Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 23 | 29 |
| 1440p QHD | 26 | 33 | 41 | 53 |
| 1080p Full HD | 39 | 50 | 63 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Measured FPS Breakdown
The recorded data for this combination of Intel Core i5-12600KF and Intel Arc B370 in Fivem shows a clear performance ceiling that scales directly with resolution. At 3840x2160 (4K), all four tested presets fall well below the 60 FPS playability threshold. The Low preset delivers an average of 29 FPS, while Medium averages 23 FPS with a minimum of 20 and maximum of 26. High drops to 18 FPS average, and Ultra is the slowest at 14 FPS average. None of these 4K results come close to producing a smooth experience; the data shows a consistent pattern where even the lowest settings cannot overcome the GPU's limitations at this pixel count.
Moving to 2560x1440 (1440p), performance improves but remains below the 60 FPS target across every preset. Low settings yield an average of 53 FPS, which is the closest this resolution comes to playability. Medium averages 41 FPS with a recorded range of 35 to 48 FPS. High settles at 33 FPS average, and Ultra drops to 26 FPS. The gap between Low and Medium is 12 FPS, indicating that each step up in visual quality costs a meaningful chunk of frame rate at this resolution. The minimum and maximum values for Medium show a spread of 13 FPS, suggesting some scene-to-scene variability in demanding multiplayer environments.
At 1920x1080 (1080p), the picture changes substantially. Low settings produce an average of 80 FPS, comfortably clearing the 60 FPS threshold. Medium settings average 63 FPS with a minimum of 54 and maximum of 72, which places it just above the playability line on average but with dips below 60 in heavier moments. High settings average 50 FPS, and Ultra averages 39 FPS. The scaling from Low to Ultra at 1080p is steep: 80 down to 39 FPS, a drop of 41 FPS or roughly half the performance. The Medium preset's minimum of 54 FPS indicates that while the average is playable, users may notice brief hitches during intense multiplayer scenes.
Best Settings per Resolution
At 3840x2160, no preset achieves the 60 FPS threshold. The database records no playable settings for this resolution, meaning every configuration from Low to Ultra fails to reach the target. The highest average recorded is 29 FPS on Low, which is less than half of what would be needed for smooth gameplay.
At 2560x1440, the situation is identical in terms of playability: no settings clear 60 FPS. The best average is 53 FPS on Low, leaving a 7 FPS shortfall. Medium comes next at 41 FPS, and the higher presets fall further behind. Users at this resolution would need to accept frame rates in the 26 to 53 FPS range depending on their visual quality preferences, but none of these options meet the playable threshold.
At 1920x1080, the most demanding preset that stays at or above 60 FPS on average is Medium, which delivers 63 FPS. This is the sweet spot for this combination. Low settings achieve 80 FPS and are also playable, but Medium offers better visual fidelity while still maintaining an average above the threshold. High and Ultra both fall below 60 FPS, with averages of 50 and 39 respectively. The verdict data confirms this: the playable settings list for 1080p includes Low and Medium, with Medium designated as the best setting at 63 FPS average.
FAQ
Q: Can this PC run Fivem at 4K resolution?
A: No. At 3840x2160, the highest average FPS recorded is 29 on Low settings, with Medium at 23, High at 18, and Ultra at 14. All presets fall far below the 60 FPS playability threshold.
Q: What is the best visual setting for 1080p gameplay?
A: Medium is the most demanding preset that maintains at least 60 FPS on average, recording 63 FPS. Low is also playable at 80 FPS, but Medium provides the best balance between visual quality and frame rate.
Q: How does the frame rate scale between 1440p Low and 1080p Low?
A: At 2560x1440 Low, the average FPS is 53. At 1920x1080 Low, the average FPS is 80. This represents a 27 FPS improvement when dropping from 1440p to 1080p at the same settings.
Q: Is the Medium preset at 1440p playable?
A: No. The average FPS at 2560x1440 Medium is 41, with a minimum of 35 and maximum of 48. This is below the 60 FPS threshold, and the recorded minimum indicates frame drops in demanding scenes.
Q: What frame rates can be expected on Ultra settings at any resolution?
A: Ultra produces averages of 14 FPS at 4K, 26 FPS at 1440p, and 39 FPS at 1080p. None of these meet the 60 FPS playability standard.
Q: Does the data show any resolution where all presets are playable?
A: No. Only 1920x1080 has any playable presets, and even there, only Low and Medium clear 60 FPS on average. High and Ultra at 1080p fall short at 50 and 39 FPS respectively.
How This Combo Ranks
The database ranks this combination at 3420 out of 3707 tested combos for Fivem, placing it in the lower percentile of systems. This positioning reflects the GPU's severe limitation relative to the CPU's capability. The Intel Arc B370's benchmark score places it at the 5th percentile among all GPUs, which is exceptionally low for a modern graphics solution. In contrast, the Intel Core i5-12600KF sits at the 79th percentile among all CPUs, indicating a strong processor paired with a very weak graphics component.
The rank of 3420 out of 3707 means that roughly 92 percent of tested combinations outperform this setup in Fivem. This is not a borderline result; it is a clear indication that the system is heavily bottlenecked by the GPU. The CPU has headroom to drive much higher frame rates if paired with a more capable graphics card, as evidenced by its high percentile ranking and multi-threaded benchmark scores. The recorded data shows that at 1080p Low, the system reaches 80 FPS, but the GPU's ceiling prevents it from going higher even when the CPU could handle more.
Similar Performance Alternatives
The nearest rivals to the Intel Core i5-12600KF in CPU benchmark scores include the Intel Core i9-10900K, which scores 0.3 percent lower, and the AMD Ryzen 7 5800X3D, also 0.3 percent lower. The AMD Ryzen 7 6800U scores 0.3 percent higher, and the AMD Ryzen 5 8500GE scores 0.3 percent higher as well. These deltas are negligible, meaning any of these processors would deliver essentially identical CPU-bound performance in Fivem. Users with these CPUs would see the same frame rate patterns when paired with the same GPU.
For the GPU, the Intel Arc B370's nearest rivals are all significantly older or lower-end parts. The ATI Mobility Radeon HD 5570 scores 0.2 percent higher, the ATI Radeon HD 5770 scores 0.5 percent higher, the AMD Radeon HD 7650M scores 0.7 percent higher, and the AMD FirePro M2000 scores 1.4 percent lower. These are legacy graphics solutions from a different era, and the performance parity with them underscores how limited the Arc B370 is. In Fivem, any of these GPUs would produce similar frame rates, meaning the system's overall behavior would be comparable to a decade-old gaming laptop or desktop.
The Verdict
This PC can run Fivem, but only under specific conditions. At 1920x1080, the system clears 60 FPS on Low settings with an 80 FPS average and on Medium settings with a 63 FPS average. The verdict data explicitly lists Low and Medium as playable at 1080p, with Medium being the best playable setting. At 2560x1440 and 3840x2160, no settings achieve 60 FPS, and the verdict confirms that no playable settings exist at those resolutions.
Users should target 1080p Medium for the best visual experience that maintains playable frame rates. The 63 FPS average comes with a 54 FPS minimum, so there will be moments where the frame rate dips below 60, but the overall experience remains above the threshold on average. For a more stable frame rate, Low at 80 FPS provides a larger margin above the playability line. At higher resolutions, the system is not viable for Fivem, as the GPU simply lacks the rendering power to produce smooth gameplay.
CPU and GPU Roles
The data reveals a stark imbalance between the CPU and GPU in this pairing. The Intel Core i5-12600KF is a high-end processor with a 79th percentile ranking and strong multi-threaded performance, including a Cinebench R23 multi-core score of 23391 and a Passmark multi-thread score of 27575. The Intel Arc B370, by contrast, sits at the 5th percentile among GPUs and has a single recorded 3DMark Steel Nomad score of 1184. This mismatch means the GPU is the definitive bottleneck at every resolution and preset.
At 3840x2160, the GPU is overwhelmed regardless of settings. The frame rate differences between presets (29 Low, 23 Medium, 18 High, 14 Ultra) show that the GPU's rendering capacity is the limiting factor, as even dropping to Low only yields 29 FPS. The CPU has ample headroom to feed the GPU, but the GPU cannot produce more frames. At 2560x1440, the same pattern holds: 53 FPS on Low is the ceiling, and higher presets reduce the GPU load but still cannot reach 60 FPS. The scaling from Low to Ultra at 1440p (53 down to 26 FPS) is entirely GPU-driven.
At 1920x1080, the GPU finally has enough headroom to approach playable levels. The fact that Low hits 80 FPS and Medium hits 63 FPS shows the CPU can support high frame rates when the GPU is not fully saturated. The drop to 50 FPS on High and 39 FPS on Ultra indicates the GPU's limits are still the primary constraint, as the CPU could likely push well beyond 80 FPS if paired with a stronger GPU. The resolution scaling from 1080p Low (80 FPS) to 1440p Low (53 FPS) to 4K Low (29 FPS) is a 64 percent reduction from 1080p to 4K, which is typical of a GPU-bound scenario.
In summary, the CPU plays a supporting role that never becomes the limiting factor in Fivem. The GPU determines the outcome at every resolution, and its low percentile ranking relative to the CPU's high percentile ranking means the system's performance is capped by graphics processing power alone. Upgrading the GPU would yield substantial frame rate improvements, while upgrading the CPU would provide no measurable benefit in this game with this GPU.