Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 35 | 44 | 56 |
| 1440p QHD | 50 | 64 | 80 | 101 |
| 1080p Full HD | 75 | 97 | 121 | 154 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Measured FPS Breakdown
At 3840x2160, this combination struggles to maintain smooth gameplay. Low settings produce an average of 56 FPS, which is the only preset that comes close to the 60 FPS playability threshold. Medium settings drop to 44 FPS average, with a recorded minimum of 38 FPS and a maximum of 51 FPS. High settings average just 35 FPS, while Ultra falls further to 28 FPS. None of these 4K presets clear the 60 FPS bar, and the gap between Low and Ultra is substantial: a 28 FPS difference between the best and worst presets.
Moving to 2560x1440, the picture improves considerably. Low settings deliver 101 FPS average, a strong result that leaves plenty of headroom. Medium settings average 80 FPS, with a minimum of 68 FPS and a maximum of 92 FPS, meaning even the dips stay above the playability threshold. High settings average 64 FPS, just clearing 60 FPS, though it lacks recorded minimum and maximum values. Ultra settings fall short at 50 FPS average. The scaling from Low to Ultra at this resolution shows a consistent decline: 101, 80, 64, then 50 FPS.
At 1920x1080, the combo performs comfortably across the board. Low settings reach 154 FPS average, an excellent result for fast-paced multiplayer scenarios. Medium settings average 121 FPS, with a minimum of 103 FPS and a maximum of 140 FPS. High settings average 97 FPS, still well above the 60 FPS threshold. Ultra settings average 75 FPS, clearing the playability bar with a modest margin. The frame rate drop from Low to Ultra at 1080p is roughly half: 154 FPS down to 75 FPS.
The data reveals a clear pattern. Higher resolutions amplify the performance gap between presets. At 1080p, the difference between Low and Ultra is 79 FPS. At 1440p, that difference narrows to 51 FPS. At 4K, it narrows further to 28 FPS. This suggests that at lower resolutions, the system has enough headroom for preset changes to matter more in absolute terms, while at 4K, even Low settings are bottlenecked.
The Medium preset is the only one with complete min/max data across all three resolutions. At 1080p Medium, the minimum of 103 FPS indicates that even the worst-case frame times stay far above the 60 FPS threshold. At 1440p Medium, the minimum of 68 FPS still clears 60 FPS, but with less margin. At 4K Medium, the minimum of 38 FPS shows that frame pacing becomes a concern, as dips fall well below playable levels.
Similar Performance Alternatives
The CPU and GPU each have closely matched competitors in the database. The Intel Core i5-9400 sits near several comparable processors. The Intel Core i7-1068NG7 scores 2259 in the average benchmark, just 0.2% higher. The Intel Core i3-10305 scores 2264, 0.4% higher. The AMD Ryzen 5 PRO 1500 scores 2246, 0.4% lower. The Intel Core i7-10710U scores 2248, 0.3% lower. These deltas are tiny, all within a fraction of a percent, meaning any of these CPUs would behave nearly identically in Fivem from a processing standpoint.
The Intel Arc B580 has a more interesting set of rivals. The AMD Radeon RX 580 2048SP averages 23061, essentially tied with the Arc B580 at 0.2% higher. The NVIDIA GeForce RTX 2080 averages 22895, 0.6% lower. The NVIDIA GeForce RTX 3080 averages 23172, 0.7% higher. The NVIDIA P106-100 averages 23249, 1% higher. These are all remarkably close scores, suggesting that in Fivem, the Arc B580 would produce frame rates within a narrow band of these GPUs.
The practical implication is that a system built with any of these near-identical components would land in the same performance envelope. For example, swapping the i5-9400 for an i3-10305 would change CPU-bound scenarios by less than half a percent. Swapping the Arc B580 for an RTX 2080 would shift GPU-bound results by roughly a percent or less. The measured FPS values for this combo can therefore be treated as representative of a small cluster of similar hardware configurations.
The percentile data adds context. The i5-9400 ranks in the 47th percentile among all CPUs, placing it near the middle of the database. The Arc B580 ranks in the 68th percentile among all GPUs, indicating it sits above the median GPU. This asymmetry suggests the GPU is the stronger component in this pairing, a point reinforced by the FPS scaling across resolutions.
FAQ
Q: Can this combo run Fivem at 1920x1080 with Ultra settings?
A: Yes. The recorded average FPS at 1080p Ultra is 75, which clears the 60 FPS playability threshold by 15 FPS.
Q: What is the best playable preset at 2560x1440?
A: High settings are the most demanding preset that stays playable, averaging 64 FPS. Medium and Low also clear 60 FPS, but High is the highest quality option that remains above the threshold.
Q: Is Fivem playable at 3840x2160 with this hardware?
A: No. The best result at 4K is Low settings at 56 FPS average, which falls short of the 60 FPS threshold. Medium, High, and Ultra all average below 60 FPS as well.
Q: How does the Medium preset compare across resolutions?
A: At 1080p Medium, the average is 121 FPS with a minimum of 103 FPS. At 1440p Medium, the average drops to 80 FPS with a minimum of 68 FPS. At 4K Medium, the average falls to 44 FPS with a minimum of 38 FPS.
Q: Which component is stronger in this pairing?
A: The GPU ranks in the 68th percentile among all GPUs, while the CPU ranks in the 47th percentile among all CPUs. The GPU is the more capable component relative to its peers.
Q: How does the Arc B580 compare to the RTX 2080 in this game?
A: The Arc B580 averages 23021 in the database benchmark, while the RTX 2080 averages 22895, a 0.6% difference. The two GPUs should produce nearly identical frame rates in Fivem.
How This Combo Ranks
The combination of the Intel Core i5-9400 and Intel Arc B580 ranks 2788 out of 3707 tested combos in Fivem. This places it in the lower half of the database, at roughly the 75th percentile from the bottom. The rank reflects the entire system pairing, not just the GPU or CPU individually.
Given that the GPU sits in the 68th percentile and the CPU sits in the 47th percentile, the combo rank of 2788 out of 3707 makes sense. The system is held back somewhat by the CPU, which is weaker relative to its peers than the GPU is. In a game like Fivem, which is a multiplayer modification framework, CPU performance often matters for server-side and world simulation tasks.
The rank also aligns with the measured FPS results. At 1080p, the combo performs well across all presets, suggesting it handles the game's typical load at that resolution. At 4K, the combo falls short even at Low settings, indicating that the GPU, despite being above the median, cannot push enough pixels at that resolution for this title.
The delta between the combo rank and the GPU percentile hints at where the bottleneck lies. With a stronger CPU, this GPU might achieve a higher combo rank. The recorded data does not include alternative pairings, but the percentile gap alone points to CPU limitation as a factor in the system's overall standing.
The Verdict
This PC can run Fivem, but the answer depends heavily on resolution. At 1920x1080, all four presets clear 60 FPS. Low averages 154 FPS, Medium averages 121 FPS, High averages 97 FPS, and Ultra averages 75 FPS. This is a fully playable experience at any quality level.
At 2560x1440, three of four presets clear 60 FPS. Low averages 101 FPS, Medium averages 80 FPS, and High averages 64 FPS. Ultra falls to 50 FPS, which is not playable by the 60 FPS standard. Players at 1440p should stick to High or below.
At 3840x2160, no preset clears 60 FPS. Low averages 56 FPS, Medium averages 44 FPS, High averages 35 FPS, and Ultra averages 28 FPS. The system cannot deliver a playable experience at 4K for this game.
The verdict by resolution is clear. 1080p is fully playable at every preset. 1440p is playable at High, Medium, and Low. 4K is not playable at any preset. The 60 FPS threshold is the dividing line, and this combo crosses it at 1080p and 1440p, but not at 4K.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 75 FPS. This leaves a 15 FPS margin above the threshold, so players can run the game at maximum quality without worrying about dipping below playable territory.
At 2560x1440, the most demanding preset that stays at or above 60 FPS is High, with an average of 64 FPS. The margin here is slim, only 4 FPS above the threshold, so players should expect occasional frame rate variation. Medium offers a safer 80 FPS average if consistency matters more than visual quality.
At 3840x2160, there is no preset that stays at or above 60 FPS. The closest option is Low at 56 FPS average, which is 4 FPS short of the threshold. Players who insist on 4K would need to accept sub-60 FPS performance or reduce the resolution.
The recommended settings per resolution are therefore Ultra at 1080p, High at 1440p, and no playable option at 4K. These selections maximize visual quality while respecting the 60 FPS playability threshold. The data does not support any preset at 4K, so the choice there is between lowering resolution or accepting a frame rate below the playable standard.
CPU and GPU Roles
The scaling between resolutions and presets reveals which component matters more in Fivem. At 1080p, the system delivers 154 FPS on Low and 75 FPS on Ultra. The gap between presets is 79 FPS, and even the most demanding preset clears 60 FPS easily. This pattern suggests the GPU is not the limiting factor at 1080p, since it has enough headroom to handle both low and high settings.
At 1440p, Low averages 101 FPS and Ultra averages 50 FPS, a gap of 51 FPS. The Ultra preset falls below the 60 FPS threshold, indicating that the GPU begins to struggle with the higher pixel count and quality settings. The CPU still has enough performance to push High settings to 64 FPS, but Ultra demands more than the GPU can deliver.
At 4K, Low averages 56 FPS and Ultra averages 28 FPS, a gap of 28 FPS. No preset reaches 60 FPS, and the GPU is clearly the dominant constraint. The CPU cannot compensate for the GPU's inability to render enough frames at this resolution. The shrinking gap between Low and Ultra as resolution increases is telling: at 1080p, preset changes matter a lot, at 1440p they matter less, and at 4K they matter least in absolute FPS terms.
The percentile data reinforces this interpretation. The GPU ranks in the 68th percentile, well above the CPU's 47th percentile. In a system where the GPU is the stronger component, the CPU would typically bottleneck at lower resolutions, while the GPU bottleneck appears at higher resolutions. The FPS data matches this expectation: 1080p results are high across presets, suggesting CPU or other system limits cap the maximum frame rate, while 4K results are uniformly low, indicating GPU limits.
The Medium preset data provides additional insight. At 1080p Medium, the minimum FPS is 103. At 1440p Medium, the minimum is 68. At 4K Medium, the minimum is 38. The minimum frame rates degrade faster than the averages as resolution increases, which points to the GPU struggling more with frame time consistency at higher resolutions. The CPU's role appears more significant at 1080p, where even the minimum stays far above the playability threshold, and less significant at 4K, where the GPU cannot maintain playable frame rates regardless of CPU performance.