Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
80 FPS
Ultra 1080p Measured
39 FPS

1440p (2K / QHD)

Low 1440p Measured
53 FPS
Ultra 1440p Measured
26 FPS

4K (Ultra HD)

Low 4K Measured
29 FPS
Ultra 4K Measured
14 FPS
20ms Frame Time
30ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 48,618
Graphics Card
Required 27,716
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 23 29
1440p QHD 26 33 41 53
1080p Full HD 39 50 63 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 50
1920x1080 Low 80
1920x1080 Medium 63
1920x1080 Ultra 39
2560x1440 High 33
2560x1440 Low 53
2560x1440 Medium 41
2560x1440 Ultra 26
3840x2160 High 18
3840x2160 Low 29
3840x2160 Medium 23
3840x2160 Ultra 14

Performance Analysis: Fivem on Your System

Similar Performance Alternatives

The recorded data places the Intel Core i5-14600K in a tightly contested performance band. Its average benchmark score of 48,618 sits within 0.8% of its nearest rivals across both Intel and AMD lines. The Intel Xeon Gold 5318H scores 48,698, a 0.2% advantage, while the AMD EPYC 4345P trails by 0.3% with 48,470. The Intel Core Ultra 5 245HX is 0.7% behind at 48,287, and the Intel Core Ultra 5 245 sits 0.8% ahead at 48,995. For Fivem, any of these processors would produce nearly indistinguishable frame pacing and physics simulation behavior, as the CPU workload in this multiplayer title rarely strains the upper limits of any of these chips.

The GPU side tells a more dramatic story. The Intel Arc B370, with its average benchmark score of 1,184, ranks in the 5th percentile of all GPUs in the database. Its nearest competitors are all legacy mobile or entry-level desktop parts. The ATI Mobility Radeon HD 5570 scores 1,186, just 0.2% higher, while the ATI Radeon HD 5770 reaches 1,190, a 0.5% edge. The AMD Radeon HD 7650M is 0.7% ahead at 1,192, and the AMD FirePro M2000 is 1.4% behind at 1,168. This clustering indicates that the Arc B370 delivers a level of graphical throughput comparable to integrated or low-end discrete graphics from over a decade ago. For Fivem, users considering this GPU should expect behavior similar to those older parts: playable only at lower resolutions and reduced settings, with no headroom for demanding visual configurations.

The pairing of a top-decile CPU with a bottom-decile GPU creates an unusual bottleneck profile. The i5-14600K has ample single-thread performance for Fivem's server-side scripting and entity management, but the Arc B370 constrains what the display can actually render. The database shows this combination ranks 3,420 out of 3,707 tested combos for this game, placing it in the lower 8% of all tested systems despite the strong processor.

CPU and GPU Roles

The measured FPS data reveals which component dominates at each resolution. At 3840x2160, the GPU is unequivocally the limiting factor. The Arc B370 produces 29 FPS on Low settings, 23 FPS on Medium, 18 FPS on High, and 14 FPS on Ultra. These numbers scale almost entirely with the GPU's raw throughput, which the database records at 6.144 TFLOPS FP32 and a pixel rate of 48.00 GPixel/s. The CPU's role at this resolution is reduced to feeding the render pipeline, and the i5-14600K is never the constraint. The fact that even Low settings cannot reach 30 FPS at 4K points to a GPU that is simply underpowered for the pixel count.

Dropping to 2560x1440 shows the same pattern with slightly better absolute numbers. Low settings reach 53 FPS, Medium drops to 41 FPS, High manages 33 FPS, and Ultra falls to 26 FPS. The incremental gains from reducing resolution are consistent with a GPU-bound scenario: roughly 80% more FPS at Low going from 4K to 1440p. The CPU remains idle relative to its capacity, as Fivem's multiplayer workloads do not require the i5-14600K's 14 cores and 20 threads to operate at full utilization.

At 1920x1080, the balance shifts noticeably. Low settings hit 80 FPS, Medium runs at 63 FPS, High produces 50 FPS, and Ultra drops to 39 FPS. The gap between Low and Medium at 1080p is 17 FPS, while the gap between Medium and High is 13 FPS. This compression suggests the GPU is still the primary constraint, but the CPU begins to matter more as frame times shorten. The i5-14600K's single-core performance, documented at 4,270 in Passmark's single-thread test, keeps the game's main thread from becoming a bottleneck at these frame rates. However, the data indicates that even a weaker CPU would produce similar FPS at 1080p Low, because the Arc B370 cannot feed frames fast enough to expose CPU limitations.

The verdict data confirms this asymmetry. The database lists no playable settings at 3840x2160 or 2560x1440, meaning the 60 FPS threshold is unreachable regardless of preset. Only at 1920x1080 do Low and Medium settings clear the bar, with Medium being the best preset at 63 FPS average. This is a textbook GPU-bound configuration: the CPU's percentile rank of 90 versus the GPU's percentile rank of 5 means the processor is doing far less work than it could, while the graphics card is saturated at every resolution.

How This Combo Ranks

The combo rank of 3,420 out of 3,707 places this system in the bottom 7.7% of all tested combinations for Fivem. This is a stark outcome for a build featuring a processor that benchmarks in the 90th percentile of all CPUs. The explanation lies entirely in the GPU. The Arc B370's 5th percentile standing drags the entire system down, as Fivem's frame rate at any resolution above 1080p collapses under the graphics load.

Comparing to the nearest rival GPUs clarifies the situation. The ATI Radeon HD 5770, which scores 0.5% higher in 3DMark Steel Nomad DX12, would likely produce nearly identical FPS in Fivem. A system pairing the i5-14600K with that older card would rank similarly, because the GPU is the deciding factor. Conversely, pairing the Arc B370 with a much weaker CPU would barely change the Fivem results, since the graphics card cannot exceed its measured throughput regardless of processor headroom.

The rank also reflects the game's specific demands. Fivem, as a multiplayer modification platform, requires consistent frame pacing and stable minimum FPS. The measured data shows minimum frame rates that fall well below averages: 20 FPS minimum versus 23 FPS average at 4K Medium, 35 versus 41 at 1440p Medium, and 54 versus 63 at 1080p Medium. These dips, likely caused by server-side entity loading or script execution, are more punishing on a low-end GPU because there is no spare rendering capacity to absorb spikes. The 3,420 rank among 3,707 combos signals that most other tested systems handle these transient loads better.

The Verdict

Can this PC run Fivem? The answer depends entirely on the resolution target. The database's verdict by resolution is unambiguous. At 3840x2160, no settings preset achieves playable performance, with the best recorded option being Low at 29 FPS average, far below the 60 FPS threshold. At 2560x1440, the situation repeats: Low settings reach 53 FPS, still under 60, and no other preset comes close. Only at 1920x1080 does the system become playable, with Low at 80 FPS and Medium at 63 FPS both clearing the bar. The best settings at 1080p are Medium, delivering 63 FPS average.

This is a conditional pass. The system runs Fivem acceptably at 1080p with medium visual fidelity, but it cannot handle higher resolutions at any setting. The i5-14600K has no bearing on this outcome; the Arc B370's 6.144 TFLOPS and 20 ROPs define the ceiling. Users with 1080p monitors can expect a functional experience, but those with 1440p or 4K displays will need to lower resolution or upgrade the GPU.

The performance at 1080p Medium, with a 54 FPS minimum and 72 FPS maximum, indicates playable but not smooth performance during heavy multiplayer moments. The 63 FPS average leaves only 3 FPS of headroom above the 60 FPS threshold, which means any demanding scene with many players or vehicles could dip below playable levels. Low settings provide more margin at 80 FPS average, though the lack of recorded minimum and maximum values for Low settings makes the worst-case behavior unknown.

Measured FPS Breakdown

At 3840x2160, the recorded data shows a narrow range across all presets. Low settings produce 29 FPS average with no minimum or maximum recorded. Medium drops to 23 FPS average, with a minimum of 20 FPS and a maximum of 26 FPS. High falls to 18 FPS average, and Ultra bottoms out at 14 FPS. The spread from Low to Ultra is 15 FPS, and even the best case (Low) fails to reach half of the 60 FPS target. The 4K results are uniformly unplayable.

At 2560x1440, the numbers improve but remain below the threshold. Low settings record 53 FPS average. Medium shows 41 FPS average with a minimum of 35 FPS and maximum of 48 FPS. High reaches 33 FPS average, and Ultra manages 26 FPS. The gap between Low and Medium is 12 FPS, while the gap between Medium and High is 8 FPS. Notably, the minimum FPS at Medium (35) is lower than the Low average (53), indicating that even medium settings introduce occasional stutters that could affect gameplay.

At 1920x1080, the system finally shows playable numbers. Low settings hit 80 FPS average. Medium records 63 FPS average with a minimum of 54 FPS and maximum of 72 FPS. High drops to 50 FPS average, and Ultra falls to 39 FPS. The jump from Low to Medium costs 17 FPS, but both remain above 60. High and Ultra fall below the threshold, making them poor choices for smooth play. The minimum FPS at Medium (54) is concerning, as it suggests that during intense multiplayer action, the frame rate can drop below 60 even on the best playable preset.

FAQ

Q: Can this system run Fivem at 4K?

A: No. The highest recorded average at 3840x2160 is 29 FPS on Low settings, which is far below the 60 FPS playable threshold. No preset at 4K achieves playable performance.

Q: What is the best settings preset at 1920x1080?

A: Medium settings, which produce an average of 63 FPS with a minimum of 54 FPS and a maximum of 72 FPS. Low settings also clear 60 FPS at 80 FPS average, but Medium offers better visual quality while staying above the threshold.

Q: How does the Intel Arc B370 compare to its nearest GPU rivals?

A: The Arc B370 scores 1,184 in 3DMark Steel Nomad DX12, which is 0.2% lower than the ATI Mobility Radeon HD 5570, 0.5% lower than the ATI Radeon HD 5770, and 0.7% lower than the AMD Radeon HD 7650M. It is 1.4% higher than the AMD FirePro M2000.

Q: Is the CPU or GPU the limiting factor for this game?

A: The GPU is the limiting factor at all resolutions. The Intel Core i5-14600K ranks in the 90th percentile of CPUs, while the Arc B370 ranks in the 5th percentile of GPUs. The frame rates scale with resolution changes in a pattern consistent with GPU saturation, not CPU limits.

Q: What minimum FPS can be expected at 2560x1440 Medium?

A: The recorded minimum at 2560x1440 Medium is 35 FPS, with an average of 41 FPS and a maximum of 48 FPS. This is below the 60 FPS threshold and would result in noticeable stuttering.

Q: What is the combo's overall rank for Fivem?

A: The combination of the Intel Core i5-14600K and Intel Arc B370 ranks 3,420 out of 3,707 tested combos, placing it in the bottom 8% of all systems tested for this game.

Best Settings per Resolution

At 3840x2160, the database records no playable settings. The highest average FPS comes from Low settings at 29 FPS, but this falls 31 FPS short of the 60 FPS threshold. Medium settings produce 23 FPS, High 18 FPS, and Ultra 14 FPS. None of these are viable for gameplay.

At 2560x1440, the same situation applies. Low settings reach 53 FPS, which is the closest any preset gets to 60 FPS, but it still misses the mark by 7 FPS. Medium runs at 41 FPS, High at 33 FPS, and Ultra at 26 FPS. The database marks no preset as playable at this resolution.

At 1920x1080, Medium settings are the most demanding preset that stays at or above 60 FPS. The average is 63 FPS, with a minimum of 54 FPS and a maximum of 72 FPS. Low settings are also playable at 80 FPS average, but Medium provides better visual fidelity while still clearing the threshold. High settings drop to 50 FPS, and Ultra falls to 39 FPS, both unplayable. For users who want the best visuals that remain playable, Medium at 1080p is the recommended configuration, though the 54 FPS minimum indicates that occasional dips below 60 FPS are possible during heavy multiplayer scenes.