Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 20 | 25 | 32 |
| 1440p QHD | 29 | 37 | 46 | 58 |
| 1080p Full HD | 43 | 56 | 70 | 88 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Measured FPS Breakdown
The recorded data for this combination shows a clear performance ceiling across all three tested resolutions. At 3840x2160, the results are uniformly below playable thresholds. The Low preset averages 32 FPS, Medium drops to 25 FPS with a recorded range of 22 to 29 FPS, High manages 20 FPS, and Ultra falls to 16 FPS. None of these figures approach the 60 FPS playability line, and the gap is substantial enough that even the most forgiving preset leaves significant headroom missing.
Moving to 2560x1440, the picture improves but remains constrained. The Low preset reaches 58 FPS average, which is just shy of the 60 FPS target. Medium averages 46 FPS with a range of 39 to 53 FPS, High delivers 37 FPS, and Ultra drops to 29 FPS. The scaling from Low to Ultra shows a consistent decline, with each preset step costing roughly 9 to 12 FPS on average. The min/max data for Medium indicates that frame pacing is relatively stable, but the overall performance level is still below what most multiplayer titles require for consistent gameplay.
At 1920x1080, the combination finally reaches playable territory. The Low preset delivers 88 FPS average, which is well above the threshold. Medium averages 70 FPS with a min of 59 FPS and max of 80 FPS, meaning even the lowest recorded frame stays nearly at the target. High drops to 56 FPS average, just under the line, while Ultra falls to 43 FPS. The Medium preset is the most demanding setting that maintains an average at or above 60 FPS, and its minimum of 59 FPS suggests only rare dips below the target.
The resolution scaling data indicates that moving from 1920x1080 to 2560x1440 costs roughly 30 to 40 percent of average FPS depending on preset, while the jump to 3840x2160 further reduces performance by another 40 to 50 percent. This pattern points to a component pairing that is heavily resolution-bound, with the GPU acting as the primary limiter at higher pixel counts.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-12400F offer context for CPU-side performance. The AMD Ryzen 5 7535HS posts an average score of 19047, which is essentially identical with a delta of 0 percent. The Intel Core 3 201E scores 19056, a negligible 0.1 percent advantage. The Intel Core i5-1335U reaches 18982, which is 0.3 percent behind, and the AMD EPYC 7773X also sits at 18979, again 0.3 percent behind. These four processors would deliver near-identical CPU throughput in Fivem, meaning any of them paired with the same GPU would produce very similar frame rates in CPU-bound scenarios.
For the GPU side, the Intel Arc B390 sits at the 9th percentile among all tested GPUs, which is exceptionally low. Its nearest rivals are all NVIDIA parts from older generations. The GeForce GT 520MX scores 1463, which is 1.3 percent lower. The GeForce 800M scores 1460, 1.5 percent lower. The GeForce GT 625 OEM scores 1446, 2.5 percent lower. The GeForce GT 710 scores 1443, 2.7 percent lower. These deltas are small, so any of these GPUs would produce nearly identical FPS in Fivem at the same settings and resolution. The practical takeaway is that the Arc B390 behaves like a very low-end GPU, and the measured frame rates reflect that positioning.
The combination of a mid-range 6-core CPU with a bottom-tier GPU means that in most Fivem scenarios, the GPU will be the binding constraint. The CPU rivals listed above all have similar multi-threaded throughput, so swapping among them would not change the FPS picture. The GPU rivals are all within a few percent of each other, so the entire cluster of similar hardware would fall into the same playability categories: playable at 1080p Low and Medium, not playable at 1440p or 4K.
CPU and GPU Roles
The data shows a stark division of labor between the CPU and GPU for Fivem. At 1920x1080, the CPU has enough headroom to keep the GPU fed at Low and Medium presets, but the GPU becomes the limiting factor at High and Ultra. The drop from Medium at 70 FPS to High at 56 FPS is a 20 percent reduction, which is far too large to be caused by CPU load changes; the GPU is simply overwhelmed by the increased shading and texture work.
At 2560x1440, the GPU constraint becomes even more pronounced. The Low preset at 58 FPS is only 2 FPS below the target, but Medium drops to 46 FPS and High to 37 FPS. The scaling between presets is roughly linear, suggesting that the GPU's fill rate and shader throughput are the dominant factors. The CPU, with its 6 cores and 12 threads, is unlikely to be stressed by Fivem's multiplayer workloads at these settings, but the GPU cannot sustain the required output.
At 3840x2160, the GPU is completely overwhelmed. The best result, 32 FPS at Low, is half the playable threshold. The gap between Low and Medium is 7 FPS, between Medium and High is 5 FPS, and between High and Ultra is 4 FPS. These smaller absolute differences at lower frame rates are typical of a GPU that has hit its memory bandwidth or pixel throughput ceiling. The CPU is effectively idle at this point, waiting on the GPU to deliver frames.
The resolution scaling data confirms this analysis. Going from 1080p to 1440p at Medium costs 24 FPS (from 70 to 46), while going from 1440p to 4K at Medium costs 21 FPS (from 46 to 25). The cost per pixel is roughly consistent, which is the signature of a GPU-bound scenario. If the CPU were the bottleneck, the scaling between resolutions would be much flatter, especially at lower presets where CPU load is relatively constant.
For multiplayer scenarios in Fivem, the CPU's 12 threads handle the game logic and network synchronization, but the measured frame rates show that the GPU cannot translate that CPU capacity into higher FPS once resolution or preset demands increase. The practical advice is that this pairing is GPU-limited in almost every configuration, and CPU upgrades would yield little benefit without a corresponding GPU upgrade.
FAQ
Q: Can this combo run Fivem at 1920x1080 with playable frame rates?
A: Yes, at 1080p the Low preset averages 88 FPS and the Medium preset averages 70 FPS with a minimum of 59 FPS. Both stay at or above the 60 FPS playability threshold, though Medium is the highest preset that does so.
Q: What is the best playable setting at 2560x1440?
A: There is no playable setting at 1440p. The Low preset averages 58 FPS, which is just below the 60 FPS target, and all higher presets fall further behind. The recorded data lists no playable settings for this resolution.
Q: How does the Intel Arc B390 compare to its nearest GPU rivals?
A: The Arc B390 scores 1482 in the database's benchmark, which is within 1.3 to 2.7 percent of the GeForce GT 520MX, GeForce 800M, GeForce GT 625 OEM, and GeForce GT 710. All of these GPUs would deliver nearly identical FPS in Fivem.
Q: Is the CPU or GPU more important for this game at 4K?
A: The GPU is the clear limiting factor at 3840x2160. The best result is 32 FPS at Low, and the scaling between presets and resolutions shows a GPU-bound pattern. The CPU's 6 cores and 12 threads are sufficient for the workload, but the GPU cannot keep up.
Q: What frame rate can I expect at 1080p Ultra?
A: The Ultra preset at 1920x1080 averages 43 FPS, which is well below the 60 FPS playability threshold. The High preset averages 56 FPS, also below the target, so Ultra is not recommended for this pairing.
Q: Does the Medium preset at 1080p maintain stable frame times?
A: The recorded data shows a minimum of 59 FPS and a maximum of 80 FPS for Medium at 1080p, with an average of 70 FPS. The minimum is only 1 FPS below the playability threshold, indicating generally stable performance with rare dips.
How This Combo Ranks
The combination ranks 3294 out of 3707 tested combos in Fivem, placing it in the bottom 11 percent of the database. This ranking reflects the GPU's very low benchmark positioning at the 9th percentile among all GPUs, which drags down the overall result despite the CPU's more respectable 73rd percentile standing.
The rank is consistent with the measured frame rates. A combo that cannot maintain 60 FPS at 1440p on any preset, and only barely does so at 1080p Medium, will naturally fall near the bottom of a database that includes many high-end pairings. The 413 combos ranked below this one are likely older or lower-end parts that perform even worse.
For context, the CPU's nearest rivals all have nearly identical average benchmark scores, so swapping the i5-12400F for a Ryzen 5 7535HS, Core 3 201E, Core i5-1335U, or EPYC 7773X would not change the rank meaningfully. The GPU's rivals are also within a few percent, so any of those replacements would produce similar rankings. The rank is primarily determined by the GPU's low compute throughput, not by CPU choice.
The practical interpretation is that this combo is suited for 1080p gaming at lower presets, and the rank reflects that niche. It is not a combination for high-refresh-rate or high-resolution play, and the data supports that conclusion across all tested settings.
Best Settings per Resolution
At 3840x2160, no preset reaches the 60 FPS playability threshold. The Low preset comes closest at 32 FPS, but that is still 28 FPS short. The database records no playable settings for this resolution, meaning users should avoid 4K with this pairing.
At 2560x1440, the same situation applies. The Low preset averages 58 FPS, which is 2 FPS below the target, and no other preset comes closer. The database lists no playable settings for 1440p, so this resolution is not recommended for consistent multiplayer play.
At 1920x1080, the Low and Medium presets are both playable. The Low preset averages 88 FPS, and the Medium preset averages 70 FPS with a minimum of 59 FPS. The most demanding preset that stays at or above 60 FPS is Medium, which delivers an average of 70 FPS. The High preset drops to 56 FPS, just below the threshold, and Ultra falls to 43 FPS.
The recommended setup for this combination is 1920x1080 with the Medium preset. This provides the best visual quality while maintaining an average of 70 FPS and a minimum of 59 FPS, which is effectively at the playability line. Users who prioritize frame rate over visuals can drop to Low for 88 FPS average, but Medium offers the best balance of fidelity and performance based on the recorded data. Higher resolutions or presets will result in sub-60 FPS performance and should be avoided for competitive or consistent multiplayer play.