Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

75%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
307 FPS
Ultra 1080p Measured
170 FPS

1440p (2K / QHD)

Low 1440p Measured
231 FPS
Ultra 1440p Measured
111 FPS

4K (Ultra HD)

Low 4K Measured
131 FPS
Ultra 4K Measured
65 FPS
4.6ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 18,683
Graphics Card
Required 27,716
Your GPU 56,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 65 78 99 131
1440p QHD 111 146 183 231
1080p Full HD 170 218 277 307

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 218
1920x1080 Low 307
1920x1080 Medium 277
1920x1080 Ultra 170
2560x1440 High 146
2560x1440 Low 231
2560x1440 Medium 183
2560x1440 Ultra 111
3840x2160 High 78
3840x2160 Low 131
3840x2160 Medium 99
3840x2160 Ultra 65

Performance Analysis: Fivem on Your System

The Intel Core i5-12400 paired with the NVIDIA GeForce RTX 5080 is a combination that places in the 202nd position out of 3707 tested configurations for Fivem, putting it in the top percentile of systems for this title. The data shows a system that is overwhelmingly GPU-bound at higher resolutions but reveals interesting CPU scaling characteristics at 1080p, where the i5-12400's six-core, 12-thread design becomes a more significant factor. Across all tested resolutions and presets, the configuration never drops below the 60 FPS playability threshold, making it a universally capable setup for Fivem, though the margin of safety varies dramatically between 4K Ultra and 1080p Low.

Measured FPS Breakdown

The measured FPS data for this configuration covers three resolutions and four quality presets, with all figures representing average frame rates. At 1920x1080, the system delivers exceptional performance across the board. The Low preset produces an average of 307.2 FPS, which is the highest frame rate recorded for this combination. Moving up the quality ladder, Medium yields 277.4 FPS, High drops to 218.4 FPS, and Ultra still maintains a very strong 170.2 FPS. The scaling from Low to Ultra at 1080p represents a reduction of approximately 137 FPS, showing that even the most demanding preset at this resolution leaves substantial headroom above the 60 FPS threshold.

At 2560x1440, the performance remains impressive but shows a predictable decline. The Low preset averages 231.4 FPS, Medium delivers 183.4 FPS, High produces 145.9 FPS, and Ultra settles at 110.5 FPS. The gap between Low and Ultra at this resolution is nearly 121 FPS, indicating that the RTX 5080's 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are more than sufficient for the increased pixel count. The frame rates at 1440p suggest that even the most demanding settings are nowhere near stressing the GPU to its limits.

Moving to 3840x2160, the performance characteristics change notably. The Low preset averages 130.5 FPS, Medium drops to 99.2 FPS, High produces 78.4 FPS, and Ultra yields 64.5 FPS. This is the only resolution where the Ultra preset approaches the 60 FPS playability threshold, though it still clears it by a margin of 4.5 FPS. The progression from Low to Ultra at 4K shows a reduction of 66 FPS, which is proportionally larger than at lower resolutions, indicating that the GPU is becoming the limiting factor as pixel count increases. The data shows no min or max FPS values, so the analysis relies entirely on average frame rates, but the consistency of the scaling pattern across resolutions suggests stable performance characteristics.

CPU and GPU Roles

The data reveals a clear shift in component responsibility as resolution changes. At 1920x1080, the i5-12400's role becomes more prominent. The CPU's single-thread benchmark score of 910 in 3dmark and 3456 in Passmark single-thread tests indicates strong per-core performance, which is critical for Fivem's multiplayer scenarios where many player characters and interactions must be processed. The fact that 1080p Low produces 307.2 FPS versus 4K Low's 130.5 FPS shows that at lower resolutions, the GPU is not the bottleneck—the CPU's ability to feed frames becomes the limiting factor. The i5-12400's 18 MB of shared L3 cache and 12 threads help maintain high frame rates even in crowded multiplayer environments.

At 2560x1440, the balance shifts toward the GPU. The RTX 5080's 56.28 TFLOPS of FP32 compute and 10752 shading units become increasingly relevant as the pixel count grows. The scaling from 1080p Ultra (170.2 FPS) to 1440p Ultra (110.5 FPS) represents a 35% reduction, which is roughly proportional to the increase in pixel count (from 2,073,600 to 3,686,400 pixels, a 78% increase). This suggests that the GPU is now doing more work per frame, but the CPU still has enough headroom to keep up with the GPU's output.

At 3840x2160, the RTX 5080 becomes the dominant factor. The 4K Ultra result of 64.5 FPS versus 1440p Ultra's 110.5 FPS shows that the GPU is now the clear bottleneck. The pixel count at 4K (8,294,400) is 4x that of 1080p, and the frame rate drops from 170.2 to 64.5 FPS at Ultra settings—a 62% reduction. This nonlinear scaling indicates that the GPU's memory bandwidth of 960.0 GB/s and its 84 RT cores are being taxed heavily at this resolution. The i5-12400's performance, while adequate, is no longer the primary constraint, as the GPU's rendering workload dominates the frame time budget.

Best Settings per Resolution

For 1920x1080, the best settings that stay at or above 60 FPS are Ultra, which delivers an average of 170.2 FPS. This is nearly three times the playability threshold, providing enormous headroom for demanding multiplayer scenarios or background applications. The data shows that even the most demanding preset at this resolution is far from stressing the system, making Ultra the obvious choice for maximum visual quality without sacrificing smoothness.

At 2560x1440, Ultra settings are also the best option, producing an average of 110.5 FPS. This comfortably exceeds the 60 FPS threshold by a margin of 50.5 FPS. The visual fidelity improvement from High to Ultra at this resolution is worth the 35.4 FPS cost, as the system still maintains a very high frame rate that would satisfy any competitive or immersive gaming scenario.

For 3840x2160, the best settings are also Ultra, with an average of 64.5 FPS. This is the tightest margin above the 60 FPS threshold in the entire dataset, but it still clears the playability bar by 4.5 FPS. The verdict data confirms that all four presets—Low, Medium, High, and Ultra—are playable at 4K, but Ultra is the recommended choice for those who prioritize image quality. The 16 GB of GDDR7 memory on the RTX 5080 is sufficient for 4K textures and effects in Fivem, and the 64.5 FPS average provides a playable experience, though users who prefer a larger safety margin might consider High settings at 78.4 FPS.

Similar Performance Alternatives

The nearest rivals for the Intel Core i5-12400 provide context for its performance in this configuration. The AMD EPYC 7643 scores 18697 in the average benchmark versus the i5-12400's 18683, a difference of only -0.1%. This server-class processor would behave nearly identically in Fivem, though its platform costs would be significantly different. The Intel Core i7-1355U scores 18730, just 0.3% higher, indicating that this mobile processor would provide similar frame rates in Fivem, though its thermal and power characteristics would differ. The AMD Ryzen AI 5 330 scores 18811, 0.7% higher, and the Intel Core i3-14100F scores 18519, 0.9% lower—both would deliver virtually indistinguishable performance in this game.

For the GPU side, the NVIDIA GeForce RTX 5080's nearest rivals show interesting parity. The AMD Radeon 8060S scores 55757 versus the RTX 5080's 56083, a delta of 0.6%, meaning it would produce nearly identical frame rates in Fivem. The AMD Radeon RX 6750 GRE 12 GB scores 55698, just 0.7% lower, which is a remarkable result given its different memory configuration. The AMD Radeon Pro W5700X scores 54828, 2.3% lower, and would show a slightly more noticeable performance gap in Fivem. The AMD Radeon RX 9070 GRE scores 57367, 2.2% higher, making it the only rival in this group that would outperform the RTX 5080 in this title, though the difference would be minimal in practice.

The Verdict

The data clearly indicates that this configuration can run Fivem at all tested resolutions and presets above the 60 FPS playability threshold. At 1920x1080, the system delivers between 170.2 and 307.2 FPS depending on preset, making it exceptionally well-suited for high-refresh-rate monitors. The 2560x1440 results range from 110.5 to 231.4 FPS, providing excellent performance for both competitive and visual-quality-focused players. The 3840x2160 results range from 64.5 to 130.5 FPS, with Ultra settings clearing 60 FPS by a narrow margin of 4.5 FPS.

The verdict by resolution confirms that all four presets at each resolution are playable. The best settings are Ultra at every resolution, with average FPS of 170.2 at 1080p, 110.5 at 1440p, and 64.5 at 4K. The system's rank of 202 out of 3707 tested combinations places it in the top 5.5% of all configurations tested for Fivem, indicating that this is a high-performing setup for the game. The combination of the i5-12400's strong single-thread performance and the RTX 5080's massive compute capability creates a balanced system that handles Fivem's unique multiplayer demands effectively. For 4K Ultra, the 64.5 FPS average is playable but leaves little room for frame rate dips in busy multiplayer areas, so users who prioritize consistency might opt for High settings at 78.4 FPS.

FAQ

Q: Can this PC run Fivem at 4K Ultra settings?

A: Yes, the configuration achieves an average of 64.5 FPS at 3840x2160 with Ultra settings, which clears the 60 FPS playability threshold by 4.5 FPS. All four presets at 4K are playable, with High settings providing a safer margin at 78.4 FPS.

Q: What is the highest frame rate this system can achieve in Fivem?

A: The highest recorded average frame rate is 307.2 FPS, achieved at 1920x1080 resolution with Low settings. At 1080p Ultra, the system still maintains a very high 170.2 FPS average.

Q: How does the Intel Core i5-12400 compare to its nearest rivals for Fivem?

A: The i5-12400 has an average benchmark score of 18683, which is within 0.9% of its nearest rivals. The AMD Ryzen AI 5 330 is 0.7% higher, the Intel Core i7-1355U is 0.3% higher, and the AMD EPYC 7643 is 0.1% lower—all would perform nearly identically in Fivem.

Q: Is the RTX 5080's performance in Fivem significantly different from its closest GPU rivals?

A: The RTX 5080 scores 56083 on average, with its nearest rival, the AMD Radeon RX 9070 GRE, scoring 2.2% higher. The AMD Radeon 8060S is only 0.6% lower, and the AMD Radeon RX 6750 GRE 12 GB is 0.7% lower, meaning all would deliver very similar frame rates in Fivem.

Q: What resolution and settings offer the best balance of visual quality and frame rate?

A: At 2560x1440 with Ultra settings, the system delivers 110.5 FPS, which is 50.5 FPS above the playability threshold. This provides a strong balance between visual fidelity and performance, with enough headroom for demanding multiplayer scenarios.

Q: Does the system ever drop below 60 FPS in Fivem?

A: No. The lowest average frame rate recorded is 64.5 FPS at 3840x2160 with Ultra settings. All tested resolutions and presets exceed the 60 FPS playability threshold, with the 4K Ultra result being the closest margin at 4.5 FPS above the threshold.