Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 33 | 42 | 53 |
| 1440p QHD | 48 | 64 | 76 | 99 |
| 1080p Full HD | 76 | 99 | 118 | 153 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The Intel Core i7-12700K paired with the Intel Arc B580 produces a clear performance hierarchy across the three tested resolutions in Fivem. At 1920x1080, the combination delivers strong frame rates across all presets, with the Low setting reaching 152.5 FPS, Medium at 117.7 FPS, High at 98.6 FPS, and Ultra at 76.1 FPS. Stepping up to 2560x1440, the average frame rates drop predictably: Low sits at 98.6 FPS, Medium at 76.4 FPS, High at 64.4 FPS, and Ultra falls to 47.5 FPS. The 3840x2160 results show the most significant strain, with no preset reaching the 60 FPS threshold—Low averages 52.9 FPS, Medium 41.5 FPS, High 32.7 FPS, and Ultra 26.2 FPS. The data indicates a smooth scaling curve from 1080p to 1440p, but the 4K results reveal a hard performance wall where even the lowest settings cannot maintain playable fluidity.
Measured FPS Breakdown
The measured FPS data for this combo provides a detailed look at how resolution and preset choices interact. At 3840x2160, the Ultra preset yields an average of 26.2 FPS, which is the lowest recorded figure in the entire dataset. Dropping to High improves the average to 32.7 FPS, a modest gain of 6.5 FPS. Medium raises performance to 41.5 FPS, and Low reaches 52.9 FPS. The progression from Ultra to Low at 4K represents a 26.7 FPS improvement, yet even the best-case scenario remains 7.1 FPS short of the 60 FPS playability threshold. The gap between High and Medium at 4K is 8.8 FPS, while the jump from Medium to Low is 11.4 FPS, showing that the final preset reduction delivers the largest relative gain.
Moving to 2560x1440, the same preset ladder shows a different pattern. Ultra averages 47.5 FPS, which is not playable by the 60 FPS standard. High jumps to 64.4 FPS, clearing the threshold with a 4.4 FPS margin. Medium reaches 76.4 FPS, and Low achieves 98.6 FPS. The delta between Ultra and High at this resolution is 16.9 FPS, indicating that reducing from the maximum preset provides substantial headroom. The difference between High and Medium is 12 FPS, and between Medium and Low is 22.2 FPS. Notably, the Low preset at 1440p produces exactly the same average FPS as the High preset at 1920x1080—both hit 98.6 FPS—suggesting that resolution scaling and preset scaling can offset each other in specific configurations.
At 1920x1080, all four presets exceed 60 FPS. Low leads at 152.5 FPS, followed by Medium at 117.7 FPS, High at 98.6 FPS, and Ultra at 76.1 FPS. The spread from Ultra to Low is 76.4 FPS, the largest absolute range in the dataset. The step from Medium to Low adds 34.8 FPS, while the step from High to Medium adds 19.1 FPS. Ultra to High is a 22.5 FPS difference. These numbers indicate that at 1080p, the GPU has ample headroom, and even the most demanding preset leaves a 16.1 FPS cushion above the playability threshold. The absence of min and max FPS values in the measured data means the analysis relies solely on averages, but the consistency of the scaling across resolutions suggests stable performance characteristics.
FAQ
Q: Can this system run Fivem at 1920x1080 with the Ultra preset?
A: Yes. The measured average FPS at 1080p Ultra is 76.1, which is 16.1 FPS above the 60 FPS playable threshold. The verdictByResolution data confirms Ultra is listed as a playable setting at this resolution.
Q: What is the highest playable preset at 2560x1440?
A: High is the most demanding preset that stays at or above 60 FPS at 1440p. It averages 64.4 FPS. The Ultra preset at this resolution averages 47.5 FPS and is not considered playable.
Q: Is 3840x2160 playable with any settings?
A: No. The verdictByResolution field lists no playable settings for 3840x2160. The best average FPS at this resolution is 52.9 on Low, which is 7.1 FPS below the 60 FPS threshold.
Q: How much performance is lost moving from 1920x1080 to 2560x1440 at High settings?
A: At 1080p High, the average FPS is 98.6. At 1440p High, it drops to 64.4. This represents a reduction of 34.2 FPS, or roughly 34.7% of the 1080p figure.
Q: Which preset at 1920x1080 delivers the highest average FPS?
A: The Low preset achieves the highest average at 152.5 FPS. Medium follows at 117.7 FPS, High at 98.6 FPS, and Ultra at 76.1 FPS.
Q: Does the combo rank suggest this is a top-tier configuration for Fivem?
A: The comboRankInGame places this pairing at rank 2844 out of 3707 tested combos. This positions it in the lower-middle portion of the database’s tested configurations for this game.
Best Settings per Resolution
For 1920x1080, the Ultra preset is the best choice because it delivers 76.1 FPS average, which clears the 60 FPS threshold with a 16.1 FPS margin. This is the most visually demanding option that remains playable, and the data shows no need to compromise on quality at this resolution. The High preset at 1080p provides 98.6 FPS, but Ultra’s 76.1 FPS still offers comfortable headroom, making it the optimal balance of fidelity and fluidity.
At 2560x1440, the best settings are High, which averages 64.4 FPS. This preset is the highest that maintains playability, with a 4.4 FPS buffer above the threshold. Medium at 76.4 FPS and Low at 98.6 FPS are also playable, but High represents the maximum quality tier that avoids dropping below 60 FPS. The data shows that Ultra at 1440p is not viable, averaging only 47.5 FPS.
For 3840x2160, there is no playable preset. The verdictByResolution field explicitly returns no best settings and no average FPS at best. The closest option is Low at 52.9 FPS, but this falls short of the 60 FPS requirement. Users targeting 4K would need to accept sub-60 FPS performance or reduce the resolution.
The Verdict
This PC can run Fivem, but the answer depends heavily on the target resolution. At 1920x1080, the system is fully capable across the entire preset range. The Ultra preset averages 76.1 FPS, and every lower preset exceeds 60 FPS, with Low reaching 152.5 FPS. This is a comfortable situation where the user can prioritize visual quality without worrying about frame rate drops.
At 2560x1440, the system remains playable but with restrictions. The verdictByResolution lists High, Medium, and Low as playable settings. High averages 64.4 FPS, which is above the threshold, but Ultra falls to 47.5 FPS and is not recommended. Users at this resolution should stick to High or lower to maintain smooth gameplay.
At 3840x2160, the system cannot maintain 60 FPS on any preset. The playableSettings array is empty, and the best average FPS is 52.9 on Low. This resolution is not viable for this combo in Fivem. The data suggests that 1440p is the practical ceiling for this pairing, with 1080p being the sweet spot for high-refresh-rate or max-quality play.
Similar Performance Alternatives
The Intel Core i7-12700K sits at the 84th percentile among all CPUs, with an average benchmark score of 35287. Its nearest rivals in the database are remarkably close in performance. The Intel Core i5-13600T averages 35305, a delta of -0.1% from the i7-12700K. The Intel Core i7-12700KF scores 35365, a -0.2% delta. The Intel Core i7-13700T averages 35403, a -0.3% delta. The Intel Core 5 213PE rounds out the group at 35428, a -0.4% delta. These differences are negligible in real-world terms, meaning any of these CPUs would produce nearly identical FPS results in Fivem when paired with the same GPU.
For the Intel Arc B580, the GPU sits at the 68th percentile among all GPUs, with an average benchmark score of 23021. Its nearest rivals show a similar clustering. The AMD Radeon RX 580 2048SP averages 23061, a -0.2% delta. The NVIDIA GeForce RTX 2080 averages 22895, a +0.6% delta, meaning the Arc B580 is slightly faster. The NVIDIA GeForce RTX 3080 averages 23172, a -0.7% delta. The NVIDIA P106-100 averages 23249, a -1.0% delta. The RTX 3080’s inclusion at a -0.7% delta is notable because it suggests the Arc B580 performs within 1% of a much higher-tier card in this specific benchmark context. Users considering alternatives could expect similar Fivem performance from any of these GPUs, though the RTX 2080 and RTX 3080 would behave comparably to the Arc B580 in this game.
How This Combo Ranks
The comboRankInGame places this Intel Core i7-12700K + Intel Arc B580 configuration at rank 2844 out of 3707 tested combos. This rank indicates that a substantial majority of tested systems outperform this pairing in Fivem. The rank falls at roughly the 76.7th percentile of the tested pool, meaning about 23.3% of combos are slower. While the CPU and GPU individually sit at 84th and 68th percentiles respectively, the combined rank is lower than either component’s individual standing. This suggests that Fivem’s performance characteristics do not scale linearly with component strength, or that the specific pairing introduces a bottleneck that limits overall results. The rank of 2844 out of 3707 places this combo in the lower third of the database’s tested configurations, which aligns with the observed difficulty at 4K resolution.
CPU and GPU Roles
The measured FPS data reveals how the CPU and GPU each contribute to Fivem’s performance across resolutions. At 1920x1080, the GPU is the primary limiter, as evidenced by the wide spread between presets. The Low preset averages 152.5 FPS, while Ultra drops to 76.1 FPS—a 76.4 FPS gap that directly correlates with GPU workload. The CPU’s 12 cores and 20 threads, with a boost clock of 5.00 GHz, provide sufficient headroom to avoid becoming the bottleneck at this resolution, as even the highest preset maintains playable frame rates.
At 2560x1440, the GPU’s dominance becomes more pronounced. The Ultra preset falls to 47.5 FPS, a 28.6 FPS drop from the 1080p Ultra figure of 76.1 FPS. This 37.6% reduction in performance from a 2.25x increase in pixel count indicates that the Arc B580’s rendering throughput is the limiting factor. The CPU’s role remains secondary, as the scaling between presets at 1440p mirrors the 1080p pattern, just at lower absolute numbers.
At 3840x2160, the GPU is overwhelmingly the constraint. The pixel count quadruples from 1080p, and the average FPS drops across all presets. Low at 4K averages 52.9 FPS, which is 99.6 FPS lower than Low at 1080p. This steep decline cannot be attributed to CPU limitations, as the i7-12700K’s single-thread performance remains constant regardless of resolution. The data shows that Fivem’s frame rate is tied almost entirely to GPU fill rate and shading capacity as resolution increases. The CPU’s influence is most visible at 1080p Low, where the 152.5 FPS result suggests the processor can feed frames faster than the GPU can render them, but this scenario reverses at higher resolutions where the GPU’s 13.67 TFLOPS FP32 throughput becomes the hard ceiling.