Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

71%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
136 FPS
Ultra 1080p Measured
67 FPS

1440p (2K / QHD)

Low 1440p Measured
89 FPS
Ultra 1440p Measured
44 FPS

4K (Ultra HD)

Low 4K Measured
50 FPS
Ultra 4K Measured
24 FPS
11.6ms Frame Time
17ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 27,799
Graphics Card
Required 27,716
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 31 39 50
1440p QHD 44 56 71 89
1080p Full HD 67 86 107 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 86
1920x1080 Low 136
1920x1080 Medium 107
1920x1080 Ultra 67
2560x1440 High 56
2560x1440 Low 89
2560x1440 Medium 71
2560x1440 Ultra 44
3840x2160 High 31
3840x2160 Low 50
3840x2160 Medium 39
3840x2160 Ultra 24

Performance Analysis: Fivem on Your System

Intel Core i5-12600KF paired with Intel Arc B570 ranks 2980 out of 3707 tested combos for Fivem, placing it in the 20th percentile of all configurations measured. This is a mid-pack result for a multiplayer title that leans heavily on CPU physics and draw-call processing. The combination clears the 60 FPS playability threshold at 1080p and 1440p, but falls short at 4K across every preset tested. The data shows a system that is capable for mainstream resolutions, yet the GPU becomes the limiting factor when pixel count rises.

How This Combo Ranks

The combo rank of 2980 out of 3707 represents a below-median standing among all tested hardware pairings for Fivem. This rank is driven primarily by the Arc B570's position in the GPU hierarchy — it sits at the 65th percentile among all GPUs, which is respectable but not exceptional for a demanding multiplayer environment. The CPU, by contrast, performs far stronger: the i5-12600KF is at the 79th percentile among all CPUs, with an average benchmark score of 27799. That gap between CPU and GPU capability is the defining characteristic of this pairing.

Benchmark results indicate the i5-12600KF trades blows with several high-end rivals. Its average score of 27799 puts it 0.3% behind the Intel Core i9-10900K (27872) and 0.3% ahead of the AMD Ryzen 5 8500GE (27712). The AMD Ryzen 7 5800X3D scores 27896, a 0.3% advantage, while the Ryzen 7 6800U sits at 27887, also 0.3% ahead. These sub-1% deltas mean the CPU is effectively interchangeable with those processors for Fivem's workload. The bottleneck is not compute power.

On the GPU side, the Arc B570's average benchmark score of 20556 places it nearly identical to three rivals: the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% behind), the Intel Arc A750 (20582, 0.1% ahead), and the AMD Radeon R9 M390X (20662, 0.5% ahead). The NVIDIA Quadro M4000M trails at 20480, a 0.4% deficit. All four alternatives will deliver near-identical frame rates in Fivem, meaning there is no meaningful GPU upgrade or downgrade within this performance band.

FAQ

Q: Can this PC run Fivem at 1080p with maximum settings?

A: Yes. At 1920x1080 with Ultra settings, the combo achieves an average of 67 FPS, which clears the 60 FPS playability threshold. The measured range for Medium settings shows a minimum of 91 FPS and a maximum of 123 FPS, indicating headroom even in demanding scenes.

Q: What is the best playable preset at 1440p?

A: At 2560x1440, the playable settings are Low and Medium. The best of these is Medium, which delivers 71 FPS average with a 60 FPS minimum and 81 FPS maximum. High settings drop to 56 FPS average, which fails the 60 FPS threshold.

Q: Is 4K playable with this hardware?

A: No. At 3840x2160, none of the tested presets reach 60 FPS. Low settings average 50 FPS, Medium averages 39 FPS (with a 33 FPS minimum), High averages 31 FPS, and Ultra averages 24 FPS. The verdict lists no playable settings at this resolution.

Q: How does the CPU compare to its nearest rivals?

A: The i5-12600KF's average benchmark score of 27799 is within 0.3% of the Intel Core i9-10900K, AMD Ryzen 5 8500GE, AMD Ryzen 7 6800U, and AMD Ryzen 7 5800X3D. In practical terms, any of these CPUs will produce identical Fivem performance when paired with the same GPU.

Q: Does the GPU bottleneck the CPU at any resolution?

A: Yes, particularly at 4K. The CPU sits at the 79th percentile while the GPU is at the 65th percentile. At 3840x2160, the GPU cannot maintain 60 FPS even on Low settings (50 FPS average), indicating the Arc B570 is the limiting factor. At 1080p, the combination hits 136 FPS on Low, suggesting the CPU can feed frames faster than the GPU can render them.

Q: What is the frame rate drop from 1080p to 4K on High settings?

A: At 1920x1080 High, the average is 86 FPS. At 3840x2160 High, the average falls to 31 FPS — a 64% reduction. This steep decline indicates that Fivem's rendering load scales aggressively with resolution, and the Arc B570's 160-bit memory bus and 10 GB GDDR6 capacity struggle at higher pixel counts.

Similar Performance Alternatives

For the CPU, the nearest rivals all sit within a 0.3% performance delta. The Intel Core i9-10900K (27872), AMD Ryzen 5 8500GE (27712), AMD Ryzen 7 6800U (27887), and AMD Ryzen 7 5800X3D (27896) will all behave nearly identically to the i5-12600KF in Fivem. A user swapping between these processors should see no measurable frame rate difference in this game, assuming the GPU stays constant. The 5800X3D's larger cache does not translate into an advantage here, as its score is only 0.3% higher.

On the GPU side, the Intel Arc A750 (20582) is the closest match, scoring 0.1% higher than the Arc B570. The NVIDIA GeForce RTX 3070 Mobile (20534) trails by 0.1%, while the AMD Radeon R9 M390X (20662) leads by 0.5%. The NVIDIA Quadro M4000M (20480) is 0.4% behind. For Fivem specifically, any of these GPUs will produce frame rates within a rounding error of the Arc B570. The practical takeaway is that this performance tier is crowded, and no single alternative offers a meaningful advantage.

The data suggests that upgrading the CPU alone would not improve Fivem performance, given the GPU's lower percentile standing. Conversely, swapping the GPU for a faster model would help, but the alternatives listed here are not faster — they are peers. A meaningful upgrade would require moving beyond this GPU performance band entirely.

The Verdict

This PC can run Fivem at 60 FPS or higher at both 1920x1080 and 2560x1440, but not at 3840x2160. At 1080p, all four tested presets — Low, Medium, High, and Ultra — clear the 60 FPS threshold. Ultra averages 67 FPS, which is playable but leaves little margin for demanding multiplayer scenarios with many players and vehicles. At 1440p, the playable settings are Low (89 FPS) and Medium (71 FPS). High drops to 56 FPS and Ultra to 44 FPS, both failing the threshold.

At 4K, the verdict is unambiguous: no settings are playable. The best result is Low at 50 FPS average, which is below the 60 FPS requirement. Medium averages 39 FPS, High 31 FPS, and Ultra 24 FPS. Users targeting 4K would need a substantially faster GPU. The Arc B570's 10 GB VRAM and 380.0 GB/s bandwidth are not sufficient for Fivem's rendering demands at this resolution.

The overall picture is a system that excels at 1080p, handles 1440p with reduced settings, and fails at 4K. For a multiplayer game where competitive frame rates matter, 1080p Ultra or 1440p Medium are the practical targets.

Measured FPS Breakdown

At 1920x1080, the frame rates scale smoothly from Low to Ultra. Low delivers 136 FPS average, Medium 107 FPS (minimum 91, maximum 123), High 86 FPS, and Ultra 67 FPS. The gap between Low and Ultra is 69 FPS, indicating that Fivem's preset scaling has a moderate impact at this resolution.

At 2560x1440, the numbers compress. Low averages 89 FPS, Medium 71 FPS (minimum 60, maximum 81), High 56 FPS, and Ultra 44 FPS. The drop from Low to Ultra is 45 FPS. The Medium preset's minimum of exactly 60 FPS shows that this setting is right at the edge of playability, with dips possible in heavy scenes.

At 3840x2160, performance collapses. Low averages 50 FPS, Medium 39 FPS (minimum 33, maximum 45), High 31 FPS, and Ultra 24 FPS. The gap from Low to Ultra narrows to 26 FPS, but every preset is below the playability threshold. The minimum of 33 FPS on Medium indicates severe frame drops that would harm the multiplayer experience.

Resolution scaling is steep. Moving from 1080p to 1440p at High settings reduces the average from 86 to 56 FPS — a 35% drop. Moving from 1440p to 4K at High reduces it further to 31 FPS — a 45% drop from 1440p. This compounding effect shows that Fivem is highly sensitive to pixel count, and the GPU's fill rate (200.0 GPixel/s) cannot compensate at higher resolutions.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 67 FPS. This is the recommended setting for 1080p, as it provides the highest visual quality while maintaining playability. The 7 FPS margin above the threshold is acceptable, though users in dense multiplayer sessions may prefer High (86 FPS) for extra headroom.

At 2560x1440, the best playable preset is Medium, averaging 71 FPS. The minimum of 60 FPS means this setting is exactly at the threshold, so the average is comfortable but dips are possible. Low (89 FPS) is the safer choice for consistent performance, but Medium offers better visuals without crossing below the line.

At 3840x2160, there is no best setting — no preset clears 60 FPS. Low (50 FPS) is the closest, but it fails the threshold by 10 FPS. Users attempting 4K must accept either reduced resolution or lower frame rates. The data shows no configuration of this hardware that achieves playable 4K performance in Fivem.

CPU and GPU Roles

The CPU and GPU contribute differently across resolutions. At 1080p, the CPU's high percentile (79th) and the GPU's lower percentile (65th) suggest that the CPU is feeding frames faster than the GPU can render them. The 136 FPS result on Low settings indicates the CPU can push well beyond 60 FPS, while the GPU becomes the limiter as settings increase. The 67 FPS on Ultra shows the GPU holding back what would otherwise be a higher frame rate.

At 1440p, the balance shifts. The GPU's workload increases by roughly 78% in pixel count versus 1080p, and the frame rates drop accordingly. The CPU's role diminishes because the GPU is spending more time on each frame. The Medium preset's 71 FPS average, with a 60 FPS minimum, shows the GPU working close to its capacity. The CPU is no longer the constraint — the Arc B570 is.

At 4K, the GPU is decisively the bottleneck. The pixel count is four times 1080p, and the frame rates fall to 24-50 FPS depending on preset. The CPU's 79th percentile standing is irrelevant here because the GPU cannot produce enough frames to saturate it. The scaling from 1080p Ultra (67 FPS) to 4K Low (50 FPS) — a 25% drop despite a 75% reduction in settings quality — demonstrates that resolution, not preset, is the dominant factor.

Comparing preset scaling at each resolution reinforces this. At 1080p, Low to Ultra costs 69 FPS (136 to 67). At 1440p, the same range costs 45 FPS (89 to 44). At 4K, it costs 26 FPS (50 to 24). The narrowing gap as resolution rises indicates that the GPU is increasingly limited by raw throughput rather than shader complexity. The Arc B570's 11.52 TFLOPS FP32 and 360.0 GTexel/s texture rate are sufficient for 1080p and 1440p, but the 380.0 GB/s memory bandwidth becomes a wall at 4K.