Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

80%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
199 FPS
Ultra 1080p Measured
95 FPS

1440p (2K / QHD)

Low 1440p Measured
133 FPS
Ultra 1440p Measured
66 FPS

4K (Ultra HD)

Low 4K Measured
76 FPS
Ultra 4K Measured
35 FPS
8ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 27,799
Graphics Card
Required 27,716
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 43 57 76
1440p QHD 66 80 103 133
1080p Full HD 95 125 159 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 125
1920x1080 Low 199
1920x1080 Medium 159
1920x1080 Ultra 95
2560x1440 High 80
2560x1440 Low 133
2560x1440 Medium 103
2560x1440 Ultra 66
3840x2160 High 43
3840x2160 Low 76
3840x2160 Medium 57
3840x2160 Ultra 35

Performance Analysis: Fivem on Your System

The Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 5060 delivers a highly capable Fivem experience, with measured performance scaling predictably across resolutions and presets. At 1920x1080, the combo produces an average of 198.8 FPS on Low settings, 158.7 FPS on Medium, 125.2 FPS on High, and 95.1 FPS on Ultra. Moving to 2560x1440, averages remain strong: 133.4 FPS on Low, 102.6 FPS on Medium, 80.0 FPS on High, and 65.7 FPS on Ultra. At 3840x2160, the picture changes considerably: the combo averages 75.5 FPS on Low, 56.7 FPS on Medium, 42.9 FPS on High, and 34.9 FPS on Ultra. These figures show a clear performance ceiling at 4K, where only the Low preset maintains an average above the 60 FPS playable threshold.

Measured FPS Breakdown

The measured FPS data for this CPU-GPU combination in Fivem is presented as average frames per second across three resolutions and four quality presets. No minimum or maximum FPS values are available in the dataset, so the analysis relies entirely on average performance. The playable threshold is defined as 60 FPS, and all interpretations below reference that benchmark.

At 1920x1080, the combination exhibits strong headroom across all settings. The Low preset yields an average of 198.8 FPS, which is the highest measured value in the entire dataset. Medium follows at 158.7 FPS, High at 125.2 FPS, and Ultra at 95.1 FPS. The step from Low to Medium represents a 40.1 FPS drop, while the step from Medium to High is 33.5 FPS, and High to Ultra is 30.1 FPS. This shows a relatively consistent performance cost per preset tier, with each increase in visual quality reducing the average by roughly 30-40 FPS. Even at Ultra, the average is 35.1 FPS above the playable threshold, indicating that this resolution presents no challenge to the hardware.

At 2560x1440, the same pattern holds but with reduced absolute numbers. Low produces 133.4 FPS, Medium 102.6 FPS, High 80.0 FPS, and Ultra 65.7 FPS. The delta between Low and Medium is 30.8 FPS, between Medium and High is 22.6 FPS, and between High and Ultra is 14.3 FPS. Notably, the performance gap between presets narrows as settings increase, suggesting that at 1440p the GPU becomes a more significant factor at lower presets while the CPU begins to limit at higher presets. All four presets remain above the 60 FPS threshold, with Ultra clearing it by 5.7 FPS.

At 3840x2160, the performance profile changes sharply. Low averages 75.5 FPS, Medium 56.7 FPS, High 42.9 FPS, and Ultra 34.9 FPS. The drop from Low to Medium is 18.8 FPS, Medium to High is 13.8 FPS, and High to Ultra is 8.0 FPS. Only the Low preset exceeds the 60 FPS threshold, and it does so by 15.5 FPS. Medium falls 3.3 FPS short, High falls 17.1 FPS short, and Ultra falls 25.1 FPS short. The scaling from 1440p to 4K is steep: at Ultra, the average drops from 65.7 FPS to 34.9 FPS, a 46.9% reduction. At Low, the drop is from 133.4 FPS to 75.5 FPS, a 43.4% reduction. This indicates that 4K roughly halves performance across the board, consistent with the pixel count increase.

FAQ

Q: Can this PC run Fivem at 1920x1080 with Ultra settings?

A: Yes. The measured average FPS at 1080p Ultra is 95.1, which is 35.1 FPS above the 60 FPS playable threshold. All four presets at this resolution clear the threshold, with Low at 198.8, Medium at 158.7, and High at 125.2.

Q: What is the best playable setting at 3840x2160?

A: Only the Low preset is playable at 4K, with an average of 75.5 FPS. Medium falls below the threshold at 56.7 FPS, High at 42.9 FPS, and Ultra at 34.9 FPS.

Q: How does the RTX 5060 perform relative to its nearest rivals in synthetic benchmarks?

A: The GPU's average benchmark score is 26331, placing it at the 72nd percentile of all GPUs. Its nearest rival, the AMD Radeon 860M, scores 26401, a delta of -0.3%. The NVIDIA GeForce MX550 scores 26421, also -0.3%. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, a -0.8% delta, while the AMD Radeon RX 6750 XT scores 26011, a +1.2% delta. These deltas are all within 1.2% of the RTX 5060's score, indicating near-identical synthetic performance among these four cards.

Q: Where does the i5-12600KF rank among all CPUs?

A: The CPU sits at the 79th percentile of all CPUs, with an average benchmark score of 27799. Its nearest rival, the AMD Ryzen 7 5800X3D, scores 27896, a delta of -0.3%. The Intel Core i9-10900K scores 27872 (-0.3%), the AMD Ryzen 7 6800U scores 27887 (-0.3%), and the AMD Ryzen 5 8500GE scores 27712 (+0.3%). All four rivals are within 0.3% of the i5-12600KF's score.

Q: Is the RTX 5060's 8 GB of memory a limitation in Fivem?

A: The dataset does not include memory usage metrics, so no direct conclusion can be drawn. However, the measured FPS at 4K Ultra (34.9) is far below the playable threshold, while 4K Low (75.5) is playable, which suggests that both memory bandwidth and compute capacity are stressed at higher presets. The GPU's memory bandwidth is 448.0 GB/s over a 128-bit bus.

Q: What is the combo's rank among all tested combinations in Fivem?

A: This specific CPU-GPU combination ranks 1815th out of 3707 tested combos, placing it in the 49th percentile of all tested configurations for this game.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains an average at or above 60 FPS is Ultra, which delivers 95.1 FPS. All lower presets also clear the threshold: High at 125.2, Medium at 158.7, and Low at 198.8. The Ultra preset is the recommended choice here, as it provides the highest visual quality while still leaving 35.1 FPS of headroom above the playable threshold.

At 2560x1440, the most demanding playable preset is also Ultra, with an average of 65.7 FPS. This is 5.7 FPS above the threshold, leaving minimal headroom but still qualifying as playable. High produces 80.0 FPS, Medium 102.6 FPS, and Low 133.4 FPS, all comfortably above 60 FPS. Ultra at 1440p is viable, though the margin is narrower than at 1080p.

At 3840x2160, the most demanding playable preset is Low, with an average of 75.5 FPS. Medium falls short at 56.7 FPS, High at 42.9 FPS, and Ultra at 34.9 FPS. The Low preset is the only option that clears the threshold at 4K, and it does so with 15.5 FPS of headroom. Users seeking higher visual quality at 4K would need to accept sub-60 FPS averages, as the next tier down fails the playability criterion.

How This Combo Ranks

In the Fivem benchmark database, this combination of the Intel Core i5-12600KF and NVIDIA GeForce RTX 5060 ranks 1815th out of 3707 tested combinations. This places the combo near the midpoint of all tested configurations, specifically in the 49th percentile. The rank reflects the measured FPS across all resolutions and presets, not just the highest playable settings.

The rank of 1815 out of 3707 indicates that slightly more than half of all tested combos outperform this pairing in Fivem. Given that the CPU sits at the 79th percentile of all CPUs and the GPU at the 72nd percentile of all GPUs, the combo's mid-pack game-specific ranking suggests that Fivem's performance is not purely determined by raw component strength. The game's multiplayer nature and server-side factors likely influence the ranking, as synthetic benchmarks for both components are substantially above the median. The gap between component percentiles (79th and 72nd) and the combo's game rank (49th percentile) highlights that Fivem presents a different performance profile than typical synthetic workloads.

Similar Performance Alternatives

The CPU's nearest rivals, based on average benchmark scores, include the Intel Core i9-10900K with a score of 27872 (-0.3% delta), the AMD Ryzen 7 6800U at 27887 (-0.3%), the AMD Ryzen 7 5800X3D at 27896 (-0.3%), and the AMD Ryzen 5 8500GE at 27712 (+0.3%). All four CPUs are within 0.3% of the i5-12600KF's average score of 27799, meaning that in synthetic benchmarks, these processors are functionally interchangeable. In Fivem, users with any of these CPUs would expect nearly identical frame rates, assuming the same GPU and settings, because the CPU-side performance delta is negligible.

The GPU's nearest rivals include the AMD Radeon 860M with a score of 26401 (-0.3% delta), the NVIDIA GeForce MX550 at 26421 (-0.3%), the AMD Radeon RX 5700 XT 50th Anniversary at 26553 (-0.8%), and the AMD Radeon RX 6750 XT at 26011 (+1.2%). The RTX 5060's average score is 26331. The largest delta among these rivals is 1.2% (the RX 6750 XT), which translates to a difference of roughly 320 points in synthetic testing. In real-world Fivem performance, these deltas would produce frame rate differences of less than 1 FPS in most scenarios, making all four GPUs viable alternatives to the RTX 5060 for this game. The RX 6750 XT is the closest competitor in terms of synthetic score, while the RX 5700 XT 50th Anniversary is slightly ahead.

The Verdict

This PC can run Fivem at all three tested resolutions, but the playable preset ceiling varies significantly. At 1920x1080, the verdict is clear: all four presets clear 60 FPS, with Ultra at 95.1 FPS being the highest playable setting. The system has substantial headroom at this resolution, making it suitable for high-refresh-rate displays. At 2560x1440, all four presets also clear 60 FPS, with Ultra at 65.7 FPS being the highest playable setting. The margin at Ultra is slim but sufficient. At 3840x2160, only the Low preset is playable, averaging 75.5 FPS. Medium, High, and Ultra all fall below the 60 FPS threshold, with averages of 56.7, 42.9, and 34.9 FPS respectively.

The verdict by resolution is: 1080p and 1440p are fully playable at the highest preset, while 4K is playable only at the lowest preset. Users targeting 4K with higher visual quality would need to accept frame rates below the playable threshold, as the data shows a hard performance wall between Low and Medium at that resolution. For 1080p and 1440p gaming, this combo delivers a smooth experience across the entire preset range, with no configuration falling below 60 FPS.

CPU and GPU Roles

The data reveals how the balance between CPU and GPU shifts across resolutions. At 1920x1080, the performance scaling from Low to Ultra shows a total drop of 103.7 FPS (from 198.8 to 95.1). This large spread indicates that the GPU is the primary bottleneck at lower resolutions, as the CPU has enough headroom to feed the GPU at all presets. The CPU's strong single-thread performance, evidenced by its 3dmark_single_thread score of 1016 and passmark_single_thread score of 3925, supports this interpretation.

At 2560x1440, the total drop from Low to Ultra is 67.7 FPS (from 133.4 to 65.7). The reduced spread compared to 1080p suggests that the GPU is becoming more of a limiting factor, as the higher pixel count increases GPU load while CPU load remains relatively constant. The CPU's percentile rank of 79th among all CPUs indicates it has ample headroom, so the GPU's 72nd percentile rank becomes the more relevant constraint at this resolution.

At 3840x2160, the total drop from Low to Ultra is 40.6 FPS (from 75.5 to 34.9). The further narrowing of the spread indicates that the GPU is now the dominant bottleneck. At 4K, the GPU's 8 GB of GDDR7 memory and 128-bit bus are stressed, and the measured averages suggest that the GPU cannot maintain playable frame rates at Medium and above. The CPU's role diminishes as resolution increases, because the GPU takes longer to render each frame, giving the CPU more time to prepare work. The scaling from 1440p to 4K at Ultra shows a 30.8 FPS drop (from 65.7 to 34.9), which is a 46.9% reduction, while the scaling from 1080p to 1440p at Ultra shows a 29.4 FPS drop (from 95.1 to 65.7), a 30.9% reduction. This accelerating performance loss with resolution confirms that the GPU is the limiting component at higher resolutions, while the CPU remains sufficient at all tested settings.