Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

72%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
147 FPS
Ultra 1080p Measured
71 FPS

1440p (2K / QHD)

Low 1440p Measured
98 FPS
Ultra 1440p Measured
47 FPS

4K (Ultra HD)

Low 4K Measured
54 FPS
Ultra 4K Measured
25 FPS
11.2ms Frame Time
17ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 35,287
Graphics Card
Required 27,716
Your GPU 15,290

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 34 42 54
1440p QHD 47 58 75 98
1080p Full HD 71 89 115 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 89
1920x1080 Low 147
1920x1080 Medium 115
1920x1080 Ultra 71
2560x1440 High 58
2560x1440 Low 98
2560x1440 Medium 75
2560x1440 Ultra 47
3840x2160 High 34
3840x2160 Low 54
3840x2160 Medium 42
3840x2160 Ultra 25

Performance Analysis: Fivem on Your System

Intel Core i7-12700K and NVIDIA GeForce RTX 2060 is a capable pairing for Fivem, but the measured results show that playability depends heavily on the chosen resolution and graphical preset. The database records show that this combination delivers a smooth experience at 1080p across all tested settings, but struggles to maintain the 60 FPS threshold at 4K. Let’s examine the recorded data step by step.

FAQ

Q: What is the best playable settings preset for Fivem at 2560x1440 with this hardware?

A: At 2560x1440, the most demanding settings preset that stays at or above 60 FPS is Medium, which records an average of 75.1 FPS. The Low preset is also playable with an average of 97.7 FPS, but High and Ultra fall below the threshold at 57.6 and 47.1 FPS respectively.

Q: Can this PC run Fivem at 1920x1080 with Ultra settings?

A: Yes. At 1920x1080, the Ultra preset records an average of 70.9 FPS, which clears the 60 FPS playable threshold. All four tested presets (Low, Medium, High, Ultra) are playable at this resolution, with averages ranging from 147.2 FPS on Low to 70.9 FPS on Ultra.

Q: Is Fivem playable at 3840x2160 with this CPU and GPU?

A: No. According to the verdict data, there are no playable settings at 3840x2160. The highest average FPS recorded at this resolution is 53.5 on the Low preset, which is below the 60 FPS threshold. The High preset drops to 33.5 FPS, and Ultra falls to 25 FPS.

Q: How does the Intel Core i7-12700K compare to its nearest rivals in CPU benchmark scores?

A: The Intel Core i7-12700K has an average benchmark score of 35287, which places it 84th percentile among all CPUs. Its nearest rival, the Intel Core i5-13600T, has an average score of 35305, a difference of just 0.1%. The i7-12700KF scores 35365 (0.2% higher), and the i7-13700T scores 35403 (0.3% higher).

Q: What GPU benchmark score does the NVIDIA GeForce RTX 2060 achieve relative to similar cards?

A: The RTX 2060 has an average benchmark score of 15290, placing it in the 58th percentile among all GPUs. Its nearest rival, the NVIDIA GeForce GTX 580, scores 15283, which is virtually identical (0.0% difference). The AMD Radeon 680M scores 15270 (0.1% lower), and the RTX 3050 OEM scores 15199 (0.6% lower).

Q: What is the combo rank for this specific CPU and GPU pairing in Fivem?

A: The Intel Core i7-12700K with the NVIDIA GeForce RTX 2060 ranks 2950 out of 3707 tested combinations in the database for Fivem. This places the combination in the lower half of all tested systems.

Best Settings per Resolution

The measured frame rates provide a clear picture of what settings are viable at each resolution, based on the 60 FPS playable threshold.

At 3840x2160, no settings preset achieves the target frame rate. The Low preset records the highest average at 53.5 FPS, which is still below the threshold. Medium averages 42.1 FPS, High averages 33.5 FPS, and Ultra averages 25 FPS. None of these are recommended for fluid gameplay.

At 2560x1440, the best setting that remains playable is Medium, with an average of 75.1 FPS. This provides a comfortable margin above the 60 FPS threshold. The Low preset is also playable at 97.7 FPS, but Medium offers a better visual experience while still maintaining smooth performance. High and Ultra presets are not playable, recording 57.6 and 47.1 FPS respectively.

At 1920x1080, all four settings presets are playable. The most demanding preset that stays at or above 60 FPS is Ultra, which records an average of 70.9 FPS. This means users can run the game at maximum visual quality without dropping below the playable threshold. For reference, High averages 89.3 FPS, Medium averages 114.6 FPS, and Low averages 147.2 FPS.

CPU and GPU Roles

The data shows how the balance between CPU and GPU workload shifts as resolution changes. At lower resolutions, the CPU tends to be more influential, while higher resolutions place greater demand on the GPU.

The scaling from 1920x1080 to 2560x1440 demonstrates this transition. At 1080p on the Low preset, the average FPS is 147.2. Moving to 1440p on the same preset drops the average to 97.7 FPS, a reduction of roughly one-third. This suggests the GPU is becoming a limiting factor as pixel count increases, while the CPU still has headroom. The Intel Core i7-12700K, with its 12 cores, 20 threads, and a boost clock of 5.00 GHz, provides strong single and multi-threaded performance, as indicated by its Cinebench R23 scores of 19784 multi-core and 1850.5 single-core.

At 4K, the GPU constraint becomes much more evident. The RTX 2060, with 6 GB of GDDR6 memory and a 192-bit bus, records its highest average FPS of 53.5 on the Low preset at 3840x2160. The difference between Low and Ultra at 4K is stark: 53.5 FPS versus 25 FPS. This is a drop of over half the frame rate when increasing settings, which points directly at GPU processing limits rather than CPU capability.

The CPU's role is more pronounced at lower resolutions. At 1080p, the frame rates are high enough that the processor must keep up with the GPU's output. The i7-12700K's benchmark results, such as a Geekbench multi-core score of 15790 and a PassMark single-thread score of 4013, indicate it has ample processing power for this task. The GPU, meanwhile, records a PassMark G3D score of 14111, which is modest compared to higher-tier cards. Across all resolutions, the RTX 2060 is the primary bottleneck, but at 1080p the CPU is still a relevant contributor to the overall frame rate.

Similar Performance Alternatives

The nearest rival data for both the CPU and GPU provides useful context for what other hardware might behave similarly in Fivem.

For the CPU, the Intel Core i7-12700K is closely matched by several other processors. The Intel Core i5-13600T has an average score of 35305, just 0.1% away from the i7-12700K's 35287. The Intel Core i7-12700KF scores 35365 (0.2% higher), and the Intel Core i7-13700T scores 35403 (0.3% higher). These four CPUs are within a fraction of a percent of each other, meaning users with any of these processors would likely see very similar performance in Fivem, assuming the same GPU and settings.

For the GPU, the NVIDIA GeForce RTX 2060 sits alongside a few other options. The NVIDIA GeForce GTX 580 has an average score of 15283, essentially the same as the RTX 2060's 15290 (0.0% difference). The AMD Radeon 680M scores 15270, just 0.1% lower, while the NVIDIA GeForce RTX 3050 OEM scores 15199, 0.6% lower. The AMD Radeon RX 7600 scores 15171, 0.8% lower. These GPUs would all deliver comparable frame rates in Fivem, with variations of less than 1% in overall benchmark scores.

When combining these rival components, a system with the i5-13600T and GTX 580 would be expected to perform almost identically to the i7-12700K and RTX 2060 combination. The minor benchmark differences suggest that swapping to any of these nearby parts would not meaningfully change the playability results recorded in the database.

The Verdict

The recorded data answers the question of whether this PC can run Fivem clearly. The verdict by resolution shows that this system is fully playable at 1920x1080, conditionally playable at 2560x1440, and not playable at 3840x2160.

At 1920x1080, the combination of the Intel Core i7-12700K and NVIDIA GeForce RTX 2060 clears the 60 FPS threshold on every tested preset. The best settings option is Ultra, which records an average of 70.9 FPS. This means users can enable the highest visual quality and still maintain smooth gameplay. Lower presets provide even more headroom, with Low averaging 147.2 FPS, Medium at 114.6 FPS, and High at 89.3 FPS.

At 2560x1440, the system remains playable but with restrictions. The playable settings are Low and Medium, with Medium being the best option at 75.1 FPS average. High drops to 57.6 FPS, just below the threshold, and Ultra falls to 47.1 FPS. Users at this resolution should stick to Medium or lower for consistent performance.

At 3840x2160, the system cannot maintain 60 FPS at any settings level. The best result is 53.5 FPS on Low, which is still short of the target. Medium, High, and Ultra all record averages below 45 FPS. This resolution is not recommended for this hardware pairing.

How This Combo Ranks

The combination of the Intel Core i7-12700K and NVIDIA GeForce RTX 2060 ranks 2950 out of 3707 tested combos in the database for Fivem. This places it in the lower portion of all systems tested, specifically around the 80th percentile from the bottom.

This ranking is consistent with the measured frame rates. While the CPU performs well in synthetic benchmarks, ranking in the 84th percentile among all CPUs, the GPU trails significantly with a 58th percentile ranking among all GPUs. The RTX 2060 is the limiting factor in this pairing, which explains why the combo ranks lower than the CPU's individual standing.

In practical terms, this rank means that most other tested combinations deliver higher frame rates in Fivem. The system is capable of 60 FPS gameplay at 1080p and medium settings at 1440p, but it does not deliver the high frame rates that more balanced or higher-end pairings would achieve. The data shows a workstation-class CPU paired with a mid-range GPU, resulting in performance that is adequate for standard 1080p gaming but not exceptional.

Measured FPS Breakdown

The following table summarizes all recorded frame rate data for each resolution and settings preset combination.

At 3840x2160, the results are as follows:

  • Low: average 53.5 FPS
  • Medium: average 42.1 FPS
  • High: average 33.5 FPS
  • Ultra: average 25 FPS

The minimum and maximum frame rates were not recorded for any of the 4K tests, so only averages are available. The pattern shows a steady decline from Low to Ultra, with each higher preset costing roughly 8 to 9 FPS on average.

At 2560x1440, the results are:

  • Low: average 97.7 FPS
  • Medium: average 75.1 FPS
  • High: average 57.6 FPS
  • Ultra: average 47.1 FPS

This resolution shows a wider spread between presets. The difference between Low and Ultra is 50.6 FPS, indicating that the GPU is heavily taxed by higher settings at this pixel count. The Medium preset offers the best balance of visual quality and performance, staying above 60 FPS with room to spare.

At 1920x1080, the results are:

  • Low: average 147.2 FPS
  • Medium: average 114.6 FPS
  • High: average 89.3 FPS
  • Ultra: average 70.9 FPS

All presets at 1080p exceed the 60 FPS threshold. The scaling from Low to Ultra shows a gradual reduction in frame rate, with Ultra still maintaining a 10 FPS margin above the playable limit. This resolution is clearly the sweet spot for this hardware combination, offering playable performance at every settings level with the highest quality option still delivering smooth gameplay.

The data does not include minimum or maximum FPS values for any resolution, so the analysis relies on average performance. These averages represent the typical experience a user would have, though individual scenes in Fivem may produce brief dips or spikes depending on the number of players and assets being rendered.