Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 44 | 52 | 72 |
| 1440p QHD | 59 | 80 | 100 | 124 |
| 1080p Full HD | 91 | 117 | 150 | 189 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 4060 delivers a strong performance profile in Fivem, with measured data showing the combination is capable of high refresh rates at mainstream resolutions. Across all tested settings, the system achieves playable frame rates at 1080p and 1440p, while 4K remains viable only at lower graphical presets. The benchmark results place this combo at rank 2035 out of 3707 tested combinations, indicating a mid-to-upper tier position within the database. The following sections break down the measured FPS data, ranking context, and component roles in detail.
Measured FPS Breakdown
The measured FPS data for Fivem shows a clear scaling pattern across resolutions and presets. At 1920x1080, the combo delivers its highest performance, with the Low preset producing an average of 189.3 FPS, Medium reaching 149.7 FPS, High achieving 116.6 FPS, and Ultra still maintaining a robust 90.6 FPS. These figures demonstrate that at 1080p, even the most demanding Ultra preset comfortably exceeds the 60 FPS playable threshold by a margin of 30.6 FPS. The gap between Low and Ultra is substantial, with Ultra producing 52.3% of the Low preset’s frame rate, showing the graphical load scaling is significant but not prohibitive.
Moving to 2560x1440, the performance remains strong but begins to show the increased pixel count’s impact. Low settings produce an average of 124.1 FPS, which drops to 100.2 FPS at Medium, 79.7 FPS at High, and 58.9 FPS at Ultra. The Ultra preset at 1440p falls just below the 60 FPS threshold, making it the only non-playable setting at this resolution. The scaling from Low to Ultra at 1440p shows a 47.5% reduction in average frame rate, which is a steeper drop than the 52.1% reduction seen at 1080p, indicating the resolution increase amplifies the preset performance gap.
At 3840x2160, the system’s limits become more apparent. The Low preset yields an average of 71.8 FPS, which is the only setting that clears the 60 FPS mark. Medium averages 51.6 FPS, High drops to 44.3 FPS, and Ultra falls to 31.7 FPS. The 4K data shows a dramatic scaling curve: Low to Medium represents a 28.1% performance decrease, Medium to High a 14.1% decrease, and High to Ultra a 28.4% decrease. This non-linear scaling suggests that at 4K, the preset level has a compounding effect on the rendering load, with each step up causing larger absolute frame rate losses. All measured FPS values are averages, as the data does not include minimum or maximum frame rate figures for any resolution or preset.
FAQ
Q: What is the playable settings profile at 1920x1080?
A: According to the verdict data, all four presets are playable at 1080p, with Ultra achieving an average of 90.6 FPS, which is the best playable setting at this resolution.
Q: Which preset at 2560x1440 fails to reach 60 FPS?
A: The Ultra preset at 1440p produces an average of 58.9 FPS, which falls below the 60 FPS playable threshold. The High, Medium, and Low presets all exceed 60 FPS.
Q: Is 4K gaming viable with this combo?
A: At 3840x2160, only the Low preset is playable, with an average of 71.8 FPS. Medium, High, and Ultra all fall below 60 FPS, with averages of 51.6, 44.3, and 31.7 FPS respectively.
Q: How much performance is lost when moving from 1080p to 1440p at the same settings?
A: The data shows that at High settings, the average FPS drops from 116.6 at 1080p to 79.7 at 1440p, a 31.6% reduction. At Low settings, the drop is from 189.3 to 124.1, a 34.4% reduction.
Q: What is the performance difference between Low and Ultra at 4K?
A: At 3840x2160, the Low preset averages 71.8 FPS while Ultra averages 31.7 FPS, representing a 55.8% decrease in frame rate when moving from the lowest to the highest preset.
Q: Does the combo rank higher in Fivem than its overall hardware percentiles suggest?
A: The CPU has a percentile of 84 among all CPUs, and the GPU a percentile of 61 among all GPUs. In Fivem, the combo ranks 2035 out of 3707 combinations, which places it around the 45th percentile of tested combos, indicating the game is not particularly demanding on this hardware relative to other titles.
How This Combo Ranks
The comboRankInGame data places the Intel Core i7-12700K and NVIDIA GeForce RTX 4060 at rank 2035 out of 3707 tested combinations in Fivem. This position means the combo sits slightly above the median of all tested systems, with approximately 45% of combos performing better and 55% performing worse. The CPU’s percentile of 84 versus all CPUs suggests it is a strong processor, while the GPU’s percentile of 61 indicates it is a mid-range graphics card. The disparity between these percentiles and the combo’s in-game rank suggests Fivem’s performance profile depends more on GPU capability than CPU raw throughput, or that the game’s multiplayer nature imposes other bottlenecks.
The measured FPS data provides context for this rank. At 1080p Ultra, the combo achieves 90.6 FPS, which is a strong result for a mid-range GPU. The fact that 1080p Ultra is playable while 1440p Ultra is not (58.9 FPS) indicates the combo is positioned at the boundary of what is considered high-end for this game. The rank of 2035 out of 3707 also implies that many combinations with higher-end GPUs will outperform this setup at 4K, where the RTX 4060’s 8 GB memory and 128-bit bus limit its high-resolution capabilities. However, the combo’s 1080p performance is competitive, with the Ultra preset staying well above 60 FPS.
The Verdict
The benchmark results clearly indicate that this PC can run Fivem with playable frame rates at all mainstream resolutions, with specific limitations at 4K. At 1920x1080, the system clears the 60 FPS threshold on every preset, with the most demanding Ultra setting achieving 90.6 FPS average. This makes 1080p the optimal resolution for this combo, as even maximum settings provide a comfortable margin above the playable threshold. At 2560x1440, the High preset is the most demanding playable option, delivering 79.7 FPS average, while Ultra falls just short at 58.9 FPS. Users targeting 1440p should stick to High settings to maintain a consistent 60+ FPS experience.
At 3840x2160, the system’s capabilities narrow significantly. Only the Low preset achieves playable performance, with an average of 71.8 FPS. Medium (51.6 FPS), High (44.3 FPS), and Ultra (31.7 FPS) all fall below the 60 FPS threshold, making them unsuitable for smooth gameplay. The verdict data designates Low as the best settings at 4K, with an average FPS at best of 71.8. This means 4K gaming is technically possible but requires substantial graphical compromises, making it a secondary option rather than a primary target for this hardware.
Similar Performance Alternatives
The nearest rivals for the Intel Core i7-12700K provide context for CPU performance. The Intel Core i5-13600T has an average benchmark score of 35305, which is 0.1% lower than the i7-12700K’s 35287. The Intel Core i7-12700KF scores 35365, 0.2% higher, while the Intel Core i7-13700T scores 35403, 0.3% higher. The Intel Core 5 213PE scores 35428, 0.4% higher. These deltaPct values are all within 0.5% of the i7-12700K, indicating that in synthetic benchmarks, these CPUs are effectively interchangeable. For Fivem, where the CPU’s role may be secondary to the GPU, users with any of these processors would see nearly identical frame rates in CPU-bound scenarios.
For the NVIDIA GeForce RTX 4060, the nearest rivals show a similar clustering. The AMD Radeon HD 7790 scores 17666, which is 0.2% lower than the RTX 4060’s 17639. The AMD Radeon 780M scores 17588, 0.3% higher, and the AMD Radeon Pro 560 scores 17551, 0.5% higher. The AMD Radeon Pro 460 scores 17509, 0.7% higher. These deltaPct values suggest that in synthetic benchmarks, the RTX 4060 sits at a performance level that is closely matched by several AMD parts, though the architectural differences in real gaming workloads may be larger. For Fivem specifically, the measured data shows the RTX 4060’s performance is sufficient for 1080p and 1440p but limited at 4K, and users with these rival GPUs would experience similar resolution-based limitations.
Best Settings per Resolution
The most demanding preset that stays at or above 60 FPS at each resolution is determined by the verdict data. At 1920x1080, the Ultra preset achieves 90.6 FPS average, making it the best playable setting. This is the maximum quality option available, and it provides a 30.6 FPS margin above the playable threshold. At 2560x1440, the High preset is the most demanding playable option, with an average of 79.7 FPS. Ultra at 1440p falls to 58.9 FPS, which is below the threshold, so High represents the optimal balance of quality and performance. At 3840x2160, the Low preset is the only playable option, with an average of 71.8 FPS. Medium, High, and Ultra all fail to reach 60 FPS, so users at 4K must accept the lowest quality settings to maintain playable frame rates.
The data suggests a clear pattern: as resolution increases, the maximum playable preset decreases stepwise. At 1080p, all presets are viable; at 1440p, Ultra is excluded; at 4K, only Low is viable. This scaling aligns with the GPU’s memory bandwidth of 272.0 GB/s and 8 GB memory capacity, which become limiting factors at higher resolutions where larger textures and higher pixel counts demand more bandwidth.
CPU and GPU Roles
The scaling between resolutions and presets reveals which component matters more for Fivem at each resolution. At 1920x1080, the performance spread between Low (189.3 FPS) and Ultra (90.6 FPS) is 98.7 FPS, indicating that the GPU’s rendering load is the primary constraint. The CPU’s 12 cores and 20 threads, with a boost clock of 5.00 GHz, are likely sufficient to feed the GPU at these frame rates, as even the highest preset stays above 90 FPS. The fact that 1080p Ultra achieves nearly double the 4K Ultra frame rate (90.6 vs 31.7 FPS) points to the GPU being the bottleneck at higher resolutions.
At 2560x1440, the preset scaling shows a similar pattern, with Low at 124.1 FPS and Ultra at 58.9 FPS. The 65.2 FPS spread between presets is smaller in absolute terms but similar in relative terms to 1080p, suggesting the GPU remains the dominant factor. However, the CPU’s role becomes more apparent when comparing resolution scaling. At High settings, moving from 1080p (116.6 FPS) to 1440p (79.7 FPS) represents a 31.6% drop, which is consistent with a GPU-bound scenario where pixel count drives performance. At 4K, the same High setting drops to 44.3 FPS, a 62.0% reduction from 1080p, further confirming GPU dominance.
The CPU’s benchmarks support the notion that it is not the limiting factor in Fivem. The i7-12700K’s passmark multithread score of 34404 and single-thread score of 4013 place it in the 84th percentile of CPUs, which is well above the GPU’s 61st percentile. This disparity suggests that in Fivem, the RTX 4060 is the primary performance limiter, especially at 1440p and 4K where its 128-bit memory bus and 8 GB capacity struggle with larger frame buffers. At 1080p, the CPU has enough headroom to keep the GPU fed, but the GPU still determines the final frame rate. The data does not include minimum or maximum FPS values, so it is not possible to assess frame time consistency or CPU bottleneck spikes, but the average FPS scaling strongly indicates that the GPU is the component to upgrade first for better Fivem performance at higher resolutions.