Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

47%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
83 FPS
Ultra 1080p Measured
40 FPS

1440p (2K / QHD)

Low 1440p Measured
59 FPS
Ultra 1440p Measured
25 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
13 FPS
19.2ms Frame Time
29ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 19,039
Graphics Card
Required 27,716
Your GPU 12,928

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 17 26 34
1440p QHD 25 33 42 59
1080p Full HD 40 52 65 83

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 52
1920x1080 Low 83
1920x1080 Medium 65
1920x1080 Ultra 40
2560x1440 High 33
2560x1440 Low 59
2560x1440 Medium 42
2560x1440 Ultra 25
3840x2160 High 17
3840x2160 Low 34
3840x2160 Medium 26
3840x2160 Ultra 13

Performance Analysis: Fivem on Your System

How This Combo Ranks

The Intel Core i5-12400F paired with the AMD Radeon RX 580 ranks 3,419 out of 3,707 tested combinations for Fivem. This places the combo in the lower percentile of the database, meaning a substantial majority of tested hardware configurations deliver higher average frame rates in this game. The ranking reflects a pairing where the GPU is the clear performance limiter at most settings, as the data shows frame rates drop sharply when moving from Low to Ultra presets.

The CPU itself sits at the 73rd percentile among all processors, with an average benchmark score of 19,039. Its nearest rivals include the AMD Ryzen 5 7535HS at 19,047 (0% delta), the Intel Core 3 201E at 19,056 (-0.1% delta), the Intel Core i5-1335U at 18,982 (0.3% delta), and the AMD EPYC 7773X at 18,979 (0.3% delta). These margins are negligible, so the i5-12400F's processing capability is essentially interchangeable with those four chips for this game's CPU load.

The GPU, meanwhile, sits at the 53rd percentile among all graphics cards, with an average benchmark score of 12,928. Its nearest rivals are the NVIDIA GeForce RTX 3050 Ti Mobile at 12,940 (-0.1% delta), the NVIDIA GeForce GTX 1660 SUPER at 12,986 (-0.4% delta), the AMD Radeon 740M at 12,870 (0.5% delta), and the AMD FirePro W5100 at 12,847 (0.6% delta). The RX 580's score is within 0.6% of all four, so those GPUs should produce nearly identical frame rates in Fivem.

The database's measured data confirms this is a 1080p-oriented pairing. At 1920x1080, the combo clears the 60 FPS threshold on Low and Medium presets, but falls short on High and Ultra. At 2560x1440 and 3840x2160, no preset reaches 60 FPS. The overall rank of 3,419 out of 3,707 is consistent with a GPU that was already end-of-life when Fivem's multiplayer environment grew demanding.

FAQ

Q: What is the best playable setting for this combo at 1920x1080?

A: Medium is the most demanding preset that stays at or above 60 FPS, with an average of 65.1 FPS. Low also clears the threshold at 83.4 FPS, but Medium offers higher visual quality while maintaining playability.

Q: Can this combo run Fivem at 2560x1440?

A: No. The recorded data shows no playable settings at 2560x1440. The highest average FPS at this resolution is 58.5 on Low, which falls just below the 60 FPS playable threshold. Medium averages 42.2 FPS, High averages 32.7 FPS, and Ultra averages 24.6 FPS.

Q: What happens at 3840x2160 with this hardware?

A: The combo cannot reach playable frame rates at 4K. Low averages 33.5 FPS, Medium averages 26 FPS, High averages 17 FPS, and Ultra averages 12.8 FPS. All presets are far below the 60 FPS threshold.

Q: How does the RX 580 compare to the GTX 1660 SUPER in this context?

A: The RX 580's average benchmark score is 12,928, while the GTX 1660 SUPER scores 12,986, a delta of -0.4%. This means the RX 580 is effectively within half a percent of the GTX 1660 SUPER's performance, so Fivem frame rates should be nearly identical between the two.

Q: Is the CPU or GPU the bottleneck for Fivem at higher resolutions?

A: The GPU is the dominant limiter. The frame rate drops dramatically as resolution increases from 1920x1080 to 3840x2160, while the CPU's single-thread and multi-thread scores (3,481 single-thread, 19,433 multi-thread on Passmark) indicate ample headroom for this game's workload.

Q: What is the most demanding preset at 1920x1080 that stays above 60 FPS?

A: Medium, with an average of 65.1 FPS. The next step up, High, drops to 51.8 FPS, which is below the playable threshold of 60 FPS.

Measured FPS Breakdown

The recorded data provides average frame rates for four presets (Low, Medium, High, Ultra) across three resolutions. No minimum or maximum FPS values were captured in the database, so the analysis relies on averages.

At 1920x1080, the combo performs as follows: Low averages 83.4 FPS, Medium averages 65.1 FPS, High averages 51.8 FPS, and Ultra averages 40.4 FPS. The step from Low to Medium costs 18.3 FPS (a 22% drop), while the step from Medium to High costs 13.3 FPS (a 20% drop). The step from High to Ultra costs 11.4 FPS (a 22% drop). The scaling is consistent, with each preset tier reducing performance by roughly one-fifth to one-quarter.

At 2560x1440, the averages are: Low at 58.5 FPS, Medium at 42.2 FPS, High at 32.7 FPS, and Ultra at 24.6 FPS. The drop from Low to Medium is 16.3 FPS (28%), from Medium to High is 9.5 FPS (23%), and from High to Ultra is 8.1 FPS (25%). The pattern holds, but the absolute values are all below the 60 FPS threshold.

At 3840x2160, the averages are: Low at 33.5 FPS, Medium at 26 FPS, High at 17 FPS, and Ultra at 12.8 FPS. The drop from Low to Medium is 7.5 FPS (22%), from Medium to High is 9 FPS (35%), and from High to Ultra is 4.2 FPS (25%). The Low to Medium gap is the smallest relative drop across all resolutions, but the absolute performance is too low for playable frame rates.

Comparing across resolutions, moving from 1920x1080 to 2560x1440 at Low reduces the average from 83.4 to 58.5 FPS, a 30% decrease. Moving from 2560x1440 to 3840x2160 at Low reduces the average from 58.5 to 33.5 FPS, a 43% decrease. The same trend appears at Medium: 65.1 to 42.2 to 26 FPS, with drops of 35% and 38%. At High, the sequence is 51.8 to 32.7 to 17 FPS, with drops of 37% and 48%. At Ultra, the sequence is 40.4 to 24.6 to 12.8 FPS, with drops of 39% and 48%.

The data indicates that resolution scaling is not linear. The penalty for moving from 1440p to 4K is larger than the penalty for moving from 1080p to 1440p, which reflects the RX 580's memory bandwidth and fill rate limits at higher pixel counts.

Similar Performance Alternatives

The CPU's nearest rivals all fall within a 0.3% delta of the i5-12400F's average score. The AMD Ryzen 5 7535HS, Intel Core 3 201E, Intel Core i5-1335U, and AMD EPYC 7773X will all deliver essentially the same CPU-side performance in Fivem. None of these should change the frame rate outcomes recorded for this combo, as the GPU is the limiting factor.

For the GPU, the nearest rivals are the NVIDIA GeForce RTX 3050 Ti Mobile, NVIDIA GeForce GTX 1660 SUPER, AMD Radeon 740M, and AMD FirePro W5100. All four sit within 0.6% of the RX 580's average benchmark score. For Fivem, swapping the RX 580 for any of these should produce nearly identical average frame rates at each resolution and preset. The GTX 1660 SUPER, in particular, is a close match at -0.4% delta, meaning the recorded FPS values would barely change.

If a user were to build a system with the i5-12400F and one of those rival GPUs, the expected performance in Fivem would be within a few frames per second of the measured data. Conversely, pairing the RX 580 with one of the rival CPUs would also yield similar results, since the CPU's benchmark scores are within 0.3% of each other. The practical takeaway is that this combo's performance profile is representative of a cluster of hardware that sits around the 53rd GPU percentile and 73rd CPU percentile.

The database shows no alternative combo that would dramatically change the playability verdict. At 1920x1080, the combo is playable on Low and Medium. At higher resolutions, no nearby hardware pairing would push the averages above 60 FPS, given the tight benchmark deltas.

Best Settings per Resolution

At 1920x1080, the best playable setting is Medium, with an average of 65.1 FPS. This is the most demanding preset that stays at or above the 60 FPS threshold. Low also qualifies at 83.4 FPS, but Medium provides a better balance of visual quality and performance. High (51.8 FPS) and Ultra (40.4 FPS) are below the threshold.

At 2560x1440, no preset is playable. The closest is Low at 58.5 FPS, which is 1.5 FPS short of the 60 FPS threshold. Medium averages 42.2 FPS, High averages 32.7 FPS, and Ultra averages 24.6 FPS. The recommendation is to drop to 1080p for a playable experience.

At 3840x2160, no preset is playable. Low averages 33.5 FPS, Medium averages 26 FPS, High averages 17 FPS, and Ultra averages 12.8 FPS. This resolution is not viable for this combo in Fivem under any settings.

The verdict data confirms these findings: the database lists playable settings only for 1920x1080, with Medium as the best setting at 65.1 FPS. For both 2560x1440 and 3840x2160, the playable settings array is empty, and no best setting or average FPS is recorded.

The Verdict

This combo can run Fivem, but only at 1920x1080 with reduced settings. The database's verdict by resolution is clear: at 1920x1080, Low and Medium both clear the 60 FPS threshold, with Medium being the best playable preset at 65.1 FPS. High falls to 51.8 FPS, and Ultra drops to 40.4 FPS, both below the playable threshold of 60 FPS.

At 2560x1440, the combo cannot reach 60 FPS on any preset. The closest is Low at 58.5 FPS, which is marginally short. Medium, High, and Ultra all sit well below the threshold. Users who want 1440p would need to accept frame rates in the 24 to 58 FPS range, which may be tolerable for less demanding scenes but does not meet the playable standard.

At 3840x2160, the combo is not viable for Fivem. The highest average is 33.5 FPS on Low, which is roughly half the target frame rate. Ultra averages 12.8 FPS, which is effectively a slideshow.

The overall rank of 3,419 out of 3,707 combos reinforces this assessment. This is a low-tier configuration for Fivem, suitable only for 1080p gaming at medium or lower settings. The GPU's age and end-of-life production status show in the data, as the RX 580 struggles to maintain playable frame rates once the resolution climbs past 1080p.

CPU and GPU Roles

The data shows that the GPU is the dominant factor for Fivem's performance at all tested resolutions. The evidence comes from the scaling pattern across presets and resolutions. At 1920x1080, the frame rate drops from 83.4 FPS on Low to 40.4 FPS on Ultra, a 52% reduction. This large swing is characteristic of a GPU-limited scenario, where the graphics card's fill rate and memory bandwidth become the bottleneck as visual complexity increases.

The CPU's role is secondary, as evidenced by its benchmark profile. The i5-12400F scores 3,481 on Passmark single-thread and 19,433 on multi-thread, with a 73rd percentile ranking. Fivem's multiplayer environment does place demands on the CPU for physics and entity updates, but the recorded frame rates at 1080p Low (83.4 FPS) suggest the CPU has enough headroom to feed the GPU at lower settings. The bottleneck emerges at higher presets, where the GPU cannot keep up with the rendering load.

The resolution scaling further confirms the GPU's dominance. Moving from 1920x1080 to 2560x1440 at Medium reduces the average from 65.1 to 42.2 FPS, a 35% drop. Moving from 2560x1440 to 3840x2160 at Medium reduces it from 42.2 to 26 FPS, a 38% drop. These steep penalties are typical of a GPU that lacks the raw pixel throughput for higher resolutions. The RX 580's 256.0 GB/s memory bandwidth and 42.88 GPixel/s pixel rate are simply insufficient for 1440p and 4K at demanding settings.

At 1920x1080, the CPU still matters for maintaining the 60 FPS threshold on Low and Medium. The i5-12400F's 12 threads and 18 MB of shared L3 cache provide enough processing power for the game's multiplayer logic. However, the data shows that even a significantly weaker CPU paired with the same GPU would likely produce similar frame rates at higher presets, since the GPU saturates first.

In summary, the GPU determines the playable envelope, while the CPU ensures the combo can reach the GPU's limits at 1080p. At 1440p and above, the GPU is the clear bottleneck, and no CPU upgrade would meaningfully improve the frame rates. The verdict by resolution aligns with this analysis: the combo is only playable at 1080p, where the GPU's capabilities align with the CPU's output.