-12700KF, the nearest rivals in the database are separated by fractions of a percent. The Intel Core i7-13700T posts an average benchmark score of 35403, which is 0.1% lower than the i7-12700KF's 35365. The Intel Core i5-13600T scores 35305, 0.2% higher than the i7-12700KF, while the Intel Core 5 213PE reaches 35428, 0.2% higher. The closest match is the Intel Core i7-12700K itself, with an average score of 35287, a 0.2% delta. In practical terms, a system built around any of these processors would deliver nearly identical CPU-bound performance in Fivem, so swapping between them would not produce a visible frame rate difference.
On the GPU side, the Intel Arc B370 sits in a much lower tier, with an average benchmark score of 1184 from the 3DMark Steel Nomad DX12 test. Its nearest rivals are all legacy or low-power parts. The ATI Mobility Radeon HD 5570 scores 1186, 0.2% above the Arc B370. The ATI Radeon HD 5770 scores 1190, 0.5% above. The AMD Radeon HD 7650M scores 1192, 0.7% higher, and the AMD FirePro M2000 scores 1168, 1.4% below. The delta values here are small, but the absolute scores are low, placing the Arc B370 at the 5th percentile among all GPUs in the database. That percentile ranking tells the story: this is not a discrete gaming card in the traditional sense, rather an integrated-class solution, and its performance profile in Fivem will be similar to those older mobile and entry-level desktop parts.
For a builder considering alternatives, the data suggests that the CPU is a high-end component with plenty of headroom, while the GPU is the limiting factor in almost every scenario. Any of the four rival CPUs would behave essentially the same in Fivem, because their aggregate benchmark deltas are within 0.2% of each other. The GPU rivals, however, indicate that the Arc B370 is in a performance class where even small gains, like the 1.4% lead of the AMD FirePro M2000, are irrelevant given the overall low frame rates recorded in this game.
CPU and GPU Roles
The measured FPS data for Fivem shows a clear pattern: the GPU dominates the performance envelope at all resolutions, and the CPU's considerable headroom is not the bottleneck. At 1920x1080 Low settings, the configuration averages 80 FPS, which is the highest recorded value across the entire dataset. Dropping to Medium at the same resolution yields 63 FPS, then High drops to 50 FPS, and Ultra falls to 39 FPS. This scaling from Low to Ultra at 1080p represents a 51% reduction in average frame rate, a steep penalty that is characteristic of GPU-bound rendering load rather than CPU limitation.
At 2560x1440, the same pattern continues but with lower absolute numbers. Low settings average 53 FPS, Medium 41 FPS, High 33 FPS, and Ultra 26 FPS. The step from Low to Ultra at 1440p is a 51% drop again, matching the 1080p scaling exactly. At 3840x2160, Low averages 29 FPS, Medium 23 FPS, High 18 FPS, and Ultra 14 FPS, a 52% reduction from Low to Ultra. The consistency of this scaling across all three resolutions indicates that the GPU's shading and rasterization throughput is the limiting factor, not the CPU's 12 cores and 20 threads.
The CPU's benchmarks reinforce this interpretation. The i7-12700KF scores 28838 in Cinebench R23 multicore and 4071 in single-core, with a Passmark multithread score of 34092. These are strong numbers, placing the chip at the 85th percentile among all CPUs. In a game like Fivem, which is a multiplayer modification framework running on the Grand Theft Auto V engine, the CPU handles game logic, entity management, and network synchronization. The recorded data shows that even at 1080p Low, where the GPU has the least work, the frame rate tops out at 80 FPS, and the CPU is not producing higher numbers. If the CPU were the constraint, we would expect the Low preset at low resolution to show a plateau independent of GPU load. Instead, frame rates scale consistently with resolution and preset, which points squarely at the Arc B370 as the performance limiter.
The GPU's specifications align with this conclusion. With 1280 shading units, 40 texture mapping units, and 20 render output units, the Arc B370 is a modest implementation of the Xe3-LPG architecture on a 3 nm process. Its boost clock reaches 2400 MHz, but the FP32 throughput of 6.144 TFLOPS and pixel rate of 48.00 GPixel/s are not high enough to sustain 60 FPS at higher presets. The texture rate of 96.00 GTexel/s is similarly constrained. In Fivem, where draw distances and object density can be high in populated multiplayer servers, the GPU's fill rate and shader output become the decisive factors.
Measured FPS Breakdown
The recorded measurements for Fivem cover three resolutions and four presets each, with average frame rates provided for every combination, and minimum and maximum values available for the Medium preset at each resolution.
At 3840x2160, the configuration is firmly below playable thresholds. Low settings produce an average of 29 FPS, with no recorded minimum or maximum. Medium settings average 23 FPS, with a minimum of 20 FPS and a maximum of 26 FPS. High settings drop to 18 FPS on average, and Ultra falls to 14 FPS. None of these averages approach the 60 FPS playable threshold, and even the maximum recorded value at Medium, 26 FPS, is less than half of that target.
At 2560x1440, the numbers improve but remain sub-60. Low settings average 53 FPS, which is close to the threshold but still 7 FPS short. Medium averages 41 FPS, with a minimum of 35 FPS and a maximum of 48 FPS. High settings average 33 FPS, and Ultra averages 26 FPS. The spread between the minimum and maximum at Medium, 13 FPS, indicates some frame time variance, but the overall trend is consistent: this configuration cannot maintain 60 FPS at 1440p on any preset.
At 1920x1080, the configuration finally reaches playable territory, but only on the lower presets. Low settings average 80 FPS, which is comfortably above the 60 FPS threshold and represents the best performance in the entire dataset. Medium settings average 63 FPS, with a minimum of 54 FPS and a maximum of 72 FPS. This average clears the threshold, though the minimum dips below it, suggesting occasional frame drops in demanding scenes. High settings average 50 FPS, which is below the threshold, and Ultra averages 39 FPS. The step from Low to Medium costs 17 FPS on average, while the step from Medium to High costs 13 FPS, and High to Ultra costs 11 FPS. The diminishing returns in frame rate loss as presets increase indicate that the GPU is progressively more saturated at each quality level.
The Verdict
This PC can run Fivem, but only under specific conditions. The verdict data is unambiguous: at 3840x2160, there are no playable settings. Every preset at 4K falls below 60 FPS, with the best case being Low at 29 FPS average. At 2560x1440, the situation is the same, with no playable settings recorded. Even the lowest preset at 1440p, which averages 53 FPS, misses the 60 FPS target. At 1920x1080, however, the configuration clears the threshold on two presets: Low at 80 FPS average and Medium at 63 FPS average. The best settings at 1080p, according to the verdict, are Medium, which achieves an average of 63 FPS.
The practical reading is that a user with a 1080p monitor can enjoy Fivem with Medium quality settings, provided they accept occasional dips to 54 FPS at the low end. For 1440p or 4K displays, the configuration is not suitable for smooth play, as no preset reaches the 60 FPS mark. The CPU is not the limiting factor here; the Arc B370's low GPU percentile ranking, 5th overall, combined with its modest shading and texture throughput, caps the system's performance. The 12-core processor has more than enough headroom, as evidenced by its strong benchmark scores, but it cannot compensate for the GPU's constraints in this game.
Best Settings per Resolution
At 3840x2160, there is no best setting, because no preset achieves the 60 FPS threshold. The highest average frame rate at this resolution is 29 FPS on Low, which is unplayable by the standard used in this analysis. The verdict confirms that the playable settings list is empty at 4K.
At 2560x1440, the same conclusion applies. The playable settings list is empty, and the best possible average is 53 FPS on Low, which falls short of the 60 FPS target. No preset at this resolution is recommended for smooth gameplay.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 63 FPS. This is the recommended configuration for users seeking the best visual quality that remains playable. The minimum of 54 FPS and maximum of 72 FPS at Medium indicate that the frame rate fluctuates, but the average holds above the threshold. Low settings at 1080p achieve 80 FPS average and are also playable, but they sacrifice visual fidelity. Since Medium provides a higher quality experience while still clearing the threshold, it is the best settings choice at this resolution.
FAQ
Q: Can this PC run Fivem at 60 FPS on a 1080p monitor?
A: Yes, at 1920x1080 the configuration achieves 60 FPS or higher on Low and Medium presets. Low averages 80 FPS, and Medium averages 63 FPS with a minimum of 54 FPS. High and Ultra presets fall below the threshold, with averages of 50 FPS and 39 FPS respectively.
Q: What is the best preset for Fivem at 1920x1080?
A: The best preset that stays at or above 60 FPS is Medium, with an average of 63 FPS. This provides a higher visual quality than Low, which averages 80 FPS, while still maintaining playable performance.
Q: Is Fivem playable at 2560x1440 with this hardware?
A: No, the recorded data shows no playable settings at 2560x1440. The best average is 53 FPS on Low, which is below the 60 FPS threshold. Medium averages 41 FPS, High 33 FPS, and Ultra 26 FPS.
Q: How does the CPU compare to its nearest rivals in the database?
A: The Intel Core i7-12700KF has an average benchmark score of 35365. Its nearest rival, the Intel Core i7-13700T, scores 35403, which is 0.1% lower. The Intel Core i5-13600T scores 35305, 0.2% higher, and the Intel Core i7-12700K scores 35287, 0.2% higher. These differences are negligible in practice.
Q: What is the GPU's performance percentile among all GPUs?
A: The Intel Arc B370 is at the 5th percentile among all GPUs in the database, with an average benchmark score of 1184 from the 3DMark Steel Nomad DX12 test. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 1186, which is 0.2% higher.
Q: What are the frame rate ranges for the Medium preset at each resolution?
A: At 3840x2160 Medium, the average is 23 FPS with a range of 20 to 26 FPS. At 2560x1440 Medium, the average is 41 FPS with a range of 35 to 48 FPS. At 1920x1080 Medium, the average is 63 FPS with a range of 54 to 72 FPS.